Sync with L2JServer Jan 9th 2015.

This commit is contained in:
mobius
2015-01-09 19:55:02 +00:00
parent 9c9b0aaff7
commit 4c2db62a63
618 changed files with 19803 additions and 7853 deletions

View File

@@ -129,7 +129,7 @@ public class GameServerAuth extends BaseRecievePacket
if (Config.ACCEPT_NEW_GAMESERVER && _acceptAlternativeId)
{
gsi = new GameServerInfo(id, hexId, _server);
if (gameServerTable.registerWithFirstAvaliableId(gsi))
if (gameServerTable.registerWithFirstAvailableId(gsi))
{
_server.attachGameServerInfo(gsi, _port, _hosts, _maxPlayers);
gameServerTable.registerServerOnDB(gsi);

View File

@@ -32,16 +32,6 @@ public class ServerStatus extends BaseRecievePacket
{
protected static Logger _log = Logger.getLogger(ServerStatus.class.getName());
public static final String[] STATUS_STRING =
{
"Auto",
"Good",
"Normal",
"Full",
"Down",
"Gm Only"
};
public static final int SERVER_LIST_STATUS = 0x01;
public static final int SERVER_TYPE = 0x02;
public static final int SERVER_LIST_SQUARE_BRACKET = 0x03;