Sync with L2JServer Jan 9th 2015.
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@@ -129,7 +129,7 @@ public class GameServerAuth extends BaseRecievePacket
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if (Config.ACCEPT_NEW_GAMESERVER && _acceptAlternativeId)
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{
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gsi = new GameServerInfo(id, hexId, _server);
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if (gameServerTable.registerWithFirstAvaliableId(gsi))
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if (gameServerTable.registerWithFirstAvailableId(gsi))
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{
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_server.attachGameServerInfo(gsi, _port, _hosts, _maxPlayers);
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gameServerTable.registerServerOnDB(gsi);
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@@ -32,16 +32,6 @@ public class ServerStatus extends BaseRecievePacket
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{
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protected static Logger _log = Logger.getLogger(ServerStatus.class.getName());
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public static final String[] STATUS_STRING =
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{
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"Auto",
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"Good",
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"Normal",
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"Full",
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"Down",
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"Gm Only"
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};
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public static final int SERVER_LIST_STATUS = 0x01;
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public static final int SERVER_TYPE = 0x02;
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public static final int SERVER_LIST_SQUARE_BRACKET = 0x03;
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