Sync with L2JServer Jan 9th 2015.
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/*
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* Copyright (C) 2004-2015 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.model.holders;
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import com.l2jserver.gameserver.enums.CastleSide;
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import com.l2jserver.gameserver.model.Location;
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/**
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* @author St3eT
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*/
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public class CastleSpawnHolder extends Location
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{
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private final int _npcId;
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private final CastleSide _side;
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public CastleSpawnHolder(int npcId, CastleSide side, int x, int y, int z, int heading)
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{
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super(x, y, z, heading);
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_npcId = npcId;
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_side = side;
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}
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public final int getNpcId()
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{
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return _npcId;
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}
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public final CastleSide getSide()
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{
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return _side;
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}
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}
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