Sync with L2JServer Jan 9th 2015.

This commit is contained in:
mobius
2015-01-09 19:55:02 +00:00
parent 9c9b0aaff7
commit 4c2db62a63
618 changed files with 19803 additions and 7853 deletions

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/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.holders;
import com.l2jserver.gameserver.enums.CastleSide;
import com.l2jserver.gameserver.model.Location;
/**
* @author St3eT
*/
public class CastleSpawnHolder extends Location
{
private final int _npcId;
private final CastleSide _side;
public CastleSpawnHolder(int npcId, CastleSide side, int x, int y, int z, int heading)
{
super(x, y, z, heading);
_npcId = npcId;
_side = side;
}
public final int getNpcId()
{
return _npcId;
}
public final CastleSide getSide()
{
return _side;
}
}