Sync with L2JServer Jan 9th 2015.
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@ -125,6 +125,7 @@ import com.l2jserver.gameserver.model.stats.Stats;
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import com.l2jserver.gameserver.model.zone.L2ZoneType;
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import com.l2jserver.gameserver.network.NpcStringId;
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import com.l2jserver.gameserver.network.SystemMessageId;
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import com.l2jserver.gameserver.network.serverpackets.ExAdenaInvenCount;
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import com.l2jserver.gameserver.network.serverpackets.ExShowScreenMessage;
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import com.l2jserver.gameserver.network.serverpackets.ExUserInfoInvenWeight;
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import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
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@ -2106,6 +2107,7 @@ public abstract class AbstractScript extends ManagedScript
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}
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// send packets
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player.sendPacket(new ExUserInfoInvenWeight(player));
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player.sendPacket(new ExAdenaInvenCount(player));
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}
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/**
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@ -49,6 +49,7 @@ import com.l2jserver.gameserver.model.events.impl.character.npc.attackable.OnAtt
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import com.l2jserver.gameserver.model.events.impl.character.playable.OnPlayableExpChanged;
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import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerAugment;
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import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerBypass;
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import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerChangeToAwakenedClass;
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import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerChat;
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import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerCreate;
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import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerDelete;
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@ -216,6 +217,7 @@ public enum EventType
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ON_PLAYER_LOGOUT(OnPlayerLogout.class, void.class),
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ON_PLAYER_PK_CHANGED(OnPlayerPKChanged.class, void.class),
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ON_PLAYER_PROFESSION_CHANGE(OnPlayerProfessionChange.class, void.class),
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ON_PLAYER_CHANGE_TO_AWAKENED_CLASS(OnPlayerChangeToAwakenedClass.class, void.class),
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ON_PLAYER_PVP_CHANGED(OnPlayerPvPChanged.class, void.class),
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ON_PLAYER_PVP_KILL(OnPlayerPvPKill.class, void.class),
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ON_PLAYER_RESTORE(OnPlayerRestore.class, void.class),
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@ -0,0 +1,47 @@
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/*
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* Copyright (C) 2004-2015 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.model.events.impl.character.player;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.events.EventType;
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import com.l2jserver.gameserver.model.events.impl.IBaseEvent;
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/**
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* @author Sdw
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*/
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public final class OnPlayerChangeToAwakenedClass implements IBaseEvent
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{
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private final L2PcInstance _activeChar;
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public OnPlayerChangeToAwakenedClass(L2PcInstance activeChar)
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{
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_activeChar = activeChar;
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}
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public L2PcInstance getActiveChar()
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{
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return _activeChar;
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}
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@Override
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public EventType getType()
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{
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return EventType.ON_PLAYER_CHANGE_TO_AWAKENED_CLASS;
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}
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}
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