Sync with L2JServer Jan 9th 2015.
This commit is contained in:
@ -1640,7 +1640,7 @@ public class L2Attackable extends L2Npc
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/*
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* Return vitality points decrease (if positive) or increase (if negative) based on damage. Maximum for damage = maxHp.
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*/
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public float getVitalityPoints(int damage)
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public int getVitalityPoints(int damage)
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{
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// sanity check
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if (damage <= 0)
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@ -1655,7 +1655,7 @@ public class L2Attackable extends L2Npc
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}
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// negative value - vitality will be consumed
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return -Math.min(damage, getMaxHp()) / divider;
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return (int) (-Math.min(damage, getMaxHp()) / divider);
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}
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/*
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@ -4201,10 +4201,9 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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* the L2Character position is automatically set to the destination position even if the movement is not finished.<br>
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* <FONT COLOR=#FF0000><B><U>Caution</U>: The current Z position is obtained FROM THE CLIENT by the Client->Server ValidatePosition Packet.<br>
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* But x and y positions must be calculated to avoid that players try to modify their movement speed.</B></FONT>
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* @param gameTicks Nb of ticks since the server start
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* @return True if the movement is finished
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*/
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public boolean updatePosition(int gameTicks)
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public boolean updatePosition()
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{
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// Get movement data
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MoveData m = _move;
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@ -4228,6 +4227,8 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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m._yAccurate = getY();
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}
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int gameTicks = GameTimeController.getInstance().getGameTicks();
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// Check if the position has already been calculated
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if (m._moveTimestamp == gameTicks)
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{
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@ -4317,7 +4318,29 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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// Set the timer of last position update to now
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m._moveTimestamp = gameTicks;
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return (distFraction > 1);
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if (distFraction > 1)
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{
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ThreadPoolManager.getInstance().executeAi(() ->
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{
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try
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{
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if (Config.MOVE_BASED_KNOWNLIST)
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{
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getKnownList().findObjects();
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}
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getAI().notifyEvent(CtrlEvent.EVT_ARRIVED);
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}
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catch (final Throwable e)
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{
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_log.log(Level.WARNING, "", e);
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}
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});
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return true;
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}
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return false;
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}
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public void revalidateZone(boolean force)
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@ -342,9 +342,9 @@ public abstract class L2Vehicle extends L2Character
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}
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@Override
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public boolean updatePosition(int gameTicks)
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public boolean updatePosition()
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{
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final boolean result = super.updatePosition(gameTicks);
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final boolean result = super.updatePosition();
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for (L2PcInstance player : _passengers)
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{
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@ -108,7 +108,7 @@ public final class L2GrandBossInstance extends L2MonsterInstance
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}
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@Override
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public float getVitalityPoints(int damage)
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public int getVitalityPoints(int damage)
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{
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return -super.getVitalityPoints(damage) / 100;
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}
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@ -40,7 +40,6 @@ import java.util.Set;
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import java.util.concurrent.ConcurrentSkipListMap;
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import java.util.concurrent.Future;
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import java.util.concurrent.ScheduledFuture;
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import java.util.concurrent.TimeUnit;
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import java.util.concurrent.atomic.AtomicInteger;
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import java.util.concurrent.locks.ReentrantLock;
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import java.util.logging.Level;
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@ -81,6 +80,7 @@ import com.l2jserver.gameserver.datatables.PlayerXpPercentLostData;
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import com.l2jserver.gameserver.datatables.RecipeData;
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import com.l2jserver.gameserver.datatables.SkillData;
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import com.l2jserver.gameserver.datatables.SkillTreesData;
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import com.l2jserver.gameserver.enums.CastleSide;
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import com.l2jserver.gameserver.enums.CategoryType;
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import com.l2jserver.gameserver.enums.HtmlActionScope;
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import com.l2jserver.gameserver.enums.IllegalActionPunishmentType;
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@ -168,7 +168,6 @@ import com.l2jserver.gameserver.model.actor.tasks.player.InventoryEnableTask;
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import com.l2jserver.gameserver.model.actor.tasks.player.LookingForFishTask;
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import com.l2jserver.gameserver.model.actor.tasks.player.PetFeedTask;
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import com.l2jserver.gameserver.model.actor.tasks.player.PvPFlagTask;
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import com.l2jserver.gameserver.model.actor.tasks.player.RecoBonusTaskEnd;
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import com.l2jserver.gameserver.model.actor.tasks.player.RecoGiveTask;
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import com.l2jserver.gameserver.model.actor.tasks.player.RentPetTask;
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import com.l2jserver.gameserver.model.actor.tasks.player.ResetChargesTask;
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@ -176,7 +175,6 @@ import com.l2jserver.gameserver.model.actor.tasks.player.ResetSoulsTask;
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import com.l2jserver.gameserver.model.actor.tasks.player.SitDownTask;
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import com.l2jserver.gameserver.model.actor.tasks.player.StandUpTask;
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import com.l2jserver.gameserver.model.actor.tasks.player.TeleportWatchdogTask;
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import com.l2jserver.gameserver.model.actor.tasks.player.VitalityTask;
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import com.l2jserver.gameserver.model.actor.tasks.player.WarnUserTakeBreakTask;
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import com.l2jserver.gameserver.model.actor.tasks.player.WaterTask;
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import com.l2jserver.gameserver.model.actor.templates.L2PcTemplate;
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@ -262,6 +260,7 @@ import com.l2jserver.gameserver.network.serverpackets.CharInfo;
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import com.l2jserver.gameserver.network.serverpackets.ConfirmDlg;
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import com.l2jserver.gameserver.network.serverpackets.EtcStatusUpdate;
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import com.l2jserver.gameserver.network.serverpackets.ExAbnormalStatusUpdateFromTarget;
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import com.l2jserver.gameserver.network.serverpackets.ExAcquireAPSkillList;
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import com.l2jserver.gameserver.network.serverpackets.ExAdenaInvenCount;
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import com.l2jserver.gameserver.network.serverpackets.ExAutoSoulShot;
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import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo;
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@ -272,6 +271,7 @@ import com.l2jserver.gameserver.network.serverpackets.ExGetBookMarkInfoPacket;
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import com.l2jserver.gameserver.network.serverpackets.ExGetOnAirShip;
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import com.l2jserver.gameserver.network.serverpackets.ExMagicAttackInfo;
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import com.l2jserver.gameserver.network.serverpackets.ExOlympiadMode;
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import com.l2jserver.gameserver.network.serverpackets.ExPledgeCount;
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import com.l2jserver.gameserver.network.serverpackets.ExPrivateStoreSetWholeMsg;
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import com.l2jserver.gameserver.network.serverpackets.ExSetCompassZoneCode;
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import com.l2jserver.gameserver.network.serverpackets.ExStartScenePlayer;
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@ -370,9 +370,9 @@ public final class L2PcInstance extends L2Playable
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private static final String DELETE_TP_BOOKMARK = "DELETE FROM character_tpbookmark WHERE charId=? AND Id=?";
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// Character Subclass SQL String Definitions:
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private static final String RESTORE_CHAR_SUBCLASSES = "SELECT class_id,exp,sp,level,class_index FROM character_subclasses WHERE charId=? ORDER BY class_index ASC";
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private static final String ADD_CHAR_SUBCLASS = "INSERT INTO character_subclasses (charId,class_id,exp,sp,level,class_index) VALUES (?,?,?,?,?,?)";
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private static final String UPDATE_CHAR_SUBCLASS = "UPDATE character_subclasses SET exp=?,sp=?,level=?,class_id=? WHERE charId=? AND class_index =?";
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private static final String RESTORE_CHAR_SUBCLASSES = "SELECT class_id,exp,sp,level,class_index,dual_class FROM character_subclasses WHERE charId=? ORDER BY class_index ASC";
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private static final String ADD_CHAR_SUBCLASS = "INSERT INTO character_subclasses (charId,class_id,exp,sp,level,class_index,dual_class) VALUES (?,?,?,?,?,?,?)";
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private static final String UPDATE_CHAR_SUBCLASS = "UPDATE character_subclasses SET exp=?,sp=?,level=?,class_id=?,dual_class=? WHERE charId=? AND class_index =?";
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private static final String DELETE_CHAR_SUBCLASS = "DELETE FROM character_subclasses WHERE charId=? AND class_index=?";
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// Character Henna SQL String Definitions:
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@ -397,6 +397,8 @@ public final class L2PcInstance extends L2Playable
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public static final int REQUEST_TIMEOUT = 15;
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public static final String WORLD_CHAT_VARIABLE_NAME = "WORLD_CHAT_POINTS";
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private final List<IEventListener> _eventListeners = new FastList<IEventListener>().shared();
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public class AIAccessor extends L2Character.AIAccessor
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@ -488,9 +490,6 @@ public final class L2PcInstance extends L2Playable
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private int _fame;
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private ScheduledFuture<?> _fameTask;
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/** Vitality recovery task */
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private ScheduledFuture<?> _vitalityTask;
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private volatile ScheduledFuture<?> _teleportWatchdog;
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/** The Siege state of the L2PcInstance */
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@ -568,8 +567,6 @@ public final class L2PcInstance extends L2Playable
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private int _recomHave; // how much I was recommended by others
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/** The number of recommendation that the L2PcInstance can give */
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private int _recomLeft; // how many recommendations I can give to others
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/** Recommendation Bonus task **/
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private ScheduledFuture<?> _recoBonusTask;
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/** Recommendation task **/
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private ScheduledFuture<?> _recoGiveTask;
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/** Recommendation Two Hours bonus **/
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@ -1119,8 +1116,6 @@ public final class L2PcInstance extends L2Playable
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// Create a L2Radar object
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_radar = new L2Radar(this);
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startVitalityTask();
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}
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@Override
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@ -5556,6 +5551,10 @@ public final class L2PcInstance extends L2Playable
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increasePvpKills(target);
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}
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}
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else if (targetPlayer.isOnDarkSide()) // Member's of Dark side can be killed without any penalty
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{
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increasePvpKills(target);
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}
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else if (targetPlayer.getPvpFlag() == 0) // Target player doesn't have karma
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{
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increasePkKillsAndKarma(target);
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@ -5768,8 +5767,6 @@ public final class L2PcInstance extends L2Playable
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stopSoulTask();
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stopChargeTask();
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stopFameTask();
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stopVitalityTask();
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stopRecoBonusTask();
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stopRecoGiveTask();
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}
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@ -6173,7 +6170,7 @@ public final class L2PcInstance extends L2Playable
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@Override
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protected void reduceArrowCount(boolean bolts)
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{
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L2ItemInstance arrows = getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND);
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final L2ItemInstance arrows = getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND);
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if (arrows == null)
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{
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@ -6190,6 +6187,12 @@ public final class L2PcInstance extends L2Playable
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return;
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}
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// Infinite quiver doesn't decreases arrows upon use
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if (arrows.isEtcItem() && arrows.getEtcItem().isInfinite())
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{
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return;
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}
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// Adjust item quantity
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if (arrows.getCount() > 1)
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{
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@ -7017,8 +7020,6 @@ public final class L2PcInstance extends L2Playable
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CursedWeaponsManager.getInstance().checkPlayer(player);
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player.setVitalityPoints(rset.getInt("vitality_points"), true);
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// Set the x,y,z position of the L2PcInstance and make it invisible
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player.setXYZInvisible(rset.getInt("x"), rset.getInt("y"), rset.getInt("z"));
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@ -7113,6 +7114,9 @@ public final class L2PcInstance extends L2Playable
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final long masks = player.getVariables().getLong(COND_OVERRIDE_KEY, PcCondOverride.getAllExceptionsMask());
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player.setOverrideCond(masks);
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}
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player.loadRecommendations();
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player.startRecoGiveTask();
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}
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catch (Exception e)
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{
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@ -7194,8 +7198,9 @@ public final class L2PcInstance extends L2Playable
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subClass.setClassId(rset.getInt("class_id"));
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subClass.setLevel(rset.getByte("level"));
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subClass.setExp(rset.getLong("exp"));
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subClass.setSp(rset.getInt("sp"));
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subClass.setSp(rset.getLong("sp"));
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subClass.setClassIndex(rset.getInt("class_index"));
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subClass.setIsDualClass(rset.getBoolean("dual_class"));
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// Enforce the correct indexing of _subClasses against their class indexes.
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player.getSubClasses().put(subClass.getClassIndex(), subClass);
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@ -7470,7 +7475,7 @@ public final class L2PcInstance extends L2Playable
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statement.setString(45, getName());
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statement.setLong(46, 0); // unset
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statement.setInt(47, getBookMarkSlot());
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statement.setInt(48, getVitalityPoints());
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statement.setInt(48, 0); // unset
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statement.setString(49, getLang());
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statement.setInt(50, getObjectId());
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@ -7500,7 +7505,7 @@ public final class L2PcInstance extends L2Playable
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statement.setInt(4, subClass.getClassId());
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statement.setInt(5, getObjectId());
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statement.setInt(6, subClass.getClassIndex());
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statement.setBoolean(7, subClass.isDualClass());
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statement.execute();
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statement.clearParameters();
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}
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@ -9772,6 +9777,42 @@ public final class L2PcInstance extends L2Playable
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return _blockList;
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}
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/**
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* @param player
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* @return returns {@code true} if player is current player cannot accepting messages from the target player, {@code false} otherwise
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*/
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public boolean isBlocking(L2PcInstance player)
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{
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return _blockList.isBlockAll() || _blockList.isInBlockList(player);
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}
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/**
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* @param player
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* @return returns {@code true} if player is current player can accepting messages from the target player, {@code false} otherwise
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*/
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public boolean isNotBlocking(L2PcInstance player)
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{
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return !_blockList.isBlockAll() && !_blockList.isInBlockList(player);
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}
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/**
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* @param player
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* @return returns {@code true} if player is target player cannot accepting messages from the current player, {@code false} otherwise
|
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*/
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public boolean isBlocked(L2PcInstance player)
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{
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return player.getBlockList().isBlockAll() || player.getBlockList().isInBlockList(this);
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}
|
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|
||||
/**
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* @param player
|
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* @return returns {@code true} if player is target player can accepting messages from the current player, {@code false} otherwise
|
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*/
|
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public boolean isNotBlocked(L2PcInstance player)
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{
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return !player.getBlockList().isBlockAll() && !player.getBlockList().isInBlockList(this);
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}
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public void setHero(boolean hero)
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{
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if (hero && (_baseClass == _activeClass))
|
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@ -9956,6 +9997,10 @@ public final class L2PcInstance extends L2Playable
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_noble = val;
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sendSkillList();
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if (val && (getLevel() == 99))
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{
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sendPacket(new ExAcquireAPSkillList(this));
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}
|
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}
|
||||
|
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public void setLvlJoinedAcademy(int lvl)
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@ -10092,7 +10137,8 @@ public final class L2PcInstance extends L2Playable
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statement.setLong(3, newClass.getExp());
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statement.setLong(4, newClass.getSp());
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statement.setInt(5, newClass.getLevel());
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statement.setInt(6, newClass.getClassIndex()); // <-- Added
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statement.setInt(6, newClass.getClassIndex());
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statement.setBoolean(7, newClass.isDualClass());
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statement.execute();
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}
|
||||
catch (Exception e)
|
||||
@ -10203,6 +10249,24 @@ public final class L2PcInstance extends L2Playable
|
||||
return _classIndex > 0;
|
||||
}
|
||||
|
||||
public void setDualClass(int classIndex)
|
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{
|
||||
if (isSubClassActive())
|
||||
{
|
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getSubClasses().get(_classIndex).setIsDualClass(true);
|
||||
}
|
||||
}
|
||||
|
||||
public boolean isDualClassActive()
|
||||
{
|
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return isSubClassActive() && getSubClasses().get(_classIndex).isDualClass();
|
||||
}
|
||||
|
||||
public boolean hasDualClass()
|
||||
{
|
||||
return getSubClasses().values().stream().anyMatch(SubClass::isDualClass);
|
||||
}
|
||||
|
||||
public Map<Integer, SubClass> getSubClasses()
|
||||
{
|
||||
if (_subClasses == null)
|
||||
@ -11567,6 +11631,7 @@ public final class L2PcInstance extends L2Playable
|
||||
if (getClanId() > 0)
|
||||
{
|
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getClan().broadcastToOtherOnlineMembers(new PledgeShowMemberListUpdate(this), this);
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getClan().broadcastToOnlineMembers(new ExPledgeCount(getClan()));
|
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// ClanTable.getInstance().getClan(getClanId()).broadcastToOnlineMembers(new PledgeShowMemberListAdd(this));
|
||||
}
|
||||
|
||||
@ -12240,23 +12305,6 @@ public final class L2PcInstance extends L2Playable
|
||||
}
|
||||
}
|
||||
|
||||
public void startVitalityTask()
|
||||
{
|
||||
if (Config.ENABLE_VITALITY && (_vitalityTask == null))
|
||||
{
|
||||
_vitalityTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new VitalityTask(this), 1000, 60000);
|
||||
}
|
||||
}
|
||||
|
||||
public void stopVitalityTask()
|
||||
{
|
||||
if (_vitalityTask != null)
|
||||
{
|
||||
_vitalityTask.cancel(false);
|
||||
_vitalityTask = null;
|
||||
}
|
||||
}
|
||||
|
||||
public int getPowerGrade()
|
||||
{
|
||||
return _powerGrade;
|
||||
@ -12541,20 +12589,12 @@ public final class L2PcInstance extends L2Playable
|
||||
return getStat().getVitalityPoints();
|
||||
}
|
||||
|
||||
/**
|
||||
* @return Vitality Level
|
||||
*/
|
||||
public int getVitalityLevel()
|
||||
{
|
||||
return getStat().getVitalityLevel();
|
||||
}
|
||||
|
||||
public void setVitalityPoints(int points, boolean quiet)
|
||||
{
|
||||
getStat().setVitalityPoints(points, quiet);
|
||||
}
|
||||
|
||||
public void updateVitalityPoints(float points, boolean useRates, boolean quiet)
|
||||
public void updateVitalityPoints(int points, boolean useRates, boolean quiet)
|
||||
{
|
||||
getStat().updateVitalityPoints(points, useRates, quiet);
|
||||
}
|
||||
@ -13889,11 +13929,9 @@ public final class L2PcInstance extends L2Playable
|
||||
|
||||
/**
|
||||
* Load L2PcInstance Recommendations data.
|
||||
* @return
|
||||
*/
|
||||
private long loadRecommendations()
|
||||
private void loadRecommendations()
|
||||
{
|
||||
long _time_left = 0;
|
||||
try (Connection con = L2DatabaseFactory.getInstance().getConnection();
|
||||
PreparedStatement statement = con.prepareStatement("SELECT rec_have,rec_left,time_left FROM character_reco_bonus WHERE charId=? LIMIT 1"))
|
||||
{
|
||||
@ -13904,11 +13942,6 @@ public final class L2PcInstance extends L2Playable
|
||||
{
|
||||
setRecomHave(rset.getInt("rec_have"));
|
||||
setRecomLeft(rset.getInt("rec_left"));
|
||||
_time_left = rset.getLong("time_left");
|
||||
}
|
||||
else
|
||||
{
|
||||
_time_left = 3600000;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -13916,7 +13949,6 @@ public final class L2PcInstance extends L2Playable
|
||||
{
|
||||
_log.log(Level.SEVERE, "Could not restore Recommendations for player: " + getObjectId(), e);
|
||||
}
|
||||
return _time_left;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -13924,23 +13956,17 @@ public final class L2PcInstance extends L2Playable
|
||||
*/
|
||||
public void storeRecommendations()
|
||||
{
|
||||
long recoTaskEnd = 0;
|
||||
if (_recoBonusTask != null)
|
||||
{
|
||||
recoTaskEnd = Math.max(0, _recoBonusTask.getDelay(TimeUnit.MILLISECONDS));
|
||||
}
|
||||
|
||||
try (Connection con = L2DatabaseFactory.getInstance().getConnection();
|
||||
PreparedStatement statement = con.prepareStatement("INSERT INTO character_reco_bonus (charId,rec_have,rec_left,time_left) VALUES (?,?,?,?) ON DUPLICATE KEY UPDATE rec_have=?, rec_left=?, time_left=?"))
|
||||
{
|
||||
statement.setInt(1, getObjectId());
|
||||
statement.setInt(2, getRecomHave());
|
||||
statement.setInt(3, getRecomLeft());
|
||||
statement.setLong(4, recoTaskEnd);
|
||||
statement.setLong(4, 0);
|
||||
// Update part
|
||||
statement.setInt(5, getRecomHave());
|
||||
statement.setInt(6, getRecomLeft());
|
||||
statement.setLong(7, recoTaskEnd);
|
||||
statement.setLong(7, 0);
|
||||
statement.execute();
|
||||
}
|
||||
catch (Exception e)
|
||||
@ -13949,23 +13975,8 @@ public final class L2PcInstance extends L2Playable
|
||||
}
|
||||
}
|
||||
|
||||
public void checkRecoBonusTask()
|
||||
public void startRecoGiveTask()
|
||||
{
|
||||
// Load data
|
||||
long taskTime = loadRecommendations();
|
||||
|
||||
if (taskTime > 0)
|
||||
{
|
||||
// Add 20 recos on first login
|
||||
if (taskTime == 3600000)
|
||||
{
|
||||
setRecomLeft(getRecomLeft() + 20);
|
||||
}
|
||||
|
||||
// If player have some timeleft, start bonus task
|
||||
_recoBonusTask = ThreadPoolManager.getInstance().scheduleGeneral(new RecoBonusTaskEnd(this), taskTime);
|
||||
}
|
||||
|
||||
// Create task to give new recommendations
|
||||
_recoGiveTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new RecoGiveTask(this), 7200000, 3600000);
|
||||
|
||||
@ -13973,15 +13984,6 @@ public final class L2PcInstance extends L2Playable
|
||||
storeRecommendations();
|
||||
}
|
||||
|
||||
public void stopRecoBonusTask()
|
||||
{
|
||||
if (_recoBonusTask != null)
|
||||
{
|
||||
_recoBonusTask.cancel(false);
|
||||
_recoBonusTask = null;
|
||||
}
|
||||
}
|
||||
|
||||
public void stopRecoGiveTask()
|
||||
{
|
||||
if (_recoGiveTask != null)
|
||||
@ -14001,22 +14003,6 @@ public final class L2PcInstance extends L2Playable
|
||||
_recoTwoHoursGiven = val;
|
||||
}
|
||||
|
||||
public int getRecomBonusTime()
|
||||
{
|
||||
if (_recoBonusTask != null)
|
||||
{
|
||||
return (int) Math.max(0, _recoBonusTask.getDelay(TimeUnit.SECONDS));
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public int getRecomBonusType()
|
||||
{
|
||||
// Maintain = 1
|
||||
return 0;
|
||||
}
|
||||
|
||||
public void setLastPetitionGmName(String gmName)
|
||||
{
|
||||
_lastPetitionGmName = gmName;
|
||||
@ -14342,6 +14328,25 @@ public final class L2PcInstance extends L2Playable
|
||||
|
||||
}
|
||||
|
||||
public boolean isAwaken()
|
||||
{
|
||||
if (((getActiveClass() >= 139) && (getActiveClass() <= 181)) || (getActiveClass() >= 188))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public int getJumpTrackId()
|
||||
{
|
||||
return _jumpTrackId;
|
||||
}
|
||||
|
||||
public void setJumpTrackId(int jumpTrackId)
|
||||
{
|
||||
_jumpTrackId = jumpTrackId;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param target the target
|
||||
* @return {@code true} if this player got war with the target, {@code false} otherwise.
|
||||
@ -14362,82 +14367,149 @@ public final class L2PcInstance extends L2Playable
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the beauty shop hair
|
||||
* @param hairId
|
||||
*/
|
||||
public void setVisualHair(int hairId)
|
||||
{
|
||||
getVariables().set("visualHairId", hairId);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the beauty shop hair color
|
||||
* @param colorId
|
||||
*/
|
||||
public void setVisualHairColor(int colorId)
|
||||
{
|
||||
getVariables().set("visualHairColorId", colorId);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the beauty shop modified face
|
||||
* @param faceId
|
||||
*/
|
||||
public void setVisualFace(int faceId)
|
||||
{
|
||||
getVariables().set("visualFaceId", faceId);
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the beauty shop hair, or his normal if not changed.
|
||||
*/
|
||||
public int getVisualHair()
|
||||
{
|
||||
return getVariables().getInt("visualHairId", getAppearance().getHairStyle());
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the beauty shop hair color, or his normal if not changed.
|
||||
*/
|
||||
public int getVisualHairColor()
|
||||
{
|
||||
return getVariables().getInt("visualHairColorId", getAppearance().getHairColor());
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the beauty shop modified face, or his normal if not changed.
|
||||
*/
|
||||
public int getVisualFace()
|
||||
{
|
||||
return getVariables().getInt("visualFaceId", getAppearance().getFace());
|
||||
}
|
||||
|
||||
/**
|
||||
* @return {@code true} if player has mentees, {@code false} otherwise
|
||||
*/
|
||||
public boolean isMentor()
|
||||
{
|
||||
return MentorManager.getInstance().isMentor(getObjectId());
|
||||
}
|
||||
|
||||
/**
|
||||
* @return {@code true} if player has mentor, {@code false} otherwise
|
||||
*/
|
||||
public boolean isMentee()
|
||||
{
|
||||
return MentorManager.getInstance().isMentee(getObjectId());
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the amount of ability points player can spend on learning skills.
|
||||
*/
|
||||
public int getAbilityPoints()
|
||||
{
|
||||
return getVariables().getInt("ABILITY_POINTS", 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the amount of ability points player can spend on learning skills.
|
||||
* @param points
|
||||
*/
|
||||
public void setAbilityPoints(int points)
|
||||
{
|
||||
getVariables().set("ABILITY_POINTS", points);
|
||||
}
|
||||
|
||||
/**
|
||||
* @return how much ability points player has spend on learning skills.
|
||||
*/
|
||||
public int getAbilityPointsUsed()
|
||||
{
|
||||
return getVariables().getInt("ABILITY_POINTS_USED", 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets how much ability points player has spend on learning skills.
|
||||
* @param points
|
||||
*/
|
||||
public void setAbilityPointsUsed(int points)
|
||||
{
|
||||
getVariables().set("ABILITY_POINTS_USED", points);
|
||||
}
|
||||
|
||||
public boolean isAwaken()
|
||||
/**
|
||||
* @return The amount of times player can use world chat
|
||||
*/
|
||||
public int getWorldChatPoints()
|
||||
{
|
||||
if (((getActiveClass() >= 139) && (getActiveClass() <= 181)) || (getActiveClass() >= 188))
|
||||
return getVariables().getInt(WORLD_CHAT_VARIABLE_NAME, 1);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the amount of times player can use world chat
|
||||
* @param points
|
||||
*/
|
||||
public void setWorldChatPoints(int points)
|
||||
{
|
||||
getVariables().set(WORLD_CHAT_VARIABLE_NAME, points);
|
||||
}
|
||||
|
||||
/**
|
||||
* @return Side of the player.
|
||||
*/
|
||||
public CastleSide getPlayerSide()
|
||||
{
|
||||
if ((getClan() == null) || (getClan().getCastleId() == 0))
|
||||
{
|
||||
return true;
|
||||
return CastleSide.NEUTRAL;
|
||||
}
|
||||
return false;
|
||||
return CastleManager.getInstance().getCastleById(getClan().getCastleId()).getSide();
|
||||
}
|
||||
|
||||
public int getJumpTrackId()
|
||||
/**
|
||||
* @return {@code true} if player is on Dark side, {@code false} otherwise.
|
||||
*/
|
||||
public boolean isOnDarkSide()
|
||||
{
|
||||
return _jumpTrackId;
|
||||
return getPlayerSide() == CastleSide.DARK;
|
||||
}
|
||||
|
||||
public void setJumpTrackId(int jumpTrackId)
|
||||
/**
|
||||
* @return {@code true} if player is on Light side, {@code false} otherwise.
|
||||
*/
|
||||
public boolean isOnLightSide()
|
||||
{
|
||||
_jumpTrackId = jumpTrackId;
|
||||
return getPlayerSide() == CastleSide.LIGHT;
|
||||
}
|
||||
}
|
||||
|
@ -157,7 +157,7 @@ public class L2RaidBossInstance extends L2MonsterInstance
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getVitalityPoints(int damage)
|
||||
public int getVitalityPoints(int damage)
|
||||
{
|
||||
return -super.getVitalityPoints(damage) / 100;
|
||||
}
|
||||
|
@ -129,7 +129,7 @@ public final class L2TeleporterInstance extends L2Npc
|
||||
finalName = "<fstring>" + loc.getNpcStringId().getId() + "</fstring>";
|
||||
confirmDesc = "F;" + loc.getNpcStringId().getId();
|
||||
}
|
||||
if (shouldPayFee(player, loc))
|
||||
if (shouldPayFee(player, type, loc))
|
||||
{
|
||||
finalName += " - " + calculateFee(player, type, loc) + " " + getItemName(loc.getFeeId(), true);
|
||||
}
|
||||
@ -192,7 +192,7 @@ public final class L2TeleporterInstance extends L2Npc
|
||||
{
|
||||
player.sendPacket(SystemMessageId.YOU_CANNOT_TELEPORT_WHILE_IN_POSSESSION_OF_A_WARD);
|
||||
}
|
||||
else if (shouldPayFee(player, loc) && !player.destroyItemByItemId("Teleport", loc.getFeeId(), calculateFee(player, type, loc), this, true))
|
||||
else if (shouldPayFee(player, type, loc) && !player.destroyItemByItemId("Teleport", loc.getFeeId(), calculateFee(player, type, loc), this, true))
|
||||
{
|
||||
if (loc.getFeeId() == Inventory.ADENA_ID)
|
||||
{
|
||||
@ -227,13 +227,13 @@ public final class L2TeleporterInstance extends L2Npc
|
||||
*/
|
||||
private long calculateFee(L2PcInstance player, TeleportType type, TeleportLocation loc)
|
||||
{
|
||||
if (player.getLevel() < 77)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (type == TeleportType.NORMAL)
|
||||
{
|
||||
if (!player.isSubClassActive() && (player.getLevel() < 77))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
final Calendar cal = Calendar.getInstance();
|
||||
final int hour = cal.get(Calendar.HOUR_OF_DAY);
|
||||
final int dayOfWeek = cal.get(Calendar.DAY_OF_WEEK);
|
||||
@ -242,13 +242,12 @@ public final class L2TeleporterInstance extends L2Npc
|
||||
return loc.getFeeCount() / 2;
|
||||
}
|
||||
}
|
||||
|
||||
return loc.getFeeCount();
|
||||
}
|
||||
|
||||
protected boolean shouldPayFee(L2PcInstance player, TeleportLocation loc)
|
||||
protected boolean shouldPayFee(L2PcInstance player, TeleportType type, TeleportLocation loc)
|
||||
{
|
||||
return Config.ALT_GAME_FREE_TELEPORT || ((player.getLevel() >= 76) && ((loc.getFeeId() != 0) && (loc.getFeeCount() > 0)));
|
||||
return (type != TeleportType.NORMAL) || (!Config.ALT_GAME_FREE_TELEPORT && ((player.getLevel() > 76) || player.isSubClassActive()) && ((loc.getFeeId() != 0) && (loc.getFeeCount() > 0)));
|
||||
}
|
||||
|
||||
protected int parseNextInt(StringTokenizer st, int defaultVal)
|
||||
|
@ -31,7 +31,6 @@ import com.l2jserver.gameserver.model.actor.instance.L2ClassMasterInstance;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PetInstance;
|
||||
import com.l2jserver.gameserver.model.actor.transform.TransformTemplate;
|
||||
import com.l2jserver.gameserver.model.entity.RecoBonus;
|
||||
import com.l2jserver.gameserver.model.events.EventDispatcher;
|
||||
import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerLevelChanged;
|
||||
import com.l2jserver.gameserver.model.stats.Formulas;
|
||||
@ -40,6 +39,7 @@ import com.l2jserver.gameserver.model.stats.Stats;
|
||||
import com.l2jserver.gameserver.model.zone.ZoneId;
|
||||
import com.l2jserver.gameserver.network.SystemMessageId;
|
||||
import com.l2jserver.gameserver.network.serverpackets.AcquireSkillList;
|
||||
import com.l2jserver.gameserver.network.serverpackets.ExAcquireAPSkillList;
|
||||
import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo;
|
||||
import com.l2jserver.gameserver.network.serverpackets.ExVitalityPointInfo;
|
||||
import com.l2jserver.gameserver.network.serverpackets.ExVoteSystemInfo;
|
||||
@ -57,8 +57,6 @@ public class PcStat extends PlayableStat
|
||||
private int _oldMaxHp; // stats watch
|
||||
private int _oldMaxMp; // stats watch
|
||||
private int _oldMaxCp; // stats watch
|
||||
private float _vitalityPoints = 1;
|
||||
private byte _vitalityLevel = 0;
|
||||
private long _startingXp;
|
||||
/** Player's maximum cubic count. */
|
||||
private int _maxCubicCount = 1;
|
||||
@ -66,17 +64,9 @@ public class PcStat extends PlayableStat
|
||||
private final AtomicInteger _talismanSlots = new AtomicInteger();
|
||||
private boolean _cloakSlot = false;
|
||||
|
||||
public static final int VITALITY_LEVELS[] =
|
||||
{
|
||||
240,
|
||||
2000,
|
||||
13000,
|
||||
17000,
|
||||
20000
|
||||
};
|
||||
|
||||
public static final int MAX_VITALITY_POINTS = VITALITY_LEVELS[4];
|
||||
public static final int MAX_VITALITY_POINTS = 140000;
|
||||
public static final int MIN_VITALITY_POINTS = 1;
|
||||
public static String VITALITY_VARIABLE = "vitality_points";
|
||||
|
||||
public PcStat(L2PcInstance activeChar)
|
||||
{
|
||||
@ -316,7 +306,6 @@ public class PcStat extends PlayableStat
|
||||
getActiveChar().sendPacket(new UserInfo(getActiveChar()));
|
||||
// Send acquirable skill list
|
||||
getActiveChar().sendPacket(new AcquireSkillList(getActiveChar()));
|
||||
getActiveChar().sendPacket(new ExBrExtraUserInfo(getActiveChar()));
|
||||
getActiveChar().sendPacket(new ExVoteSystemInfo(getActiveChar()));
|
||||
if (getActiveChar().isInParty())
|
||||
{
|
||||
@ -324,6 +313,10 @@ public class PcStat extends PlayableStat
|
||||
partyWindow.addUpdateType(PartySmallWindowUpdateType.LEVEL);
|
||||
getActiveChar().getParty().broadcastToPartyMembers(getActiveChar(), partyWindow);
|
||||
}
|
||||
if ((getLevel() == 99) && getActiveChar().isNoble())
|
||||
{
|
||||
getActiveChar().sendPacket(new ExAcquireAPSkillList(getActiveChar()));
|
||||
}
|
||||
|
||||
return levelIncreased;
|
||||
}
|
||||
@ -655,60 +648,17 @@ public class PcStat extends PlayableStat
|
||||
return val;
|
||||
}
|
||||
|
||||
private void updateVitalityLevel(boolean quiet)
|
||||
{
|
||||
final byte level;
|
||||
|
||||
if (_vitalityPoints <= VITALITY_LEVELS[0])
|
||||
{
|
||||
level = 0;
|
||||
}
|
||||
else if (_vitalityPoints <= VITALITY_LEVELS[1])
|
||||
{
|
||||
level = 1;
|
||||
}
|
||||
else if (_vitalityPoints <= VITALITY_LEVELS[2])
|
||||
{
|
||||
level = 2;
|
||||
}
|
||||
else if (_vitalityPoints <= VITALITY_LEVELS[3])
|
||||
{
|
||||
level = 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
level = 4;
|
||||
}
|
||||
|
||||
if (!quiet && (level != _vitalityLevel))
|
||||
{
|
||||
if (level < _vitalityLevel)
|
||||
{
|
||||
getActiveChar().sendPacket(SystemMessageId.YOUR_VITALITY_HAS_DECREASED);
|
||||
}
|
||||
else
|
||||
{
|
||||
getActiveChar().sendPacket(SystemMessageId.YOUR_VITALITY_HAS_INCREASED);
|
||||
}
|
||||
if (level == 0)
|
||||
{
|
||||
getActiveChar().sendPacket(SystemMessageId.YOUR_VITALITY_IS_FULLY_EXHAUSTED);
|
||||
}
|
||||
else if (level == 4)
|
||||
{
|
||||
getActiveChar().sendPacket(SystemMessageId.YOUR_VITALITY_IS_AT_MAXIMUM);
|
||||
}
|
||||
}
|
||||
|
||||
_vitalityLevel = level;
|
||||
}
|
||||
|
||||
/*
|
||||
* Return current vitality points in integer format
|
||||
*/
|
||||
public int getVitalityPoints()
|
||||
{
|
||||
return (int) _vitalityPoints;
|
||||
return getActiveChar().getAccountVariables().getInt(VITALITY_VARIABLE, Config.STARTING_VITALITY_POINTS);
|
||||
}
|
||||
|
||||
public void setVitalityPoints(int points)
|
||||
{
|
||||
getActiveChar().getAccountVariables().set(VITALITY_VARIABLE, points);
|
||||
}
|
||||
|
||||
/*
|
||||
@ -717,13 +667,31 @@ public class PcStat extends PlayableStat
|
||||
public void setVitalityPoints(int points, boolean quiet)
|
||||
{
|
||||
points = Math.min(Math.max(points, MIN_VITALITY_POINTS), MAX_VITALITY_POINTS);
|
||||
if (points == _vitalityPoints)
|
||||
if (points == getVitalityPoints())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_vitalityPoints = points;
|
||||
updateVitalityLevel(quiet);
|
||||
if (points < getVitalityPoints())
|
||||
{
|
||||
getActiveChar().sendPacket(SystemMessageId.YOUR_VITALITY_HAS_DECREASED);
|
||||
}
|
||||
else
|
||||
{
|
||||
getActiveChar().sendPacket(SystemMessageId.YOUR_VITALITY_HAS_INCREASED);
|
||||
}
|
||||
|
||||
setVitalityPoints(points);
|
||||
|
||||
if (points == 0)
|
||||
{
|
||||
getActiveChar().sendPacket(SystemMessageId.YOUR_VITALITY_IS_FULLY_EXHAUSTED);
|
||||
}
|
||||
else if (points == MAX_VITALITY_POINTS)
|
||||
{
|
||||
getActiveChar().sendPacket(SystemMessageId.YOUR_VITALITY_IS_AT_MAXIMUM);
|
||||
}
|
||||
|
||||
final L2PcInstance player = getActiveChar();
|
||||
player.sendPacket(new ExVitalityPointInfo(getVitalityPoints()));
|
||||
if (player.isInParty())
|
||||
@ -734,7 +702,7 @@ public class PcStat extends PlayableStat
|
||||
}
|
||||
}
|
||||
|
||||
public synchronized void updateVitalityPoints(float points, boolean useRates, boolean quiet)
|
||||
public synchronized void updateVitalityPoints(int points, boolean useRates, boolean quiet)
|
||||
{
|
||||
if ((points == 0) || !Config.ENABLE_VITALITY)
|
||||
{
|
||||
@ -776,73 +744,35 @@ public class PcStat extends PlayableStat
|
||||
|
||||
if (points > 0)
|
||||
{
|
||||
points = Math.min(_vitalityPoints + points, MAX_VITALITY_POINTS);
|
||||
points = Math.min(getVitalityPoints() + points, MAX_VITALITY_POINTS);
|
||||
}
|
||||
else
|
||||
{
|
||||
points = Math.max(_vitalityPoints + points, MIN_VITALITY_POINTS);
|
||||
points = Math.max(getVitalityPoints() + points, MIN_VITALITY_POINTS);
|
||||
}
|
||||
|
||||
if (Math.abs(points - _vitalityPoints) <= 1e-6)
|
||||
if (Math.abs(points - getVitalityPoints()) <= 1e-6)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_vitalityPoints = points;
|
||||
updateVitalityLevel(quiet);
|
||||
setVitalityPoints(points);
|
||||
}
|
||||
|
||||
public double getVitalityMultiplier()
|
||||
{
|
||||
double vitality = 1.0;
|
||||
|
||||
if (Config.ENABLE_VITALITY)
|
||||
{
|
||||
switch (getVitalityLevel())
|
||||
{
|
||||
case 1:
|
||||
vitality = Config.RATE_VITALITY_LEVEL_1;
|
||||
break;
|
||||
case 2:
|
||||
vitality = Config.RATE_VITALITY_LEVEL_2;
|
||||
break;
|
||||
case 3:
|
||||
vitality = Config.RATE_VITALITY_LEVEL_3;
|
||||
break;
|
||||
case 4:
|
||||
vitality = Config.RATE_VITALITY_LEVEL_4;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return vitality;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the _vitalityLevel
|
||||
*/
|
||||
public byte getVitalityLevel()
|
||||
{
|
||||
return _vitalityLevel;
|
||||
return Config.ENABLE_VITALITY ? Config.RATE_VITALITY_EXP_MULTIPLIER : 1;
|
||||
}
|
||||
|
||||
public double getExpBonusMultiplier()
|
||||
{
|
||||
double bonus = 1.0;
|
||||
double vitality = 1.0;
|
||||
double nevits = 1.0;
|
||||
double hunting = 1.0;
|
||||
double bonusExp = 1.0;
|
||||
|
||||
// Bonus from Vitality System
|
||||
vitality = getVitalityMultiplier();
|
||||
|
||||
// Bonus from Nevit's Blessing
|
||||
nevits = RecoBonus.getRecoMultiplier(getActiveChar());
|
||||
|
||||
// Bonus from Nevit's Hunting
|
||||
// TODO: Nevit's hunting bonus
|
||||
|
||||
// Bonus exp from skills
|
||||
bonusExp = 1 + (calcStat(Stats.BONUS_EXP, 0, null, null) / 100);
|
||||
|
||||
@ -850,14 +780,7 @@ public class PcStat extends PlayableStat
|
||||
{
|
||||
bonus += (vitality - 1);
|
||||
}
|
||||
if (nevits > 1.0)
|
||||
{
|
||||
bonus += (nevits - 1);
|
||||
}
|
||||
if (hunting > 1.0)
|
||||
{
|
||||
bonus += (hunting - 1);
|
||||
}
|
||||
|
||||
if (bonusExp > 1)
|
||||
{
|
||||
bonus += (bonusExp - 1);
|
||||
@ -874,19 +797,11 @@ public class PcStat extends PlayableStat
|
||||
{
|
||||
double bonus = 1.0;
|
||||
double vitality = 1.0;
|
||||
double nevits = 1.0;
|
||||
double hunting = 1.0;
|
||||
double bonusSp = 1.0;
|
||||
|
||||
// Bonus from Vitality System
|
||||
vitality = getVitalityMultiplier();
|
||||
|
||||
// Bonus from Nevit's Blessing
|
||||
nevits = RecoBonus.getRecoMultiplier(getActiveChar());
|
||||
|
||||
// Bonus from Nevit's Hunting
|
||||
// TODO: Nevit's hunting bonus
|
||||
|
||||
// Bonus sp from skills
|
||||
bonusSp = 1 + (calcStat(Stats.BONUS_SP, 0, null, null) / 100);
|
||||
|
||||
@ -894,14 +809,7 @@ public class PcStat extends PlayableStat
|
||||
{
|
||||
bonus += (vitality - 1);
|
||||
}
|
||||
if (nevits > 1.0)
|
||||
{
|
||||
bonus += (nevits - 1);
|
||||
}
|
||||
if (hunting > 1.0)
|
||||
{
|
||||
bonus += (hunting - 1);
|
||||
}
|
||||
|
||||
if (bonusSp > 1)
|
||||
{
|
||||
bonus += (bonusSp - 1);
|
||||
|
@ -1,56 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2015 L2J Server
|
||||
*
|
||||
* This file is part of L2J Server.
|
||||
*
|
||||
* L2J Server is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J Server is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model.actor.tasks.player;
|
||||
|
||||
import com.l2jserver.Config;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.actor.stat.PcStat;
|
||||
import com.l2jserver.gameserver.model.zone.ZoneId;
|
||||
import com.l2jserver.gameserver.network.serverpackets.ExVitalityPointInfo;
|
||||
|
||||
/**
|
||||
* Task dedicated to reward player with vitality.
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class VitalityTask implements Runnable
|
||||
{
|
||||
private final L2PcInstance _player;
|
||||
|
||||
public VitalityTask(L2PcInstance player)
|
||||
{
|
||||
_player = player;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run()
|
||||
{
|
||||
if (!_player.isInsideZone(ZoneId.PEACE))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_player.getVitalityPoints() >= PcStat.MAX_VITALITY_POINTS)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_player.updateVitalityPoints(Config.RATE_RECOVERY_VITALITY_PEACE_ZONE, false, false);
|
||||
_player.sendPacket(new ExVitalityPointInfo(_player.getVitalityPoints()));
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user