Sync with L2JServer Jan 9th 2015.
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@ -37,6 +37,7 @@ import org.w3c.dom.NamedNodeMap;
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import org.w3c.dom.Node;
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import com.l2jserver.gameserver.datatables.ItemTable;
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import com.l2jserver.gameserver.enums.CastleSide;
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import com.l2jserver.gameserver.enums.CategoryType;
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import com.l2jserver.gameserver.enums.InstanceType;
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import com.l2jserver.gameserver.enums.Race;
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@ -87,6 +88,7 @@ import com.l2jserver.gameserver.model.conditions.ConditionPlayerInvSize;
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import com.l2jserver.gameserver.model.conditions.ConditionPlayerIsClanLeader;
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import com.l2jserver.gameserver.model.conditions.ConditionPlayerIsHero;
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import com.l2jserver.gameserver.model.conditions.ConditionPlayerIsInCombat;
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import com.l2jserver.gameserver.model.conditions.ConditionPlayerIsOnSide;
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import com.l2jserver.gameserver.model.conditions.ConditionPlayerLandingZone;
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import com.l2jserver.gameserver.model.conditions.ConditionPlayerLevel;
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import com.l2jserver.gameserver.model.conditions.ConditionPlayerLevelRange;
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@ -927,6 +929,11 @@ public abstract class DocumentBase
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cond = joinAnd(cond, new ConditionPlayerIsInCombat(Boolean.parseBoolean(a.getNodeValue())));
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break;
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}
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case "isonside":
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{
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cond = joinAnd(cond, new ConditionPlayerIsOnSide(Enum.valueOf(CastleSide.class, a.getNodeValue())));
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break;
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}
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}
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}
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