Sync with L2JServer Jan 9th 2015.
This commit is contained in:
198
trunk/dist/game/data/stats/skills/19000-19099.xml
vendored
198
trunk/dist/game/data/stats/skills/19000-19099.xml
vendored
@@ -331,95 +331,225 @@
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<set name="isDebuff" val="false" />
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</skill>
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<skill id="19032" levels="1" name="Ability of Light">
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<!-- AUTO GENERATED SKILL -->
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<!-- TODO: confirm me -->
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<!-- Imbued with the Ability of Light. Increases Max CP by 3000 and damage inflicted during PvP by 10%. Effects do not apply when in Chaotic state. Can be used by a Marquis or higher. -->
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<set name="icon" val="icon.skill19008" />
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<set name="magicLvl" val="1" />
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<set name="operateType" val="P" />
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<set name="targetType" val="SELF" />
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<set name="isDebuff" val="false" />
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<cond msgId="113">
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<player chaotic="false" />
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</cond>
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<for>
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<effect name="Buff">
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<add stat="maxCp" val="3000" />
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<mul stat="pvpPhysDmg" val="1.10" />
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<mul stat="pvpPhysSkillsDmg" val="1.10" />
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<mul stat="pvpMagicalDmg" val="1.10" />
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</effect>
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</for>
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</skill>
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<skill id="19033" levels="1" name="Ability of Darkness">
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<!-- AUTO GENERATED SKILL -->
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<!-- TODO: confirm me -->
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<!-- Imbued with the Ability of Darkness. Increases Max CP by 3000 and damage inflicted during PvP by 10%. Can be used by a Marquis or higher. -->
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<set name="icon" val="icon.skill19008" />
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<set name="magicLvl" val="1" />
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<set name="operateType" val="P" />
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<set name="targetType" val="SELF" />
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<set name="isDebuff" val="false" />
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<cond msgId="113">
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<player chaotic="false" />
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</cond>
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<for>
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<effect name="Buff">
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<add stat="maxCp" val="3000" />
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<mul stat="pvpPhysDmg" val="1.10" />
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<mul stat="pvpPhysSkillsDmg" val="1.10" />
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<mul stat="pvpMagicalDmg" val="1.10" />
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</effect>
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</for>
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</skill>
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<skill id="19034" levels="1" name="Imprint of Light">
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<!-- AUTO GENERATED SKILL -->
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<!-- Engraves the Imprint of Light on the ancient relic that guards the castle. -->
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<set name="icon" val="icon.skill0246" />
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<set name="operateType" val="A1" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="50" />
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<set name="castRange" val="85" />
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<set name="hitTime" val="120000" />
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<set name="effectRange" val="400" />
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<set name="hitTime" val="180000" />
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<set name="icon" val="icon.skill0246" />
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<set name="isMagic" val="2" /> <!-- Static Skill -->
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<set name="magicLvl" val="30" />
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<set name="operateType" val="A1" />
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<set name="reuseDelay" val="5000" />
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<set name="isDebuff" val="false" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="HOLY" />
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<cond>
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<player canTakeCastle="true" />
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</cond>
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<startEffects>
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<effect name="TakeCastleStart" />
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</startEffects>
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<for>
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<effect name="TakeCastle">
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<param side="LIGHT" />
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</effect>
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</for>
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</skill>
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<skill id="19035" levels="1" name="Imprint of Darkness">
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<!-- AUTO GENERATED SKILL -->
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<!-- Engraves the Imprint of Darkness on the ancient relic that guards the castle. -->
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<set name="icon" val="icon.skill0246" />
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<set name="operateType" val="A1" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="50" />
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<set name="castRange" val="85" />
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<set name="hitTime" val="120000" />
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<set name="effectRange" val="400" />
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<set name="hitTime" val="180000" />
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<set name="icon" val="icon.skill0246" />
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<set name="isMagic" val="2" /> <!-- Static Skill -->
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<set name="magicLvl" val="30" />
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<set name="operateType" val="A1" />
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<set name="reuseDelay" val="5000" />
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<set name="isDebuff" val="false" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="HOLY" />
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<cond>
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<player canTakeCastle="true" />
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</cond>
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<startEffects>
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<effect name="TakeCastleStart" />
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</startEffects>
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<for>
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<effect name="TakeCastle">
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<param side="DARK" />
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</effect>
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</for>
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</skill>
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<skill id="19036" levels="1" name="Blessing of Light">
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<!-- AUTO GENERATED SKILL -->
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<!-- TODO: Confir me -->
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<!-- Acquires 3% additional XP and SP through the blessing of the Guardian of Light. -->
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<set name="icon" val="icon.etc_pi_gift_box_i04" />
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<set name="operateType" val="A2" />
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<set name="targetType" val="SELF" />
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<set name="isMagic" val="4" />
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<set name="isDebuff" val="false" />
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<set name="abnormalTime" val="3600" />
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<for>
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<effect name="Buff">
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<add stat="bonusExp" val="3" />
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<add stat="bonusSp" val="3" />
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</effect>
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</for>
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</skill>
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<skill id="19037" levels="1" name="Cloak of Radiant Light">
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<!-- AUTO GENERATED SKILL -->
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<!-- TODO: Confirm me -->
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<!-- STR/MEN/DEX/CON/INT/WIT + 3, decreased damage received during PvP by 15%. Ineffective in Chaotic state. -->
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<set name="icon" val="icon.vesper_cloack_i00" />
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<set name="magicLvl" val="1" />
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<set name="operateType" val="P" />
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<set name="targetType" val="SELF" />
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<set name="isDebuff" val="false" />
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<cond msgId="113">
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<player chaotic="false" />
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</cond>
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<for>
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<effect name="Buff">
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<mul stat="pvpPhysDef" val="1.15" />
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<mul stat="pvpMagicalDef" val="1.15" />
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<mul stat="pvpPhysSkillsDef" val="1.15" />
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<add stat="STR" val="3" />
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<add stat="DEX" val="3" />
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<add stat="CON" val="3" />
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<add stat="INT" val="3" />
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<add stat="WIT" val="3" />
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<add stat="MEN" val="3" />
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<add stat="pDef" val="100.0" />
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<add stat="mDef" val="80.0" />
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</effect>
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</for>
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</skill>
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<skill id="19038" levels="1" name="Cold Cloak of Darkness">
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<!-- AUTO GENERATED SKILL -->
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<!-- TODO: Confirm me -->
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<!-- STR/MEN/DEX/CON/INT/WIT + 3, decreased damage received during PvP by 15%. -->
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<set name="icon" val="icon.vesper_cloack_i00" />
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<set name="magicLvl" val="1" />
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<set name="operateType" val="P" />
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<set name="targetType" val="SELF" />
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<set name="isDebuff" val="false" />
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<for>
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<effect name="Buff">
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<mul stat="pvpPhysDef" val="1.15" />
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<mul stat="pvpMagicalDef" val="1.15" />
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<mul stat="pvpPhysSkillsDef" val="1.15" />
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<add stat="STR" val="3" />
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<add stat="DEX" val="3" />
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<add stat="CON" val="3" />
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<add stat="INT" val="3" />
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<add stat="WIT" val="3" />
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<add stat="MEN" val="3" />
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<add stat="pDef" val="100.0" />
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<add stat="mDef" val="80.0" />
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</effect>
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</for>
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</skill>
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<skill id="19039" levels="1" name="Cloak of Light">
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<!-- AUTO GENERATED SKILL -->
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<!-- TODO: Confirm me -->
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<!-- STR/MEN/DEX/CON/INT/WIT + 2, decreased damage received during PvP by 5%. Ineffective in Chaotic state. -->
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<set name="icon" val="icon.vesper_cloack_i00" />
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<set name="magicLvl" val="1" />
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<set name="operateType" val="P" />
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<set name="targetType" val="SELF" />
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<set name="isDebuff" val="false" />
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<for>
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<effect name="Buff">
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<mul stat="pvpPhysDef" val="1.05" />
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<mul stat="pvpMagicalDef" val="1.05" />
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<mul stat="pvpPhysSkillsDef" val="1.05" />
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<add stat="STR" val="2" />
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<add stat="DEX" val="2" />
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<add stat="CON" val="2" />
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<add stat="INT" val="2" />
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<add stat="WIT" val="2" />
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<add stat="MEN" val="2" />
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<add stat="pDef" val="50.0" />
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<add stat="mDef" val="40.0" />
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</effect>
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</for>
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</skill>
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<skill id="19040" levels="1" name="Cloak of Darkness">
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<!-- AUTO GENERATED SKILL -->
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<!-- TODO: Confirm me -->
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<!-- STR/MEN/DEX/CON/INT/WIT + 2, decreased damage received during PvP by 5%. -->
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<set name="icon" val="icon.vesper_cloack_i00" />
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<set name="magicLvl" val="1" />
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<set name="operateType" val="P" />
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<set name="targetType" val="SELF" />
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<set name="isDebuff" val="false" />
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<for>
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<effect name="Buff">
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<mul stat="pvpPhysDef" val="1.05" />
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<mul stat="pvpMagicalDef" val="1.05" />
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<mul stat="pvpPhysSkillsDef" val="1.05" />
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<add stat="STR" val="2" />
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<add stat="DEX" val="2" />
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<add stat="CON" val="2" />
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<add stat="INT" val="2" />
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<add stat="WIT" val="2" />
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<add stat="MEN" val="2" />
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<add stat="pDef" val="50.0" />
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<add stat="mDef" val="40.0" />
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</effect>
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</for>
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</skill>
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<skill id="19041" levels="1" name="Escape: Castle">
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<!-- AUTO GENERATED SKILL -->
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<!-- TODO: Confirm me -->
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<!-- Return to Castle. -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="A1" />
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<set name="targetType" val="SELF" />
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<set name="hitTime" val="20000" />
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<set name="reuseDelay" val="3600000" />
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<set name="isDebuff" val="false" />
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<set name="icon" val="icon.skill0000" />
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<set name="isMagic" val="2" /> <!-- Static Skill -->
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<set name="magicLvl" val="1" />
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<set name="operateType" val="A1" />
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<set name="reuseDelay" val="1800000" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="SELF" />
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<cond msgId="113" addName="1">
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<and>
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<player canEscape="true" />
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<not>
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<player insideZoneId="10501, 10502, 10503, 10504, 10505, 10506, 10507, 10508" />
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</not>
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</and>
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</cond>
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<for>
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<effect name="Escape">
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<param escapeType="CASTLE" />
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</effect>
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</for>
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</skill>
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<skill id="19042" levels="1" name="Blessed Scroll of Escape: Castle">
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<!-- AUTO GENERATED SKILL -->
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