Sync with L2JServer Jan 9th 2015.

This commit is contained in:
mobius
2015-01-09 19:55:02 +00:00
parent 9c9b0aaff7
commit 4c2db62a63
618 changed files with 19803 additions and 7853 deletions

View File

@@ -1,14 +1,29 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="14700" levels="1" name="Maximum Defense">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 minute, increases one's own P. Atk. by 25%, M. Atk. by 50%, P. Def. by 1800, M. Def. by 1620, HP recovery speed by 300, MP recovery speed by 300%, and Buff-canceling Attack Resistance by 80%. -->
<set name="icon" val="icon.skill0110" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<!-- TO BE CONFIRMED -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="ULTIMATE_BUFF" />
<set name="castRange" val="900" />
<set name="effectPoint" val="268" />
<set name="hitTime" val="700" />
<set name="isDebuff" val="false" />
<set name="icon" val="icon.skill0110" />
<set name="magicLvl" val="85" />
<set name="mpConsume" val="25" />
<set name="operateType" val="A2" />
<set name="targetType" val="ONE" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.25" />
<mul stat="mAtk" val="1.5" />
<add stat="pDef" val="1800" />
<add stat="regHp" val="300" />
<mul stat="regMp" val="3" />
<mul stat="cancelVuln" val="0.2" />
</effect>
</for>
</skill>
<skill id="14701" levels="1" name="Brutal Agony">
<!-- AUTO GENERATED SKILL -->
@@ -300,15 +315,25 @@
<set name="isDebuff" val="false" />
</skill>
<skill id="14736" levels="1" name="Light Heal">
<!-- AUTO GENERATED SKILL -->
<!-- Restores the target's HP with 1488 Power. Once HP is filled, the remaining effect stores CP. -->
<set name="icon" val="icon.skill11755" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<!-- TO BE CONFIRMED -->
<set name="castRange" val="600" />
<set name="effectRange" val="1400" />
<set name="effectPoint" val="1825" />
<set name="hitTime" val="500" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="85" />
<set name="mpConsume" val="0" />
<set name="mpInitialConsume" val="0" />
<set name="operateType" val="A1" />
<set name="reuseDelay" val="3000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
<set name="icon" val="icon.skill11755" />
<set name="targetType" val="ONE" />
<for>
<effect name="HpCpHeal">
<param power="1488" />
</effect>
</for>
</skill>
<skill id="14737" levels="1" name="Seal">
<!-- AUTO GENERATED SKILL -->