Sync with L2JServer Jan 9th 2015.
This commit is contained in:
@@ -1211,7 +1211,7 @@
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<mul stat="mAtkSpd" val="0.5">
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<mul stat="mAtkSpd" val="0.7">
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<not>
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<using kind="MAGIC" />
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</not>
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@@ -1033,6 +1033,7 @@
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</skill>
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<skill id="246" levels="1" name="Seal of Ruler">
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<!-- Confirmed CT2.5 -->
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<!-- Not Used Anymore -->
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<set name="castRange" val="85" />
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<set name="effectRange" val="400" />
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<set name="hitTime" val="180000" />
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@@ -1048,7 +1049,9 @@
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<player canTakeCastle="true" />
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</cond>
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<for>
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<effect name="TakeCastle" />
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<effect name="TakeCastle">
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<param side="NEUTRAL" />
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</effect>
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</for>
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</skill>
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<skill id="247" levels="1" name="Build Headquarters">
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@@ -240,14 +240,15 @@
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<skill id="14625" levels="1" name="Release of Power">
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<!-- AUTO GENERATED SKILL -->
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<!-- Shares power with the target. -->
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<set name="icon" val="icon.skill1042" />
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<set name="operateType" val="A2" />
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<set name="targetType" val="SELF" />
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<set name="castRange" val="900" />
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<set name="effectRange" val="1400" />
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<set name="hitTime" val="10000" />
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<set name="reuseDelay" val="30000" />
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<set name="isMagic" val="1" />
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<set name="icon" val="icon.skill1042" />
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<set name="isDebuff" val="false" />
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<set name="isMagic" val="1" />
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<set name="operateType" val="A2" />
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<set name="reuseDelay" val="30000" />
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<set name="targetType" val="ONE" />
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</skill>
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<skill id="14626" levels="1" name="Mental Attack Resistance">
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<!-- AUTO GENERATED SKILL -->
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@@ -1,14 +1,29 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<skill id="14700" levels="1" name="Maximum Defense">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 1 minute, increases one's own P. Atk. by 25%, M. Atk. by 50%, P. Def. by 1800, M. Def. by 1620, HP recovery speed by 300, MP recovery speed by 300%, and Buff-canceling Attack Resistance by 80%. -->
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<set name="icon" val="icon.skill0110" />
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<set name="operateType" val="A2" />
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<set name="targetType" val="SELF" />
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<!-- TO BE CONFIRMED -->
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<set name="abnormalLvl" val="1" />
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<set name="abnormalTime" val="60" />
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<set name="abnormalType" val="ULTIMATE_BUFF" />
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<set name="castRange" val="900" />
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<set name="effectPoint" val="268" />
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<set name="hitTime" val="700" />
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<set name="isDebuff" val="false" />
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<set name="icon" val="icon.skill0110" />
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<set name="magicLvl" val="85" />
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<set name="mpConsume" val="25" />
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<set name="operateType" val="A2" />
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<set name="targetType" val="ONE" />
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<for>
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<effect name="Buff">
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<mul stat="pAtk" val="1.25" />
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<mul stat="mAtk" val="1.5" />
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<add stat="pDef" val="1800" />
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<add stat="regHp" val="300" />
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<mul stat="regMp" val="3" />
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<mul stat="cancelVuln" val="0.2" />
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</effect>
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</for>
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</skill>
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<skill id="14701" levels="1" name="Brutal Agony">
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<!-- AUTO GENERATED SKILL -->
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@@ -300,15 +315,25 @@
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<set name="isDebuff" val="false" />
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</skill>
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<skill id="14736" levels="1" name="Light Heal">
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<!-- AUTO GENERATED SKILL -->
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<!-- Restores the target's HP with 1488 Power. Once HP is filled, the remaining effect stores CP. -->
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<set name="icon" val="icon.skill11755" />
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<set name="operateType" val="A1" />
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<set name="targetType" val="SELF" />
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<!-- TO BE CONFIRMED -->
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<set name="castRange" val="600" />
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<set name="effectRange" val="1400" />
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<set name="effectPoint" val="1825" />
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<set name="hitTime" val="500" />
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<set name="isMagic" val="1" /> <!-- Magic Skill -->
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<set name="magicLvl" val="85" />
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<set name="mpConsume" val="0" />
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<set name="mpInitialConsume" val="0" />
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<set name="operateType" val="A1" />
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<set name="reuseDelay" val="3000" />
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<set name="isMagic" val="1" />
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<set name="isDebuff" val="false" />
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<set name="icon" val="icon.skill11755" />
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<set name="targetType" val="ONE" />
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<for>
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<effect name="HpCpHeal">
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<param power="1488" />
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</effect>
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</for>
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</skill>
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<skill id="14737" levels="1" name="Seal">
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<!-- AUTO GENERATED SKILL -->
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198
trunk/dist/game/data/stats/skills/19000-19099.xml
vendored
198
trunk/dist/game/data/stats/skills/19000-19099.xml
vendored
@@ -331,95 +331,225 @@
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<set name="isDebuff" val="false" />
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</skill>
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<skill id="19032" levels="1" name="Ability of Light">
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<!-- AUTO GENERATED SKILL -->
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<!-- TODO: confirm me -->
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<!-- Imbued with the Ability of Light. Increases Max CP by 3000 and damage inflicted during PvP by 10%. Effects do not apply when in Chaotic state. Can be used by a Marquis or higher. -->
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<set name="icon" val="icon.skill19008" />
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<set name="magicLvl" val="1" />
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<set name="operateType" val="P" />
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<set name="targetType" val="SELF" />
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<set name="isDebuff" val="false" />
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<cond msgId="113">
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<player chaotic="false" />
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</cond>
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<for>
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<effect name="Buff">
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<add stat="maxCp" val="3000" />
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<mul stat="pvpPhysDmg" val="1.10" />
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<mul stat="pvpPhysSkillsDmg" val="1.10" />
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<mul stat="pvpMagicalDmg" val="1.10" />
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</effect>
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</for>
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</skill>
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<skill id="19033" levels="1" name="Ability of Darkness">
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<!-- AUTO GENERATED SKILL -->
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<!-- TODO: confirm me -->
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<!-- Imbued with the Ability of Darkness. Increases Max CP by 3000 and damage inflicted during PvP by 10%. Can be used by a Marquis or higher. -->
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<set name="icon" val="icon.skill19008" />
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<set name="magicLvl" val="1" />
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<set name="operateType" val="P" />
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<set name="targetType" val="SELF" />
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<set name="isDebuff" val="false" />
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<cond msgId="113">
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<player chaotic="false" />
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</cond>
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<for>
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<effect name="Buff">
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<add stat="maxCp" val="3000" />
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<mul stat="pvpPhysDmg" val="1.10" />
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<mul stat="pvpPhysSkillsDmg" val="1.10" />
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<mul stat="pvpMagicalDmg" val="1.10" />
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</effect>
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</for>
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</skill>
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<skill id="19034" levels="1" name="Imprint of Light">
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<!-- AUTO GENERATED SKILL -->
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<!-- Engraves the Imprint of Light on the ancient relic that guards the castle. -->
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<set name="icon" val="icon.skill0246" />
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<set name="operateType" val="A1" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="50" />
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<set name="castRange" val="85" />
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<set name="hitTime" val="120000" />
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<set name="effectRange" val="400" />
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<set name="hitTime" val="180000" />
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<set name="icon" val="icon.skill0246" />
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<set name="isMagic" val="2" /> <!-- Static Skill -->
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<set name="magicLvl" val="30" />
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<set name="operateType" val="A1" />
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<set name="reuseDelay" val="5000" />
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<set name="isDebuff" val="false" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="HOLY" />
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<cond>
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<player canTakeCastle="true" />
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</cond>
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<startEffects>
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<effect name="TakeCastleStart" />
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</startEffects>
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<for>
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<effect name="TakeCastle">
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<param side="LIGHT" />
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</effect>
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</for>
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</skill>
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<skill id="19035" levels="1" name="Imprint of Darkness">
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<!-- AUTO GENERATED SKILL -->
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<!-- Engraves the Imprint of Darkness on the ancient relic that guards the castle. -->
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<set name="icon" val="icon.skill0246" />
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<set name="operateType" val="A1" />
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<set name="targetType" val="SELF" />
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<set name="mpConsume" val="50" />
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<set name="castRange" val="85" />
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<set name="hitTime" val="120000" />
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<set name="effectRange" val="400" />
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<set name="hitTime" val="180000" />
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<set name="icon" val="icon.skill0246" />
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<set name="isMagic" val="2" /> <!-- Static Skill -->
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<set name="magicLvl" val="30" />
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<set name="operateType" val="A1" />
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<set name="reuseDelay" val="5000" />
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<set name="isDebuff" val="false" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="HOLY" />
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<cond>
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<player canTakeCastle="true" />
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</cond>
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<startEffects>
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<effect name="TakeCastleStart" />
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</startEffects>
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<for>
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<effect name="TakeCastle">
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<param side="DARK" />
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</effect>
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</for>
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</skill>
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<skill id="19036" levels="1" name="Blessing of Light">
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<!-- AUTO GENERATED SKILL -->
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<!-- TODO: Confir me -->
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<!-- Acquires 3% additional XP and SP through the blessing of the Guardian of Light. -->
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<set name="icon" val="icon.etc_pi_gift_box_i04" />
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<set name="operateType" val="A2" />
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<set name="targetType" val="SELF" />
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<set name="isMagic" val="4" />
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<set name="isDebuff" val="false" />
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<set name="abnormalTime" val="3600" />
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<for>
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<effect name="Buff">
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<add stat="bonusExp" val="3" />
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<add stat="bonusSp" val="3" />
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</effect>
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</for>
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</skill>
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<skill id="19037" levels="1" name="Cloak of Radiant Light">
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<!-- AUTO GENERATED SKILL -->
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<!-- TODO: Confirm me -->
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<!-- STR/MEN/DEX/CON/INT/WIT + 3, decreased damage received during PvP by 15%. Ineffective in Chaotic state. -->
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<set name="icon" val="icon.vesper_cloack_i00" />
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<set name="magicLvl" val="1" />
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<set name="operateType" val="P" />
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<set name="targetType" val="SELF" />
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<set name="isDebuff" val="false" />
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<cond msgId="113">
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<player chaotic="false" />
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</cond>
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<for>
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<effect name="Buff">
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<mul stat="pvpPhysDef" val="1.15" />
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<mul stat="pvpMagicalDef" val="1.15" />
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<mul stat="pvpPhysSkillsDef" val="1.15" />
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<add stat="STR" val="3" />
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<add stat="DEX" val="3" />
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<add stat="CON" val="3" />
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<add stat="INT" val="3" />
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<add stat="WIT" val="3" />
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<add stat="MEN" val="3" />
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<add stat="pDef" val="100.0" />
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<add stat="mDef" val="80.0" />
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</effect>
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</for>
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</skill>
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<skill id="19038" levels="1" name="Cold Cloak of Darkness">
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<!-- AUTO GENERATED SKILL -->
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<!-- TODO: Confirm me -->
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<!-- STR/MEN/DEX/CON/INT/WIT + 3, decreased damage received during PvP by 15%. -->
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<set name="icon" val="icon.vesper_cloack_i00" />
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<set name="magicLvl" val="1" />
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<set name="operateType" val="P" />
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<set name="targetType" val="SELF" />
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<set name="isDebuff" val="false" />
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<for>
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<effect name="Buff">
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<mul stat="pvpPhysDef" val="1.15" />
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<mul stat="pvpMagicalDef" val="1.15" />
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<mul stat="pvpPhysSkillsDef" val="1.15" />
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<add stat="STR" val="3" />
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<add stat="DEX" val="3" />
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<add stat="CON" val="3" />
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<add stat="INT" val="3" />
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<add stat="WIT" val="3" />
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<add stat="MEN" val="3" />
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<add stat="pDef" val="100.0" />
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<add stat="mDef" val="80.0" />
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</effect>
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</for>
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</skill>
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<skill id="19039" levels="1" name="Cloak of Light">
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<!-- AUTO GENERATED SKILL -->
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<!-- TODO: Confirm me -->
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<!-- STR/MEN/DEX/CON/INT/WIT + 2, decreased damage received during PvP by 5%. Ineffective in Chaotic state. -->
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<set name="icon" val="icon.vesper_cloack_i00" />
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<set name="magicLvl" val="1" />
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<set name="operateType" val="P" />
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<set name="targetType" val="SELF" />
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<set name="isDebuff" val="false" />
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<for>
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<effect name="Buff">
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<mul stat="pvpPhysDef" val="1.05" />
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<mul stat="pvpMagicalDef" val="1.05" />
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<mul stat="pvpPhysSkillsDef" val="1.05" />
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<add stat="STR" val="2" />
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<add stat="DEX" val="2" />
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<add stat="CON" val="2" />
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<add stat="INT" val="2" />
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<add stat="WIT" val="2" />
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<add stat="MEN" val="2" />
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<add stat="pDef" val="50.0" />
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<add stat="mDef" val="40.0" />
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</effect>
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</for>
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</skill>
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<skill id="19040" levels="1" name="Cloak of Darkness">
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<!-- AUTO GENERATED SKILL -->
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||||
<!-- TODO: Confirm me -->
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||||
<!-- STR/MEN/DEX/CON/INT/WIT + 2, decreased damage received during PvP by 5%. -->
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<set name="icon" val="icon.vesper_cloack_i00" />
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||||
<set name="magicLvl" val="1" />
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||||
<set name="operateType" val="P" />
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<set name="targetType" val="SELF" />
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<set name="isDebuff" val="false" />
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||||
<for>
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<effect name="Buff">
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<mul stat="pvpPhysDef" val="1.05" />
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<mul stat="pvpMagicalDef" val="1.05" />
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||||
<mul stat="pvpPhysSkillsDef" val="1.05" />
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<add stat="STR" val="2" />
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<add stat="DEX" val="2" />
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||||
<add stat="CON" val="2" />
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||||
<add stat="INT" val="2" />
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||||
<add stat="WIT" val="2" />
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||||
<add stat="MEN" val="2" />
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||||
<add stat="pDef" val="50.0" />
|
||||
<add stat="mDef" val="40.0" />
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||||
</effect>
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||||
</for>
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||||
</skill>
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||||
<skill id="19041" levels="1" name="Escape: Castle">
|
||||
<!-- AUTO GENERATED SKILL -->
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||||
<!-- TODO: Confirm me -->
|
||||
<!-- Return to Castle. -->
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="hitTime" val="20000" />
|
||||
<set name="reuseDelay" val="3600000" />
|
||||
<set name="isDebuff" val="false" />
|
||||
<set name="icon" val="icon.skill0000" />
|
||||
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
||||
<set name="magicLvl" val="1" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="reuseDelay" val="1800000" />
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||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
<set name="targetType" val="SELF" />
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||||
<cond msgId="113" addName="1">
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<and>
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<player canEscape="true" />
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||||
<not>
|
||||
<player insideZoneId="10501, 10502, 10503, 10504, 10505, 10506, 10507, 10508" />
|
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</not>
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</and>
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</cond>
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<for>
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<effect name="Escape">
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<param escapeType="CASTLE" />
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</effect>
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</for>
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</skill>
|
||||
<skill id="19042" levels="1" name="Blessed Scroll of Escape: Castle">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
|
Reference in New Issue
Block a user