Sync with L2JServer Jan 9th 2015.

This commit is contained in:
mobius
2015-01-09 19:55:02 +00:00
parent 9c9b0aaff7
commit 4c2db62a63
618 changed files with 19803 additions and 7853 deletions

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@@ -294,6 +294,12 @@
<item id="18550" name="Orichalcum Arrow" additionalName="" type="EtcItem">
<!-- Arrow made of Orichalcum. Used as arrows for R-grade bows. -->
<set name="icon" val="icon.etc_oricalcum_quiver_i00" />
<set name="crystal_type" val="R" />
<set name="default_action" val="EQUIP" />
<set name="etcitem_type" val="ARROW" />
<set name="bodypart" val="lhand" />
<set name="immediate_effect" val="1" />
<set name="material" val="ORIHARUKON" />
<set name="price" val="6" />
<set name="is_stackable" val="true" />
</item>

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@@ -301,6 +301,12 @@
<item id="19443" name="Orichalcum Bolt" additionalName="" type="EtcItem">
<!-- Bolt made of Orichalcum. Used as bolts for R-grade Crossbows. -->
<set name="icon" val="icon.etc_oricalcum_bolt_i00" />
<set name="crystal_type" val="R" />
<set name="default_action" val="EQUIP" />
<set name="etcitem_type" val="BOLT" />
<set name="bodypart" val="lhand" />
<set name="immediate_effect" val="1" />
<set name="material" val="ORIHARUKON" />
<set name="price" val="6" />
<set name="is_stackable" val="true" />
</item>

View File

@@ -754,21 +754,63 @@
</item>
<item id="30375" name="Infinite Orichalcum Quiver" additionalName="Additional Hit" type="EtcItem">
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_mithril_arrows_i00" />
<set name="crystal_type" val="R" />
<set name="default_action" val="EQUIP" />
<set name="etcitem_type" val="ARROW" />
<set name="bodypart" val="lhand" />
<set name="immediate_effect" val="1" />
<set name="material" val="ORIHARUKON" />
<set name="item_skill" val="13122-1" />
</item>
<item id="30376" name="Infinite Orichalcum Quiver" additionalName="Critical Hit" type="EtcItem">
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_mithril_arrows_i00" />
<set name="crystal_type" val="R" />
<set name="default_action" val="EQUIP" />
<set name="etcitem_type" val="ARROW" />
<set name="bodypart" val="lhand" />
<set name="immediate_effect" val="1" />
<set name="material" val="ORIHARUKON" />
<set name="item_skill" val="13123-1" />
</item>
<item id="30377" name="Infinite Orichalcum Quiver" additionalName="Bleed Hit" type="EtcItem">
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_mithril_arrows_i00" />
<set name="crystal_type" val="R" />
<set name="default_action" val="EQUIP" />
<set name="etcitem_type" val="ARROW" />
<set name="bodypart" val="lhand" />
<set name="immediate_effect" val="1" />
<set name="material" val="ORIHARUKON" />
<set name="item_skill" val="13124-1" />
</item>
<item id="30378" name="Infinite Orichalcum Bolt Container" additionalName="Additional Hit" type="EtcItem">
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_mithril_bolts_i00" />
<set name="crystal_type" val="R" />
<set name="default_action" val="EQUIP" />
<set name="etcitem_type" val="BOLT" />
<set name="bodypart" val="lhand" />
<set name="immediate_effect" val="1" />
<set name="material" val="ORIHARUKON" />
<set name="item_skill" val="19095-1" />
</item>
<item id="30379" name="Infinite Orichalcum Bolt Container" additionalName="Critical Hit" type="EtcItem">
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_mithril_bolts_i00" />
<set name="crystal_type" val="R" />
<set name="default_action" val="EQUIP" />
<set name="etcitem_type" val="BOLT" />
<set name="bodypart" val="lhand" />
<set name="immediate_effect" val="1" />
<set name="material" val="ORIHARUKON" />
<set name="item_skill" val="19094-1" />
</item>
<item id="30380" name="Infinite Orichalcum Bolt Container" additionalName="Bleed Hit" type="EtcItem">
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_mithril_bolts_i00" />
<set name="crystal_type" val="R" />
<set name="default_action" val="EQUIP" />
<set name="etcitem_type" val="BOLT" />
<set name="bodypart" val="lhand" />
<set name="immediate_effect" val="1" />
<set name="material" val="ORIHARUKON" />
<set name="item_skill" val="19093-1" />
</item>
<item id="30381" name="Lucky Enchant Stone: Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 10% for weapons (R-grade). Only for items enchanted between + 3 and + 9. -->

View File

@@ -517,72 +517,168 @@
<item id="32249" name="Infinite Wooden Quiver" additionalName="" type="EtcItem">
<!-- Quiver containing arrows made of wood. Used with a No-grade bow. -->
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_bone_arrows_i00" />
<set name="default_action" val="EQUIP" />
<set name="etcitem_type" val="ARROW" />
<set name="bodypart" val="lhand" />
<set name="immediate_effect" val="1" />
<set name="material" val="WOOD" />
<set name="price" val="790" />
<set name="is_infinite" val="true" />
</item>
<item id="32250" name="Infinite Bone Quiver" additionalName="" type="EtcItem">
<!-- Quiver containing arrows made of sharply ground bone. Used with a D-grade bow. -->
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_bone_arrows_i00" />
<set name="crystal_type" val="D" />
<set name="default_action" val="EQUIP" />
<set name="etcitem_type" val="ARROW" />
<set name="bodypart" val="lhand" />
<set name="immediate_effect" val="1" />
<set name="material" val="BONE" />
<set name="price" val="3660" />
<set name="is_infinite" val="true" />
</item>
<item id="32251" name="Infinite Steel Quiver" additionalName="" type="EtcItem">
<!-- Quiver containing arrows made of steel. Used with a C-grade bow. -->
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_fine_steel_arrows_i00" />
<set name="crystal_type" val="C" />
<set name="default_action" val="EQUIP" />
<set name="etcitem_type" val="ARROW" />
<set name="bodypart" val="lhand" />
<set name="immediate_effect" val="1" />
<set name="material" val="FINE_STEEL" />
<set name="price" val="5745" />
<set name="is_infinite" val="true" />
</item>
<item id="32252" name="Infinite Silver Quiver" additionalName="" type="EtcItem">
<!-- Quiver containing steel arrows plated in silver. Used with a B-grade bow. -->
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_silver_arrows_i00" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="etcitem_type" val="ARROW" />
<set name="bodypart" val="lhand" />
<set name="immediate_effect" val="1" />
<set name="material" val="SILVER" />
<set name="price" val="17315" />
<set name="is_infinite" val="true" />
</item>
<item id="32253" name="Infinite Mithril Quiver" additionalName="" type="EtcItem">
<!-- Quiver containing steel arrows plated in mithril. Used with an A-grade bow. -->
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_mithril_arrows_i00" />
<set name="crystal_type" val="A" />
<set name="default_action" val="EQUIP" />
<set name="etcitem_type" val="ARROW" />
<set name="bodypart" val="lhand" />
<set name="immediate_effect" val="1" />
<set name="material" val="ADAMANTAITE" />
<set name="price" val="182400" />
<set name="is_infinite" val="true" />
</item>
<item id="32254" name="Infinite Quiver of Light" additionalName="" type="EtcItem">
<!-- This quiver contains arrows made of unknown material. Used with an S-grade bow. -->
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_shining_arrows_i00" />
<set name="crystal_type" val="S" />
<set name="default_action" val="EQUIP" />
<set name="etcitem_type" val="ARROW" />
<set name="bodypart" val="lhand" />
<set name="immediate_effect" val="1" />
<set name="material" val="MITHRIL" />
<set name="price" val="858000" />
<set name="is_infinite" val="true" />
</item>
<item id="32255" name="Infinite Orichalcum Quiver" additionalName="" type="EtcItem">
<!-- Quiver containing arrows made of orichalcum. Used with an R-grade bow. -->
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_mithril_arrows_i00" />
<set name="crystal_type" val="R" />
<set name="default_action" val="EQUIP" />
<set name="etcitem_type" val="ARROW" />
<set name="bodypart" val="lhand" />
<set name="immediate_effect" val="1" />
<set name="material" val="ORIHARUKON" />
<set name="price" val="2264400" />
<set name="is_infinite" val="true" />
</item>
<item id="32256" name="Infinite Wooden Bolt Container" additionalName="" type="EtcItem">
<!-- Container with bolts made of wood. Used with a No-grade Crossbow. -->
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_bone_bolts_i00" />
<set name="default_action" val="EQUIP" />
<set name="etcitem_type" val="BOLT" />
<set name="bodypart" val="lhand" />
<set name="immediate_effect" val="1" />
<set name="material" val="WOOD" />
<set name="price" val="790" />
<set name="is_infinite" val="true" />
</item>
<item id="32257" name="Infinite Bone Bolt Container" additionalName="" type="EtcItem">
<!-- Container with bolts made of sharply ground bone. Used with a D-grade Crossbow. -->
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_bone_bolts_i00" />
<set name="crystal_type" val="D" />
<set name="default_action" val="EQUIP" />
<set name="etcitem_type" val="BOLT" />
<set name="bodypart" val="lhand" />
<set name="immediate_effect" val="1" />
<set name="material" val="BONE" />
<set name="price" val="3660" />
<set name="is_infinite" val="true" />
</item>
<item id="32258" name="Infinite Steel Bolt Container" additionalName="" type="EtcItem">
<!-- Container with bolts made of steel. Used with a C-grade Crossbow. -->
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_fine_steel_bolts_i00" />
<set name="crystal_type" val="C" />
<set name="default_action" val="EQUIP" />
<set name="etcitem_type" val="BOLT" />
<set name="bodypart" val="lhand" />
<set name="immediate_effect" val="1" />
<set name="material" val="FINE_STEEL" />
<set name="price" val="5745" />
<set name="is_infinite" val="true" />
</item>
<item id="32259" name="Infinite Silver Bolt Container" additionalName="" type="EtcItem">
<!-- Container with steel bolts plated in silver. Used with a B-grade Crossbow. -->
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_silver_bolts_i00" />
<set name="crystal_type" val="B" />
<set name="default_action" val="EQUIP" />
<set name="etcitem_type" val="BOLT" />
<set name="bodypart" val="lhand" />
<set name="immediate_effect" val="1" />
<set name="material" val="SILVER" />
<set name="price" val="17315" />
<set name="is_infinite" val="true" />
</item>
<item id="32260" name="Infinite Mithril Bolt Container" additionalName="" type="EtcItem">
<!-- Container with steel bolts plated in mithril. Used with an A-grade Crossbow. -->
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_mithril_bolts_i00" />
<set name="crystal_type" val="A" />
<set name="default_action" val="EQUIP" />
<set name="etcitem_type" val="BOLT" />
<set name="bodypart" val="lhand" />
<set name="immediate_effect" val="1" />
<set name="material" val="MITHRIL" />
<set name="price" val="182400" />
<set name="is_infinite" val="true" />
</item>
<item id="32261" name="Infinite Light Bolt Container" additionalName="" type="EtcItem">
<!-- This container Has bolts made of unknown material. Used with an S-grade Crossbow. -->
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_shining_bolts_i00" />
<set name="crystal_type" val="S" />
<set name="default_action" val="EQUIP" />
<set name="etcitem_type" val="BOLT" />
<set name="bodypart" val="lhand" />
<set name="immediate_effect" val="1" />
<set name="material" val="ADAMANTAITE" />
<set name="price" val="858000" />
<set name="is_infinite" val="true" />
</item>
<item id="32262" name="Infinite Orichalcum Bolt Container" additionalName="" type="EtcItem">
<!-- Container with bolts made of orichalcum. Used with an R-grade Crossbow. -->
<set name="icon" val="br_cashtex.item.br_cash_quiver_of_mithril_bolts_i00" />
<set name="crystal_type" val="R" />
<set name="default_action" val="EQUIP" />
<set name="etcitem_type" val="BOLT" />
<set name="bodypart" val="lhand" />
<set name="immediate_effect" val="1" />
<set name="material" val="ORIHARUKON" />
<set name="price" val="2264400" />
<set name="is_infinite" val="true" />
</item>
<item id="32263" name="Awakened Hero's Olympiad Treasure Chest" additionalName="" type="EtcItem">
<!-- Awakened Hero's Olympiad Treasure Chest. -->

View File

@@ -174,22 +174,65 @@
</for>
</item>
<item id="34925" name="Cloak of Light" additionalName="" type="Armor">
<!-- TODO: Confirm me -->
<!-- Cloak that symbolizes glory and light. Can only be equipped by marquis or higher. P. Def. 50, M. Def. 40 and STR/MEN/DEX/WIT/INT/CON + 2. Damage received during PvP decreases by 5%. Can use Escape:Castle skill. Part of its effect does not apply when you are chaotic. Cannot be used while in a chaotic state. Cannot be transferred between servers. -->
<set name="icon" val="icon.amor_goodness_cloak" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="back" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="110" />
<set name="item_skill" val="19039-1;19041-1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<cond msgId="1518">
<and>
<player castle="-1" />
<player pledgeClass="8" /> <!-- Marquis or higher -->
<player isOnSide="LIGHT" />
<player cloakStatus="true" />
</and>
</cond>
<for>
<add stat="pDef" val="50.0" />
<add stat="mDef" val="40.0" />
<add stat="fireRes" val="10" />
<add stat="waterRes" val="10" />
<add stat="windRes" val="10" />
<add stat="earthRes" val="10" />
<add stat="holyRes" val="10" />
<add stat="darkRes" val="10" />
</for>
</item>
<item id="34926" name="Cloak of Darkness" additionalName="" type="Armor">
<!-- Cloak that symbolizes avarice and darkness. Can only be equipped by marquis or higher. P. Def. 50, M. Def. 40, STR/MEN/DEX/WIT/INT/CON + 2. Damage received during PvP decreases by 5%. Can use Escape:Castle skill. Cannot be transferred between servers. -->
<set name="icon" val="icon.amor_evilness_cloak" />
<set name="default_action" val="EQUIP" />
<for>
<add stat="pDef" val="50.0" />
<add stat="mDef" val="40.0" />
</for>
<set name="bodypart" val="back" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="110" />
<set name="item_skill" val="19040-1;19041-1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<cond msgId="1518">
<and>
<player castle="-1" />
<player pledgeClass="8" /> <!-- Marquis or higher -->
<player isOnSide="DARK" />
<player cloakStatus="true" />
</and>
</cond>
<for>
<add stat="pDef" val="50.0" />
<add stat="mDef" val="40.0" />
<add stat="fireRes" val="10" />
<add stat="waterRes" val="10" />
<add stat="windRes" val="10" />
<add stat="earthRes" val="10" />
<add stat="holyRes" val="10" />
<add stat="darkRes" val="10" />
</for>
</item>
<item id="34927" name="Dimension Keeper's Blue Box" additionalName="" type="EtcItem">
<!-- Blue-colored box bestowed by the kingdom of Aden as a reward for defeating the dimension demons in Kartia's Labyrinth. Double-click on it to see its contents. -->
@@ -585,23 +628,67 @@
<set name="is_stackable" val="true" />
</item>
<item id="34996" name="Cloak of Radiant Light" additionalName="" type="Armor">
<!-- TODO: Confirm me -->
<!-- Cloak that symbolizes glory and light. Can only be equipped by a lord. STR/MEN/DEX/WIT/INT/CON + 3. Damage received during PvP decreases by 15%. Can use Escape:Castle skill. Part of its effect does not apply when you are chaotic. Cannot be used while in a chaotic state. Cannot be transferred between servers. -->
<set name="icon" val="icon.amor_goodness_cloak" />
<set name="default_action" val="EQUIP" />
<for>
<add stat="pDef" val="100.0" />
<add stat="mDef" val="80.0" />
</for>
</item>
<item id="34997" name="Cloak of Cold Darkness" additionalName="" type="Armor">
<!-- Cloak that symbolizes avarice and darkness. Can only be equipped by a lord. STR/MEN/DEX/WIT/INT/CON + 3. Damage received during PvP decreases by 15%. Can use Escape:Castle skill. Cannot be transferred between servers. -->
<set name="icon" val="icon.amor_evilness_cloak" />
<set name="default_action" val="EQUIP" />
<for>
<add stat="pDef" val="100.0" />
<add stat="mDef" val="80.0" />
</for>
<set name="bodypart" val="back" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="110" />
<set name="item_skill" val="19037-1;19041-1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<cond msgId="1518">
<and>
<player castle="-1" />
<player isClanLeader="true" />
<player isOnSide="LIGHT" />
<player cloakStatus="true" />
</and>
</cond>
<for>
<add stat="pDef" val="100.0" />
<add stat="mDef" val="80.0" />
<add stat="fireRes" val="15" />
<add stat="waterRes" val="15" />
<add stat="windRes" val="15" />
<add stat="earthRes" val="15" />
<add stat="holyRes" val="15" />
<add stat="darkRes" val="15" />
</for>
</item>
<item id="34997" name="Cloak of Cold Darkness" additionalName="" type="Armor">
<!-- TODO: Confirm me -->
<!-- Cloak that symbolizes avarice and darkness. Can only be equipped by a lord. STR/MEN/DEX/WIT/INT/CON + 3. Damage received during PvP decreases by 15%. Can use Escape:ďľ Castle skill. Cannot be transferred between servers. -->
<set name="icon" val="icon.amor_evilness_cloak" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="back" />
<set name="immediate_effect" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="110" />
<set name="item_skill" val="19038-1;19041-1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<cond msgId="1518">
<and>
<player castle="-1" />
<player isClanLeader="true" />
<player isOnSide="DARK" />
<player cloakStatus="true" />
</and>
</cond>
<for>
<add stat="pDef" val="100.0" />
<add stat="mDef" val="80.0" />
<add stat="fireRes" val="15" />
<add stat="waterRes" val="15" />
<add stat="windRes" val="15" />
<add stat="earthRes" val="15" />
<add stat="holyRes" val="15" />
<add stat="darkRes" val="15" />
</for>
</item>
<item id="34998" name="Tauti's One-handed Axe" additionalName="" type="Weapon">
<!-- Weapon augmented from Tauti's Fragment. When equipped, can use Tauti's Rage skill. When equipped, increases Atk. Spd. by about 15%, critical by 150, Max HP by 25%, and P. Atk. by 415. Increases damage inflicted during PvP. Enchantment, attribute, crystallization, augmentation or modification is impossible. -->
<set name="icon" val="icon.weapon_tauti_one_hand_axe_i01" />

View File

@@ -816,72 +816,232 @@
<height normal="22.4" />
</collision>
</npc>
<npc id="23448" level="85" type="L2Npc" name="Floato" title="">
<npc id="23448" level="2" type="L2Monster" name="Floato" title="">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>HUMAN</race>
<sex>FEMALE</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="7324" hpRegen="7.5" mp="1345.8" mpRegen="2.7" />
<parameters>
<param name="MoveAroundSocial" value="0" />
<param name="MoveAroundSocial1" value="0" />
<param name="MoveAroundSocial2" value="0" />
</parameters>
<race>ANIMAL</race>
<sex>MALE</sex>
<acquire expRate="22" sp="0" />
<stats str="78" int="42" dex="41" wit="78" con="75" men="20">
<vitals hp="48.09168" hpRegen="2" mp="47.28" mpRegen="0.9" />
<attack physical="9.32203" magical="6.36574" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="46.15385" magical="30.7297498930634" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="50" />
<run ground="120" />
<walk ground="23" />
<run ground="110" />
</speed>
<hit_time>370</hit_time>
</stats>
<status attackable="false" />
<status undying="false" canBeSown="true" />
<skill_list>
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
<skill id="4409" level="1" /> <!--MP Increase (1x) -->
<skill id="4410" level="11" /> <!--Average P. Atk. -->
<skill id="4411" level="11" /> <!--Average M. Atk. -->
<skill id="4412" level="11" /> <!--Average P. Def. -->
<skill id="4413" level="11" /> <!--Average M. Def. -->
<skill id="4414" level="2" /> <!--Standard Type -->
<skill id="4416" level="4" /> <!--Animals -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai aggroRange="1000" clanHelpRange="300" isAggressive="false" />
<drop_lists>
<death>
<group chance="60">
<item id="57" min="1" max="3" chance="100" /> <!-- Adena -->
</group>
<group chance="1.9757000207901">
<item id="8" min="1" max="1" chance="33" /> <!-- Willow Staff -->
</group>
<group chance="10.583999633789062">
<item id="36526" min="1" max="1" chance="58.3333" /> <!-- Fiber -->
</group>
</death>
<corpse>
<item id="36516" min="1" max="1" chance="1.3" /> <!-- Worn Leather -->
</corpse>
</drop_lists>
<collision>
<radius normal="9.5" />
<height normal="22.4" />
<radius normal="25" />
<height normal="30" />
</collision>
</npc>
<npc id="23449" level="85" type="L2Npc" name="Keen Floato" title="">
<npc id="23449" level="5" type="L2Monster" name="Keen Floato" title="">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>HUMAN</race>
<sex>FEMALE</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="7324" hpRegen="7.5" mp="1345.8" mpRegen="2.7" />
<parameters>
<param name="MoveAroundSocial" value="42" />
<param name="MoveAroundSocial1" value="42" />
<param name="MoveAroundSocial2" value="42" />
</parameters>
<race>ANIMAL</race>
<sex>MALE</sex>
<acquire expRate="7.12656" sp="0" />
<stats str="78" int="42" dex="41" wit="78" con="75" men="20">
<vitals hp="80.17319" hpRegen="2" mp="69.6" mpRegen="0.9" />
<attack physical="12.34006" magical="8.42666" random="50" critical="1" accuracy="9" attackSpeed="253" type="BLUNT" range="40" distance="80" width="120" />
<defence physical="51.60553" magical="34.3595464531323" />
<attribute>
<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="50" />
<run ground="120" />
<walk ground="40" />
<run ground="110" />
</speed>
<hit_time>320</hit_time>
</stats>
<status attackable="false" />
<status undying="false" canBeSown="true" />
<skill_list>
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
<skill id="4409" level="1" /> <!--MP Increase (1x) -->
<skill id="4410" level="11" /> <!--Average P. Atk. -->
<skill id="4411" level="11" /> <!--Average M. Atk. -->
<skill id="4412" level="11" /> <!--Average P. Def. -->
<skill id="4413" level="11" /> <!--Average M. Def. -->
<skill id="4414" level="2" /> <!--Standard Type -->
<skill id="4416" level="4" /> <!--Animals -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai aggroRange="1000" clanHelpRange="300" isAggressive="false" />
<drop_lists>
<death>
<group chance="74">
<item id="57" min="1" max="6" chance="100" /> <!-- Adena -->
</group>
<group chance="1.9757000207901">
<item id="8" min="1" max="1" chance="33" /> <!-- Willow Staff -->
</group>
<group chance="10.583999633789062">
<item id="36526" min="1" max="1" chance="58.3333" /> <!-- Fiber -->
</group>
</death>
<corpse>
<item id="36516" min="1" max="1" chance="4" /> <!-- Worn Leather -->
</corpse>
</drop_lists>
<collision>
<radius normal="9.5" />
<height normal="22.4" />
<radius normal="25" />
<height normal="35" />
</collision>
</npc>
<npc id="23450" level="85" type="L2Npc" name="Ratel" title="">
<npc id="23450" level="7" type="L2Monster" name="Ratel" title="">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>HUMAN</race>
<sex>FEMALE</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="7324" hpRegen="7.5" mp="1345.8" mpRegen="2.7" />
<parameters>
<param name="MoveAroundSocial" value="0" />
<param name="MoveAroundSocial1" value="0" />
<param name="MoveAroundSocial2" value="0" />
</parameters>
<race>ANIMAL</race>
<sex>MALE</sex>
<acquire expRate="5.0904" sp="0" />
<stats str="78" int="42" dex="41" wit="78" con="75" men="20">
<vitals hp="108.42254" hpRegen="2" mp="84.88" mpRegen="0.9" />
<attack physical="14.80956" magical="10.11301" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="55.51894" magical="36.965135694682" />
<attribute>
<defence fire="20" water="20" wind="31" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="50" />
<run ground="120" />
<walk ground="60" />
<run ground="80" />
</speed>
<hit_time>340</hit_time>
</stats>
<status attackable="false" />
<status undying="false" canBeSown="true" />
<skill_list>
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
<skill id="4409" level="1" /> <!--MP Increase (1x) -->
<skill id="4410" level="11" /> <!--Average P. Atk. -->
<skill id="4411" level="11" /> <!--Average M. Atk. -->
<skill id="4412" level="11" /> <!--Average P. Def. -->
<skill id="4413" level="11" /> <!--Average M. Def. -->
<skill id="4414" level="2" /> <!--Standard Type -->
<skill id="4416" level="4" /> <!--Animals -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai aggroRange="1000" clanHelpRange="300" isAggressive="false" />
<drop_lists>
<death>
<group chance="74">
<item id="57" min="2" max="10" chance="100" /> <!-- Adena -->
</group>
<group chance="1.9757000207901">
<item id="9" min="1" max="1" chance="33" /> <!-- Cedar Staff -->
</group>
<group chance="10.583999633789062">
<item id="36526" min="1" max="1" chance="58.3333" /> <!-- Fiber -->
</group>
</death>
<corpse>
<item id="36516" min="1" max="1" chance="4" /> <!-- Worn Leather -->
</corpse>
</drop_lists>
<collision>
<radius normal="9.5" />
<height normal="22.4" />
<radius normal="10" />
<height normal="24" />
</collision>
</npc>
<npc id="23451" level="85" type="L2Npc" name="Robust Ratel" title="">
<npc id="23451" level="9" type="L2Monster" name="Robust Ratel" title="">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>HUMAN</race>
<sex>FEMALE</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="7324" hpRegen="7.5" mp="1345.8" mpRegen="2.7" />
<parameters>
<param name="MoveAroundSocial" value="0" />
<param name="MoveAroundSocial1" value="0" />
<param name="MoveAroundSocial2" value="0" />
</parameters>
<race>ANIMAL</race>
<sex>MALE</sex>
<acquire expRate="5.93827" sp="0" />
<stats str="78" int="42" dex="41" wit="78" con="75" men="20">
<vitals hp="143.17564" hpRegen="2" mp="100.48" mpRegen="0.9" />
<attack physical="17.70841" magical="12.09255" random="30" critical="4" accuracy="4.75" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
<defence physical="59.66387" magical="39.7248769407655" />
<attribute>
<defence fire="-34" water="20" wind="20" earth="20" holy="20" dark="20" />
</attribute>
<speed>
<walk ground="50" />
<run ground="120" />
<walk ground="70" />
<run ground="110" />
</speed>
<hit_time>410</hit_time>
</stats>
<status attackable="false" />
<status undying="false" canBeSown="true" />
<skill_list>
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
<skill id="4409" level="1" /> <!--MP Increase (1x) -->
<skill id="4410" level="11" /> <!--Average P. Atk. -->
<skill id="4411" level="11" /> <!--Average M. Atk. -->
<skill id="4412" level="11" /> <!--Average P. Def. -->
<skill id="4413" level="11" /> <!--Average M. Def. -->
<skill id="4414" level="2" /> <!--Standard Type -->
<skill id="4416" level="4" /> <!--Animals -->
</skill_list>
<ex_crt_effect>false</ex_crt_effect>
<ai aggroRange="1000" clanHelpRange="300" isAggressive="false" />
<drop_lists>
<death>
<group chance="74">
<item id="57" min="2" max="10" chance="100" /> <!-- Adena -->
</group>
<group chance="1.9757000207901">
<item id="9" min="1" max="1" chance="33" /> <!-- Cedar Staff -->
</group>
<group chance="10.583999633789062">
<item id="36526" min="1" max="1" chance="58.3333" /> <!-- Fiber -->
</group>
</death>
<corpse>
<item id="36516" min="1" max="1" chance="4" /> <!-- Worn Leather -->
</corpse>
</drop_lists>
<collision>
<radius normal="9.5" />
<height normal="22.4" />
<radius normal="15" />
<height normal="22.5" />
</collision>
</npc>
<npc id="23452" level="85" type="L2Npc" name="Honeybee" title="">

View File

@@ -853,124 +853,326 @@
<height normal="22.4" />
</collision>
</npc>
<npc id="27437" level="85" type="L2Npc" name="Krakia Bathus" title="Tyrr Warrior">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>HUMAN</race>
<sex>FEMALE</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="7324" hpRegen="7.5" mp="1345.8" mpRegen="2.7" />
<npc id="27437" level="86" type="L2Monster" name="Krakia Bathus" title="Tyrr Warrior">
<!-- TODO: Must be confirmed -->
<sex>MALE</sex>
<acquire expRate="0" sp="0" />
<stats str="89" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="21720" hpRegen="8.5" mp="2797" mpRegen="4" />
<attack physical="971" magical="663" critical="4" attackSpeed="253" type="FIST" range="40" distance="80" width="120" />
<defence physical="341" magical="250" />
<attribute>
<defence fire="160" water="160" wind="160" earth="160" holy="160" dark="160" default="160" />
</attribute>
<speed>
<walk ground="50" />
<run ground="120" />
</speed>
</stats>
<status attackable="false" />
<collision>
<radius normal="9.5" />
<height normal="22.4" />
<radius normal="32" />
<height normal="55" />
</collision>
<skill_list>
<skill id="4225" level="5" /> <!-- Stun Resistance -->
<skill id="4285" level="5" /> <!-- Sleep Resistance -->
<skill id="4287" level="5" /> <!-- Hold Resistance -->
<skill id="4411" level="10" /> <!-- Slightly Weak M. Atk. -->
<skill id="4412" level="12" /> <!-- Slightly Strong P. Def. -->
<skill id="4413" level="12" /> <!-- Slightly Strong M. Def. -->
<skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="14612" level="1" /> <!-- Press the icon to use the chain skill. -->
<skill id="14613" level="1" /> <!-- Press the icon to use the chain skill. -->
<skill id="14614" level="1" /> <!-- Press the icon to use the chain skill. -->
<skill id="14676" level="1" /> <!-- Cry of Destiny - Armor Destruction -->
<skill id="14678" level="1" /> <!-- Cry of Destiny - Power Bomber -->
</skill_list>
<drop_lists>
<corpse>
<group chance="100.0">
<item id="8602" min="1" max="1" chance="100" /> <!--Superior Herb of Life -->
</group>
<group chance="100.0">
<item id="8605" min="1" max="1" chance="100" /> <!--Superior Herb of Mana -->
</group>
</corpse>
</drop_lists>
</npc>
<npc id="27438" level="85" type="L2Npc" name="Krakia Carcass" title="Yul Archer">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>HUMAN</race>
<sex>FEMALE</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="7324" hpRegen="7.5" mp="1345.8" mpRegen="2.7" />
<npc id="27438" level="86" type="L2Monster" name="Krakia Carcass" title="Yul Archer">
<!-- TODO: Must be confirmed -->
<sex>MALE</sex>
<acquire expRate="0" sp="0" />
<stats str="89" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="21720" hpRegen="8.5" mp="2797" mpRegen="4" />
<attack physical="971" magical="663" critical="4" attackSpeed="253" type="FIST" range="40" distance="80" width="120" />
<defence physical="341" magical="250" />
<attribute>
<defence fire="160" water="160" wind="160" earth="160" holy="160" dark="160" default="160" />
</attribute>
<speed>
<walk ground="50" />
<run ground="120" />
</speed>
</stats>
<status attackable="false" />
<collision>
<radius normal="9.5" />
<height normal="22.4" />
<radius normal="32" />
<height normal="55" />
</collision>
<skill_list>
<skill id="4225" level="5" /> <!-- Stun Resistance -->
<skill id="4285" level="5" /> <!-- Sleep Resistance -->
<skill id="4287" level="5" /> <!-- Hold Resistance -->
<skill id="4410" level="10" /> <!-- Slightly Weak P. Atk. -->
<skill id="4411" level="9" /> <!-- Slightly Weak M. Atk. -->
<skill id="4412" level="12" /> <!-- Slightly Strong P. Def. -->
<skill id="4413" level="9" /> <!-- Slightly Weak M. Def. -->
<skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="14612" level="1" /> <!-- Press the icon to use the chain skill. -->
<skill id="14613" level="1" /> <!-- Press the icon to use the chain skill. -->
<skill id="14614" level="1" /> <!-- Press the icon to use the chain skill. -->
<skill id="14682" level="1" /> <!-- Cry of Destiny - Pinpoint Shot -->
<skill id="14683" level="1" /> <!-- Cry of Destiny - Quick Fire -->
</skill_list>
<drop_lists>
<corpse>
<group chance="100.0">
<item id="8602" min="1" max="1" chance="100" /> <!--Superior Herb of Life -->
</group>
<group chance="100.0">
<item id="8605" min="1" max="1" chance="100" /> <!--Superior Herb of Mana -->
</group>
</corpse>
</drop_lists>
</npc>
<npc id="27439" level="85" type="L2Npc" name="Krakia Lotus" title="Wynn Summoner">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>HUMAN</race>
<sex>FEMALE</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="7324" hpRegen="7.5" mp="1345.8" mpRegen="2.7" />
<npc id="27439" level="86" type="L2Monster" name="Krakia Lotus" title="Wynn Summoner">
<!-- TODO: Must be confirmed -->
<sex>MALE</sex>
<acquire expRate="0" sp="0" />
<stats str="89" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="21720" hpRegen="8.5" mp="2797" mpRegen="4" />
<attack physical="971" magical="663" critical="4" attackSpeed="253" type="FIST" range="40" distance="80" width="120" />
<defence physical="341" magical="250" />
<attribute>
<defence fire="160" water="160" wind="160" earth="160" holy="160" dark="160" default="160" />
</attribute>
<speed>
<walk ground="50" />
<run ground="120" />
</speed>
</stats>
<status attackable="false" />
<collision>
<radius normal="9.5" />
<height normal="22.4" />
<radius normal="32" />
<height normal="55" />
</collision>
<skill_list>
<skill id="4225" level="5" /> <!-- Stun Resistance -->
<skill id="4285" level="5" /> <!-- Sleep Resistance -->
<skill id="4287" level="5" /> <!-- Hold Resistance -->
<skill id="4410" level="10" /> <!-- Slightly Weak P. Atk. -->
<skill id="4411" level="9" /> <!-- Slightly Weak M. Atk. -->
<skill id="4412" level="12" /> <!-- Slightly Strong P. Def. -->
<skill id="4413" level="9" /> <!-- Slightly Weak M. Def. -->
<skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="14612" level="1" /> <!-- Press the icon to use the chain skill. -->
<skill id="14613" level="1" /> <!-- Press the icon to use the chain skill. -->
<skill id="14614" level="1" /> <!-- Press the icon to use the chain skill. -->
<skill id="14688" level="1" /> <!-- Cry of Destiny - Mark of Weakness -->
<skill id="14689" level="1" /> <!-- Cry of Destiny - Mark of Plague -->
</skill_list>
<drop_lists>
<corpse>
<group chance="100.0">
<item id="8602" min="1" max="1" chance="100" /> <!--Superior Herb of Life -->
</group>
<group chance="100.0">
<item id="8605" min="1" max="1" chance="100" /> <!--Superior Herb of Mana -->
</group>
</corpse>
</drop_lists>
</npc>
<npc id="27440" level="85" type="L2Npc" name="Rakzan" title="Sigel Knight">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>HUMAN</race>
<sex>FEMALE</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="7324" hpRegen="7.5" mp="1345.8" mpRegen="2.7" />
<npc id="27440" level="86" type="L2Monster" name="Rakzan" title="Sigel Knight">
<!-- TODO: Must be confirmed -->
<sex>MALE</sex>
<acquire expRate="0" sp="0" />
<stats str="89" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="21720" hpRegen="8.5" mp="2797" mpRegen="4" />
<attack physical="971" magical="663" critical="4" attackSpeed="253" type="FIST" range="40" distance="80" width="120" />
<defence physical="341" magical="250" />
<attribute>
<defence fire="160" water="160" wind="160" earth="160" holy="160" dark="160" default="160" />
</attribute>
<speed>
<walk ground="50" />
<run ground="120" />
</speed>
</stats>
<status attackable="false" />
<collision>
<radius normal="9.5" />
<height normal="22.4" />
<radius normal="32" />
<height normal="55" />
</collision>
<skill_list>
<skill id="4225" level="5" /> <!-- Stun Resistance -->
<skill id="4285" level="5" /> <!-- Sleep Resistance -->
<skill id="4287" level="5" /> <!-- Hold Resistance -->
<skill id="4410" level="10" /> <!-- Slightly Weak P. Atk. -->
<skill id="4411" level="9" /> <!-- Slightly Weak M. Atk. -->
<skill id="4412" level="12" /> <!-- Slightly Strong P. Def. -->
<skill id="4413" level="9" /> <!-- Slightly Weak M. Def. -->
<skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="14612" level="1" /> <!-- Press the icon to use the chain skill. -->
<skill id="14613" level="1" /> <!-- Press the icon to use the chain skill. -->
<skill id="14614" level="1" /> <!-- Press the icon to use the chain skill. -->
<skill id="14673" level="1" /> <!-- Cry of Destiny - Shield Charge -->
<skill id="14674" level="1" /> <!-- Cry of Destiny - Chain Strike -->
</skill_list>
<drop_lists>
<corpse>
<group chance="100.0">
<item id="8602" min="1" max="1" chance="100" /> <!--Superior Herb of Life -->
</group>
<group chance="100.0">
<item id="8605" min="1" max="1" chance="100" /> <!--Superior Herb of Mana -->
</group>
</corpse>
</drop_lists>
</npc>
<npc id="27441" level="85" type="L2Npc" name="Weiss Khan" title="Feoh Wizard">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>HUMAN</race>
<sex>FEMALE</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="7324" hpRegen="7.5" mp="1345.8" mpRegen="2.7" />
<npc id="27441" level="86" type="L2Monster" name="Weiss Khan" title="Feoh Wizard">
<!-- TODO: Must be confirmed -->
<sex>MALE</sex>
<acquire expRate="0" sp="0" />
<stats str="89" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="21720" hpRegen="8.5" mp="2797" mpRegen="4" />
<attack physical="971" magical="663" critical="4" attackSpeed="253" type="FIST" range="40" distance="80" width="120" />
<defence physical="341" magical="250" />
<attribute>
<defence fire="160" water="160" wind="160" earth="160" holy="160" dark="160" default="160" />
</attribute>
<speed>
<walk ground="50" />
<run ground="120" />
</speed>
</stats>
<status attackable="false" />
<collision>
<radius normal="9.5" />
<height normal="22.4" />
<radius normal="32" />
<height normal="55" />
</collision>
<skill_list>
<skill id="4225" level="5" /> <!-- Stun Resistance -->
<skill id="4285" level="5" /> <!-- Sleep Resistance -->
<skill id="4287" level="5" /> <!-- Hold Resistance -->
<skill id="4410" level="10" /> <!-- Slightly Weak P. Atk. -->
<skill id="4411" level="9" /> <!-- Slightly Weak M. Atk. -->
<skill id="4412" level="12" /> <!-- Slightly Strong P. Def. -->
<skill id="4413" level="9" /> <!-- Slightly Weak M. Def. -->
<skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="14612" level="1" /> <!-- Press the icon to use the chain skill. -->
<skill id="14613" level="1" /> <!-- Press the icon to use the chain skill. -->
<skill id="14614" level="1" /> <!-- Press the icon to use the chain skill. -->
<skill id="14685" level="1" /> <!-- Cry of Destiny - Elemental Spike -->
<skill id="14686" level="1" /> <!-- Cry of Destiny - Elemental Crash -->
</skill_list>
<drop_lists>
<corpse>
<group chance="100.0">
<item id="8602" min="1" max="1" chance="100" /> <!--Superior Herb of Life -->
</group>
<group chance="100.0">
<item id="8605" min="1" max="1" chance="100" /> <!--Superior Herb of Mana -->
</group>
</corpse>
</drop_lists>
</npc>
<npc id="27442" level="85" type="L2Npc" name="Bamonti" title="Othell Rogue">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>HUMAN</race>
<sex>FEMALE</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="7324" hpRegen="7.5" mp="1345.8" mpRegen="2.7" />
<npc id="27442" level="86" type="L2Monster" name="Bamonti" title="Othell Rogue">
<!-- TODO: Must be confirmed -->
<sex>MALE</sex>
<acquire expRate="0" sp="0" />
<stats str="89" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="21720" hpRegen="8.5" mp="2797" mpRegen="4" />
<attack physical="971" magical="663" critical="4" attackSpeed="253" type="FIST" range="40" distance="80" width="120" />
<defence physical="341" magical="250" />
<attribute>
<defence fire="160" water="160" wind="160" earth="160" holy="160" dark="160" default="160" />
</attribute>
<speed>
<walk ground="50" />
<run ground="120" />
</speed>
</stats>
<status attackable="false" />
<collision>
<radius normal="9.5" />
<height normal="22.4" />
<radius normal="32" />
<height normal="55" />
</collision>
<skill_list>
<skill id="4225" level="5" /> <!-- Stun Resistance -->
<skill id="4285" level="5" /> <!-- Sleep Resistance -->
<skill id="4287" level="5" /> <!-- Hold Resistance -->
<skill id="4410" level="10" /> <!-- Slightly Weak P. Atk. -->
<skill id="4411" level="9" /> <!-- Slightly Weak M. Atk. -->
<skill id="4412" level="12" /> <!-- Slightly Strong P. Def. -->
<skill id="4413" level="9" /> <!-- Slightly Weak M. Def. -->
<skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="14612" level="1" /> <!-- Press the icon to use the chain skill. -->
<skill id="14613" level="1" /> <!-- Press the icon to use the chain skill. -->
<skill id="14614" level="1" /> <!-- Press the icon to use the chain skill. -->
<skill id="14679" level="1" /> <!-- Cry of Destiny - Heart Breaker -->
</skill_list>
<drop_lists>
<corpse>
<group chance="100.0">
<item id="8602" min="1" max="1" chance="100" /> <!--Superior Herb of Life -->
</group>
<group chance="100.0">
<item id="8605" min="1" max="1" chance="100" /> <!--Superior Herb of Mana -->
</group>
</corpse>
</drop_lists>
</npc>
<npc id="27443" level="85" type="L2Npc" name="Seknus" title="Iss Enchanter">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>HUMAN</race>
<sex>FEMALE</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="7324" hpRegen="7.5" mp="1345.8" mpRegen="2.7" />
<npc id="27443" level="86" type="L2Monster" name="Seknus" title="Iss Enchanter">
<!-- TODO: Must be confirmed -->
<sex>MALE</sex>
<acquire expRate="0" sp="0" />
<stats str="89" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="21720" hpRegen="8.5" mp="2797" mpRegen="4" />
<attack physical="971" magical="663" critical="4" attackSpeed="253" type="FIST" range="40" distance="80" width="120" />
<defence physical="341" magical="250" />
<attribute>
<defence fire="160" water="160" wind="160" earth="160" holy="160" dark="160" default="160" />
</attribute>
<speed>
<walk ground="50" />
<run ground="120" />
</speed>
</stats>
<status attackable="false" />
<collision>
<radius normal="9.5" />
<height normal="22.4" />
<radius normal="32" />
<height normal="55" />
</collision>
<skill_list>
<skill id="4225" level="5" /> <!-- Stun Resistance -->
<skill id="4285" level="5" /> <!-- Sleep Resistance -->
<skill id="4287" level="5" /> <!-- Hold Resistance -->
<skill id="4410" level="10" /> <!-- Slightly Weak P. Atk. -->
<skill id="4411" level="9" /> <!-- Slightly Weak M. Atk. -->
<skill id="4412" level="12" /> <!-- Slightly Strong P. Def. -->
<skill id="4413" level="9" /> <!-- Slightly Weak M. Def. -->
<skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="14612" level="1" /> <!-- Press the icon to use the chain skill. -->
<skill id="14613" level="1" /> <!-- Press the icon to use the chain skill. -->
<skill id="14614" level="1" /> <!-- Press the icon to use the chain skill. -->
<skill id="14691" level="1" /> <!-- Cry of Destiny - Crippling Attack -->
<skill id="14692" level="1" /> <!-- Cry of Destiny - Death Strike -->
<skill id="14693" level="1" /> <!-- Cry of Destiny - Pipe Organ Melody -->
</skill_list>
<drop_lists>
<corpse>
<group chance="100.0">
<item id="8602" min="1" max="1" chance="100" /> <!--Superior Herb of Life -->
</group>
<group chance="100.0">
<item id="8605" min="1" max="1" chance="100" /> <!--Superior Herb of Mana -->
</group>
</corpse>
</drop_lists>
</npc>
<npc id="27444" level="85" type="L2Npc" name="Noctum" title="Watchman of the Seal">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
@@ -989,22 +1191,52 @@
<height normal="22.4" />
</collision>
</npc>
<npc id="27445" level="85" type="L2Npc" name="Harnak's Wraith" title="Giant's Watchman">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>HUMAN</race>
<sex>FEMALE</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="7324" hpRegen="7.5" mp="1345.8" mpRegen="2.7" />
<npc id="27445" level="87" type="L2Monster" name="Harnak's Wraith" title="Giant's Watchman">
<!-- TODO: Must be confirmed -->
<sex>MALE</sex>
<acquire expRate="0" sp="0" />
<stats str="89" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="86882" hpRegen="8.5" mp="4196" mpRegen="4" />
<attack physical="971" magical="663" critical="4" attackSpeed="253" type="FIST" range="40" distance="80" width="120" />
<defence physical="241" magical="200" />
<attribute>
<defence fire="160" water="160" wind="160" earth="160" holy="160" dark="160" default="160" />
</attribute>
<speed>
<walk ground="50" />
<run ground="120" />
</speed>
</stats>
<status attackable="false" />
<collision>
<radius normal="9.5" />
<height normal="22.4" />
<radius normal="40" />
<height normal="100" />
</collision>
<skill_list>
<skill id="4225" level="5" /> <!-- Stun Resistance -->
<skill id="4285" level="5" /> <!-- Sleep Resistance -->
<skill id="4287" level="5" /> <!-- Hold Resistance -->
<skill id="4412" level="12" /> <!-- Slightly Strong P. Def. -->
<skill id="4413" level="9" /> <!-- Slightly Weak M. Def. -->
<skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="14612" level="1" /> <!-- Press the icon to use the chain skill. -->
<skill id="14613" level="1" /> <!-- Press the icon to use the chain skill. -->
<skill id="14614" level="1" /> <!-- Press the icon to use the chain skill. -->
<skill id="14673" level="1" />
<skill id="14674" level="1" />
<skill id="14676" level="1" /> <!-- Cry of Destiny - Armor Destruction -->
<skill id="14678" level="1" /> <!-- Cry of Destiny - Power Bomber -->
<skill id="14679" level="1" />
<skill id="14682" level="1" />
<skill id="14683" level="1" />
<skill id="14685" level="1" />
<skill id="14686" level="1" />
<skill id="14688" level="1" />
<skill id="14689" level="1" />
<skill id="14691" level="1" />
<skill id="14692" level="1" />
<skill id="14693" level="1" />
<skill id="14694" level="1" />
</skill_list>
</npc>
<npc id="27446" level="85" type="L2Npc" name="Demonic Bathus" title="Watchman of the Seal">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
@@ -1142,22 +1374,51 @@
<height normal="22.4" />
</collision>
</npc>
<npc id="27454" level="85" type="L2Npc" name="Weiss Ele" title="Aeore Healer">
<npc id="27454" level="85" type="L2Monster" name="Weiss Ele" title="Aeore Healer">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>HUMAN</race>
<sex>FEMALE</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="7324" hpRegen="7.5" mp="1345.8" mpRegen="2.7" />
<sex>MALE</sex>
<acquire expRate="0" sp="0" />
<stats str="89" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="21720" hpRegen="8.5" mp="2797" mpRegen="4" />
<attack physical="971" magical="663" critical="4" attackSpeed="253" type="FIST" range="40" distance="80" width="120" />
<defence physical="341" magical="250" />
<attribute>
<defence fire="160" water="160" wind="160" earth="160" holy="160" dark="160" default="160" />
</attribute>
<speed>
<walk ground="50" />
<run ground="120" />
</speed>
</stats>
<status attackable="false" />
<collision>
<radius normal="9.5" />
<height normal="22.4" />
<radius normal="32" />
<height normal="55" />
</collision>
<skill_list>
<skill id="4225" level="5" /> <!-- Stun Resistance -->
<skill id="4285" level="5" /> <!-- Sleep Resistance -->
<skill id="4287" level="5" /> <!-- Hold Resistance -->
<skill id="4410" level="10" /> <!-- Slightly Weak P. Atk. -->
<skill id="4411" level="9" /> <!-- Slightly Weak M. Atk. -->
<skill id="4412" level="12" /> <!-- Slightly Strong P. Def. -->
<skill id="4413" level="9" /> <!-- Slightly Weak M. Def. -->
<skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="14612" level="1" /> <!-- Press the icon to use the chain skill. -->
<skill id="14613" level="1" /> <!-- Press the icon to use the chain skill. -->
<skill id="14614" level="1" /> <!-- Press the icon to use the chain skill. -->
<skill id="14694" level="1" /> <!-- Cry of Destiny - Pipe Organ Melody -->
</skill_list>
<drop_lists>
<corpse>
<group chance="100.0">
<item id="8602" min="1" max="1" chance="100" /> <!--Superior Herb of Life -->
</group>
<group chance="100.0">
<item id="8605" min="1" max="1" chance="100" /> <!--Superior Herb of Mana -->
</group>
</corpse>
</drop_lists>
</npc>
<npc id="27456" level="85" type="L2Npc" name="Wisp" title="">
<!-- AUTO GENERATED NPC TODO: FIX IT -->

View File

@@ -442,12 +442,12 @@
<height normal="22.4" />
</collision>
</npc>
<npc id="27526" level="85" type="L2Npc" name="Floato" title="Quest Monster">
<npc id="27526" level="4" type="L2Monster" name="Floato" title="Quest Monster">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>HUMAN</race>
<sex>FEMALE</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="7324" hpRegen="7.5" mp="1345.8" mpRegen="2.7" />
<vitals hp="108" hpRegen="5" mp="467" mpRegen="4" />
<speed>
<walk ground="50" />
<run ground="120" />
@@ -459,12 +459,12 @@
<height normal="22.4" />
</collision>
</npc>
<npc id="27527" level="85" type="L2Npc" name="Ratel" title="Quest Monster">
<npc id="27527" level="4" type="L2Monster" name="Ratel" title="Quest Monster">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>HUMAN</race>
<sex>FEMALE</sex>
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
<vitals hp="7324" hpRegen="7.5" mp="1345.8" mpRegen="2.7" />
<vitals hp="108" hpRegen="5" mp="467" mpRegen="4" />
<speed>
<walk ground="50" />
<run ground="120" />

View File

@@ -28,7 +28,7 @@
<run ground="120" />
</speed>
</stats>
<status attackable="false" />
<status attackable="false" talkable="false" flying="false" canMove="false" canBeSown="false" />
<collision>
<radius normal="9.5" />
<height normal="22.4" />
@@ -963,7 +963,7 @@
<run ground="120" />
</speed>
</stats>
<status attackable="false" />
<status attackable="false" talkable="false" flying="false" canMove="false" canBeSown="false" />
<collision>
<radius normal="9.5" />
<height normal="22.4" />
@@ -980,7 +980,7 @@
<run ground="120" />
</speed>
</stats>
<status attackable="false" />
<status attackable="false" talkable="false" flying="false" canMove="false" canBeSown="false" />
<collision>
<radius normal="9.5" />
<height normal="22.4" />

View File

@@ -901,7 +901,7 @@
<height normal="22.4" />
</collision>
</npc>
<npc id="36653" level="85" type="L2Npc" name="Chamberlain of Darkness" title="">
<npc id="36653" level="85" type="L2Merchant" name="Chamberlain of Darkness" title="">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>HUMAN</race>
<sex>FEMALE</sex>
@@ -918,7 +918,7 @@
<height normal="22.4" />
</collision>
</npc>
<npc id="36654" level="85" type="L2Npc" name="Chamberlain of Darkness" title="">
<npc id="36654" level="85" type="L2Merchant" name="Chamberlain of Darkness" title="">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>HUMAN</race>
<sex>FEMALE</sex>
@@ -935,7 +935,7 @@
<height normal="22.4" />
</collision>
</npc>
<npc id="36655" level="85" type="L2Npc" name="Chamberlain of Darkness" title="">
<npc id="36655" level="85" type="L2Merchant" name="Chamberlain of Darkness" title="">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>HUMAN</race>
<sex>FEMALE</sex>
@@ -952,7 +952,7 @@
<height normal="22.4" />
</collision>
</npc>
<npc id="36656" level="85" type="L2Npc" name="Chamberlain of Darkness" title="">
<npc id="36656" level="85" type="L2Merchant" name="Chamberlain of Darkness" title="">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>HUMAN</race>
<sex>FEMALE</sex>
@@ -969,7 +969,7 @@
<height normal="22.4" />
</collision>
</npc>
<npc id="36657" level="85" type="L2Npc" name="Chamberlain of Darkness" title="">
<npc id="36657" level="85" type="L2Merchant" name="Chamberlain of Darkness" title="">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>HUMAN</race>
<sex>FEMALE</sex>
@@ -986,7 +986,7 @@
<height normal="22.4" />
</collision>
</npc>
<npc id="36658" level="85" type="L2Npc" name="Chamberlain of Darkness" title="">
<npc id="36658" level="85" type="L2Merchant" name="Chamberlain of Darkness" title="">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>HUMAN</race>
<sex>FEMALE</sex>
@@ -1003,7 +1003,7 @@
<height normal="22.4" />
</collision>
</npc>
<npc id="36659" level="85" type="L2Npc" name="Chamberlain of Darkness" title="">
<npc id="36659" level="85" type="L2Merchant" name="Chamberlain of Darkness" title="">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>HUMAN</race>
<sex>FEMALE</sex>
@@ -1020,7 +1020,7 @@
<height normal="22.4" />
</collision>
</npc>
<npc id="36660" level="85" type="L2Npc" name="Chamberlain of Darkness" title="">
<npc id="36660" level="85" type="L2Merchant" name="Chamberlain of Darkness" title="">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>HUMAN</race>
<sex>FEMALE</sex>
@@ -1037,7 +1037,7 @@
<height normal="22.4" />
</collision>
</npc>
<npc id="36661" level="85" type="L2Npc" name="Chamberlain of Darkness" title="">
<npc id="36661" level="85" type="L2Merchant" name="Chamberlain of Darkness" title="">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>HUMAN</race>
<sex>FEMALE</sex>

View File

@@ -1211,7 +1211,7 @@
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="mAtkSpd" val="0.5">
<mul stat="mAtkSpd" val="0.7">
<not>
<using kind="MAGIC" />
</not>

View File

@@ -1033,6 +1033,7 @@
</skill>
<skill id="246" levels="1" name="Seal of Ruler">
<!-- Confirmed CT2.5 -->
<!-- Not Used Anymore -->
<set name="castRange" val="85" />
<set name="effectRange" val="400" />
<set name="hitTime" val="180000" />
@@ -1048,7 +1049,9 @@
<player canTakeCastle="true" />
</cond>
<for>
<effect name="TakeCastle" />
<effect name="TakeCastle">
<param side="NEUTRAL" />
</effect>
</for>
</skill>
<skill id="247" levels="1" name="Build Headquarters">

View File

@@ -240,14 +240,15 @@
<skill id="14625" levels="1" name="Release of Power">
<!-- AUTO GENERATED SKILL -->
<!-- Shares power with the target. -->
<set name="icon" val="icon.skill1042" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="effectRange" val="1400" />
<set name="hitTime" val="10000" />
<set name="reuseDelay" val="30000" />
<set name="isMagic" val="1" />
<set name="icon" val="icon.skill1042" />
<set name="isDebuff" val="false" />
<set name="isMagic" val="1" />
<set name="operateType" val="A2" />
<set name="reuseDelay" val="30000" />
<set name="targetType" val="ONE" />
</skill>
<skill id="14626" levels="1" name="Mental Attack Resistance">
<!-- AUTO GENERATED SKILL -->

View File

@@ -1,14 +1,29 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="14700" levels="1" name="Maximum Defense">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 minute, increases one's own P. Atk. by 25%, M. Atk. by 50%, P. Def. by 1800, M. Def. by 1620, HP recovery speed by 300, MP recovery speed by 300%, and Buff-canceling Attack Resistance by 80%. -->
<set name="icon" val="icon.skill0110" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<!-- TO BE CONFIRMED -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="ULTIMATE_BUFF" />
<set name="castRange" val="900" />
<set name="effectPoint" val="268" />
<set name="hitTime" val="700" />
<set name="isDebuff" val="false" />
<set name="icon" val="icon.skill0110" />
<set name="magicLvl" val="85" />
<set name="mpConsume" val="25" />
<set name="operateType" val="A2" />
<set name="targetType" val="ONE" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.25" />
<mul stat="mAtk" val="1.5" />
<add stat="pDef" val="1800" />
<add stat="regHp" val="300" />
<mul stat="regMp" val="3" />
<mul stat="cancelVuln" val="0.2" />
</effect>
</for>
</skill>
<skill id="14701" levels="1" name="Brutal Agony">
<!-- AUTO GENERATED SKILL -->
@@ -300,15 +315,25 @@
<set name="isDebuff" val="false" />
</skill>
<skill id="14736" levels="1" name="Light Heal">
<!-- AUTO GENERATED SKILL -->
<!-- Restores the target's HP with 1488 Power. Once HP is filled, the remaining effect stores CP. -->
<set name="icon" val="icon.skill11755" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<!-- TO BE CONFIRMED -->
<set name="castRange" val="600" />
<set name="effectRange" val="1400" />
<set name="effectPoint" val="1825" />
<set name="hitTime" val="500" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="85" />
<set name="mpConsume" val="0" />
<set name="mpInitialConsume" val="0" />
<set name="operateType" val="A1" />
<set name="reuseDelay" val="3000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
<set name="icon" val="icon.skill11755" />
<set name="targetType" val="ONE" />
<for>
<effect name="HpCpHeal">
<param power="1488" />
</effect>
</for>
</skill>
<skill id="14737" levels="1" name="Seal">
<!-- AUTO GENERATED SKILL -->

View File

@@ -331,95 +331,225 @@
<set name="isDebuff" val="false" />
</skill>
<skill id="19032" levels="1" name="Ability of Light">
<!-- AUTO GENERATED SKILL -->
<!-- TODO: confirm me -->
<!-- Imbued with the Ability of Light. Increases Max CP by 3000 and damage inflicted during PvP by 10%. Effects do not apply when in Chaotic state. Can be used by a Marquis or higher. -->
<set name="icon" val="icon.skill19008" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
<cond msgId="113">
<player chaotic="false" />
</cond>
<for>
<effect name="Buff">
<add stat="maxCp" val="3000" />
<mul stat="pvpPhysDmg" val="1.10" />
<mul stat="pvpPhysSkillsDmg" val="1.10" />
<mul stat="pvpMagicalDmg" val="1.10" />
</effect>
</for>
</skill>
<skill id="19033" levels="1" name="Ability of Darkness">
<!-- AUTO GENERATED SKILL -->
<!-- TODO: confirm me -->
<!-- Imbued with the Ability of Darkness. Increases Max CP by 3000 and damage inflicted during PvP by 10%. Can be used by a Marquis or higher. -->
<set name="icon" val="icon.skill19008" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
<cond msgId="113">
<player chaotic="false" />
</cond>
<for>
<effect name="Buff">
<add stat="maxCp" val="3000" />
<mul stat="pvpPhysDmg" val="1.10" />
<mul stat="pvpPhysSkillsDmg" val="1.10" />
<mul stat="pvpMagicalDmg" val="1.10" />
</effect>
</for>
</skill>
<skill id="19034" levels="1" name="Imprint of Light">
<!-- AUTO GENERATED SKILL -->
<!-- Engraves the Imprint of Light on the ancient relic that guards the castle. -->
<set name="icon" val="icon.skill0246" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="castRange" val="85" />
<set name="hitTime" val="120000" />
<set name="effectRange" val="400" />
<set name="hitTime" val="180000" />
<set name="icon" val="icon.skill0246" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="30" />
<set name="operateType" val="A1" />
<set name="reuseDelay" val="5000" />
<set name="isDebuff" val="false" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="HOLY" />
<cond>
<player canTakeCastle="true" />
</cond>
<startEffects>
<effect name="TakeCastleStart" />
</startEffects>
<for>
<effect name="TakeCastle">
<param side="LIGHT" />
</effect>
</for>
</skill>
<skill id="19035" levels="1" name="Imprint of Darkness">
<!-- AUTO GENERATED SKILL -->
<!-- Engraves the Imprint of Darkness on the ancient relic that guards the castle. -->
<set name="icon" val="icon.skill0246" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="castRange" val="85" />
<set name="hitTime" val="120000" />
<set name="effectRange" val="400" />
<set name="hitTime" val="180000" />
<set name="icon" val="icon.skill0246" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="30" />
<set name="operateType" val="A1" />
<set name="reuseDelay" val="5000" />
<set name="isDebuff" val="false" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="HOLY" />
<cond>
<player canTakeCastle="true" />
</cond>
<startEffects>
<effect name="TakeCastleStart" />
</startEffects>
<for>
<effect name="TakeCastle">
<param side="DARK" />
</effect>
</for>
</skill>
<skill id="19036" levels="1" name="Blessing of Light">
<!-- AUTO GENERATED SKILL -->
<!-- TODO: Confir me -->
<!-- Acquires 3% additional XP and SP through the blessing of the Guardian of Light. -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
<set name="abnormalTime" val="3600" />
<for>
<effect name="Buff">
<add stat="bonusExp" val="3" />
<add stat="bonusSp" val="3" />
</effect>
</for>
</skill>
<skill id="19037" levels="1" name="Cloak of Radiant Light">
<!-- AUTO GENERATED SKILL -->
<!-- TODO: Confirm me -->
<!-- STR/MEN/DEX/CON/INT/WIT + 3, decreased damage received during PvP by 15%. Ineffective in Chaotic state. -->
<set name="icon" val="icon.vesper_cloack_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
<cond msgId="113">
<player chaotic="false" />
</cond>
<for>
<effect name="Buff">
<mul stat="pvpPhysDef" val="1.15" />
<mul stat="pvpMagicalDef" val="1.15" />
<mul stat="pvpPhysSkillsDef" val="1.15" />
<add stat="STR" val="3" />
<add stat="DEX" val="3" />
<add stat="CON" val="3" />
<add stat="INT" val="3" />
<add stat="WIT" val="3" />
<add stat="MEN" val="3" />
<add stat="pDef" val="100.0" />
<add stat="mDef" val="80.0" />
</effect>
</for>
</skill>
<skill id="19038" levels="1" name="Cold Cloak of Darkness">
<!-- AUTO GENERATED SKILL -->
<!-- TODO: Confirm me -->
<!-- STR/MEN/DEX/CON/INT/WIT + 3, decreased damage received during PvP by 15%. -->
<set name="icon" val="icon.vesper_cloack_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
<for>
<effect name="Buff">
<mul stat="pvpPhysDef" val="1.15" />
<mul stat="pvpMagicalDef" val="1.15" />
<mul stat="pvpPhysSkillsDef" val="1.15" />
<add stat="STR" val="3" />
<add stat="DEX" val="3" />
<add stat="CON" val="3" />
<add stat="INT" val="3" />
<add stat="WIT" val="3" />
<add stat="MEN" val="3" />
<add stat="pDef" val="100.0" />
<add stat="mDef" val="80.0" />
</effect>
</for>
</skill>
<skill id="19039" levels="1" name="Cloak of Light">
<!-- AUTO GENERATED SKILL -->
<!-- TODO: Confirm me -->
<!-- STR/MEN/DEX/CON/INT/WIT + 2, decreased damage received during PvP by 5%. Ineffective in Chaotic state. -->
<set name="icon" val="icon.vesper_cloack_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
<for>
<effect name="Buff">
<mul stat="pvpPhysDef" val="1.05" />
<mul stat="pvpMagicalDef" val="1.05" />
<mul stat="pvpPhysSkillsDef" val="1.05" />
<add stat="STR" val="2" />
<add stat="DEX" val="2" />
<add stat="CON" val="2" />
<add stat="INT" val="2" />
<add stat="WIT" val="2" />
<add stat="MEN" val="2" />
<add stat="pDef" val="50.0" />
<add stat="mDef" val="40.0" />
</effect>
</for>
</skill>
<skill id="19040" levels="1" name="Cloak of Darkness">
<!-- AUTO GENERATED SKILL -->
<!-- TODO: Confirm me -->
<!-- STR/MEN/DEX/CON/INT/WIT + 2, decreased damage received during PvP by 5%. -->
<set name="icon" val="icon.vesper_cloack_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
<for>
<effect name="Buff">
<mul stat="pvpPhysDef" val="1.05" />
<mul stat="pvpMagicalDef" val="1.05" />
<mul stat="pvpPhysSkillsDef" val="1.05" />
<add stat="STR" val="2" />
<add stat="DEX" val="2" />
<add stat="CON" val="2" />
<add stat="INT" val="2" />
<add stat="WIT" val="2" />
<add stat="MEN" val="2" />
<add stat="pDef" val="50.0" />
<add stat="mDef" val="40.0" />
</effect>
</for>
</skill>
<skill id="19041" levels="1" name="Escape: Castle">
<!-- AUTO GENERATED SKILL -->
<!-- TODO: Confirm me -->
<!-- Return to Castle. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="20000" />
<set name="reuseDelay" val="3600000" />
<set name="isDebuff" val="false" />
<set name="icon" val="icon.skill0000" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="A1" />
<set name="reuseDelay" val="1800000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="113" addName="1">
<and>
<player canEscape="true" />
<not>
<player insideZoneId="10501, 10502, 10503, 10504, 10505, 10506, 10507, 10508" />
</not>
</and>
</cond>
<for>
<effect name="Escape">
<param escapeType="CASTLE" />
</effect>
</for>
</skill>
<skill id="19042" levels="1" name="Blessed Scroll of Escape: Castle">
<!-- AUTO GENERATED SKILL -->