Sync with L2JServer Jan 9th 2015.
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@@ -1,4 +1,4 @@
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<html><body>Pantheon:<br>
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<html><body>Pantheon:<br>
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Welcome to the newly reconstructed Talking Island Village. It only took a few months for us to get to where we are now.<br>
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It must be odd getting started in a town that isn't your old home. Fear not, you are not alone. Adventurers of all races start their journey here in
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Talking Island Village. If you want I can help you get familiar with your new surroundings.<br>
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@@ -31,7 +31,11 @@ import com.l2jserver.gameserver.model.quest.Quest;
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import com.l2jserver.gameserver.model.quest.QuestState;
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import com.l2jserver.gameserver.model.quest.State;
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import com.l2jserver.gameserver.model.zone.L2ZoneType;
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import com.l2jserver.gameserver.network.NpcStringId;
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import com.l2jserver.gameserver.network.clientpackets.Say2;
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import com.l2jserver.gameserver.network.serverpackets.NpcSay;
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import com.l2jserver.gameserver.network.serverpackets.TutorialShowHtml;
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import com.l2jserver.gameserver.util.Broadcast;
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/**
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* Let's Go To The Central Square (10320)
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@@ -92,6 +96,7 @@ public final class Q10320_LetsGoToTheCentralSquare extends Quest
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addExpAndSp(player, 30, 5);
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qs.exitQuest(false, true);
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htmltext = event;
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Broadcast.toKnownPlayers(npc, new NpcSay(npc.getObjectId(), Say2.NPC_ALL, npc.getTemplate().getDisplayId(), NpcStringId.WAIT_WAIT_A_MINUTE_I_STILL_HAVE_TIME));
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break;
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}
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}
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