Sync with L2JServer Jan 9th 2015.
This commit is contained in:
172
trunk/dist/game/data/scripts/handlers/effecthandlers/HpCpHeal.java
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172
trunk/dist/game/data/scripts/handlers/effecthandlers/HpCpHeal.java
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/*
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* Copyright (C) 2004-2015 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jserver.gameserver.enums.ShotType;
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import com.l2jserver.gameserver.model.StatsSet;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.conditions.Condition;
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import com.l2jserver.gameserver.model.effects.AbstractEffect;
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import com.l2jserver.gameserver.model.effects.L2EffectType;
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import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jserver.gameserver.model.items.type.CrystalType;
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import com.l2jserver.gameserver.model.skills.BuffInfo;
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import com.l2jserver.gameserver.model.stats.Formulas;
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import com.l2jserver.gameserver.model.stats.Stats;
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import com.l2jserver.gameserver.network.SystemMessageId;
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import com.l2jserver.gameserver.network.serverpackets.ExMagicAttackInfo;
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import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
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/**
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* HpCpHeal effect implementation.
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* @author Sdw
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*/
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public final class HpCpHeal extends AbstractEffect
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{
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private final double _power;
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public HpCpHeal(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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{
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super(attachCond, applyCond, set, params);
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_power = params.getDouble("power", 0);
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}
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@Override
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public L2EffectType getEffectType()
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{
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return L2EffectType.HEAL;
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void onStart(BuffInfo info)
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{
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L2Character target = info.getEffected();
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L2Character activeChar = info.getEffector();
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if ((target == null) || target.isDead() || target.isDoor() || target.isInvul())
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{
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return;
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}
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double amount = _power;
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double staticShotBonus = 0;
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int mAtkMul = 1;
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boolean sps = info.getSkill().isMagic() && activeChar.isChargedShot(ShotType.SPIRITSHOTS);
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boolean bss = info.getSkill().isMagic() && activeChar.isChargedShot(ShotType.BLESSED_SPIRITSHOTS);
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if (((sps || bss) && (activeChar.isPlayer() && activeChar.getActingPlayer().isMageClass())) || activeChar.isSummon())
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{
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staticShotBonus = info.getSkill().getMpConsume(); // static bonus for spiritshots
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mAtkMul = bss ? 4 : 2;
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staticShotBonus *= bss ? 2.4 : 1.0;
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}
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else if ((sps || bss) && activeChar.isNpc())
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{
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staticShotBonus = 2.4 * info.getSkill().getMpConsume(); // always blessed spiritshots
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mAtkMul = 4;
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}
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else
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{
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// no static bonus
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// grade dynamic bonus
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final L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance();
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if (weaponInst != null)
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{
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mAtkMul = weaponInst.getItem().getItemGrade() == CrystalType.S84 ? 4 : weaponInst.getItem().getItemGrade() == CrystalType.S80 ? 2 : 1;
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}
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// shot dynamic bonus
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mAtkMul = bss ? mAtkMul * 4 : mAtkMul + 1;
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}
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if (!info.getSkill().isStatic())
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{
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amount += staticShotBonus + Math.sqrt(mAtkMul * activeChar.getMAtk(activeChar, null));
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amount = target.calcStat(Stats.HEAL_EFFECT, amount, null, null);
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// Heal critic, since CT2.3 Gracia Final
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if (info.getSkill().isMagic() && Formulas.calcMCrit(activeChar.getMCriticalHit(target, info.getSkill())))
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{
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amount *= 3;
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activeChar.sendPacket(SystemMessageId.M_CRITICAL);
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activeChar.sendPacket(new ExMagicAttackInfo(activeChar.getObjectId(), target.getObjectId(), ExMagicAttackInfo.CRITICAL_HEAL));
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if (target.isPlayer() && (target != activeChar))
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{
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target.sendPacket(new ExMagicAttackInfo(activeChar.getObjectId(), target.getObjectId(), ExMagicAttackInfo.CRITICAL_HEAL));
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}
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}
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}
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// Prevents overheal and negative amount
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final double healAmount = Math.max(Math.min(amount, target.getMaxRecoverableHp() - target.getCurrentHp()), 0);
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if (healAmount != 0)
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{
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target.setCurrentHp(healAmount + target.getCurrentHp());
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}
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if (target.isPlayer())
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{
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if (info.getSkill().getId() == 4051)
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{
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target.sendPacket(SystemMessageId.REJUVENATING_HP);
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}
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else
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{
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if (activeChar.isPlayer() && (activeChar != target))
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{
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SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S2_HP_HAS_BEEN_RESTORED_BY_C1);
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sm.addString(activeChar.getName());
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sm.addInt((int) healAmount);
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target.sendPacket(sm);
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}
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else
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{
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SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HP_HAS_BEEN_RESTORED);
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sm.addInt((int) healAmount);
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target.sendPacket(sm);
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}
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}
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amount = Math.max(Math.min(amount - healAmount, target.getMaxRecoverableCp() - target.getCurrentCp()), 0);
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if (amount != 0)
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{
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target.setCurrentCp(amount + target.getCurrentCp());
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}
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if (activeChar.isPlayer() && (activeChar != target))
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{
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SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S2_CP_HAS_BEEN_RESTORED_BY_C1);
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sm.addString(activeChar.getName());
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sm.addInt((int) amount);
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target.sendPacket(sm);
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}
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else
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{
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SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CP_HAS_BEEN_RESTORED);
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sm.addInt((int) healAmount);
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target.sendPacket(sm);
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}
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}
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}
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}
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