Sync with L2JServer Jan 9th 2015.
This commit is contained in:
21
trunk/dist/game/config/Rates.properties
vendored
21
trunk/dist/game/config/Rates.properties
vendored
@@ -84,31 +84,16 @@ RateQuestRewardMaterial = 1
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# ---------------------------------------------------------------------------
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# The following configures the XP multiplier of each vitality level. Basically, you have
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# 5 levels, the first one being 0. Official rates are:
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# Level 1: 150%
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# Level 2: 200%
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# Level 3: 250%
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# Level 4: 300%
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# Default: 2
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# Take care setting these values according to your server rates, as the can lead to huge differences!
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# Example with a server rate 15x and a level 4 vitality = 3. => final server rate = 45 (15x3)!
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RateVitalityLevel1 = 1.5
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RateVitalityLevel2 = 2.
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RateVitalityLevel3 = 2.5
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RateVitalityLevel4 = 3.
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# Example with a server rate 15x and vitality = 2. => final server rate = 30 (15x2)!
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RateVitalityExpMultiplier = 2.
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# These options are to be used if you want to increase the vitality gain/lost for each mob you kills
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# Default values are 1.
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RateVitalityGain = 1.
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RateVitalityLost = 1.
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# This defines how many times faster do the players regain their vitality when in peace zones
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RateRecoveryPeaceZone = 1.
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# This defines how many times faster do the players regain their vitality when offline
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# Note that you need to turn on "RecoverVitalityOnReconnect" to have this option effective
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RateRecoveryOnReconnect = 4.
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# ---------------------------------------------------------------------------
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# Player Drops (values are set in PERCENTS)
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# ---------------------------------------------------------------------------
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