Sync with L2JServer Jan 9th 2015.

This commit is contained in:
mobius
2015-01-09 19:55:02 +00:00
parent 9c9b0aaff7
commit 4c2db62a63
618 changed files with 19803 additions and 7853 deletions

View File

@@ -398,80 +398,6 @@ GridNeighborTurnOnTime = 1
# Default: 90
GridNeighborTurnOffTime = 90
# ---------------------------------------------------------------------------
# Geodata
# ---------------------------------------------------------------------------
# GeoData options:
# 0 = GeoData and PathFinding OFF (default)
# 1 = GeoData is used to check Line Of Sight (LOS) targeting and
# L2Playable movement. You need to download files for data/geodata folder.
# Monsters can pass walls but not aggro (no line of sight) through them.
# 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode
# files if CellPathFinding not enabled) and all character moves go through
# geodata checks (if a mob passes a wall, pathfinding didn't find a route
# but we allow attack and returning home).
# Recommended server memory minimum 2 GB, rather 3 GB.
# Default: 0
GeoData = 0
# GeoData driver to use
# Default: com.l2jserver.gameserver.geoengine.NullDriver
GeoDataDriver=com.l2j.geodriver.GeoDriver
# Pathnode directory
# Default: data/pathnode
PathnodeDirectory = data/pathnode
# Cell-level pathfinding, produces more accurate routes but is (maybe 10x) heavier to calculate. Recommended for small servers at least.
# If False, pathnode files are used. Uses a max number of nodes in calculation which can be adjusted in the algorithm if it needs to be faster.
# Default: False
CellPathFinding = False
# Pathfinding array buffers configuration
PathFindBuffers = 100x6;128x6;192x6;256x4;320x4;384x4;500x2
# Weight for nodes without obstacles far from walls
LowWeight = 0.5
# Weight for nodes near walls
MediumWeight = 2
# Weight for nodes with obstacles
HighWeight = 3
# Angle paths will be more "smart", but in cost of higher CPU utilization
AdvancedDiagonalStrategy = True
# Weight for diagonal movement. Used only with AdvancedDiagonalStrategy = True
# Default: LowWeight * sqrt(2)
DiagonalWeight = 0.707
# Maximum number of LOS postfilter passes, 0 will disable postfilter.
# Default: 3
MaxPostfilterPasses = 3
# Path debug function.
# Nodes known to pathfinder will be displayed as adena, constructed path as antidots.
# Number of the items show node cost * 10
# Potions display path after first stage filter
# Red potions - actual waypoints. Green potions - nodes removed by LOS postfilter
# This function FOR DEBUG PURPOSES ONLY, never use it on the live server !
DebugPath = False
# True = Loads GeoData buffer's content into physical memory.
# False = Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
# Default: True
ForceGeodata = True
# This setting controls Client <--> Server Player coordinates synchronization:
# -1 - Will synchronize only Z from Client --> Server. Default when no geodata.
# 1 - Synchronization Client --> Server only. Using this option (without geodata) makes it more difficult for players to bypass obstacles.
# 2 - Intended for geodata (at least with cell-level pathfinding, otherwise can you try -1).
# Server sends validation packet if client goes too far from server calculated coordinates.
# Default: -1
CoordSynchronize = -1
# ---------------------------------------------------------------------------
# Falling Damage
@@ -614,8 +540,34 @@ ChatFilterChars = ^_^
# 19 = SCREEN_ANNOUNCE
# 20 = BATTLEFIELD
# 21 = MPCC_ROOM
# Default: 0;1;8;17
BanChatChannels = 0;1;8;17
# 22 = NPC_ALL
# 23 = NPC_SHOUT
# 24 = NEW_TELL
# 25 = Global
# Default: 0;1;8;17;25
BanChatChannels = 0;1;8;17;25
# ---------------------------------------------------------------------------
# World chat settings
# ---------------------------------------------------------------------------
# The minimum level to use this chat
# Default: 95
WorldChatMinLevel = 95
# The amount of points player will have at his disposal every day
# Default: 10
WorldChatPointsPerDay = 10
# The delay player must wait before sending new world chat message
# Note: Value is in seconds
# Default: 20sec
WorldChatInterval = 20sec
# The time on which server will reset the points of all players
# Default: 06:30:00
WorldChatResetTime = 06:30:00
# ---------------------------------------------------------------------------
# Manor