Sync with L2JServer Jan 9th 2015.
This commit is contained in:
31
trunk/dist/game/config/Character.properties
vendored
31
trunk/dist/game/config/Character.properties
vendored
@@ -246,19 +246,28 @@ RestorePetOnReconnect = True
|
||||
# Default: True
|
||||
EnableVitality = True
|
||||
|
||||
# Do you want players to recover their vitality when they reconnect?
|
||||
# This is calculated with the time they've been offline
|
||||
# Actual Time - Last Time Online / 1000 x rate recovery on reconnect
|
||||
# Notes:
|
||||
# Works only if EnableVitality = True
|
||||
# Default: True
|
||||
RecoverVitalityOnReconnect = True
|
||||
|
||||
# Option to set a lower vitality at character creation.
|
||||
# Vitality needs to be enabled, and startingpoints needs to be lower
|
||||
# than max-vitality points.
|
||||
# Default: 20000
|
||||
StartingVitalityPoints = 20000
|
||||
# Default: 140000
|
||||
StartingVitalityPoints = 140000
|
||||
|
||||
# Day on which vitality of all players will be reseted
|
||||
# Possible values:
|
||||
# 1 - Sunday
|
||||
# 2 - Monday
|
||||
# 3 - Tuesday
|
||||
# 4 - Wednesday
|
||||
# 5 - Thursday
|
||||
# 6 - Friday
|
||||
# 7 - Saturday
|
||||
# Default: 4
|
||||
AltVitalityDateReset = 4
|
||||
|
||||
# Hour on which all vitality will be reseted
|
||||
# Format: Hour:Minute:Second
|
||||
# Default: 06:30:00
|
||||
AltVitalityHourReset = 06:30:00
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
@@ -618,7 +627,7 @@ AltClanMembersForWar = 15
|
||||
# Party
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
# CONFUSING(nothing todo with party) -> When you made damage to a mob
|
||||
# CONFUSING(nothing to do with party) -> When you made damage to a mob
|
||||
# and are inside this range, you will be considered as player to reward.
|
||||
# Checks for party range to mob to calculate rewards(exp, items).
|
||||
# Default: 1600
|
||||
|
Reference in New Issue
Block a user