Sync with L2JServer Jan 9th 2015.

This commit is contained in:
mobius
2015-01-09 19:55:02 +00:00
parent 9c9b0aaff7
commit 4c2db62a63
618 changed files with 19803 additions and 7853 deletions

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@@ -246,19 +246,28 @@ RestorePetOnReconnect = True
# Default: True
EnableVitality = True
# Do you want players to recover their vitality when they reconnect?
# This is calculated with the time they've been offline
# Actual Time - Last Time Online / 1000 x rate recovery on reconnect
# Notes:
# Works only if EnableVitality = True
# Default: True
RecoverVitalityOnReconnect = True
# Option to set a lower vitality at character creation.
# Vitality needs to be enabled, and startingpoints needs to be lower
# than max-vitality points.
# Default: 20000
StartingVitalityPoints = 20000
# Default: 140000
StartingVitalityPoints = 140000
# Day on which vitality of all players will be reseted
# Possible values:
# 1 - Sunday
# 2 - Monday
# 3 - Tuesday
# 4 - Wednesday
# 5 - Thursday
# 6 - Friday
# 7 - Saturday
# Default: 4
AltVitalityDateReset = 4
# Hour on which all vitality will be reseted
# Format: Hour:Minute:Second
# Default: 06:30:00
AltVitalityHourReset = 06:30:00
# ---------------------------------------------------------------------------
@@ -618,7 +627,7 @@ AltClanMembersForWar = 15
# Party
# ---------------------------------------------------------------------------
# CONFUSING(nothing todo with party) -> When you made damage to a mob
# CONFUSING(nothing to do with party) -> When you made damage to a mob
# and are inside this range, you will be considered as player to reward.
# Checks for party range to mob to calculate rewards(exp, items).
# Default: 1600