- Addition of Faction Manager.
- Prohibit sending mails in opposite faction.
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c71cc1c5a3
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@ -107,6 +107,7 @@ import com.l2jserver.gameserver.instancemanager.ClanHallManager;
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import com.l2jserver.gameserver.instancemanager.CoupleManager;
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import com.l2jserver.gameserver.instancemanager.CursedWeaponsManager;
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import com.l2jserver.gameserver.instancemanager.DayNightSpawnManager;
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import com.l2jserver.gameserver.instancemanager.FactionManager;
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import com.l2jserver.gameserver.instancemanager.FishingChampionshipManager;
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import com.l2jserver.gameserver.instancemanager.FortManager;
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import com.l2jserver.gameserver.instancemanager.FortSiegeManager;
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@ -257,6 +258,11 @@ public class GameServer
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CharSummonTable.getInstance().init();
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BeautyShopData.getInstance();
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MentorManager.getInstance();
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if (Config.FACTION_SYSTEM_ENABLED)
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{
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_log.info("FactionTable: Faction system is enabled.");
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FactionManager.getInstance();
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}
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if (Config.PREMIUM_SYSTEM_ENABLED)
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{
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_log.info("PremiumManager: Premium system is enabled.");
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@ -0,0 +1,126 @@
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/*
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* Copyright (C) 2004-2015 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.instancemanager;
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import java.sql.Connection;
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import java.sql.PreparedStatement;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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import java.sql.Statement;
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import java.util.Map;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import com.l2jserver.L2DatabaseFactory;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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/**
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* Contains objectId and factionId for all players.
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* @author Mobius
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*/
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public class FactionManager
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{
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private static Logger _log = Logger.getLogger(FactionManager.class.getName());
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private final Map<Integer, Integer> _playerFactions = new ConcurrentHashMap<>();
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protected FactionManager()
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{
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loadAll();
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}
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private void loadAll()
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{
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_playerFactions.clear();
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try (Connection con = L2DatabaseFactory.getInstance().getConnection();
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Statement s = con.createStatement();
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ResultSet rs = s.executeQuery("SELECT charId, faction FROM characters"))
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{
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while (rs.next())
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{
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final int id = rs.getInt(1);
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_playerFactions.put(id, rs.getInt(4));
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}
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}
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catch (SQLException e)
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{
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_log.log(Level.WARNING, getClass().getSimpleName() + ": Could not load character faction information: " + e.getMessage(), e);
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}
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_log.info(getClass().getSimpleName() + ": Loaded " + _playerFactions.size() + " char faction values.");
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}
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public final int getFactionByCharId(int id)
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{
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if (id <= 0)
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{
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return 0;
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}
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Integer factionId = _playerFactions.get(id);
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if (factionId != null)
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{
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return factionId;
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}
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try (Connection con = L2DatabaseFactory.getInstance().getConnection();
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PreparedStatement ps = con.prepareStatement("SELECT faction FROM characters WHERE charId=?"))
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{
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ps.setInt(1, id);
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try (ResultSet rset = ps.executeQuery())
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{
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if (rset.next())
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{
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factionId = rset.getInt(1);
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_playerFactions.put(id, factionId);
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return factionId;
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}
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}
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}
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catch (SQLException e)
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{
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_log.log(Level.WARNING, getClass().getSimpleName() + ": Could not check existing char id: " + e.getMessage(), e);
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}
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return 0; // not found
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}
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public final boolean isSameFaction(L2PcInstance player1, L2PcInstance player2)
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{
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// TODO: Maybe add support for multiple factions?
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// if (getFactionByCharId(player1.getId()) == getFactionByCharId(player2.getId()))
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// {
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// return true;
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// }
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if ((player1.isGood() && player2.isGood()) || (player1.isEvil() && player2.isEvil()))
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{
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return true;
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}
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return false;
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}
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public static FactionManager getInstance()
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{
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return SingletonHolder._instance;
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}
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private static class SingletonHolder
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{
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protected static final FactionManager _instance = new FactionManager();
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}
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}
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@ -25,6 +25,7 @@ import com.l2jserver.Config;
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import com.l2jserver.gameserver.data.sql.impl.CharNameTable;
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import com.l2jserver.gameserver.data.xml.impl.AdminData;
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import com.l2jserver.gameserver.enums.PrivateStoreType;
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import com.l2jserver.gameserver.instancemanager.FactionManager;
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import com.l2jserver.gameserver.instancemanager.MailManager;
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import com.l2jserver.gameserver.model.BlockList;
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import com.l2jserver.gameserver.model.L2AccessLevel;
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@ -249,6 +250,12 @@ public final class RequestSendPost extends L2GameClientPacket
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return;
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}
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if (Config.FACTION_SYSTEM_ENABLED && (FactionManager.getInstance().getFactionByCharId(activeChar.getObjectId()) != FactionManager.getInstance().getFactionByCharId(receiverId)))
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{
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activeChar.sendMessage("You cannot send mails to the opposing faction.");
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return;
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}
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if (!getClient().getFloodProtectors().getSendMail().tryPerformAction("sendmail"))
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{
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activeChar.sendPacket(SystemMessageId.THE_PREVIOUS_MAIL_WAS_FORWARDED_LESS_THAN_1_MINUTE_AGO_AND_THIS_CANNOT_BE_FORWARDED);
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