Final Warder, Soul Ranger and Trickster skill implementations.
Contributed by Iris.
This commit is contained in:
@@ -378,14 +378,21 @@
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<effect name="SkillEvasion">
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<magicType>0</magicType>
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<amount>
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<value level="1">0</value>
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<value level="2">25</value>
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<value level="1">20</value>
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<value level="2">30</value>
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</amount>
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</effect>
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<effect name="SkillEvasion">
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<magicType>1</magicType>
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<amount>
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<value level="1">20</value>
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<value level="2">30</value>
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</amount>
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</effect>
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<effect name="Speed">
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<amount>
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<value level="1">33</value>
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<value level="2">66</value>
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<value level="1">30</value>
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<value level="2">40</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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@@ -396,6 +403,13 @@
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MagicalEvasion">
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<amount>
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<value level="1">20</value>
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<value level="2">35</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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<skill id="625" toLevel="1" name="Soul Gathering">
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@@ -464,7 +478,7 @@
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<abnormalType>TURN_FLEE</abnormalType>
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<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
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<activateRate>40</activateRate>
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<basicProperty>MAGIC</basicProperty>
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<basicProperty>PHYSICAL</basicProperty>
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<castRange>200</castRange>
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<coolTime>300</coolTime>
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<effectPoint>
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@@ -480,22 +494,21 @@
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<isDebuff>true</isDebuff>
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<lvlBonusRate>20</lvlBonusRate>
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<magicLvl>
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<value level="1">34</value>
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<value level="2">35</value>
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<value level="3">36</value>
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<value level="4">38</value>
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<value level="5">39</value>
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<value level="1">76</value>
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<value level="2">78</value>
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<value level="3">80</value>
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<value level="4">82</value>
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<value level="5">84</value>
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</magicLvl>
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<mpConsume>
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<value level="1">48</value>
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<value level="2">49</value>
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<value level="3">51</value>
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<value level="4">52</value>
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<value level="5">54</value>
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<value level="1">40</value>
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<value level="2">45</value>
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<value level="3">50</value>
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<value level="4">55</value>
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<value level="5">60</value>
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</mpConsume>
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<operateType>A2</operateType>
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<reuseDelay>15000</reuseDelay>
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<soulMaxConsumeCount>5</soulMaxConsumeCount>
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<reuseDelay>20000</reuseDelay>
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<magicCriticalRate>5</magicCriticalRate>
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<trait>DERANGEMENT</trait>
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<targetType>ENEMY</targetType>
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@@ -3409,24 +3409,28 @@
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</effects>
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</skill>
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<skill id="790" toLevel="3" name="Critical Shot">
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<!-- TODO Has a chance to increase P. Critical Rate by $s1 when attacking with a bow. {10, 20, 30} -->
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<!-- P. Critical Rate + $s1 when using a bow. -->
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<icon>icon.skill0790</icon>
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<affectRange>900</affectRange>
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<castRange>900</castRange>
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<coolTime>1000</coolTime>
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<effectPoint>-1</effectPoint>
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<effectRange>1400</effectRange>
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<fanRange>0;0;900;40</fanRange>
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<hitTime>3500</hitTime>
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<magicLvl>81</magicLvl>
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<mpConsume>120</mpConsume>
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<operateType>A1</operateType>
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<reuseDelay>75000</reuseDelay>
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<soulMaxConsumeCount>5</soulMaxConsumeCount>
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<magicLvl>
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<value level="1">28</value>
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<value level="2">40</value>
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<value level="3">49</value>
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</magicLvl>
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>ENEMY</targetType>
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<affectScope>FAN</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effect name="CriticalRate">
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<amount>
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<value level="1">10</value>
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<value level="2">20</value>
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<value level="3">30</value>
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</amount>
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<mode>DIFF</mode>
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<weaponType>
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<item>BOW</item>
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</weaponType>
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</effect>
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</effects>
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</skill>
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<skill id="791" toLevel="5" name="Lightning Shock">
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<!-- Sends an electric current to attack nearby enemies with $s1 Power added to M. Atk. Paralyzes for $s2. Received HP Recovery Rate -$s3. Over-hit. -->
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@@ -3484,13 +3488,18 @@
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<effectPoint>-1</effectPoint>
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<effectRange>1100</effectRange>
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<hitTime>1200</hitTime>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<lvlBonusRate>20</lvlBonusRate>
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<magicLvl>78</magicLvl>
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<magicLvl>
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<value level="1">76</value>
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<value level="2">78</value>
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<value level="3">80</value>
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<value level="4">82</value>
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<value level="5">84</value>
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</magicLvl>
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<mpConsume>29</mpConsume>
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<mpInitialConsume>8</mpInitialConsume>
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<operateType>A2</operateType>
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<reuseDelay>11000</reuseDelay>
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<reuseDelay>15000</reuseDelay>
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<magicCriticalRate>5</magicCriticalRate>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY_ONLY</targetType>
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@@ -1075,6 +1075,7 @@
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<icon>icon.skill0487</icon>
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<operateType>A1</operateType>
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<castRange>900</castRange>
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<effectRange>1400</effectRange>
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<hitTime>3000</hitTime>
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<coolTime>1000</coolTime>
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<reuseDelay>3000</reuseDelay>
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@@ -1102,6 +1103,9 @@
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<value level="9">104</value>
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<value level="10">110</value>
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</mpConsume>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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@@ -1109,6 +1113,24 @@
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</weaponType>
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</condition>
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</conditions>
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<effects>
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<effect name="PhysicalAttack">
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<power>
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<value level="1">150</value>
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<value level="2">375</value>
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<value level="3">750</value>
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<value level="4">1275</value>
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<value level="5">2040</value>
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<value level="6">2856</value>
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<value level="7">3284</value>
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<value level="8">3448</value>
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<value level="9">3621</value>
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<value level="10">3802</value>
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</power>
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<overHit>true</overHit>
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<criticalChance>25</criticalChance>
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</effect>
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</effects>
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</skill>
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<skill id="45169" toLevel="10" name="Ultimate Twin Shot">
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<!-- <Ultimate skill>\n\nMakes 2 arrow shots with $s1 power. Ignores target's defense. Requires a bow. Critical, over-hit. -->
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@@ -1154,6 +1176,12 @@
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<!-- Attacks enemies at the front with $s1 power. Requires a bow. Over-hit. -->
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<icon>icon.skill10260</icon>
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<operateType>A1</operateType>
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<affectLimit>8-0-1</affectLimit>
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<affectRange>900</affectRange>
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<affectHeight>-200;200</affectHeight>
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<effectRange>1400</effectRange>
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<fanRange>0;0;900;60</fanRange>
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<magicCriticalRate>5</magicCriticalRate>
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<castRange>900</castRange>
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<hitTime>3200</hitTime>
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<coolTime>1000</coolTime>
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@@ -1178,6 +1206,9 @@
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<value level="7">156</value>
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<value level="8">165</value>
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</mpConsume>
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<targetType>ENEMY</targetType>
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<affectScope>FAN</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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@@ -1185,6 +1216,21 @@
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</weaponType>
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</condition>
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</conditions>
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<effects>
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<effect name="PhysicalAttack">
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<power>
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<value level="1">340</value>
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<value level="2">544</value>
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<value level="3">816</value>
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<value level="4">1142</value>
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<value level="5">1370</value>
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<value level="6">1507</value>
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<value level="7">1583</value>
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<value level="8">1662</value>
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</power>
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<overHit>true</overHit>
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</effect>
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</effects>
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</skill>
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<skill id="45171" toLevel="8" name="Ultimate Multiple Shot">
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<!-- <Ultimate skill>\n\nAttacks multiple enemies at the front with $s1 power. Ignores target's defense. Requires a bow. Critical, over-hit. -->
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@@ -1225,6 +1271,19 @@
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<skill id="45172" toLevel="9" name="Sharp Aiming">
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<!-- For $s1, P. Accuracy +$s2, P. Atk. +$s3, Atk. Spd. +$s4, P. Skill Power +$s5. Decreases target's bow resistance when attacking. Requires a bow.\n\n<Auto-use> -->
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<icon>icon.skill10763</icon>
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<abnormalLvl>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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<value level="6">6</value>
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<value level="7">7</value>
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<value level="8">8</value>
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<value level="9">9</value>
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</abnormalLvl>
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<abnormalTime>1200</abnormalTime>
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<abnormalType>SNIPE</abnormalType>
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<operateType>A2</operateType>
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<hitTime>2500</hitTime>
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<reuseDelay>10000</reuseDelay>
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@@ -1240,6 +1299,10 @@
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<value level="8">102</value>
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<value level="9">105</value>
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</mpConsume>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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@@ -1247,20 +1310,141 @@
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</weaponType>
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</condition>
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</conditions>
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<effects>
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<effect name="Accuracy">
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<amount>
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<value level="1">3</value>
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<value level="2">4</value>
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<value level="3">5</value>
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<value level="4">6</value>
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<value level="5">7</value>
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<value level="6">7</value>
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<value level="7">8</value>
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<value level="8">8</value>
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<value level="9">10</value>
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</amount>
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<mode>DIFF</mode>
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<weaponType>
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<item>BOW</item>
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</weaponType>
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</effect>
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<effect name="PAtk">
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<amount>
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<value level="1">120</value>
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<value level="2">130</value>
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<value level="3">140</value>
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<value level="4">150</value>
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<value level="5">160</value>
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<value level="6">180</value>
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<value level="7">200</value>
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<value level="8">220</value>
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<value level="9">250</value>
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</amount>
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<mode>DIFF</mode>
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<weaponType>
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<item>BOW</item>
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</weaponType>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<amount>
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<value level="1">30</value>
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<value level="2">30</value>
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<value level="3">30</value>
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<value level="4">30</value>
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<value level="5">30</value>
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<value level="6">40</value>
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<value level="7">40</value>
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<value level="8">40</value>
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<value level="9">50</value>
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</amount>
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<mode>DIFF</mode>
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<weaponType>
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<item>BOW</item>
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</weaponType>
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</effect>
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<effect name="PhysicalSkillPower">
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<amount>
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<value level="1">5</value>
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<value level="2">5</value>
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<value level="3">5</value>
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<value level="4">5</value>
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<value level="5">5</value>
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<value level="6">10</value>
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<value level="7">10</value>
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<value level="8">10</value>
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<value level="9">15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="5">
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<attackerType>Creature</attackerType>
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<minAttackerLevel>1</minAttackerLevel>
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<maxAttackerLevel>100</maxAttackerLevel>
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<minDamage>1</minDamage>
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<chance>80</chance>
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<targetType>ENEMY</targetType>
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<isCritical>false</isCritical>
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<allowWeapons>BOW</allowWeapons>
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<skillId>45173</skillId> <!-- Aim Guidance -->
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<skillLevel>1</skillLevel>
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</effect>
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<effect name="TriggerSkillByAttack" fromLevel="6" toLevel="8">
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<attackerType>Creature</attackerType>
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<minAttackerLevel>1</minAttackerLevel>
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<maxAttackerLevel>100</maxAttackerLevel>
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<minDamage>1</minDamage>
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<chance>80</chance>
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<targetType>ENEMY</targetType>
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<isCritical>false</isCritical>
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<allowWeapons>BOW</allowWeapons>
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<skillId>45173</skillId> <!-- Aim Guidance -->
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<skillLevel>2</skillLevel>
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</effect>
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<effect name="TriggerSkillByAttack" fromLevel="9" toLevel="9">
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<attackerType>Creature</attackerType>
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<minAttackerLevel>1</minAttackerLevel>
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<maxAttackerLevel>100</maxAttackerLevel>
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<minDamage>1</minDamage>
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<chance>80</chance>
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<targetType>ENEMY</targetType>
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<isCritical>false</isCritical>
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<allowWeapons>BOW</allowWeapons>
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<skillId>45173</skillId> <!-- Aim Guidance -->
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<skillLevel>3</skillLevel>
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</effect>
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</effects>
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</skill>
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<skill id="45173" toLevel="3" name="Aim Guidance">
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<!-- Bow resistance -$s1. -->
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<icon>icon.skill0506</icon>
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<operateType>A1</operateType>
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<operateType>A2</operateType>
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<isDebuff>true</isDebuff>
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<castRange>900</castRange>
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<castRange>1100</castRange>
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<effectRange>1400</effectRange>
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<hitTime>1000</hitTime>
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<reuseDelay>10000</reuseDelay>
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<isTriggeredSkill>true</isTriggeredSkill>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>15</abnormalTime>
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<activateRate>-1</activateRate>
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<effectPoint>
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<value level="1">-400</value>
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<value level="2">-500</value>
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<value level="3">-600</value>
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</effectPoint>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="DefenceTrait" fromLevel="1" toLevel="1">
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<BOW>-5</BOW>
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</effect>
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<effect name="DefenceTrait" fromLevel="2" toLevel="2">
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<BOW>-10</BOW>
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</effect>
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<effect name="DefenceTrait" fromLevel="3" toLevel="3">
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<BOW>-15</BOW>
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</effect>
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</effects>
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</skill>
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<skill id="45174" toLevel="100" name="Light Soul">
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<!-- Collects $s1 Light Soul(s). -->
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@@ -99,8 +99,13 @@
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<hitTime>1200</hitTime>
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<coolTime>300</coolTime>
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<magicLvl>76</magicLvl>
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<abnormalLvl>1</abnormalLvl>
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<abnormalType>BLOCK_ESCAPE</abnormalType>
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<mpConsume>70</mpConsume>
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<operateType>A1</operateType>
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<operateType>A2</operateType>
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<abnormalTime>2</abnormalTime>
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<activateRate>-1</activateRate>
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<basicProperty>PHYSICAL</basicProperty>
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||||
<reuseDelay>30000</reuseDelay>
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<magicCriticalRate>5</magicCriticalRate>
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||||
<isDebuff>true</isDebuff>
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||||
@@ -116,6 +121,9 @@
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</conditions>
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||||
<effects>
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<effect name="Detection" />
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||||
<effect name="BlockAbnormalSlot">
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||||
<slot>HIDE</slot>
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</effect>
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||||
</effects>
|
||||
</skill>
|
||||
<skill id="53006" toLevel="5" name="Bind">
|
||||
|
||||
Reference in New Issue
Block a user