Proper NPC instance casting for Lindvior generators.
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@@ -36,8 +36,8 @@ import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Attackable;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.FriendlyNpcInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2GrandBossInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2GuardInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.events.EventType;
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import com.l2jmobius.gameserver.model.events.ListenerRegisterType;
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@@ -119,7 +119,7 @@ public class Lindvior extends AbstractNpcAI
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protected L2Npc _vortex = null;
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protected L2Npc _lionel = null;
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protected List<L2Npc> _guardSpawn = new ArrayList<>();
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protected List<L2GuardInstance> _generatorSpawn = new ArrayList<>();
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protected List<FriendlyNpcInstance> _generatorSpawn = new ArrayList<>();
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protected List<L2Npc> _monsterSpawn = new ArrayList<>();
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protected List<L2Npc> _LinDracoSpawn = new ArrayList<>();
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protected int _activeMask = 0;
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@@ -492,7 +492,7 @@ public class Lindvior extends AbstractNpcAI
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case NPC_ATTACKER_GENERATORS:
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case NPC_ATTACKER_GENERATORS_1:
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{
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L2World.getInstance().forEachVisibleObjectInRange(npc, L2GuardInstance.class, 800, cha ->
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L2World.getInstance().forEachVisibleObjectInRange(npc, FriendlyNpcInstance.class, 800, cha ->
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{
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if (cha.getId() == GENERATOR_GUARD)
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@@ -517,7 +517,7 @@ public class Lindvior extends AbstractNpcAI
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case GENERATOR_GUARD:
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{
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getTimers().addTimer("NPC_SHOUT", (10 + getRandom(5)) * 1000, npc, null);
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((L2GuardInstance) npc).setIsInvul(true);
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((FriendlyNpcInstance) npc).setIsInvul(true);
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break;
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}
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case NPC_GENERATOR:
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@@ -551,10 +551,10 @@ public class Lindvior extends AbstractNpcAI
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{
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_zoneLair.broadcastPacket(new OnEventTrigger(FIRST_STAGE_EVENT_TRIGGER, true));
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int i = 0;
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L2GuardInstance guard;
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FriendlyNpcInstance guard;
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for (Location loc : CONTROL_GENERATOR_SPAWNS)
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{
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guard = (L2GuardInstance) addSpawn(NPC_GENERATOR, loc, true);
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guard = (FriendlyNpcInstance) addSpawn(NPC_GENERATOR, loc, true);
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guard.setDisplayEffect(0x01);
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guard.setScriptValue(i++);
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_generatorSpawn.add(guard);
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@@ -716,7 +716,7 @@ public class Lindvior extends AbstractNpcAI
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}
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break;
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}
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case "show_shield_animation": // zone brodcat shield event triger
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case "show_shield_animation": // zone broadcast shield event triger
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{
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_zoneLair.getPlayersInside().forEach(p ->
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{
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@@ -728,7 +728,7 @@ public class Lindvior extends AbstractNpcAI
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});
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break;
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}
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case "show_movie": // zone brodcat Lindvior scene movie
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case "show_movie": // zone broadcast Lindvior scene movie
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{
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_zoneLair.getPlayersInside().forEach(p ->
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{
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@@ -786,7 +786,7 @@ public class Lindvior extends AbstractNpcAI
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{
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if ((npc != null) && !npc.isDead())
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{
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L2World.getInstance().forEachVisibleObjectInRange(npc, L2GuardInstance.class, 3000, generator ->
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L2World.getInstance().forEachVisibleObjectInRange(npc, FriendlyNpcInstance.class, 3000, generator ->
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{
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if (generator.getId() == NPC_GENERATOR)
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{
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