diff --git a/L2J_Mobius_1.0_Ertheia/dist/game/data/scripts/ai/bosses/Lindvior/Lindvior.java b/L2J_Mobius_1.0_Ertheia/dist/game/data/scripts/ai/bosses/Lindvior/Lindvior.java index d6247a96c6..68cdafafe3 100644 --- a/L2J_Mobius_1.0_Ertheia/dist/game/data/scripts/ai/bosses/Lindvior/Lindvior.java +++ b/L2J_Mobius_1.0_Ertheia/dist/game/data/scripts/ai/bosses/Lindvior/Lindvior.java @@ -36,8 +36,8 @@ import com.l2jmobius.gameserver.model.StatsSet; import com.l2jmobius.gameserver.model.actor.L2Attackable; import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.actor.L2Npc; +import com.l2jmobius.gameserver.model.actor.instance.FriendlyNpcInstance; import com.l2jmobius.gameserver.model.actor.instance.L2GrandBossInstance; -import com.l2jmobius.gameserver.model.actor.instance.L2GuardInstance; import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance; import com.l2jmobius.gameserver.model.events.EventType; import com.l2jmobius.gameserver.model.events.ListenerRegisterType; @@ -119,7 +119,7 @@ public class Lindvior extends AbstractNpcAI protected L2Npc _vortex = null; protected L2Npc _lionel = null; protected List _guardSpawn = new ArrayList<>(); - protected List _generatorSpawn = new ArrayList<>(); + protected List _generatorSpawn = new ArrayList<>(); protected List _monsterSpawn = new ArrayList<>(); protected List _LinDracoSpawn = new ArrayList<>(); protected int _activeMask = 0; @@ -492,7 +492,7 @@ public class Lindvior extends AbstractNpcAI case NPC_ATTACKER_GENERATORS: case NPC_ATTACKER_GENERATORS_1: { - L2World.getInstance().forEachVisibleObjectInRange(npc, L2GuardInstance.class, 800, cha -> + L2World.getInstance().forEachVisibleObjectInRange(npc, FriendlyNpcInstance.class, 800, cha -> { if (cha.getId() == GENERATOR_GUARD) @@ -517,7 +517,7 @@ public class Lindvior extends AbstractNpcAI case GENERATOR_GUARD: { getTimers().addTimer("NPC_SHOUT", (10 + getRandom(5)) * 1000, npc, null); - ((L2GuardInstance) npc).setIsInvul(true); + ((FriendlyNpcInstance) npc).setIsInvul(true); break; } case NPC_GENERATOR: @@ -551,10 +551,10 @@ public class Lindvior extends AbstractNpcAI { _zoneLair.broadcastPacket(new OnEventTrigger(FIRST_STAGE_EVENT_TRIGGER, true)); int i = 0; - L2GuardInstance guard; + FriendlyNpcInstance guard; for (Location loc : CONTROL_GENERATOR_SPAWNS) { - guard = (L2GuardInstance) addSpawn(NPC_GENERATOR, loc, true); + guard = (FriendlyNpcInstance) addSpawn(NPC_GENERATOR, loc, true); guard.setDisplayEffect(0x01); guard.setScriptValue(i++); _generatorSpawn.add(guard); @@ -716,7 +716,7 @@ public class Lindvior extends AbstractNpcAI } break; } - case "show_shield_animation": // zone brodcat shield event triger + case "show_shield_animation": // zone broadcast shield event triger { _zoneLair.getPlayersInside().forEach(p -> { @@ -728,7 +728,7 @@ public class Lindvior extends AbstractNpcAI }); break; } - case "show_movie": // zone brodcat Lindvior scene movie + case "show_movie": // zone broadcast Lindvior scene movie { _zoneLair.getPlayersInside().forEach(p -> { @@ -786,7 +786,7 @@ public class Lindvior extends AbstractNpcAI { if ((npc != null) && !npc.isDead()) { - L2World.getInstance().forEachVisibleObjectInRange(npc, L2GuardInstance.class, 3000, generator -> + L2World.getInstance().forEachVisibleObjectInRange(npc, FriendlyNpcInstance.class, 3000, generator -> { if (generator.getId() == NPC_GENERATOR) { diff --git a/L2J_Mobius_2.5_Underground/dist/game/data/scripts/ai/bosses/Lindvior/Lindvior.java b/L2J_Mobius_2.5_Underground/dist/game/data/scripts/ai/bosses/Lindvior/Lindvior.java index d6247a96c6..68cdafafe3 100644 --- a/L2J_Mobius_2.5_Underground/dist/game/data/scripts/ai/bosses/Lindvior/Lindvior.java +++ b/L2J_Mobius_2.5_Underground/dist/game/data/scripts/ai/bosses/Lindvior/Lindvior.java @@ -36,8 +36,8 @@ import com.l2jmobius.gameserver.model.StatsSet; import com.l2jmobius.gameserver.model.actor.L2Attackable; import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.actor.L2Npc; +import com.l2jmobius.gameserver.model.actor.instance.FriendlyNpcInstance; import com.l2jmobius.gameserver.model.actor.instance.L2GrandBossInstance; -import com.l2jmobius.gameserver.model.actor.instance.L2GuardInstance; import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance; import com.l2jmobius.gameserver.model.events.EventType; import com.l2jmobius.gameserver.model.events.ListenerRegisterType; @@ -119,7 +119,7 @@ public class Lindvior extends AbstractNpcAI protected L2Npc _vortex = null; protected L2Npc _lionel = null; protected List _guardSpawn = new ArrayList<>(); - protected List _generatorSpawn = new ArrayList<>(); + protected List _generatorSpawn = new ArrayList<>(); protected List _monsterSpawn = new ArrayList<>(); protected List _LinDracoSpawn = new ArrayList<>(); protected int _activeMask = 0; @@ -492,7 +492,7 @@ public class Lindvior extends AbstractNpcAI case NPC_ATTACKER_GENERATORS: case NPC_ATTACKER_GENERATORS_1: { - L2World.getInstance().forEachVisibleObjectInRange(npc, L2GuardInstance.class, 800, cha -> + L2World.getInstance().forEachVisibleObjectInRange(npc, FriendlyNpcInstance.class, 800, cha -> { if (cha.getId() == GENERATOR_GUARD) @@ -517,7 +517,7 @@ public class Lindvior extends AbstractNpcAI case GENERATOR_GUARD: { getTimers().addTimer("NPC_SHOUT", (10 + getRandom(5)) * 1000, npc, null); - ((L2GuardInstance) npc).setIsInvul(true); + ((FriendlyNpcInstance) npc).setIsInvul(true); break; } case NPC_GENERATOR: @@ -551,10 +551,10 @@ public class Lindvior extends AbstractNpcAI { _zoneLair.broadcastPacket(new OnEventTrigger(FIRST_STAGE_EVENT_TRIGGER, true)); int i = 0; - L2GuardInstance guard; + FriendlyNpcInstance guard; for (Location loc : CONTROL_GENERATOR_SPAWNS) { - guard = (L2GuardInstance) addSpawn(NPC_GENERATOR, loc, true); + guard = (FriendlyNpcInstance) addSpawn(NPC_GENERATOR, loc, true); guard.setDisplayEffect(0x01); guard.setScriptValue(i++); _generatorSpawn.add(guard); @@ -716,7 +716,7 @@ public class Lindvior extends AbstractNpcAI } break; } - case "show_shield_animation": // zone brodcat shield event triger + case "show_shield_animation": // zone broadcast shield event triger { _zoneLair.getPlayersInside().forEach(p -> { @@ -728,7 +728,7 @@ public class Lindvior extends AbstractNpcAI }); break; } - case "show_movie": // zone brodcat Lindvior scene movie + case "show_movie": // zone broadcast Lindvior scene movie { _zoneLair.getPlayersInside().forEach(p -> { @@ -786,7 +786,7 @@ public class Lindvior extends AbstractNpcAI { if ((npc != null) && !npc.isDead()) { - L2World.getInstance().forEachVisibleObjectInRange(npc, L2GuardInstance.class, 3000, generator -> + L2World.getInstance().forEachVisibleObjectInRange(npc, FriendlyNpcInstance.class, 3000, generator -> { if (generator.getId() == NPC_GENERATOR) { diff --git a/L2J_Mobius_3.0_Helios/dist/game/data/scripts/ai/bosses/Lindvior/Lindvior.java b/L2J_Mobius_3.0_Helios/dist/game/data/scripts/ai/bosses/Lindvior/Lindvior.java index d6247a96c6..68cdafafe3 100644 --- a/L2J_Mobius_3.0_Helios/dist/game/data/scripts/ai/bosses/Lindvior/Lindvior.java +++ b/L2J_Mobius_3.0_Helios/dist/game/data/scripts/ai/bosses/Lindvior/Lindvior.java @@ -36,8 +36,8 @@ import com.l2jmobius.gameserver.model.StatsSet; import com.l2jmobius.gameserver.model.actor.L2Attackable; import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.actor.L2Npc; +import com.l2jmobius.gameserver.model.actor.instance.FriendlyNpcInstance; import com.l2jmobius.gameserver.model.actor.instance.L2GrandBossInstance; -import com.l2jmobius.gameserver.model.actor.instance.L2GuardInstance; import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance; import com.l2jmobius.gameserver.model.events.EventType; import com.l2jmobius.gameserver.model.events.ListenerRegisterType; @@ -119,7 +119,7 @@ public class Lindvior extends AbstractNpcAI protected L2Npc _vortex = null; protected L2Npc _lionel = null; protected List _guardSpawn = new ArrayList<>(); - protected List _generatorSpawn = new ArrayList<>(); + protected List _generatorSpawn = new ArrayList<>(); protected List _monsterSpawn = new ArrayList<>(); protected List _LinDracoSpawn = new ArrayList<>(); protected int _activeMask = 0; @@ -492,7 +492,7 @@ public class Lindvior extends AbstractNpcAI case NPC_ATTACKER_GENERATORS: case NPC_ATTACKER_GENERATORS_1: { - L2World.getInstance().forEachVisibleObjectInRange(npc, L2GuardInstance.class, 800, cha -> + L2World.getInstance().forEachVisibleObjectInRange(npc, FriendlyNpcInstance.class, 800, cha -> { if (cha.getId() == GENERATOR_GUARD) @@ -517,7 +517,7 @@ public class Lindvior extends AbstractNpcAI case GENERATOR_GUARD: { getTimers().addTimer("NPC_SHOUT", (10 + getRandom(5)) * 1000, npc, null); - ((L2GuardInstance) npc).setIsInvul(true); + ((FriendlyNpcInstance) npc).setIsInvul(true); break; } case NPC_GENERATOR: @@ -551,10 +551,10 @@ public class Lindvior extends AbstractNpcAI { _zoneLair.broadcastPacket(new OnEventTrigger(FIRST_STAGE_EVENT_TRIGGER, true)); int i = 0; - L2GuardInstance guard; + FriendlyNpcInstance guard; for (Location loc : CONTROL_GENERATOR_SPAWNS) { - guard = (L2GuardInstance) addSpawn(NPC_GENERATOR, loc, true); + guard = (FriendlyNpcInstance) addSpawn(NPC_GENERATOR, loc, true); guard.setDisplayEffect(0x01); guard.setScriptValue(i++); _generatorSpawn.add(guard); @@ -716,7 +716,7 @@ public class Lindvior extends AbstractNpcAI } break; } - case "show_shield_animation": // zone brodcat shield event triger + case "show_shield_animation": // zone broadcast shield event triger { _zoneLair.getPlayersInside().forEach(p -> { @@ -728,7 +728,7 @@ public class Lindvior extends AbstractNpcAI }); break; } - case "show_movie": // zone brodcat Lindvior scene movie + case "show_movie": // zone broadcast Lindvior scene movie { _zoneLair.getPlayersInside().forEach(p -> { @@ -786,7 +786,7 @@ public class Lindvior extends AbstractNpcAI { if ((npc != null) && !npc.isDead()) { - L2World.getInstance().forEachVisibleObjectInRange(npc, L2GuardInstance.class, 3000, generator -> + L2World.getInstance().forEachVisibleObjectInRange(npc, FriendlyNpcInstance.class, 3000, generator -> { if (generator.getId() == NPC_GENERATOR) {