Fixed Improved Scroll of Escape (49087).

Contributed by SmiDmi.
This commit is contained in:
MobiusDevelopment 2019-07-20 17:41:11 +00:00
parent 817bb6f740
commit 486e8b9540
10 changed files with 228 additions and 5 deletions

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@ -1177,7 +1177,13 @@
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="price" val="20000" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<skills>
<skill id="39075" level="1" /> <!-- Improved Scroll of Escape -->
</skills>
</item>
<item id="49088" name="Gold Medal" type="EtcItem">
<!-- Shiny medal. Any trader will pay good money for such thing. Cannot drop or destroy. -->

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@ -1064,11 +1064,129 @@
</skill>
<skill id="39072" toLevel="1" name="Weapon Supply Box (D-grade)">
<icon>icon.etc_raid_e_i01</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>49491</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="7.14">
<item id="2499" count="1" /> <!-- Elven Long Sword -->
</item>
<item chance="7.14">
<item id="70" count="1" /> <!-- Claymore -->
</item>
<item chance="7.14">
<item id="224" count="1" /> <!-- Maingauche -->
</item>
<item chance="7.14">
<item id="225" count="1" /> <!-- Mithril Dagger -->
</item>
<item chance="7.14">
<item id="1660" count="1" /> <!-- Cursed Maingauche -->
</item>
<item chance="7.14">
<item id="278" count="1" /> <!-- Gastraphetes -->
</item>
<item chance="7.14">
<item id="279" count="1" /> <!-- Reinforced Longbow -->
</item>
<item chance="7.14">
<item id="280" count="1" /> <!-- Light Crossbow -->
</item>
<item chance="7.14">
<item id="262" count="1" /> <!-- Scallop Jamadhr -->
</item>
<item chance="7.14">
<item id="297" count="1" /> <!-- Glaive -->
</item>
<item chance="7.14">
<item id="159" count="1" /> <!-- Bonebreaker -->
</item>
<item chance="7.14">
<item id="189" count="1" /> <!-- Staff of Life -->
</item>
<item chance="7.14">
<item id="188" count="1" /> <!-- Ghost Staff -->
</item>
<item chance="7.14">
<item id="190" count="1" /> <!-- Atuba Mace -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="39073" toLevel="1" name="Weapon Supply Box (C-grade)">
<icon>icon.etc_raid_e_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>49492</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="8.3">
<item id="242" count="1" /> <!-- Soulfire Dirk -->
</item>
<item chance="8.3">
<item id="7887" count="1" /> <!-- Mysterious Sword -->
</item>
<item chance="8.3">
<item id="72" count="1" /> <!-- Stormbringer -->
</item>
<item chance="8.3">
<item id="71" count="1" /> <!-- Flamberge -->
</item>
<item chance="8.3">
<item id="281" count="1" /> <!-- Crystallized Ice Bow -->
</item>
<item chance="8.3">
<item id="193" count="1" /> <!-- Stick of Faith -->
</item>
<item chance="8.3">
<item id="160" count="1" /> <!-- Battle Axe -->
</item>
<item chance="8.3">
<item id="161" count="1" /> <!-- Silver Axe -->
</item>
<item chance="8.3">
<item id="192" count="1" /> <!-- Crystal Staff -->
</item>
<item chance="8.3">
<item id="194" count="1" /> <!-- Heavy Doom Axe -->
</item>
<item chance="8.3">
<item id="302" count="1" /> <!-- Body Slasher -->
</item>
<item chance="8.3">
<item id="263" count="1" /> <!-- Chakram -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="39074" toLevel="1" name="Angel Cat's Energy">
<!-- For 30 minutes, Max. HP/MP + 5%, and XP/SP Gain + 20%. Buff remains after death. -->
@ -1111,8 +1229,23 @@
</effects>
</skill>
<skill id="39075" toLevel="1" name="Improved Scroll of Escape">
<operateType>A1</operateType>
<hitTime>1000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>49087</itemConsumeId> <!-- Improved Scroll of Escape -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Escape">
<escapeType>TOWN</escapeType>
</effect>
</effects>
</skill>
<skill id="39076" toLevel="1" name="Fish Stew - The Guild's Gratitude.">
<!-- For 20 minutes., obtained XP/SP + 10%. -->

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@ -1178,7 +1178,13 @@
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="price" val="20000" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<skills>
<skill id="39075" level="1" /> <!-- Improved Scroll of Escape -->
</skills>
</item>
<item id="49088" name="Gold Medal" type="EtcItem">
<!-- Shiny medal. Any trader will pay good money for such thing. Cannot drop or destroy. -->

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@ -1229,8 +1229,23 @@
</effects>
</skill>
<skill id="39075" toLevel="1" name="Improved Scroll of Escape">
<operateType>A1</operateType>
<hitTime>1000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>49087</itemConsumeId> <!-- Improved Scroll of Escape -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Escape">
<escapeType>TOWN</escapeType>
</effect>
</effects>
</skill>
<skill id="39076" toLevel="1" name="Fish Stew - The Guild's Gratitude.">
<!-- For 20 min. XP/SP +10% while hunting. -->

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@ -1177,7 +1177,13 @@
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="price" val="20000" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<skills>
<skill id="39075" level="1" /> <!-- Improved Scroll of Escape -->
</skills>
</item>
<item id="49088" name="Gold Medal" type="EtcItem">
<!-- Shiny medal. Any trader will pay good money for such thing. Cannot drop or destroy. -->

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@ -1224,8 +1224,23 @@
</effects>
</skill>
<skill id="39075" toLevel="1" name="Improved Scroll of Escape">
<operateType>A1</operateType>
<hitTime>1000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>49087</itemConsumeId> <!-- Improved Scroll of Escape -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Escape">
<escapeType>TOWN</escapeType>
</effect>
</effects>
</skill>
<skill id="39076" toLevel="1" name="Fish Stew - Guild's Gratitude">
<!-- For 20 min. XP/ SP +10% while hunting. -->

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@ -1177,7 +1177,13 @@
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="price" val="20000" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<skills>
<skill id="39075" level="1" /> <!-- Improved Scroll of Escape -->
</skills>
</item>
<item id="49088" name="Gold Medal" type="EtcItem">
<!-- Shiny medal. Any trader will pay good money for such thing. Cannot drop or destroy. -->

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@ -1224,8 +1224,23 @@
</effects>
</skill>
<skill id="39075" toLevel="1" name="Improved Scroll of Escape">
<operateType>A1</operateType>
<hitTime>1000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>49087</itemConsumeId> <!-- Improved Scroll of Escape -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Escape">
<escapeType>TOWN</escapeType>
</effect>
</effects>
</skill>
<skill id="39076" toLevel="1" name="Fish Stew - Guild's Gratitude">
<!-- For 20 min. XP/ SP +10% while hunting. -->

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@ -1177,7 +1177,13 @@
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="weight" val="120" />
<set name="price" val="20000" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<skills>
<skill id="39075" level="1" /> <!-- Improved Scroll of Escape -->
</skills>
</item>
<item id="49088" name="Gold Medal" type="EtcItem">
<!-- Shiny medal. Any trader will pay good money for such thing. Cannot drop or destroy. -->

View File

@ -1224,8 +1224,23 @@
</effects>
</skill>
<skill id="39075" toLevel="1" name="Improved Scroll of Escape">
<operateType>A1</operateType>
<hitTime>1000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>49087</itemConsumeId> <!-- Improved Scroll of Escape -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Escape">
<escapeType>TOWN</escapeType>
</effect>
</effects>
</skill>
<skill id="39076" toLevel="2" name="Fish Stew - Guild's Gratitude">
<!-- For $s1, Acquired XP/ SP +$s2. -->