Various Death Knight skill changes.

Contributed by Horus.
This commit is contained in:
MobiusDevelopment
2021-12-20 17:24:18 +00:00
parent 1af368fbc0
commit 484db5e377
2 changed files with 303 additions and 189 deletions

View File

@@ -3,70 +3,74 @@
<skill id="30900" toLevel="1" name="Eruption - Stun"> <skill id="30900" toLevel="1" name="Eruption - Stun">
<!-- Stuns. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). --> <!-- Stuns. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
<icon>icon.skill10265</icon> <icon>icon.skill10265</icon>
<isTriggeredSkill>true</isTriggeredSkill> <abnormalLevel>1</abnormalLevel>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>2</abnormalTime> <abnormalTime>2</abnormalTime>
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
<affectRange>300</affectRange> <affectRange>300</affectRange>
<activateRate>100</activateRate> <activateRate>1</activateRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<castRange>40</castRange> <castRange>40</castRange>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>1000</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<basicProperty>PHYSICAL</basicProperty> <!-- Guessed --> <targetType>ENEMY</targetType>
<trait>SHOCK</trait> <affectScope>SINGLE</affectScope>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<trait>SHOCK</trait>
<isTriggeredSkill>true</isTriggeredSkill>
<effects> <effects>
<effect name="AttackTrait"> <effect name="AttackTrait">
<SHOCK>100</SHOCK> <SHOCK>80</SHOCK>
</effect>
<effect name="TargetCancel">
<chance>100</chance>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="30901" toLevel="1" name="Sonic Star - Knock Down"> <skill id="30901" toLevel="1" name="Sonic Star - Knock Down">
<!-- A powerful blow knocks down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). --> <!-- A powerful blow knocks down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
<icon>icon.skill0000</icon> <icon>icon.skill10281</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>4</abnormalLevel> <abnormalLevel>4</abnormalLevel>
<abnormalTime>2</abnormalTime> <abnormalTime>2</abnormalTime>
<abnormalType>STUN</abnormalType> <abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect> <abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
<affectRange>300</affectRange> <affectRange>300</affectRange>
<activateRate>100</activateRate> <activateRate>1</activateRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<castRange>40</castRange> <castRange>40</castRange>
<effectRange>400</effectRange> <effectRange>400</effectRange>
<hitTime>1000</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<basicProperty>PHYSICAL</basicProperty> <!-- Guessed --> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<trait>KNOCKDOWN</trait> <trait>KNOCKDOWN</trait>
<targetType>SELF</targetType> <isTriggeredSkill>true</isTriggeredSkill>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="AttackTrait"> <effect name="AttackTrait">
<KNOCKDOWN>100</KNOCKDOWN> <KNOCKDOWN>80</KNOCKDOWN>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="30902" toLevel="1" name="Thunder Spear - Stun"> <skill id="30902" toLevel="1" name="Thunder Spear - Stun">
<!-- Stuns. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). --> <!-- Stuns. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
<icon>icon.skill0000</icon> <icon>icon.skill10321</icon>
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>4</abnormalLevel> <abnormalLevel>4</abnormalLevel>
<abnormalTime>2</abnormalTime> <abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
<affectRange>300</affectRange> <affectRange>300</affectRange>
<activateRate>100</activateRate> <activateRate>10</activateRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<castRange>40</castRange> <castRange>40</castRange>
@@ -75,26 +79,32 @@
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<basicProperty>PHYSICAL</basicProperty> <!-- Guessed --> <basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
<trait>SHOCK</trait> <trait>SHOCK</trait>
<targetType>SELF</targetType> <targetType>ENEMY</targetType>
<affectScope>POINT_BLANK</affectScope> <affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="AttackTrait"> <effect name="AttackTrait">
<SHOCK>100</SHOCK> <SHOCK>80</SHOCK>
</effect>
<effect name="TargetCancel">
<chance>100</chance>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="30903" toLevel="1" name="Thunder Storm - Stun"> <skill id="30903" toLevel="1" name="Thunder Storm - Stun">
<!-- Stuns. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). --> <!-- Stuns. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
<icon>icon.skill0000</icon> <icon>icon.skill0048</icon>
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>4</abnormalLevel> <abnormalLevel>4</abnormalLevel>
<abnormalTime>2</abnormalTime> <abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
<affectRange>300</affectRange> <affectRange>300</affectRange>
<activateRate>100</activateRate> <activateRate>10</activateRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<castRange>40</castRange> <castRange>40</castRange>
@@ -103,12 +113,15 @@
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<basicProperty>PHYSICAL</basicProperty> <!-- Guessed --> <basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
<trait>SHOCK</trait> <trait>SHOCK</trait>
<targetType>SELF</targetType> <targetType>ENEMY</targetType>
<affectScope>POINT_BLANK</affectScope> <affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="AttackTrait"> <effect name="AttackTrait">
<SHOCK>100</SHOCK> <SHOCK>80</SHOCK>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -443,7 +456,7 @@
</skill> </skill>
<skill id="30927" toLevel="3" name="Infinite Hydro Flare"> <skill id="30927" toLevel="3" name="Infinite Hydro Flare">
<!-- Deals magic damage to the target with $s1 power. If the target is debuffed, inflicted damage +$s2. Can be used without a cooldown, if the target is marked by Storm Sign Lv. 4. Requires a sword or a blunt weapon. Consumes 1 Spirit Ore. --> <!-- Deals magic damage to the target with $s1 power. If the target is debuffed, inflicted damage +$s2. Can be used without a cooldown, if the target is marked by Storm Sign Lv. 4. Requires a sword or a blunt weapon. Consumes 1 Spirit Ore. -->
<icon>icon.skill0000</icon> <icon>icon.skill30927</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>0</reuseDelay> <reuseDelay>0</reuseDelay>
<mpConsume> <mpConsume>
@@ -482,9 +495,11 @@
</conditions> </conditions>
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<value level="1">739</value> <power>
<value level="2">754</value> <value level="1">739</value>
<value level="3">769</value> <value level="2">754</value>
<value level="3">769</value>
</power>
<debuffModifier>1.1</debuffModifier> <debuffModifier>1.1</debuffModifier>
</effect> </effect>
</effects> </effects>
@@ -502,6 +517,7 @@
<coolTime>500</coolTime> <coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<effectPoint>707</effectPoint> <effectPoint>707</effectPoint>
<excludedFromCheck>false</excludedFromCheck>
<effects> <effects>
<effect name="TriggerSkillByAttack"> <effect name="TriggerSkillByAttack">
<!-- Damage Up --> <!-- Damage Up -->
@@ -534,7 +550,7 @@
<effects> <effects>
<effect name="TriggerSkillByAttack"> <effect name="TriggerSkillByAttack">
<!-- Damage Up --> <!-- Damage Up -->
<chance>100</chance> <chance>7</chance>
<targetType>TARGET</targetType> <targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<minDamage>100</minDamage> <minDamage>100</minDamage>
@@ -549,6 +565,10 @@
<amount>30</amount> <amount>30</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="CallSkill">
<skillId>30975</skillId> <!-- Valakas' Roar - Recovery -->
<skillLevel>1</skillLevel>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="30930" toLevel="5" name="Eraton's Spear"> <skill id="30930" toLevel="5" name="Eraton's Spear">
@@ -719,7 +739,7 @@
<toggleGroupId>1</toggleGroupId> <toggleGroupId>1</toggleGroupId>
<isNecessaryToggle>true</isNecessaryToggle> <isNecessaryToggle>true</isNecessaryToggle>
<magicLevel>1</magicLevel> <magicLevel>1</magicLevel>
<operateType>TG</operateType> <operateType>T</operateType>
<reuseDelay>5000</reuseDelay> <reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
</skill> </skill>
@@ -734,7 +754,7 @@
<toggleGroupId>1</toggleGroupId> <toggleGroupId>1</toggleGroupId>
<isNecessaryToggle>true</isNecessaryToggle> <isNecessaryToggle>true</isNecessaryToggle>
<magicLevel>1</magicLevel> <magicLevel>1</magicLevel>
<operateType>TG</operateType> <operateType>T</operateType>
<reuseDelay>5000</reuseDelay> <reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
</skill> </skill>
@@ -754,11 +774,12 @@
<value level="5">42</value> <value level="5">42</value>
</mpConsume> </mpConsume>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalType>DK_AURA</abnormalType>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<abnormalTime>300</abnormalTime> <abnormalTime>300</abnormalTime>
<reuseDelay>300000</reuseDelay> <reuseDelay>30000</reuseDelay>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@@ -844,6 +865,10 @@
<amount>-50</amount> <amount>-50</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="CallSkill">
<skillId>30974</skillId> <!-- Valakas' Protection -->
<skillLevel>1</skillLevel>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="30952" toLevel="1" name="Valakas' Fury"> <skill id="30952" toLevel="1" name="Valakas' Fury">
@@ -904,7 +929,7 @@
<itemConsumeCount>5</itemConsumeCount> <itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>1785</itemConsumeId> <itemConsumeId>1785</itemConsumeId>
<effects> <effects>
<!-- TO DO Cannot be used along with Spirit Altar --> <!-- <effect name="ConvertItem" /> -->
<effect name="PAtk"> <effect name="PAtk">
<amount> <amount>
<value level="1">10</value> <value level="1">10</value>
@@ -1012,6 +1037,13 @@
</amount> </amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MagicalDefence">
<amount>
<value level="1">80</value>
<value level="2">100</value>
</amount>
<mode>PER</mode>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="30956" toLevel="2" name="Mocking Resilience (Fury)"> <skill id="30956" toLevel="2" name="Mocking Resilience (Fury)">
@@ -1038,7 +1070,10 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="GetDamageLimit"> <effect name="GetDamageLimit">
<amount>500</amount> <amount>
<value level="1">500</value>
<value level="2">450</value>
</amount>
</effect> </effect>
<effect name="ReuseSkillIdByDamage"> <effect name="ReuseSkillIdByDamage">
<skillId>30963</skillId> <skillId>30963</skillId>
@@ -1230,7 +1265,17 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<pAtkMod>1.05</pAtkMod> <pAtkMod>
<value level="1">1.05</value>
<value level="2">1.06</value>
<value level="3">1.07</value>
<value level="4">1.08</value>
<value level="5">1.09</value>
<value level="6">1.10</value>
<value level="7">1.10</value>
<value level="8">1.10</value>
<value level="9">1.10</value>
</pAtkMod>
<criticalChance>5</criticalChance> <criticalChance>5</criticalChance>
<overHit>true</overHit> <overHit>true</overHit>
<pDefMod> <pDefMod>
@@ -1390,10 +1435,10 @@
<value level="2">111</value> <value level="2">111</value>
<value level="3">123</value> <value level="3">123</value>
</mpConsume> </mpConsume>
<castRange>600</castRange> <castRange>800</castRange>
<hitTime>2280</hitTime> <hitTime>5500</hitTime>
<coolTime>1000</coolTime> <coolTime>1000</coolTime>
<magicCriticalRate>5</magicCriticalRate> <reuseDelay>120000</reuseDelay>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<staticReuse>true</staticReuse> <staticReuse>true</staticReuse>
@@ -1474,13 +1519,6 @@
<skillId>30965</skillId> <!-- Hell Slash (Fury) --> <skillId>30965</skillId> <!-- Hell Slash (Fury) -->
</item> </item>
</attachSkillList> </attachSkillList>
<effects>
<effect name="PhysicalAttack">
<pAtkMod>1.05</pAtkMod>
<criticalChance>5</criticalChance>
<overHit>true</overHit>
</effect>
</effects>
</skill> </skill>
<skill id="30964" toLevel="9" name="Hellfire (Restraint)"> <skill id="30964" toLevel="9" name="Hellfire (Restraint)">
<!-- Deals attribute damage to the target with $s1 power, decreasing their Attribute Resistance. Over-hit. --> <!-- Deals attribute damage to the target with $s1 power, decreasing their Attribute Resistance. Over-hit. -->
@@ -1523,10 +1561,6 @@
<affectScope>POINT_BLANK</affectScope> <affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="CallSkill">
<skillId>30989</skillId> <!-- Mocking Barrier -->
<skillLevel>1</skillLevel>
</effect>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<pAtkMod> <pAtkMod>
<value level="1">1.10</value> <value level="1">1.10</value>
@@ -1537,7 +1571,7 @@
<value level="6">1.21</value> <value level="6">1.21</value>
<value level="7">1.24</value> <value level="7">1.24</value>
<value level="8">1.27</value> <value level="8">1.27</value>
<value level="9">1.3</value> <value level="9">1.30</value>
</pAtkMod> </pAtkMod>
<criticalChance>5</criticalChance> <criticalChance>5</criticalChance>
<overHit>true</overHit> <overHit>true</overHit>
@@ -1585,7 +1619,20 @@
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="TriggerSkillBySkillAttack">
<attackSkillId>30964</attackSkillId> <!-- Hellfire (Restraint) -->
<targetType>SELF</targetType>
<chance>100</chance>
<skillId>30989</skillId>
<skillLevel>1</skillLevel>
</effect>
</effects> </effects>
<selfEffects>
<effect name="CallSkill">
<skillId>30989</skillId>
<skillLevel>1</skillLevel>
</effect>
</selfEffects>
</skill> </skill>
<skill id="30965" toLevel="9" name="Hellfire (Fury)"> <skill id="30965" toLevel="9" name="Hellfire (Fury)">
<!-- Deals attribute damage to the target with $s1 power, decreasing their Attribute Resistance. Over-hit. --> <!-- Deals attribute damage to the target with $s1 power, decreasing their Attribute Resistance. Over-hit. -->
@@ -1636,17 +1683,25 @@
<value level="6">1.21</value> <value level="6">1.21</value>
<value level="7">1.24</value> <value level="7">1.24</value>
<value level="8">1.27</value> <value level="8">1.27</value>
<value level="9">1.3</value> <value level="9">1.30</value>
</pAtkMod> </pAtkMod>
<criticalChance>5</criticalChance> <criticalChance>5</criticalChance>
<overHit>true</overHit> <overHit>true</overHit>
<pDefMod>0.90</pDefMod> <pDefMod>0.90</pDefMod>
</effect> </effect>
</effects> </effects>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
</weaponType>
</condition>
</conditions>
</skill> </skill>
<skill id="30966" toLevel="1" name="Valakas' Roar - Recovery"> <skill id="30966" toLevel="1" name="Valakas' Roar - Recovery">
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<abnormalTime>30</abnormalTime>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@@ -1684,19 +1739,12 @@
<skillId>30969</skillId> <!-- Hellbringer (Fury) --> <skillId>30969</skillId> <!-- Hellbringer (Fury) -->
</item> </item>
</attachSkillList> </attachSkillList>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
</weaponType>
</condition>
</conditions>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="GetAgro" />
<pAtkMod>1.30</pAtkMod> <effect name="AddHate">
<criticalChance>5</criticalChance> <power>
<overHit>true</overHit> <value level="1">1050350</value>
<pDefMod>0.8</pDefMod> </power>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -1713,6 +1761,7 @@
<coolTime>300</coolTime> <coolTime>300</coolTime>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<affectLimit>20-30</affectLimit> <affectLimit>20-30</affectLimit>
<effectPoint>-5000</effectPoint>
<affectRange>300</affectRange> <affectRange>300</affectRange>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
@@ -1721,13 +1770,6 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<abnormalType>TARGET_LOCK</abnormalType> <abnormalType>TARGET_LOCK</abnormalType>
<affectLimit>20-30</affectLimit> <affectLimit>20-30</affectLimit>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
</weaponType>
</condition>
</conditions>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<pAtkMod>1.30</pAtkMod> <pAtkMod>1.30</pAtkMod>
@@ -1737,9 +1779,14 @@
</effect> </effect>
<effect name="GetAgro" /> <effect name="GetAgro" />
<effect name="AddHate"> <effect name="AddHate">
<power> <power>50000</power>
<value level="1">1050350</value> </effect>
</power> <effect name="HateAttack">
<amount>50000</amount>
<mode>PER</mode>
</effect>
<effect name="TargetCancel">
<chance>20</chance>
</effect> </effect>
<effect name="TargetCancel"> <effect name="TargetCancel">
<chance>30</chance> <chance>30</chance>
@@ -1750,6 +1797,13 @@
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
</weaponType>
</condition>
</conditions>
</skill> </skill>
<skill id="30969" toLevel="9" name="Hellbringer (Fury)"> <skill id="30969" toLevel="9" name="Hellbringer (Fury)">
<!-- Deals attribute damage to the target with $s1 power, decreasing their Attribute Resistance. Over-hit. --> <!-- Deals attribute damage to the target with $s1 power, decreasing their Attribute Resistance. Over-hit. -->
@@ -1759,24 +1813,20 @@
<reuseDelayGroup>30967</reuseDelayGroup> <reuseDelayGroup>30967</reuseDelayGroup>
<magicLevel>105</magicLevel> <magicLevel>105</magicLevel>
<mpConsume>195</mpConsume> <mpConsume>195</mpConsume>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<activateRate>60</activateRate>
<isDebuff>true</isDebuff>
<hitTime>2280</hitTime> <hitTime>2280</hitTime>
<coolTime>300</coolTime> <coolTime>300</coolTime>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<affectLimit>20-30</affectLimit> <affectLimit>20-30</affectLimit>
<effectPoint>-5000</effectPoint>
<affectRange>300</affectRange> <affectRange>300</affectRange>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope> <affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
</weaponType>
</condition>
</conditions>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<pAtkMod>1.30</pAtkMod> <pAtkMod>1.30</pAtkMod>
@@ -1784,11 +1834,17 @@
<overHit>true</overHit> <overHit>true</overHit>
<pDefMod>0.8</pDefMod> <pDefMod>0.8</pDefMod>
</effect> </effect>
<effect name="CallSkill"> <effect name="BlockActions">
<skillId>30976</skillId> <!-- Hellbringer - Paralysis --> <allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
<skillLevel>1</skillLevel>
</effect> </effect>
</effects> </effects>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
</weaponType>
</condition>
</conditions>
</skill> </skill>
<skill id="30970" toLevel="6" name="Fire Earthquake"> <skill id="30970" toLevel="6" name="Fire Earthquake">
<!-- Attacks nearby enemies with $s1 power stunning them for $s2 and cancelling their targets. When using a sword, a blunt weapon, or a fist weapon, Power -$s3. When using a spear, Power +$s4. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons, or dual swords. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). --> <!-- Attacks nearby enemies with $s1 power stunning them for $s2 and cancelling their targets. When using a sword, a blunt weapon, or a fist weapon, Power -$s3. When using a spear, Power +$s4. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons, or dual swords. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
@@ -1836,6 +1892,7 @@
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<doubleCastSkill>30977</doubleCastSkill>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope> <affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
@@ -1848,10 +1905,6 @@
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
<effect name="SummonNpc">
<npcId>13611</npcId> <!-- Fire EarthQuake -->
<npcCount>1</npcCount>
</effect>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<pAtkMod> <pAtkMod>
<value level="1">1.2</value> <value level="1">1.2</value>
@@ -1859,12 +1912,21 @@
<value level="3">1.24</value> <value level="3">1.24</value>
<value level="4">1.26</value> <value level="4">1.26</value>
<value level="5">1.28</value> <value level="5">1.28</value>
<value level="6">1.3</value> <value level="6">1.30</value>
</pAtkMod> </pAtkMod>
<criticalChance>5</criticalChance> <criticalChance>5</criticalChance>
<overHit>true</overHit> <overHit>true</overHit>
<pDefMod>0.7</pDefMod> <pDefMod>0.7</pDefMod>
</effect> </effect>
<effect name="TriggerSkill">
<skillId>30977</skillId>
<skillLevel>1</skillLevel>
<chance>100</chance>
</effect>
<effect name="CallSkill">
<skillId>30976</skillId> <!-- Hellbringer - Paralysis -->
<skillLevel>1</skillLevel>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="30971" toLevel="8" name="Furious Eruption"> <skill id="30971" toLevel="8" name="Furious Eruption">
@@ -1920,8 +1982,8 @@
<value level="4">1.13</value> <value level="4">1.13</value>
<value level="5">1.14</value> <value level="5">1.14</value>
<value level="6">1.16</value> <value level="6">1.16</value>
<value level="6">1.18</value> <value level="7">1.18</value>
<value level="6">1.20</value> <value level="8">1.20</value>
</pAtkMod> </pAtkMod>
<criticalChance>5</criticalChance> <criticalChance>5</criticalChance>
<overHit>true</overHit> <overHit>true</overHit>
@@ -2015,7 +2077,7 @@
<value level="6">1.14</value> <value level="6">1.14</value>
<value level="7">1.16</value> <value level="7">1.16</value>
<value level="8">1.18</value> <value level="8">1.18</value>
<value level="9">1.2</value> <value level="9">1.20</value>
</pAtkMod> </pAtkMod>
<criticalChance>5</criticalChance> <criticalChance>5</criticalChance>
<overHit>true</overHit> <overHit>true</overHit>
@@ -2058,85 +2120,75 @@
</effects> </effects>
</skill> </skill>
<skill id="30974" toLevel="1" name="Valakas' Protection"> <skill id="30974" toLevel="1" name="Valakas' Protection">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
<icon>icon.skill0000</icon> <abnormalType>INVINCIBILITY_SPECIAL</abnormalType>
<operateType>A1</operateType> <operateType>A2</operateType>
<abnormalTime>30</abnormalTime>
<magicCriticalRate>5</magicCriticalRate>
<effectPoint>707</effectPoint>
<reuseDelay>300000</reuseDelay>
<basicProperty>NONE</basicProperty>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamageBlock">
<type>BLOCK_HP</type>
</effect>
<effect name="DamageBlock">
<type>BLOCK_MP</type>
</effect>
<effect name="DebuffBlock" />
<effect name="DefenceTrait">
<HOLD>100</HOLD>
<SLEEP>100</SLEEP>
<DERANGEMENT>100</DERANGEMENT>
<CHANGEBODY>100</CHANGEBODY>
<PARALYZE>100</PARALYZE>
<SHOCK>100</SHOCK>
<CHANGEBODY>100</CHANGEBODY>
<KNOCKBACK>100</KNOCKBACK>
<KNOCKDOWN>100</KNOCKDOWN>
<AIRBIND>100</AIRBIND>
<TURN_STONE>100</TURN_STONE>
</effect>
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
<effect name="ResistDispelByCategory">
<amount>-100</amount>
<slot>ALL</slot>
</effect>
</effects>
</skill> </skill>
<skill id="30975" toLevel="1" name="Valakas' Roar"> <skill id="30975" toLevel="1" name="Valakas' Roar">
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effectPoint>707</effectPoint>
<abnormalTime>30</abnormalTime>
<reuseDelay>30000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<isMagic>2</isMagic>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="TriggerSkillBySkill"> <effect name="HealPercent">
<skillId>30966</skillId> <!-- Hell Slash --> <power>5</power>
<skillLevel>1</skillLevel>
<castSkillId>30957</castSkillId> <!-- Valakas' Roar - Recovery -->
<targetType>SELF</targetType>
</effect> </effect>
<effect name="TriggerSkillBySkill"> <effect name="DebuffBlock" />
<skillId>30966</skillId> <!-- Hell Slash (Fury) --> <effect name="DispelByCategory">
<skillLevel>1</skillLevel> <slot>DEBUFF</slot>
<castSkillId>30958</castSkillId> <!-- Valakas' Roar - Recovery --> <rate>100</rate>
<targetType>SELF</targetType> <max>10</max>
</effect> </effect>
<effect name="TriggerSkillBySkill"> <effect name="ResistDispelByCategory">
<skillId>30966</skillId> <!-- Hell Slash (Restraint) --> <amount>-100</amount>
<skillLevel>1</skillLevel> <slot>ALL</slot>
<castSkillId>30959</castSkillId> <!-- Valakas' Roar - Recovery -->
<targetType>SELF</targetType>
</effect>
<effect name="TriggerSkillBySkill">
<skillId>30966</skillId> <!-- Hellfire -->
<skillLevel>1</skillLevel>
<castSkillId>30963</castSkillId> <!-- Valakas' Roar - Recovery -->
<targetType>SELF</targetType>
</effect>
<effect name="TriggerSkillBySkill">
<skillId>30966</skillId> <!-- HellFire (Restraint) -->
<skillLevel>1</skillLevel>
<castSkillId>30964</castSkillId> <!-- Valakas' Roar - Recovery -->
<targetType>SELF</targetType>
</effect>
<effect name="TriggerSkillBySkill">
<skillId>30966</skillId> <!-- HellFire (Fury) -->
<skillLevel>1</skillLevel>
<castSkillId>30965</castSkillId> <!-- Valakas' Roar - Recovery -->
<targetType>SELF</targetType>
</effect>
<effect name="TriggerSkillBySkill">
<skillId>30966</skillId> <!-- Hellbringer -->
<skillLevel>1</skillLevel>
<castSkillId>30967</castSkillId> <!-- Valakas' Roar - Recovery -->
<targetType>SELF</targetType>
</effect>
<effect name="TriggerSkillBySkill">
<skillId>30966</skillId> <!-- Hellbringer (Restraint) -->
<skillLevel>1</skillLevel>
<castSkillId>30968</castSkillId> <!-- Valakas' Roar - Recovery -->
<targetType>SELF</targetType>
</effect>
<effect name="TriggerSkillBySkill">
<skillId>30966</skillId> <!-- HellBringer (Fury) -->
<skillLevel>1</skillLevel>
<castSkillId>30969</castSkillId> <!-- Valakas' Roar - Recovery -->
<targetType>SELF</targetType>
</effect>
<effect name="TriggerSkillBySkill">
<skillId>30966</skillId> <!-- Fire earthquake -->
<skillLevel>1</skillLevel>
<castSkillId>30970</castSkillId> <!-- Valakas' Roar - Recovery -->
<targetType>SELF</targetType>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="30976" toLevel="1" name="Hellbringer - Paralysis"> <skill id="30976" toLevel="1" name="Hellbringer - Paralysis">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<abnormalType>PARALYZE</abnormalType> <abnormalType>PARALYZE</abnormalType>
@@ -2160,30 +2212,35 @@
</effects> </effects>
</skill> </skill>
<skill id="30977" toLevel="1" name="Fire Earthquake Area"> <skill id="30977" toLevel="1" name="Fire Earthquake Area">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <!-- Pulls enemies to you. Inflicted status: Confusion -->
<icon>icon.skill1469</icon> <icon>icon.skill1469</icon>
<abnormalTime>1</abnormalTime>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalType>DERANGEMENT</abnormalType> <abnormalType>MULTI_DEBUFF</abnormalType>
<activateRate>100</activateRate> <affectLimit>20-30</affectLimit>
<affectLimit>5-20</affectLimit> <affectRange>300</affectRange>
<affectRange>650</affectRange> <basicProperty>PHYSICAL</basicProperty>
<operateType>A2</operateType> <effectPoint>-687</effectPoint>
<trait>PULL</trait> <operateType>A1</operateType>
<effectPoint>-709</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <magicLevel>110</magicLevel>
<magicLevel>97</magicLevel> <castRange>40</castRange>
<isMagic>2</isMagic> <effectRange>300</effectRange>
<isDebuff>true</isDebuff> <hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<canDoubleCast>true</canDoubleCast>
<basicProperty>NONE</basicProperty>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope> <affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="PullBack"> <effect name="PullBack">
<speed>600</speed> <speed>500</speed>
<delay>650</delay> <delay>2000</delay>
<type>THROW_UP</type>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
</effect> </effect>
<effect name="AddHate"> <effect name="AddHate">
<power> <power>
@@ -2191,10 +2248,10 @@
<value level="2">586900</value> <value level="2">586900</value>
<value level="3">586900</value> <value level="3">586900</value>
<value level="4">693700</value> <value level="4">693700</value>
<value level="5">693700</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="5">693700</value>
<value level="6">693700</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="6">693700</value>
<value level="7">693700</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="7">693700</value>
<value level="8">693700</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="8">693700</value>
</power> </power>
</effect> </effect>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
@@ -2226,15 +2283,15 @@
<icon>icon.skill30980</icon> <icon>icon.skill30980</icon>
<mpConsume>44</mpConsume> <mpConsume>44</mpConsume>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalType>DK_AURA</abnormalType>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<abnormalTime>300</abnormalTime> <abnormalTime>300</abnormalTime>
<reuseDelay>300000</reuseDelay> <reuseDelay>30000</reuseDelay>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<!-- TO DO Cannot be used along with Spirit Altar -->
<effect name="PAtk"> <effect name="PAtk">
<amount>20</amount> <amount>20</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -2522,6 +2579,15 @@
<amount>2</amount> <amount>2</amount>
<stat>STR</stat> <stat>STR</stat>
</effect> </effect>
<effect name="StatUp">
<amount>
<value fromLevel="1" toLevel="7">0</value>
<value level="8">12</value>
<value level="9">14</value>
<value level="10">16</value>
</amount>
<stat>STR</stat>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="30984" toLevel="4" name="Superior Adamant Will"> <skill id="30984" toLevel="4" name="Superior Adamant Will">
@@ -2530,6 +2596,7 @@
<icon>icon.skill30984</icon> <icon>icon.skill30984</icon>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<coolTime>600000</coolTime>
<magicLevel> <magicLevel>
<value level="1">85</value> <value level="1">85</value>
<value level="2">90</value> <value level="2">90</value>
@@ -2623,9 +2690,55 @@
<operateType>A1</operateType> <operateType>A1</operateType>
</skill> </skill>
<skill id="30988" toLevel="1" name="Victories of Pa'agrio"> <skill id="30988" toLevel="1" name="Victories of Pa'agrio">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <icon>icon.skill1469</icon>
<icon>icon.skill0000</icon> <abnormalTime>1</abnormalTime>
<operateType>A1</operateType> <abnormalLevel>1</abnormalLevel>
<abnormalType>DERANGEMENT</abnormalType>
<activateRate>100</activateRate>
<affectLimit>5-20</affectLimit>
<affectRange>650</affectRange>
<operateType>A2</operateType>
<trait>PULL</trait>
<effectPoint>-709</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLevel>97</magicLevel>
<isMagic>2</isMagic>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PullBack">
<speed>600</speed>
<delay>650</delay>
</effect>
<effect name="AddHate">
<power>
<value level="1">586900</value>
<value level="2">586900</value>
<value level="3">586900</value>
<value level="4">693700</value>
<value level="5">693700</value>
<value level="6">693700</value>
<value level="7">693700</value>
<value level="8">693700</value>
</power>
</effect>
<effect name="PhysicalAttack">
<power>
<value level="1">100</value>
<value level="2">100</value>
<value level="3">100</value>
<value level="4">100</value>
<value level="5">100</value>
<value level="6">100</value>
<value level="7">100</value>
<value level="8">100</value>
</power>
</effect>
</effects>
</skill> </skill>
<skill id="30989" toLevel="1" name="Mocking Barrier"> <skill id="30989" toLevel="1" name="Mocking Barrier">
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>

View File

@@ -264,6 +264,7 @@ public enum AbnormalType
PK_DEBUFF1(-1), PK_DEBUFF1(-1),
PK_DEBUFF2(-1), PK_DEBUFF2(-1),
ERATON(-1), ERATON(-1),
DK_AURA(-1),
AB_HAWK_EYE(0), AB_HAWK_EYE(0),
ALL_ATTACK_DOWN(1), ALL_ATTACK_DOWN(1),
ALL_ATTACK_UP(2), ALL_ATTACK_UP(2),