Various Death Knight skill changes.
Contributed by Horus.
This commit is contained in:
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@ -3,70 +3,74 @@
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<skill id="30900" toLevel="1" name="Eruption - Stun">
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<!-- Stuns. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
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<icon>icon.skill10265</icon>
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<isTriggeredSkill>true</isTriggeredSkill>
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<abnormalLevel>4</abnormalLevel>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>2</abnormalTime>
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<abnormalType>STUN</abnormalType>
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<abnormalVisualEffect>STUN</abnormalVisualEffect>
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<affectLimit>5-12</affectLimit>
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<affectRange>300</affectRange>
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<activateRate>100</activateRate>
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<activateRate>1</activateRate>
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<operateType>A2</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<castRange>40</castRange>
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<effectRange>400</effectRange>
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<hitTime>1000</hitTime>
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<isDebuff>true</isDebuff>
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<basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
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<trait>SHOCK</trait>
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<targetType>SELF</targetType>
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<affectScope>POINT_BLANK</affectScope>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<trait>SHOCK</trait>
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<isTriggeredSkill>true</isTriggeredSkill>
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<effects>
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<effect name="AttackTrait">
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<SHOCK>100</SHOCK>
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<SHOCK>80</SHOCK>
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</effect>
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<effect name="TargetCancel">
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<chance>100</chance>
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</effect>
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<effect name="BlockActions">
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<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
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</effect>
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</effects>
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</skill>
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<skill id="30901" toLevel="1" name="Sonic Star - Knock Down">
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<!-- A powerful blow knocks down. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
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<icon>icon.skill0000</icon>
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<isTriggeredSkill>true</isTriggeredSkill>
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<icon>icon.skill10281</icon>
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<abnormalLevel>4</abnormalLevel>
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<abnormalTime>2</abnormalTime>
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<abnormalType>STUN</abnormalType>
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<abnormalType>KNOCKDOWN</abnormalType>
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<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
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<affectLimit>5-12</affectLimit>
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<affectRange>300</affectRange>
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<activateRate>100</activateRate>
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<activateRate>1</activateRate>
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<operateType>A2</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<castRange>40</castRange>
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<effectRange>400</effectRange>
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<hitTime>1000</hitTime>
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<isDebuff>true</isDebuff>
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<basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<trait>KNOCKDOWN</trait>
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<targetType>SELF</targetType>
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<affectScope>POINT_BLANK</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<isTriggeredSkill>true</isTriggeredSkill>
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<effects>
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<effect name="AttackTrait">
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<KNOCKDOWN>100</KNOCKDOWN>
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<KNOCKDOWN>80</KNOCKDOWN>
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</effect>
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<effect name="BlockActions">
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<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
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</effect>
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</effects>
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</skill>
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<skill id="30902" toLevel="1" name="Thunder Spear - Stun">
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<!-- Stuns. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
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<icon>icon.skill0000</icon>
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<icon>icon.skill10321</icon>
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<isTriggeredSkill>true</isTriggeredSkill>
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<abnormalLevel>4</abnormalLevel>
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<abnormalTime>2</abnormalTime>
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<abnormalTime>9</abnormalTime>
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<abnormalType>STUN</abnormalType>
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<abnormalVisualEffect>STUN</abnormalVisualEffect>
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<affectLimit>5-12</affectLimit>
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<affectRange>300</affectRange>
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<activateRate>100</activateRate>
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<activateRate>10</activateRate>
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<operateType>A2</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<castRange>40</castRange>
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@ -75,26 +79,32 @@
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<isDebuff>true</isDebuff>
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<basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
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<trait>SHOCK</trait>
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<targetType>SELF</targetType>
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<affectScope>POINT_BLANK</affectScope>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effect name="AttackTrait">
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<SHOCK>100</SHOCK>
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<SHOCK>80</SHOCK>
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</effect>
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<effect name="TargetCancel">
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<chance>100</chance>
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</effect>
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<effect name="BlockActions">
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<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
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</effect>
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</effects>
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</skill>
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<skill id="30903" toLevel="1" name="Thunder Storm - Stun">
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<!-- Stuns. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
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<icon>icon.skill0000</icon>
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<icon>icon.skill0048</icon>
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<isTriggeredSkill>true</isTriggeredSkill>
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<abnormalLevel>4</abnormalLevel>
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<abnormalTime>2</abnormalTime>
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<abnormalTime>9</abnormalTime>
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<abnormalType>STUN</abnormalType>
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<abnormalVisualEffect>STUN</abnormalVisualEffect>
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<affectLimit>5-12</affectLimit>
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<affectRange>300</affectRange>
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<activateRate>100</activateRate>
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<activateRate>10</activateRate>
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<operateType>A2</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<castRange>40</castRange>
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@ -103,12 +113,15 @@
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<isDebuff>true</isDebuff>
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<basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
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<trait>SHOCK</trait>
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<targetType>SELF</targetType>
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<affectScope>POINT_BLANK</affectScope>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effect name="AttackTrait">
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<SHOCK>100</SHOCK>
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<SHOCK>80</SHOCK>
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</effect>
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<effect name="BlockActions">
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<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
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</effect>
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</effects>
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</skill>
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@ -443,7 +456,7 @@
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</skill>
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<skill id="30927" toLevel="3" name="Infinite Hydro Flare">
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<!-- Deals magic damage to the target with $s1 power. If the target is debuffed, inflicted damage +$s2. Can be used without a cooldown, if the target is marked by Storm Sign Lv. 4. Requires a sword or a blunt weapon. Consumes 1 Spirit Ore. -->
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<icon>icon.skill0000</icon>
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<icon>icon.skill30927</icon>
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<operateType>A1</operateType>
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<reuseDelay>0</reuseDelay>
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<mpConsume>
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@ -482,9 +495,11 @@
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</conditions>
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<effects>
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<effect name="MagicalAttack">
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<value level="1">739</value>
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<value level="2">754</value>
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<value level="3">769</value>
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<power>
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<value level="1">739</value>
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<value level="2">754</value>
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<value level="3">769</value>
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</power>
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<debuffModifier>1.1</debuffModifier>
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</effect>
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</effects>
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@ -502,6 +517,7 @@
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<coolTime>500</coolTime>
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<reuseDelay>30000</reuseDelay>
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<effectPoint>707</effectPoint>
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<excludedFromCheck>false</excludedFromCheck>
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<effects>
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<effect name="TriggerSkillByAttack">
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<!-- Damage Up -->
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@ -534,7 +550,7 @@
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<effects>
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<effect name="TriggerSkillByAttack">
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<!-- Damage Up -->
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<chance>100</chance>
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<chance>7</chance>
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<targetType>TARGET</targetType>
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<affectScope>SINGLE</affectScope>
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<minDamage>100</minDamage>
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@ -549,6 +565,10 @@
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CallSkill">
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<skillId>30975</skillId> <!-- Valakas' Roar - Recovery -->
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<skillLevel>1</skillLevel>
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</effect>
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</effects>
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</skill>
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<skill id="30930" toLevel="5" name="Eraton's Spear">
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@ -719,7 +739,7 @@
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<toggleGroupId>1</toggleGroupId>
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<isNecessaryToggle>true</isNecessaryToggle>
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<magicLevel>1</magicLevel>
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<operateType>TG</operateType>
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<operateType>T</operateType>
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<reuseDelay>5000</reuseDelay>
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<magicCriticalRate>5</magicCriticalRate>
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</skill>
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@ -734,7 +754,7 @@
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<toggleGroupId>1</toggleGroupId>
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<isNecessaryToggle>true</isNecessaryToggle>
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<magicLevel>1</magicLevel>
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<operateType>TG</operateType>
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<operateType>T</operateType>
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<reuseDelay>5000</reuseDelay>
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<magicCriticalRate>5</magicCriticalRate>
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</skill>
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@ -754,11 +774,12 @@
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<value level="5">42</value>
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</mpConsume>
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<abnormalLevel>1</abnormalLevel>
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<abnormalType>DK_AURA</abnormalType>
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<operateType>A2</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<basicProperty>NONE</basicProperty>
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<abnormalTime>300</abnormalTime>
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<reuseDelay>300000</reuseDelay>
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<reuseDelay>30000</reuseDelay>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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@ -844,6 +865,10 @@
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<amount>-50</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CallSkill">
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<skillId>30974</skillId> <!-- Valakas' Protection -->
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<skillLevel>1</skillLevel>
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</effect>
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</effects>
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</skill>
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<skill id="30952" toLevel="1" name="Valakas' Fury">
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@ -904,7 +929,7 @@
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<itemConsumeCount>5</itemConsumeCount>
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<itemConsumeId>1785</itemConsumeId>
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<effects>
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<!-- TO DO Cannot be used along with Spirit Altar -->
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<!-- <effect name="ConvertItem" /> -->
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<effect name="PAtk">
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<amount>
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<value level="1">10</value>
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@ -1012,6 +1037,13 @@
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalDefence">
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<amount>
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<value level="1">80</value>
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<value level="2">100</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="30956" toLevel="2" name="Mocking Resilience (Fury)">
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@ -1038,7 +1070,10 @@
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="GetDamageLimit">
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<amount>500</amount>
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<amount>
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<value level="1">500</value>
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<value level="2">450</value>
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</amount>
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</effect>
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<effect name="ReuseSkillIdByDamage">
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<skillId>30963</skillId>
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@ -1230,7 +1265,17 @@
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="PhysicalAttack">
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<pAtkMod>1.05</pAtkMod>
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<pAtkMod>
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<value level="1">1.05</value>
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<value level="2">1.06</value>
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<value level="3">1.07</value>
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<value level="4">1.08</value>
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<value level="5">1.09</value>
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<value level="6">1.10</value>
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<value level="7">1.10</value>
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<value level="8">1.10</value>
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<value level="9">1.10</value>
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</pAtkMod>
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<criticalChance>5</criticalChance>
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<overHit>true</overHit>
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<pDefMod>
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@ -1390,10 +1435,10 @@
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<value level="2">111</value>
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<value level="3">123</value>
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</mpConsume>
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<castRange>600</castRange>
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<hitTime>2280</hitTime>
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<castRange>800</castRange>
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<hitTime>5500</hitTime>
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<coolTime>1000</coolTime>
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<magicCriticalRate>5</magicCriticalRate>
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<reuseDelay>120000</reuseDelay>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<staticReuse>true</staticReuse>
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@ -1474,13 +1519,6 @@
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<skillId>30965</skillId> <!-- Hell Slash (Fury) -->
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</item>
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</attachSkillList>
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<effects>
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<effect name="PhysicalAttack">
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<pAtkMod>1.05</pAtkMod>
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<criticalChance>5</criticalChance>
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<overHit>true</overHit>
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</effect>
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</effects>
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</skill>
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<skill id="30964" toLevel="9" name="Hellfire (Restraint)">
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<!-- Deals attribute damage to the target with $s1 power, decreasing their Attribute Resistance. Over-hit. -->
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@ -1523,10 +1561,6 @@
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<affectScope>POINT_BLANK</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effect name="CallSkill">
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<skillId>30989</skillId> <!-- Mocking Barrier -->
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<skillLevel>1</skillLevel>
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</effect>
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<effect name="PhysicalAttack">
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<pAtkMod>
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<value level="1">1.10</value>
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@ -1537,7 +1571,7 @@
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<value level="6">1.21</value>
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<value level="7">1.24</value>
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<value level="8">1.27</value>
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<value level="9">1.3</value>
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<value level="9">1.30</value>
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</pAtkMod>
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<criticalChance>5</criticalChance>
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<overHit>true</overHit>
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@ -1585,7 +1619,20 @@
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="TriggerSkillBySkillAttack">
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<attackSkillId>30964</attackSkillId> <!-- Hellfire (Restraint) -->
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<targetType>SELF</targetType>
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<chance>100</chance>
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<skillId>30989</skillId>
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<skillLevel>1</skillLevel>
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</effect>
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</effects>
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<selfEffects>
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<effect name="CallSkill">
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<skillId>30989</skillId>
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<skillLevel>1</skillLevel>
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</effect>
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</selfEffects>
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</skill>
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<skill id="30965" toLevel="9" name="Hellfire (Fury)">
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<!-- Deals attribute damage to the target with $s1 power, decreasing their Attribute Resistance. Over-hit. -->
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@ -1636,17 +1683,25 @@
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<value level="6">1.21</value>
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<value level="7">1.24</value>
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<value level="8">1.27</value>
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<value level="9">1.3</value>
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<value level="9">1.30</value>
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</pAtkMod>
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<criticalChance>5</criticalChance>
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<overHit>true</overHit>
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<pDefMod>0.90</pDefMod>
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</effect>
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</effects>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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<item>SWORD</item>
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</weaponType>
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</condition>
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</conditions>
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</skill>
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<skill id="30966" toLevel="1" name="Valakas' Roar - Recovery">
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>A2</operateType>
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<abnormalTime>30</abnormalTime>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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@ -1684,19 +1739,12 @@
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<skillId>30969</skillId> <!-- Hellbringer (Fury) -->
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</item>
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</attachSkillList>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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<item>SWORD</item>
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</weaponType>
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</condition>
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</conditions>
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<effects>
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<effect name="PhysicalAttack">
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<pAtkMod>1.30</pAtkMod>
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<criticalChance>5</criticalChance>
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||||
<overHit>true</overHit>
|
||||
<pDefMod>0.8</pDefMod>
|
||||
<effect name="GetAgro" />
|
||||
<effect name="AddHate">
|
||||
<power>
|
||||
<value level="1">1050350</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -1713,6 +1761,7 @@
|
||||
<coolTime>300</coolTime>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<affectLimit>20-30</affectLimit>
|
||||
<effectPoint>-5000</effectPoint>
|
||||
<affectRange>300</affectRange>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
@ -1721,13 +1770,6 @@
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<abnormalType>TARGET_LOCK</abnormalType>
|
||||
<affectLimit>20-30</affectLimit>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>SWORD</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<pAtkMod>1.30</pAtkMod>
|
||||
@ -1737,9 +1779,14 @@
|
||||
</effect>
|
||||
<effect name="GetAgro" />
|
||||
<effect name="AddHate">
|
||||
<power>
|
||||
<value level="1">1050350</value>
|
||||
</power>
|
||||
<power>50000</power>
|
||||
</effect>
|
||||
<effect name="HateAttack">
|
||||
<amount>50000</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="TargetCancel">
|
||||
<chance>20</chance>
|
||||
</effect>
|
||||
<effect name="TargetCancel">
|
||||
<chance>30</chance>
|
||||
@ -1750,6 +1797,13 @@
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>SWORD</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
</skill>
|
||||
<skill id="30969" toLevel="9" name="Hellbringer (Fury)">
|
||||
<!-- Deals attribute damage to the target with $s1 power, decreasing their Attribute Resistance. Over-hit. -->
|
||||
@ -1759,24 +1813,20 @@
|
||||
<reuseDelayGroup>30967</reuseDelayGroup>
|
||||
<magicLevel>105</magicLevel>
|
||||
<mpConsume>195</mpConsume>
|
||||
<abnormalType>PARALYZE</abnormalType>
|
||||
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
|
||||
<activateRate>60</activateRate>
|
||||
<isDebuff>true</isDebuff>
|
||||
<hitTime>2280</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<affectLimit>20-30</affectLimit>
|
||||
<effectPoint>-5000</effectPoint>
|
||||
<affectRange>300</affectRange>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>SWORD</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<pAtkMod>1.30</pAtkMod>
|
||||
@ -1784,11 +1834,17 @@
|
||||
<overHit>true</overHit>
|
||||
<pDefMod>0.8</pDefMod>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>30976</skillId> <!-- Hellbringer - Paralysis -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
|
||||
</effect>
|
||||
</effects>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>SWORD</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
</skill>
|
||||
<skill id="30970" toLevel="6" name="Fire Earthquake">
|
||||
<!-- Attacks nearby enemies with $s1 power stunning them for $s2 and cancelling their targets. When using a sword, a blunt weapon, or a fist weapon, Power -$s3. When using a spear, Power +$s4. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons, or dual swords. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
|
||||
@ -1836,6 +1892,7 @@
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<doubleCastSkill>30977</doubleCastSkill>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
@ -1848,10 +1905,6 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="SummonNpc">
|
||||
<npcId>13611</npcId> <!-- Fire EarthQuake -->
|
||||
<npcCount>1</npcCount>
|
||||
</effect>
|
||||
<effect name="PhysicalAttack">
|
||||
<pAtkMod>
|
||||
<value level="1">1.2</value>
|
||||
@ -1859,12 +1912,21 @@
|
||||
<value level="3">1.24</value>
|
||||
<value level="4">1.26</value>
|
||||
<value level="5">1.28</value>
|
||||
<value level="6">1.3</value>
|
||||
<value level="6">1.30</value>
|
||||
</pAtkMod>
|
||||
<criticalChance>5</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
<pDefMod>0.7</pDefMod>
|
||||
</effect>
|
||||
<effect name="TriggerSkill">
|
||||
<skillId>30977</skillId>
|
||||
<skillLevel>1</skillLevel>
|
||||
<chance>100</chance>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>30976</skillId> <!-- Hellbringer - Paralysis -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30971" toLevel="8" name="Furious Eruption">
|
||||
@ -1920,8 +1982,8 @@
|
||||
<value level="4">1.13</value>
|
||||
<value level="5">1.14</value>
|
||||
<value level="6">1.16</value>
|
||||
<value level="6">1.18</value>
|
||||
<value level="6">1.20</value>
|
||||
<value level="7">1.18</value>
|
||||
<value level="8">1.20</value>
|
||||
</pAtkMod>
|
||||
<criticalChance>5</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
@ -2015,7 +2077,7 @@
|
||||
<value level="6">1.14</value>
|
||||
<value level="7">1.16</value>
|
||||
<value level="8">1.18</value>
|
||||
<value level="9">1.2</value>
|
||||
<value level="9">1.20</value>
|
||||
</pAtkMod>
|
||||
<criticalChance>5</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
@ -2058,85 +2120,75 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30974" toLevel="1" name="Valakas' Protection">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
|
||||
<abnormalType>INVINCIBILITY_SPECIAL</abnormalType>
|
||||
<operateType>A2</operateType>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effectPoint>707</effectPoint>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="DamageBlock">
|
||||
<type>BLOCK_HP</type>
|
||||
</effect>
|
||||
<effect name="DamageBlock">
|
||||
<type>BLOCK_MP</type>
|
||||
</effect>
|
||||
<effect name="DebuffBlock" />
|
||||
<effect name="DefenceTrait">
|
||||
<HOLD>100</HOLD>
|
||||
<SLEEP>100</SLEEP>
|
||||
<DERANGEMENT>100</DERANGEMENT>
|
||||
<CHANGEBODY>100</CHANGEBODY>
|
||||
<PARALYZE>100</PARALYZE>
|
||||
<SHOCK>100</SHOCK>
|
||||
<CHANGEBODY>100</CHANGEBODY>
|
||||
<KNOCKBACK>100</KNOCKBACK>
|
||||
<KNOCKDOWN>100</KNOCKDOWN>
|
||||
<AIRBIND>100</AIRBIND>
|
||||
<TURN_STONE>100</TURN_STONE>
|
||||
</effect>
|
||||
<effect name="DispelByCategory">
|
||||
<slot>DEBUFF</slot>
|
||||
<rate>100</rate>
|
||||
<max>10</max>
|
||||
</effect>
|
||||
<effect name="ResistDispelByCategory">
|
||||
<amount>-100</amount>
|
||||
<slot>ALL</slot>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30975" toLevel="1" name="Valakas' Roar">
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A2</operateType>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effectPoint>707</effectPoint>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<isMagic>2</isMagic>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="TriggerSkillBySkill">
|
||||
<skillId>30966</skillId> <!-- Hell Slash -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<castSkillId>30957</castSkillId> <!-- Valakas' Roar - Recovery -->
|
||||
<targetType>SELF</targetType>
|
||||
<effect name="HealPercent">
|
||||
<power>5</power>
|
||||
</effect>
|
||||
<effect name="TriggerSkillBySkill">
|
||||
<skillId>30966</skillId> <!-- Hell Slash (Fury) -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<castSkillId>30958</castSkillId> <!-- Valakas' Roar - Recovery -->
|
||||
<targetType>SELF</targetType>
|
||||
<effect name="DebuffBlock" />
|
||||
<effect name="DispelByCategory">
|
||||
<slot>DEBUFF</slot>
|
||||
<rate>100</rate>
|
||||
<max>10</max>
|
||||
</effect>
|
||||
<effect name="TriggerSkillBySkill">
|
||||
<skillId>30966</skillId> <!-- Hell Slash (Restraint) -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<castSkillId>30959</castSkillId> <!-- Valakas' Roar - Recovery -->
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
<effect name="TriggerSkillBySkill">
|
||||
<skillId>30966</skillId> <!-- Hellfire -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<castSkillId>30963</castSkillId> <!-- Valakas' Roar - Recovery -->
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
<effect name="TriggerSkillBySkill">
|
||||
<skillId>30966</skillId> <!-- HellFire (Restraint) -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<castSkillId>30964</castSkillId> <!-- Valakas' Roar - Recovery -->
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
<effect name="TriggerSkillBySkill">
|
||||
<skillId>30966</skillId> <!-- HellFire (Fury) -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<castSkillId>30965</castSkillId> <!-- Valakas' Roar - Recovery -->
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
<effect name="TriggerSkillBySkill">
|
||||
<skillId>30966</skillId> <!-- Hellbringer -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<castSkillId>30967</castSkillId> <!-- Valakas' Roar - Recovery -->
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
<effect name="TriggerSkillBySkill">
|
||||
<skillId>30966</skillId> <!-- Hellbringer (Restraint) -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<castSkillId>30968</castSkillId> <!-- Valakas' Roar - Recovery -->
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
<effect name="TriggerSkillBySkill">
|
||||
<skillId>30966</skillId> <!-- HellBringer (Fury) -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<castSkillId>30969</castSkillId> <!-- Valakas' Roar - Recovery -->
|
||||
<targetType>SELF</targetType>
|
||||
</effect>
|
||||
<effect name="TriggerSkillBySkill">
|
||||
<skillId>30966</skillId> <!-- Fire earthquake -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<castSkillId>30970</castSkillId> <!-- Valakas' Roar - Recovery -->
|
||||
<targetType>SELF</targetType>
|
||||
<effect name="ResistDispelByCategory">
|
||||
<amount>-100</amount>
|
||||
<slot>ALL</slot>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30976" toLevel="1" name="Hellbringer - Paralysis">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A2</operateType>
|
||||
<abnormalType>PARALYZE</abnormalType>
|
||||
@ -2160,30 +2212,35 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30977" toLevel="1" name="Fire Earthquake Area">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<!-- Pulls enemies to you. Inflicted status: Confusion -->
|
||||
<icon>icon.skill1469</icon>
|
||||
<abnormalTime>1</abnormalTime>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalType>DERANGEMENT</abnormalType>
|
||||
<activateRate>100</activateRate>
|
||||
<affectLimit>5-20</affectLimit>
|
||||
<affectRange>650</affectRange>
|
||||
<operateType>A2</operateType>
|
||||
<trait>PULL</trait>
|
||||
<effectPoint>-709</effectPoint>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<abnormalType>MULTI_DEBUFF</abnormalType>
|
||||
<affectLimit>20-30</affectLimit>
|
||||
<affectRange>300</affectRange>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<effectPoint>-687</effectPoint>
|
||||
<operateType>A1</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<magicLevel>97</magicLevel>
|
||||
<isMagic>2</isMagic>
|
||||
<isDebuff>true</isDebuff>
|
||||
<magicLevel>110</magicLevel>
|
||||
<castRange>40</castRange>
|
||||
<effectRange>300</effectRange>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<canDoubleCast>true</canDoubleCast>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="PullBack">
|
||||
<speed>600</speed>
|
||||
<delay>650</delay>
|
||||
<speed>500</speed>
|
||||
<delay>2000</delay>
|
||||
<type>THROW_UP</type>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
|
||||
</effect>
|
||||
<effect name="AddHate">
|
||||
<power>
|
||||
@ -2191,10 +2248,10 @@
|
||||
<value level="2">586900</value>
|
||||
<value level="3">586900</value>
|
||||
<value level="4">693700</value>
|
||||
<value level="5">693700</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="6">693700</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="7">693700</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="8">693700</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="5">693700</value>
|
||||
<value level="6">693700</value>
|
||||
<value level="7">693700</value>
|
||||
<value level="8">693700</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="PhysicalAttack">
|
||||
@ -2226,15 +2283,15 @@
|
||||
<icon>icon.skill30980</icon>
|
||||
<mpConsume>44</mpConsume>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalType>DK_AURA</abnormalType>
|
||||
<operateType>A2</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<!-- TO DO Cannot be used along with Spirit Altar -->
|
||||
<effect name="PAtk">
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
@ -2522,6 +2579,15 @@
|
||||
<amount>2</amount>
|
||||
<stat>STR</stat>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="7">0</value>
|
||||
<value level="8">12</value>
|
||||
<value level="9">14</value>
|
||||
<value level="10">16</value>
|
||||
</amount>
|
||||
<stat>STR</stat>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30984" toLevel="4" name="Superior Adamant Will">
|
||||
@ -2530,6 +2596,7 @@
|
||||
<icon>icon.skill30984</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<coolTime>600000</coolTime>
|
||||
<magicLevel>
|
||||
<value level="1">85</value>
|
||||
<value level="2">90</value>
|
||||
@ -2623,9 +2690,55 @@
|
||||
<operateType>A1</operateType>
|
||||
</skill>
|
||||
<skill id="30988" toLevel="1" name="Victories of Pa'agrio">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<icon>icon.skill1469</icon>
|
||||
<abnormalTime>1</abnormalTime>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalType>DERANGEMENT</abnormalType>
|
||||
<activateRate>100</activateRate>
|
||||
<affectLimit>5-20</affectLimit>
|
||||
<affectRange>650</affectRange>
|
||||
<operateType>A2</operateType>
|
||||
<trait>PULL</trait>
|
||||
<effectPoint>-709</effectPoint>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<magicLevel>97</magicLevel>
|
||||
<isMagic>2</isMagic>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="PullBack">
|
||||
<speed>600</speed>
|
||||
<delay>650</delay>
|
||||
</effect>
|
||||
<effect name="AddHate">
|
||||
<power>
|
||||
<value level="1">586900</value>
|
||||
<value level="2">586900</value>
|
||||
<value level="3">586900</value>
|
||||
<value level="4">693700</value>
|
||||
<value level="5">693700</value>
|
||||
<value level="6">693700</value>
|
||||
<value level="7">693700</value>
|
||||
<value level="8">693700</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>
|
||||
<value level="1">100</value>
|
||||
<value level="2">100</value>
|
||||
<value level="3">100</value>
|
||||
<value level="4">100</value>
|
||||
<value level="5">100</value>
|
||||
<value level="6">100</value>
|
||||
<value level="7">100</value>
|
||||
<value level="8">100</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="30989" toLevel="1" name="Mocking Barrier">
|
||||
<icon>icon.skill0000</icon>
|
||||
|
@ -264,6 +264,7 @@ public enum AbnormalType
|
||||
PK_DEBUFF1(-1),
|
||||
PK_DEBUFF2(-1),
|
||||
ERATON(-1),
|
||||
DK_AURA(-1),
|
||||
AB_HAWK_EYE(0),
|
||||
ALL_ATTACK_DOWN(1),
|
||||
ALL_ATTACK_UP(2),
|
||||
|
Loading…
Reference in New Issue
Block a user