Fixed high amount of dropChance rate.

Contributed by Olivka.
This commit is contained in:
MobiusDevelopment 2019-08-25 21:40:24 +00:00
parent b0a513ab85
commit 4673c3e594

View File

@ -1616,7 +1616,7 @@ public class Attackable extends NpcInstance
// At least 1 item will be dropped for sure. So the chance will be adjusted to 100%
// if smaller.
int dropChance = 0;
long dropChance = 0;
switch (drop.getItemId())
{
@ -1738,7 +1738,7 @@ public class Attackable extends NpcInstance
// Count and chance adjustment for high rate servers
if ((dropChance > DropData.MAX_CHANCE) && !Config.PRECISE_DROP_CALCULATION)
{
final int multiplier = (dropChance) / DropData.MAX_CHANCE;
final long multiplier = dropChance / DropData.MAX_CHANCE;
if (min < max)
{