diff --git a/L2J_Mobius_C6_Interlude/java/org/l2jmobius/gameserver/model/actor/Attackable.java b/L2J_Mobius_C6_Interlude/java/org/l2jmobius/gameserver/model/actor/Attackable.java index 4e5897d6b6..b5dd9a8eae 100644 --- a/L2J_Mobius_C6_Interlude/java/org/l2jmobius/gameserver/model/actor/Attackable.java +++ b/L2J_Mobius_C6_Interlude/java/org/l2jmobius/gameserver/model/actor/Attackable.java @@ -1616,7 +1616,7 @@ public class Attackable extends NpcInstance // At least 1 item will be dropped for sure. So the chance will be adjusted to 100% // if smaller. - int dropChance = 0; + long dropChance = 0; switch (drop.getItemId()) { @@ -1738,7 +1738,7 @@ public class Attackable extends NpcInstance // Count and chance adjustment for high rate servers if ((dropChance > DropData.MAX_CHANCE) && !Config.PRECISE_DROP_CALCULATION) { - final int multiplier = (dropChance) / DropData.MAX_CHANCE; + final long multiplier = dropChance / DropData.MAX_CHANCE; if (min < max) {