Skill condition checks before auto skill use.
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@@ -88,7 +88,7 @@ public class ItemSkillsTemplate implements IItemHandler
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hasConsumeSkill = true;
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}
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if (!itemSkill.hasEffectType(EffectType.SUMMON_PET) && !itemSkill.checkCondition(playable, playable.getTarget()))
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if (!itemSkill.hasEffectType(EffectType.SUMMON_PET) && !itemSkill.checkCondition(playable, playable.getTarget(), true))
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{
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continue;
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}
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