Helios skill changes.

Contributed by gamelike85.
This commit is contained in:
MobiusDev 2017-09-18 13:44:17 +00:00
parent 20f94fb986
commit 44c13addca
3 changed files with 65 additions and 50 deletions

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@ -3831,7 +3831,7 @@
</effects>
</skill>
<skill id="10062" toLevel="4" name="Phoenix Spirit">
<!-- P. Def./ M. Def. + 2%. Has a 30% chance of doing the same to all party members for 10 sec. when attacked. -->
<!-- P. Def./ M. Def. + 6%. Has a 30% chance of doing the same to all party members for 10 sec. when attacked. -->
<icon>icon.skill11829</icon>
<magicLvl>
<value level="1">85</value>
@ -3859,19 +3859,19 @@
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">6</value>
<value level="1">6</value>
<value level="2">7</value>
<value level="3">8</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">6</value>
<value level="1">6</value>
<value level="2">7</value>
<value level="3">8</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
@ -3879,7 +3879,7 @@
</skill>
<skill id="10063" toLevel="4" name="Phoenix Spirit">
<!-- TODO abnormalType -->
<!-- For 10 sec., all party members' P. Def./ M. Def. + 2%. -->
<!-- For 10 sec., all party members' P. Def./ M. Def. + 6%. -->
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
@ -3905,21 +3905,21 @@
<effectPoint>100</effectPoint>
<isMagic>4</isMagic>
<effects>
<effect name="MagicalDefence">
<effect name="PhysicalDefence">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">6</value>
<value level="1">6</value>
<value level="2">7</value>
<value level="3">8</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<effect name="MagicalDefence">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">6</value>
<value level="1">6</value>
<value level="2">7</value>
<value level="3">8</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
@ -4184,7 +4184,7 @@
</effects>
</skill>
<skill id="10071" toLevel="4" name="Eva's Presence">
<!-- P. Def./ M. Def. + 2%. Has a 30% chance of increasing all party members' P. Def./ M. Def. and heal amount by 1% for 10 sec. when attacked. -->
<!-- P. Def./ M. Def. + 6%. Has a 30% chance of increasing all party members' P. Def./ M. Def. and heal amount by 1% for 10 sec. when attacked. -->
<icon>icon.skill10071</icon>
<magicLvl>
<value level="1">85</value>
@ -4212,19 +4212,19 @@
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">6</value>
<value level="1">6</value>
<value level="2">7</value>
<value level="3">8</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">6</value>
<value level="1">6</value>
<value level="2">7</value>
<value level="3">8</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
@ -4232,7 +4232,7 @@
</skill>
<skill id="10072" toLevel="4" name="Eva's Presence">
<!-- TODO abnormalType -->
<!-- For 10 sec., all party members' P. Def./ M. Def. and heal amount by 1%. -->
<!-- For 10 sec., all party members' P. Def./ M. Def. 6% -->
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
@ -4259,28 +4259,19 @@
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">6</value>
<value level="1">6</value>
<value level="2">7</value>
<value level="3">8</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">6</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="HealEffect">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="1">6</value>
<value level="2">7</value>
<value level="3">8</value>
<value level="4">10</value>
</amount>
<mode>PER</mode>
</effect>

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@ -453,6 +453,13 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value fromLevel="1" toLevel="1">25</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.7 + 0.3 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="HealEffect">
<amount>25</amount>
<mode>PER</mode>
@ -511,7 +518,7 @@
</effects>
</skill>
<skill id="10106" toLevel="1" name="Sentinel's Aura">
<!-- Increases M. Def. by 25%, Attribute Resistance by 50, and Debuff Resistance by 25%. Increases party members' M. Def. by 20%, Attribute Resistance by 40, and Debuff Resistance by 20%. Only one Knight's Aura can be active at any time. -->
<!-- Increases P./M. Def. by 25%, Attribute Resistance by 50, and Debuff Resistance by 25%. Increases party members' M. Def. by 20%, Attribute Resistance by 40, and Debuff Resistance by 20%. Only one Knight's Aura can be active at any time. -->
<magicCriticalRate>5</magicCriticalRate>
<toggleGroupId>4</toggleGroupId>
<abnormalVisualEffect>EVAS_AURA</abnormalVisualEffect>
@ -530,6 +537,13 @@
</skillSubLevel>
<ticks>7</ticks>
</effect>
<effect name="PhysicalDefence">
<amount>
<value fromLevel="1" toLevel="1">25</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.7 + 0.3 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value fromLevel="1" toLevel="1">25</value>
@ -653,6 +667,13 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.7 + 0.3 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="HealEffect">
<amount>20</amount>
<mode>PER</mode>

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@ -3687,7 +3687,7 @@
<value level="2">85</value>
</mpConsume>
<hitTime>200</hitTime>
<reuseDelay>300000</reuseDelay>
<reuseDelay>180000</reuseDelay>
<effectPoint>
<value level="1">696</value>
<value level="2">705</value>
@ -3710,7 +3710,10 @@
<skillLevel>1</skillLevel>
</effect>
<effect name="MAtk">
<amount>30</amount>
<amount>
<value level="1">30</value>
<value level="2">40</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">