Siege skill related additions.
Thanks to dontknowdontcare.
This commit is contained in:
@@ -95,7 +95,7 @@ public class SkillConditionMasterHandler
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SkillConditionHandler.getInstance().registerHandler("OpHaveSummon", OpHaveSummonSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpHaveSummonedNpc", OpHaveSummonedNpcSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpHome", OpHomeSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpInSiegeTime", OpInSiegeTimeSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpInSiege", OpInSiegeSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpInstantzone", OpInstantzoneSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpMainjob", OpMainjobSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpNeedAgathion", OpNeedAgathionSkillCondition::new);
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@@ -33,12 +33,12 @@ import org.l2jmobius.gameserver.model.skill.Skill;
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*/
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public class OpCheckResidenceSkillCondition implements ISkillCondition
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{
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private final Set<Integer> _residencesId = new HashSet<>();
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private final Set<Integer> _residenceIds = new HashSet<>();
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private final boolean _isWithin;
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public OpCheckResidenceSkillCondition(StatSet params)
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{
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_residencesId.addAll(params.getList("residencesId", Integer.class));
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_residenceIds.addAll(params.getList("residenceIds", Integer.class));
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_isWithin = params.getBoolean("isWithin");
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}
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@@ -53,7 +53,7 @@ public class OpCheckResidenceSkillCondition implements ISkillCondition
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final ClanHall clanHall = ClanHallData.getInstance().getClanHallByClan(clan);
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if (clanHall != null)
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{
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return _isWithin ? _residencesId.contains(clanHall.getResidenceId()) : !_residencesId.contains(clanHall.getResidenceId());
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return _isWithin ? _residenceIds.contains(clanHall.getResidenceId()) : !_residenceIds.contains(clanHall.getResidenceId());
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}
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}
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}
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@@ -0,0 +1,75 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.skillconditionhandlers;
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import java.util.HashSet;
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import java.util.Set;
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import org.l2jmobius.gameserver.instancemanager.FortSiegeManager;
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import org.l2jmobius.gameserver.instancemanager.SiegeManager;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.siege.FortSiege;
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import org.l2jmobius.gameserver.model.siege.Siege;
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import org.l2jmobius.gameserver.model.skill.ISkillCondition;
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import org.l2jmobius.gameserver.model.skill.Skill;
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/**
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* @author dontknowdontcare
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*/
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public class OpInSiegeSkillCondition implements ISkillCondition
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{
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private final Set<Integer> _residenceIds = new HashSet<>();
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public OpInSiegeSkillCondition(StatSet params)
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{
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_residenceIds.addAll(params.getList("residenceIds", Integer.class));
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}
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@Override
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public boolean canUse(Creature caster, Skill skill, WorldObject target)
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{
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for (int id : _residenceIds)
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{
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if (valid(caster, id))
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{
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return true;
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}
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}
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return false;
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}
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private boolean valid(Creature caster, int id)
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{
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final FortSiege fortSiege = FortSiegeManager.getInstance().getSiege(id);
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if (fortSiege != null)
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{
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return fortSiege.isInProgress() && fortSiege.getFort().getZone().isInsideZone(caster);
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}
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final Siege castleSiege = SiegeManager.getInstance().getSiege(id);
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if (castleSiege != null)
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{
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return castleSiege.isInProgress() && castleSiege.getCastle().getZone().isInsideZone(caster);
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}
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// TODO: Check for clan hall siege
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return false;
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}
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}
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@@ -1,40 +0,0 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.skillconditionhandlers;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.skill.ISkillCondition;
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import org.l2jmobius.gameserver.model.skill.Skill;
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import org.l2jmobius.gameserver.model.zone.ZoneId;
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/**
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* @author Mobius
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*/
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public class OpInSiegeTimeSkillCondition implements ISkillCondition
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{
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public OpInSiegeTimeSkillCondition(StatSet params)
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{
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}
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@Override
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public boolean canUse(Creature caster, Skill skill, WorldObject target)
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{
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return caster.isInsideZone(ZoneId.SIEGE);
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}
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}
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