Siege skill related additions.
Thanks to dontknowdontcare.
This commit is contained in:
parent
f2dbf81567
commit
44af95d071
@ -94,7 +94,7 @@ public class SkillConditionMasterHandler
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SkillConditionHandler.getInstance().registerHandler("OpHaveSummon", OpHaveSummonSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpHaveSummonedNpc", OpHaveSummonedNpcSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpHome", OpHomeSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpInSiegeTime", OpInSiegeTimeSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpInSiege", OpInSiegeSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpInstantzone", OpInstantzoneSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpMainjob", OpMainjobSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpNeedAgathion", OpNeedAgathionSkillCondition::new);
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@ -33,12 +33,12 @@ import org.l2jmobius.gameserver.model.skill.Skill;
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*/
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public class OpCheckResidenceSkillCondition implements ISkillCondition
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{
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private final Set<Integer> _residencesId = new HashSet<>();
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private final Set<Integer> _residenceIds = new HashSet<>();
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private final boolean _isWithin;
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public OpCheckResidenceSkillCondition(StatSet params)
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{
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_residencesId.addAll(params.getList("residencesId", Integer.class));
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_residenceIds.addAll(params.getList("residenceIds", Integer.class));
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_isWithin = params.getBoolean("isWithin");
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}
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@ -53,7 +53,7 @@ public class OpCheckResidenceSkillCondition implements ISkillCondition
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final ClanHall clanHall = ClanHallData.getInstance().getClanHallByClan(clan);
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if (clanHall != null)
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{
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return _isWithin ? _residencesId.contains(clanHall.getResidenceId()) : !_residencesId.contains(clanHall.getResidenceId());
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return _isWithin ? _residenceIds.contains(clanHall.getResidenceId()) : !_residenceIds.contains(clanHall.getResidenceId());
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}
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}
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}
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@ -0,0 +1,75 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.skillconditionhandlers;
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import java.util.HashSet;
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import java.util.Set;
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import org.l2jmobius.gameserver.instancemanager.FortSiegeManager;
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import org.l2jmobius.gameserver.instancemanager.SiegeManager;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.siege.FortSiege;
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import org.l2jmobius.gameserver.model.siege.Siege;
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import org.l2jmobius.gameserver.model.skill.ISkillCondition;
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import org.l2jmobius.gameserver.model.skill.Skill;
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/**
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* @author dontknowdontcare
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*/
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public class OpInSiegeSkillCondition implements ISkillCondition
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{
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private final Set<Integer> _residenceIds = new HashSet<>();
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public OpInSiegeSkillCondition(StatSet params)
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{
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_residenceIds.addAll(params.getList("residenceIds", Integer.class));
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}
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@Override
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public boolean canUse(Creature caster, Skill skill, WorldObject target)
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{
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for (int id : _residenceIds)
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{
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if (valid(caster, id))
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{
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return true;
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}
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}
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return false;
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}
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private boolean valid(Creature caster, int id)
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{
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final FortSiege fortSiege = FortSiegeManager.getInstance().getSiege(id);
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if (fortSiege != null)
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{
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return fortSiege.isInProgress() && fortSiege.getFort().getZone().isInsideZone(caster);
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}
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final Siege castleSiege = SiegeManager.getInstance().getSiege(id);
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if (castleSiege != null)
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{
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return castleSiege.isInProgress() && castleSiege.getCastle().getZone().isInsideZone(caster);
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}
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// TODO: Check for clan hall siege
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return false;
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}
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}
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@ -1,40 +0,0 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.skillconditionhandlers;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.skill.ISkillCondition;
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import org.l2jmobius.gameserver.model.skill.Skill;
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import org.l2jmobius.gameserver.model.zone.ZoneId;
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/**
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* @author Mobius
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*/
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public class OpInSiegeTimeSkillCondition implements ISkillCondition
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{
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public OpInSiegeTimeSkillCondition(StatSet params)
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{
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}
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@Override
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public boolean canUse(Creature caster, Skill skill, WorldObject target)
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{
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return caster.isInsideZone(ZoneId.SIEGE);
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}
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}
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@ -661,7 +661,7 @@
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<conditions>
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<condition name="CanSummonPet" />
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<condition name="OpCheckResidence">
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<residencesId>
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<residenceIds>
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<item>36</item>
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<item>37</item>
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<item>38</item>
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@ -675,7 +675,7 @@
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<item>55</item>
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<item>56</item>
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<item>57</item>
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</residencesId>
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</residenceIds>
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<isWithin>false</isWithin>
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</condition>
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</conditions>
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@ -1559,10 +1559,19 @@
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="OpInSiegeTime">
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<time>64</time>
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<condition name="OpInSiege">
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<residenceIds>
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<item>64</item>
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</residenceIds>
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</condition>
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</conditions>
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<effects>
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<effect name="SummonNpc">
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<npcId>33767</npcId> <!-- Jacquard -->
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<npcCount>1</npcCount>
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<despawnDelay>300000</despawnDelay>
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</effect>
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</effects>
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</skill>
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<skill id="15284" toLevel="1" name="Summon Brakel">
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<!-- Summons Brakel, the Herald from the Fortress of Resistance. The Clan Hall Siege for the contestable Fortress of Resistance runs between 21:00 and 22:00 on the Friday of the Castle Siege week. Brakel teleports you to the battleground, and despawns after 5 min. Cooldown is 30 min. -->
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@ -1576,10 +1585,19 @@
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="OpInSiegeTime">
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<time>21</time>
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<condition name="OpInSiege">
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<residenceIds>
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<item>21</item>
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</residenceIds>
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</condition>
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</conditions>
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<effects>
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<effect name="SummonNpc">
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<npcId>33769</npcId> <!-- Brakel -->
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<npcCount>1</npcCount>
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<despawnDelay>300000</despawnDelay>
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</effect>
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</effects>
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</skill>
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<skill id="15285" toLevel="1" name="Summon Loken">
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<!-- Summons Loken, the Herald from Devastated Castle. The Clan Hall Siege for the contestable Devastated Castle runs between 21:00 and 22:00 on the Friday of the Castle Siege week. Loken teleports you to the battleground, and despawns after 5 min. Cooldown is 30 min. -->
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@ -1593,10 +1611,19 @@
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="OpInSiegeTime">
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<time>34</time>
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<condition name="OpInSiege">
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<residenceIds>
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<item>34</item>
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</residenceIds>
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</condition>
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</conditions>
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<effects>
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<effect name="SummonNpc">
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<npcId>33771</npcId> <!-- Loken -->
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<npcCount>1</npcCount>
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<despawnDelay>300000</despawnDelay>
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</effect>
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</effects>
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</skill>
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<skill id="15286" toLevel="1" name="Blood Siphon Master">
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<!-- Steals a large portion of the target's HP. -->
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@ -486,7 +486,7 @@
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</xs:complexType>
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</xs:element>
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<xs:element minOccurs="0" name="isFemale" type="xs:boolean" />
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<xs:element minOccurs="0" name="residencesId">
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<xs:element minOccurs="0" name="residenceIds">
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<xs:complexType>
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<xs:sequence>
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<xs:element maxOccurs="unbounded" name="item" type="xs:unsignedByte" />
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@ -184,10 +184,9 @@ public class SkillData implements IXmlReader
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/**
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* @param addNoble
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* @param hasCastle
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* @return an array with siege skills. If addNoble == true, will add also Advanced headquarters.
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*/
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public List<Skill> getSiegeSkills(boolean addNoble, boolean hasCastle)
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public List<Skill> getSiegeSkills(boolean addNoble)
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{
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final List<Skill> temp = new LinkedList<>();
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temp.add(_skills.get(getSkillHashCode(CommonSkill.IMPRIT_OF_LIGHT.getId(), 1)));
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@ -197,11 +196,9 @@ public class SkillData implements IXmlReader
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{
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temp.add(_skills.get(getSkillHashCode(326, 1))); // Build Advanced Headquarters
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}
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if (hasCastle)
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{
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temp.add(_skills.get(getSkillHashCode(844, 1))); // Outpost Construction
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temp.add(_skills.get(getSkillHashCode(845, 1))); // Outpost Demolition
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}
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temp.add(_skills.get(getSkillHashCode(15283, 1))); // Summon Jacquard
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temp.add(_skills.get(getSkillHashCode(15284, 1))); // Summon Brakel
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temp.add(_skills.get(getSkillHashCode(15285, 1))); // Summon Loken
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return temp;
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}
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@ -22,6 +22,7 @@ import java.io.InputStream;
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import java.sql.Connection;
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import java.sql.PreparedStatement;
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import java.sql.ResultSet;
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import java.util.Collection;
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import java.util.List;
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import java.util.Map;
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import java.util.Properties;
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@ -60,7 +61,7 @@ public class FortSiegeManager
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private int _siegeLength = 60; // Time in minute. Changeable in fortsiege.properties
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private int _countDownLength = 10; // Time in minute. Changeable in fortsiege.properties
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private int _suspiciousMerchantRespawnDelay = 180; // Time in minute. Changeable in fortsiege.properties
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private List<FortSiege> _sieges;
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private final Map<Integer, FortSiege> _sieges = new ConcurrentHashMap<>();
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protected FortSiegeManager()
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{
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@ -255,18 +256,19 @@ public class FortSiegeManager
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return _countDownLength;
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}
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public List<FortSiege> getSieges()
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public Collection<FortSiege> getSieges()
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{
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if (_sieges == null)
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{
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_sieges = new CopyOnWriteArrayList<>();
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}
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return _sieges;
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return _sieges.values();
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}
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public FortSiege getSiege(int fortId)
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{
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return _sieges.get(fortId);
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}
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public void addSiege(FortSiege fortSiege)
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{
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getSieges().add(fortSiege);
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_sieges.put(fortSiege.getFort().getResidenceId(), fortSiege);
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}
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public boolean isCombat(int itemId)
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@ -20,6 +20,7 @@ import java.sql.Connection;
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import java.sql.PreparedStatement;
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import java.sql.ResultSet;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.HashMap;
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import java.util.LinkedList;
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import java.util.List;
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@ -64,7 +65,7 @@ public class SiegeManager
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public void addSiegeSkills(Player character)
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{
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for (Skill sk : SkillData.getInstance().getSiegeSkills(character.isNoble(), character.getClan().getCastleId() > 0))
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for (Skill sk : SkillData.getInstance().getSiegeSkills(character.isNoble()))
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{
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character.addSkill(sk, false);
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}
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@ -110,7 +111,7 @@ public class SiegeManager
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public void removeSiegeSkills(Player character)
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{
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for (Skill sk : SkillData.getInstance().getSiegeSkills(character.isNoble(), character.getClan().getCastleId() > 0))
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for (Skill sk : SkillData.getInstance().getSiegeSkills(character.isNoble()))
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{
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character.removeSkill(sk);
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}
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@ -263,7 +264,7 @@ public class SiegeManager
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return _bloodAllianceReward;
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}
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public List<Siege> getSieges()
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public Collection<Siege> getSieges()
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{
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final List<Siege> sieges = new LinkedList<>();
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for (Castle castle : CastleManager.getInstance().getCastles())
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@ -273,6 +274,18 @@ public class SiegeManager
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return sieges;
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}
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public Siege getSiege(int castleId)
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{
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for (Castle castle : CastleManager.getInstance().getCastles())
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{
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if (castle.getResidenceId() == castleId)
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{
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return castle.getSiege();
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}
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}
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return null;
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}
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private void loadTrapUpgrade(int castleId)
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{
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try (Connection con = DatabaseFactory.getConnection();
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@ -94,7 +94,7 @@ public class SkillConditionMasterHandler
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SkillConditionHandler.getInstance().registerHandler("OpHaveSummon", OpHaveSummonSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpHaveSummonedNpc", OpHaveSummonedNpcSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpHome", OpHomeSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpInSiegeTime", OpInSiegeTimeSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpInSiege", OpInSiegeSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpInstantzone", OpInstantzoneSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpMainjob", OpMainjobSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpNeedAgathion", OpNeedAgathionSkillCondition::new);
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@ -33,12 +33,12 @@ import org.l2jmobius.gameserver.model.skill.Skill;
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*/
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public class OpCheckResidenceSkillCondition implements ISkillCondition
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{
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private final Set<Integer> _residencesId = new HashSet<>();
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private final Set<Integer> _residenceIds = new HashSet<>();
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private final boolean _isWithin;
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public OpCheckResidenceSkillCondition(StatSet params)
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{
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_residencesId.addAll(params.getList("residencesId", Integer.class));
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_residenceIds.addAll(params.getList("residenceIds", Integer.class));
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_isWithin = params.getBoolean("isWithin");
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}
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@ -53,7 +53,7 @@ public class OpCheckResidenceSkillCondition implements ISkillCondition
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final ClanHall clanHall = ClanHallData.getInstance().getClanHallByClan(clan);
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if (clanHall != null)
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{
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return _isWithin ? _residencesId.contains(clanHall.getResidenceId()) : !_residencesId.contains(clanHall.getResidenceId());
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return _isWithin ? _residenceIds.contains(clanHall.getResidenceId()) : !_residenceIds.contains(clanHall.getResidenceId());
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}
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}
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}
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@ -0,0 +1,75 @@
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/*
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* This file is part of the L2J Mobius project.
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*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
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*/
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package handlers.skillconditionhandlers;
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import java.util.HashSet;
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import java.util.Set;
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import org.l2jmobius.gameserver.instancemanager.FortSiegeManager;
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import org.l2jmobius.gameserver.instancemanager.SiegeManager;
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import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.siege.FortSiege;
|
||||
import org.l2jmobius.gameserver.model.siege.Siege;
|
||||
import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
|
||||
/**
|
||||
* @author dontknowdontcare
|
||||
*/
|
||||
public class OpInSiegeSkillCondition implements ISkillCondition
|
||||
{
|
||||
private final Set<Integer> _residenceIds = new HashSet<>();
|
||||
|
||||
public OpInSiegeSkillCondition(StatSet params)
|
||||
{
|
||||
_residenceIds.addAll(params.getList("residenceIds", Integer.class));
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canUse(Creature caster, Skill skill, WorldObject target)
|
||||
{
|
||||
for (int id : _residenceIds)
|
||||
{
|
||||
if (valid(caster, id))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private boolean valid(Creature caster, int id)
|
||||
{
|
||||
final FortSiege fortSiege = FortSiegeManager.getInstance().getSiege(id);
|
||||
if (fortSiege != null)
|
||||
{
|
||||
return fortSiege.isInProgress() && fortSiege.getFort().getZone().isInsideZone(caster);
|
||||
}
|
||||
|
||||
final Siege castleSiege = SiegeManager.getInstance().getSiege(id);
|
||||
if (castleSiege != null)
|
||||
{
|
||||
return castleSiege.isInProgress() && castleSiege.getCastle().getZone().isInsideZone(caster);
|
||||
}
|
||||
|
||||
// TODO: Check for clan hall siege
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
@ -1,40 +0,0 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.skillconditionhandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
import org.l2jmobius.gameserver.model.zone.ZoneId;
|
||||
|
||||
/**
|
||||
* @author Mobius
|
||||
*/
|
||||
public class OpInSiegeTimeSkillCondition implements ISkillCondition
|
||||
{
|
||||
public OpInSiegeTimeSkillCondition(StatSet params)
|
||||
{
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canUse(Creature caster, Skill skill, WorldObject target)
|
||||
{
|
||||
return caster.isInsideZone(ZoneId.SIEGE);
|
||||
}
|
||||
}
|
@ -658,7 +658,7 @@
|
||||
<conditions>
|
||||
<condition name="CanSummonPet" />
|
||||
<condition name="OpCheckResidence">
|
||||
<residencesId>
|
||||
<residenceIds>
|
||||
<item>36</item>
|
||||
<item>37</item>
|
||||
<item>38</item>
|
||||
@ -672,7 +672,7 @@
|
||||
<item>55</item>
|
||||
<item>56</item>
|
||||
<item>57</item>
|
||||
</residencesId>
|
||||
</residenceIds>
|
||||
<isWithin>false</isWithin>
|
||||
</condition>
|
||||
</conditions>
|
||||
|
@ -1559,10 +1559,19 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="OpInSiegeTime">
|
||||
<time>64</time>
|
||||
<condition name="OpInSiege">
|
||||
<residenceIds>
|
||||
<item>64</item>
|
||||
</residenceIds>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="SummonNpc">
|
||||
<npcId>33767</npcId> <!-- Jacquard -->
|
||||
<npcCount>1</npcCount>
|
||||
<despawnDelay>300000</despawnDelay>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15284" toLevel="1" name="Summon Brakel">
|
||||
<!-- Summons Brakel, the Herald from the Fortress of Resistance. The Clan Hall Siege for the contestable Fortress of Resistance runs between 21:00 and 22:00 on the Friday of the Castle Siege week. Brakel teleports you to the battleground, and despawns after 5 min. Cooldown is 30 min. -->
|
||||
@ -1576,10 +1585,19 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="OpInSiegeTime">
|
||||
<time>21</time>
|
||||
<condition name="OpInSiege">
|
||||
<residenceIds>
|
||||
<item>21</item>
|
||||
</residenceIds>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="SummonNpc">
|
||||
<npcId>33769</npcId> <!-- Brakel -->
|
||||
<npcCount>1</npcCount>
|
||||
<despawnDelay>300000</despawnDelay>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15285" toLevel="1" name="Summon Loken">
|
||||
<!-- Summons Loken, the Herald from Devastated Castle. The Clan Hall Siege for the contestable Devastated Castle runs between 21:00 and 22:00 on the Friday of the Castle Siege week. Loken teleports you to the battleground, and despawns after 5 min. Cooldown is 30 min. -->
|
||||
@ -1593,10 +1611,19 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="OpInSiegeTime">
|
||||
<time>34</time>
|
||||
<condition name="OpInSiege">
|
||||
<residenceIds>
|
||||
<item>34</item>
|
||||
</residenceIds>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="SummonNpc">
|
||||
<npcId>33771</npcId> <!-- Loken -->
|
||||
<npcCount>1</npcCount>
|
||||
<despawnDelay>300000</despawnDelay>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15286" toLevel="1" name="Blood Siphon Master">
|
||||
<!-- Steals a large portion of the target's HP. -->
|
||||
|
@ -490,7 +490,7 @@
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element minOccurs="0" name="isFemale" type="xs:boolean" />
|
||||
<xs:element minOccurs="0" name="residencesId">
|
||||
<xs:element minOccurs="0" name="residenceIds">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element maxOccurs="unbounded" name="item" type="xs:unsignedByte" />
|
||||
|
@ -184,10 +184,9 @@ public class SkillData implements IXmlReader
|
||||
|
||||
/**
|
||||
* @param addNoble
|
||||
* @param hasCastle
|
||||
* @return an array with siege skills. If addNoble == true, will add also Advanced headquarters.
|
||||
*/
|
||||
public List<Skill> getSiegeSkills(boolean addNoble, boolean hasCastle)
|
||||
public List<Skill> getSiegeSkills(boolean addNoble)
|
||||
{
|
||||
final List<Skill> temp = new LinkedList<>();
|
||||
temp.add(_skills.get(getSkillHashCode(CommonSkill.IMPRIT_OF_LIGHT.getId(), 1)));
|
||||
@ -197,11 +196,9 @@ public class SkillData implements IXmlReader
|
||||
{
|
||||
temp.add(_skills.get(getSkillHashCode(326, 1))); // Build Advanced Headquarters
|
||||
}
|
||||
if (hasCastle)
|
||||
{
|
||||
temp.add(_skills.get(getSkillHashCode(844, 1))); // Outpost Construction
|
||||
temp.add(_skills.get(getSkillHashCode(845, 1))); // Outpost Demolition
|
||||
}
|
||||
temp.add(_skills.get(getSkillHashCode(15283, 1))); // Summon Jacquard
|
||||
temp.add(_skills.get(getSkillHashCode(15284, 1))); // Summon Brakel
|
||||
temp.add(_skills.get(getSkillHashCode(15285, 1))); // Summon Loken
|
||||
return temp;
|
||||
}
|
||||
|
||||
|
@ -22,6 +22,7 @@ import java.io.InputStream;
|
||||
import java.sql.Connection;
|
||||
import java.sql.PreparedStatement;
|
||||
import java.sql.ResultSet;
|
||||
import java.util.Collection;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Properties;
|
||||
@ -60,7 +61,7 @@ public class FortSiegeManager
|
||||
private int _siegeLength = 60; // Time in minute. Changeable in fortsiege.properties
|
||||
private int _countDownLength = 10; // Time in minute. Changeable in fortsiege.properties
|
||||
private int _suspiciousMerchantRespawnDelay = 180; // Time in minute. Changeable in fortsiege.properties
|
||||
private List<FortSiege> _sieges;
|
||||
private final Map<Integer, FortSiege> _sieges = new ConcurrentHashMap<>();
|
||||
|
||||
protected FortSiegeManager()
|
||||
{
|
||||
@ -255,18 +256,19 @@ public class FortSiegeManager
|
||||
return _countDownLength;
|
||||
}
|
||||
|
||||
public List<FortSiege> getSieges()
|
||||
public Collection<FortSiege> getSieges()
|
||||
{
|
||||
if (_sieges == null)
|
||||
{
|
||||
_sieges = new CopyOnWriteArrayList<>();
|
||||
}
|
||||
return _sieges;
|
||||
return _sieges.values();
|
||||
}
|
||||
|
||||
public FortSiege getSiege(int fortId)
|
||||
{
|
||||
return _sieges.get(fortId);
|
||||
}
|
||||
|
||||
public void addSiege(FortSiege fortSiege)
|
||||
{
|
||||
getSieges().add(fortSiege);
|
||||
_sieges.put(fortSiege.getFort().getResidenceId(), fortSiege);
|
||||
}
|
||||
|
||||
public boolean isCombat(int itemId)
|
||||
|
@ -20,6 +20,7 @@ import java.sql.Connection;
|
||||
import java.sql.PreparedStatement;
|
||||
import java.sql.ResultSet;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collection;
|
||||
import java.util.HashMap;
|
||||
import java.util.LinkedList;
|
||||
import java.util.List;
|
||||
@ -64,7 +65,7 @@ public class SiegeManager
|
||||
|
||||
public void addSiegeSkills(Player character)
|
||||
{
|
||||
for (Skill sk : SkillData.getInstance().getSiegeSkills(character.getNobleLevel() > 0, character.getClan().getCastleId() > 0))
|
||||
for (Skill sk : SkillData.getInstance().getSiegeSkills(character.getNobleLevel() > 0))
|
||||
{
|
||||
character.addSkill(sk, false);
|
||||
}
|
||||
@ -110,7 +111,7 @@ public class SiegeManager
|
||||
|
||||
public void removeSiegeSkills(Player character)
|
||||
{
|
||||
for (Skill sk : SkillData.getInstance().getSiegeSkills(character.getNobleLevel() > 0, character.getClan().getCastleId() > 0))
|
||||
for (Skill sk : SkillData.getInstance().getSiegeSkills(character.getNobleLevel() > 0))
|
||||
{
|
||||
character.removeSkill(sk);
|
||||
}
|
||||
@ -263,7 +264,7 @@ public class SiegeManager
|
||||
return _bloodAllianceReward;
|
||||
}
|
||||
|
||||
public List<Siege> getSieges()
|
||||
public Collection<Siege> getSieges()
|
||||
{
|
||||
final List<Siege> sieges = new LinkedList<>();
|
||||
for (Castle castle : CastleManager.getInstance().getCastles())
|
||||
@ -272,6 +273,18 @@ public class SiegeManager
|
||||
}
|
||||
return sieges;
|
||||
}
|
||||
|
||||
public Siege getSiege(int castleId)
|
||||
{
|
||||
for (Castle castle : CastleManager.getInstance().getCastles())
|
||||
{
|
||||
if (castle.getResidenceId() == castleId)
|
||||
{
|
||||
return castle.getSiege();
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private void loadTrapUpgrade(int castleId)
|
||||
{
|
||||
|
@ -94,7 +94,7 @@ public class SkillConditionMasterHandler
|
||||
SkillConditionHandler.getInstance().registerHandler("OpHaveSummon", OpHaveSummonSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpHaveSummonedNpc", OpHaveSummonedNpcSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpHome", OpHomeSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpInSiegeTime", OpInSiegeTimeSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpInSiege", OpInSiegeSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpInstantzone", OpInstantzoneSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpMainjob", OpMainjobSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpNeedAgathion", OpNeedAgathionSkillCondition::new);
|
||||
|
@ -33,12 +33,12 @@ import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
*/
|
||||
public class OpCheckResidenceSkillCondition implements ISkillCondition
|
||||
{
|
||||
private final Set<Integer> _residencesId = new HashSet<>();
|
||||
private final Set<Integer> _residenceIds = new HashSet<>();
|
||||
private final boolean _isWithin;
|
||||
|
||||
public OpCheckResidenceSkillCondition(StatSet params)
|
||||
{
|
||||
_residencesId.addAll(params.getList("residencesId", Integer.class));
|
||||
_residenceIds.addAll(params.getList("residenceIds", Integer.class));
|
||||
_isWithin = params.getBoolean("isWithin");
|
||||
}
|
||||
|
||||
@ -53,7 +53,7 @@ public class OpCheckResidenceSkillCondition implements ISkillCondition
|
||||
final ClanHall clanHall = ClanHallData.getInstance().getClanHallByClan(clan);
|
||||
if (clanHall != null)
|
||||
{
|
||||
return _isWithin ? _residencesId.contains(clanHall.getResidenceId()) : !_residencesId.contains(clanHall.getResidenceId());
|
||||
return _isWithin ? _residenceIds.contains(clanHall.getResidenceId()) : !_residenceIds.contains(clanHall.getResidenceId());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,75 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.skillconditionhandlers;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.Set;
|
||||
|
||||
import org.l2jmobius.gameserver.instancemanager.FortSiegeManager;
|
||||
import org.l2jmobius.gameserver.instancemanager.SiegeManager;
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.siege.FortSiege;
|
||||
import org.l2jmobius.gameserver.model.siege.Siege;
|
||||
import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
|
||||
/**
|
||||
* @author dontknowdontcare
|
||||
*/
|
||||
public class OpInSiegeSkillCondition implements ISkillCondition
|
||||
{
|
||||
private final Set<Integer> _residenceIds = new HashSet<>();
|
||||
|
||||
public OpInSiegeSkillCondition(StatSet params)
|
||||
{
|
||||
_residenceIds.addAll(params.getList("residenceIds", Integer.class));
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canUse(Creature caster, Skill skill, WorldObject target)
|
||||
{
|
||||
for (int id : _residenceIds)
|
||||
{
|
||||
if (valid(caster, id))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private boolean valid(Creature caster, int id)
|
||||
{
|
||||
final FortSiege fortSiege = FortSiegeManager.getInstance().getSiege(id);
|
||||
if (fortSiege != null)
|
||||
{
|
||||
return fortSiege.isInProgress() && fortSiege.getFort().getZone().isInsideZone(caster);
|
||||
}
|
||||
|
||||
final Siege castleSiege = SiegeManager.getInstance().getSiege(id);
|
||||
if (castleSiege != null)
|
||||
{
|
||||
return castleSiege.isInProgress() && castleSiege.getCastle().getZone().isInsideZone(caster);
|
||||
}
|
||||
|
||||
// TODO: Check for clan hall siege
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
@ -1,40 +0,0 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.skillconditionhandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
import org.l2jmobius.gameserver.model.zone.ZoneId;
|
||||
|
||||
/**
|
||||
* @author Mobius
|
||||
*/
|
||||
public class OpInSiegeTimeSkillCondition implements ISkillCondition
|
||||
{
|
||||
public OpInSiegeTimeSkillCondition(StatSet params)
|
||||
{
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canUse(Creature caster, Skill skill, WorldObject target)
|
||||
{
|
||||
return caster.isInsideZone(ZoneId.SIEGE);
|
||||
}
|
||||
}
|
@ -658,7 +658,7 @@
|
||||
<conditions>
|
||||
<condition name="CanSummonPet" />
|
||||
<condition name="OpCheckResidence">
|
||||
<residencesId>
|
||||
<residenceIds>
|
||||
<item>36</item>
|
||||
<item>37</item>
|
||||
<item>38</item>
|
||||
@ -672,7 +672,7 @@
|
||||
<item>55</item>
|
||||
<item>56</item>
|
||||
<item>57</item>
|
||||
</residencesId>
|
||||
</residenceIds>
|
||||
<isWithin>false</isWithin>
|
||||
</condition>
|
||||
</conditions>
|
||||
|
@ -1559,10 +1559,19 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="OpInSiegeTime">
|
||||
<time>64</time>
|
||||
<condition name="OpInSiege">
|
||||
<residenceIds>
|
||||
<item>64</item>
|
||||
</residenceIds>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="SummonNpc">
|
||||
<npcId>33767</npcId> <!-- Jacquard -->
|
||||
<npcCount>1</npcCount>
|
||||
<despawnDelay>300000</despawnDelay>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15284" toLevel="1" name="Summon Brakel">
|
||||
<!-- Summons Brakel, the Herald from the Fortress of Resistance. The Clan Hall Siege for the contestable Fortress of Resistance runs between 21:00 and 22:00 on the Friday of the Castle Siege week. Brakel teleports you to the battleground, and despawns after 5 min. Cooldown is 30 min. -->
|
||||
@ -1576,10 +1585,19 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="OpInSiegeTime">
|
||||
<time>21</time>
|
||||
<condition name="OpInSiege">
|
||||
<residenceIds>
|
||||
<item>21</item>
|
||||
</residenceIds>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="SummonNpc">
|
||||
<npcId>33769</npcId> <!-- Brakel -->
|
||||
<npcCount>1</npcCount>
|
||||
<despawnDelay>300000</despawnDelay>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15285" toLevel="1" name="Summon Loken">
|
||||
<!-- Summons Loken, the Herald from Devastated Castle. The Clan Hall Siege for the contestable Devastated Castle runs between 21:00 and 22:00 on the Friday of the Castle Siege week. Loken teleports you to the battleground, and despawns after 5 min. Cooldown is 30 min. -->
|
||||
@ -1593,10 +1611,19 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="OpInSiegeTime">
|
||||
<time>34</time>
|
||||
<condition name="OpInSiege">
|
||||
<residenceIds>
|
||||
<item>34</item>
|
||||
</residenceIds>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="SummonNpc">
|
||||
<npcId>33771</npcId> <!-- Loken -->
|
||||
<npcCount>1</npcCount>
|
||||
<despawnDelay>300000</despawnDelay>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15286" toLevel="1" name="Blood Siphon Master">
|
||||
<!-- Steals a large portion of the target's HP. -->
|
||||
|
@ -490,7 +490,7 @@
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element minOccurs="0" name="isFemale" type="xs:boolean" />
|
||||
<xs:element minOccurs="0" name="residencesId">
|
||||
<xs:element minOccurs="0" name="residenceIds">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element maxOccurs="unbounded" name="item" type="xs:unsignedByte" />
|
||||
|
@ -184,10 +184,9 @@ public class SkillData implements IXmlReader
|
||||
|
||||
/**
|
||||
* @param addNoble
|
||||
* @param hasCastle
|
||||
* @return an array with siege skills. If addNoble == true, will add also Advanced headquarters.
|
||||
*/
|
||||
public List<Skill> getSiegeSkills(boolean addNoble, boolean hasCastle)
|
||||
public List<Skill> getSiegeSkills(boolean addNoble)
|
||||
{
|
||||
final List<Skill> temp = new LinkedList<>();
|
||||
temp.add(_skills.get(getSkillHashCode(CommonSkill.IMPRIT_OF_LIGHT.getId(), 1)));
|
||||
@ -197,11 +196,9 @@ public class SkillData implements IXmlReader
|
||||
{
|
||||
temp.add(_skills.get(getSkillHashCode(326, 1))); // Build Advanced Headquarters
|
||||
}
|
||||
if (hasCastle)
|
||||
{
|
||||
temp.add(_skills.get(getSkillHashCode(844, 1))); // Outpost Construction
|
||||
temp.add(_skills.get(getSkillHashCode(845, 1))); // Outpost Demolition
|
||||
}
|
||||
temp.add(_skills.get(getSkillHashCode(15283, 1))); // Summon Jacquard
|
||||
temp.add(_skills.get(getSkillHashCode(15284, 1))); // Summon Brakel
|
||||
temp.add(_skills.get(getSkillHashCode(15285, 1))); // Summon Loken
|
||||
return temp;
|
||||
}
|
||||
|
||||
|
@ -22,6 +22,7 @@ import java.io.InputStream;
|
||||
import java.sql.Connection;
|
||||
import java.sql.PreparedStatement;
|
||||
import java.sql.ResultSet;
|
||||
import java.util.Collection;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Properties;
|
||||
@ -60,7 +61,7 @@ public class FortSiegeManager
|
||||
private int _siegeLength = 60; // Time in minute. Changeable in fortsiege.properties
|
||||
private int _countDownLength = 10; // Time in minute. Changeable in fortsiege.properties
|
||||
private int _suspiciousMerchantRespawnDelay = 180; // Time in minute. Changeable in fortsiege.properties
|
||||
private List<FortSiege> _sieges;
|
||||
private final Map<Integer, FortSiege> _sieges = new ConcurrentHashMap<>();
|
||||
|
||||
protected FortSiegeManager()
|
||||
{
|
||||
@ -255,18 +256,19 @@ public class FortSiegeManager
|
||||
return _countDownLength;
|
||||
}
|
||||
|
||||
public List<FortSiege> getSieges()
|
||||
public Collection<FortSiege> getSieges()
|
||||
{
|
||||
if (_sieges == null)
|
||||
{
|
||||
_sieges = new CopyOnWriteArrayList<>();
|
||||
}
|
||||
return _sieges;
|
||||
return _sieges.values();
|
||||
}
|
||||
|
||||
public FortSiege getSiege(int fortId)
|
||||
{
|
||||
return _sieges.get(fortId);
|
||||
}
|
||||
|
||||
public void addSiege(FortSiege fortSiege)
|
||||
{
|
||||
getSieges().add(fortSiege);
|
||||
_sieges.put(fortSiege.getFort().getResidenceId(), fortSiege);
|
||||
}
|
||||
|
||||
public boolean isCombat(int itemId)
|
||||
|
@ -20,6 +20,7 @@ import java.sql.Connection;
|
||||
import java.sql.PreparedStatement;
|
||||
import java.sql.ResultSet;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collection;
|
||||
import java.util.HashMap;
|
||||
import java.util.LinkedList;
|
||||
import java.util.List;
|
||||
@ -64,7 +65,7 @@ public class SiegeManager
|
||||
|
||||
public void addSiegeSkills(Player character)
|
||||
{
|
||||
for (Skill sk : SkillData.getInstance().getSiegeSkills(character.getNobleLevel() > 0, character.getClan().getCastleId() > 0))
|
||||
for (Skill sk : SkillData.getInstance().getSiegeSkills(character.getNobleLevel() > 0))
|
||||
{
|
||||
character.addSkill(sk, false);
|
||||
}
|
||||
@ -110,7 +111,7 @@ public class SiegeManager
|
||||
|
||||
public void removeSiegeSkills(Player character)
|
||||
{
|
||||
for (Skill sk : SkillData.getInstance().getSiegeSkills(character.getNobleLevel() > 0, character.getClan().getCastleId() > 0))
|
||||
for (Skill sk : SkillData.getInstance().getSiegeSkills(character.getNobleLevel() > 0))
|
||||
{
|
||||
character.removeSkill(sk);
|
||||
}
|
||||
@ -263,7 +264,7 @@ public class SiegeManager
|
||||
return _bloodAllianceReward;
|
||||
}
|
||||
|
||||
public List<Siege> getSieges()
|
||||
public Collection<Siege> getSieges()
|
||||
{
|
||||
final List<Siege> sieges = new LinkedList<>();
|
||||
for (Castle castle : CastleManager.getInstance().getCastles())
|
||||
@ -272,6 +273,18 @@ public class SiegeManager
|
||||
}
|
||||
return sieges;
|
||||
}
|
||||
|
||||
public Siege getSiege(int castleId)
|
||||
{
|
||||
for (Castle castle : CastleManager.getInstance().getCastles())
|
||||
{
|
||||
if (castle.getResidenceId() == castleId)
|
||||
{
|
||||
return castle.getSiege();
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private void loadTrapUpgrade(int castleId)
|
||||
{
|
||||
|
@ -95,7 +95,7 @@ public class SkillConditionMasterHandler
|
||||
SkillConditionHandler.getInstance().registerHandler("OpHaveSummon", OpHaveSummonSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpHaveSummonedNpc", OpHaveSummonedNpcSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpHome", OpHomeSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpInSiegeTime", OpInSiegeTimeSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpInSiege", OpInSiegeSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpInstantzone", OpInstantzoneSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpMainjob", OpMainjobSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpNeedAgathion", OpNeedAgathionSkillCondition::new);
|
||||
|
@ -33,12 +33,12 @@ import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
*/
|
||||
public class OpCheckResidenceSkillCondition implements ISkillCondition
|
||||
{
|
||||
private final Set<Integer> _residencesId = new HashSet<>();
|
||||
private final Set<Integer> _residenceIds = new HashSet<>();
|
||||
private final boolean _isWithin;
|
||||
|
||||
public OpCheckResidenceSkillCondition(StatSet params)
|
||||
{
|
||||
_residencesId.addAll(params.getList("residencesId", Integer.class));
|
||||
_residenceIds.addAll(params.getList("residenceIds", Integer.class));
|
||||
_isWithin = params.getBoolean("isWithin");
|
||||
}
|
||||
|
||||
@ -53,7 +53,7 @@ public class OpCheckResidenceSkillCondition implements ISkillCondition
|
||||
final ClanHall clanHall = ClanHallData.getInstance().getClanHallByClan(clan);
|
||||
if (clanHall != null)
|
||||
{
|
||||
return _isWithin ? _residencesId.contains(clanHall.getResidenceId()) : !_residencesId.contains(clanHall.getResidenceId());
|
||||
return _isWithin ? _residenceIds.contains(clanHall.getResidenceId()) : !_residenceIds.contains(clanHall.getResidenceId());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,75 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.skillconditionhandlers;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.Set;
|
||||
|
||||
import org.l2jmobius.gameserver.instancemanager.FortSiegeManager;
|
||||
import org.l2jmobius.gameserver.instancemanager.SiegeManager;
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.siege.FortSiege;
|
||||
import org.l2jmobius.gameserver.model.siege.Siege;
|
||||
import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
|
||||
/**
|
||||
* @author dontknowdontcare
|
||||
*/
|
||||
public class OpInSiegeSkillCondition implements ISkillCondition
|
||||
{
|
||||
private final Set<Integer> _residenceIds = new HashSet<>();
|
||||
|
||||
public OpInSiegeSkillCondition(StatSet params)
|
||||
{
|
||||
_residenceIds.addAll(params.getList("residenceIds", Integer.class));
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canUse(Creature caster, Skill skill, WorldObject target)
|
||||
{
|
||||
for (int id : _residenceIds)
|
||||
{
|
||||
if (valid(caster, id))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private boolean valid(Creature caster, int id)
|
||||
{
|
||||
final FortSiege fortSiege = FortSiegeManager.getInstance().getSiege(id);
|
||||
if (fortSiege != null)
|
||||
{
|
||||
return fortSiege.isInProgress() && fortSiege.getFort().getZone().isInsideZone(caster);
|
||||
}
|
||||
|
||||
final Siege castleSiege = SiegeManager.getInstance().getSiege(id);
|
||||
if (castleSiege != null)
|
||||
{
|
||||
return castleSiege.isInProgress() && castleSiege.getCastle().getZone().isInsideZone(caster);
|
||||
}
|
||||
|
||||
// TODO: Check for clan hall siege
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
@ -1,40 +0,0 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.skillconditionhandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
import org.l2jmobius.gameserver.model.zone.ZoneId;
|
||||
|
||||
/**
|
||||
* @author Mobius
|
||||
*/
|
||||
public class OpInSiegeTimeSkillCondition implements ISkillCondition
|
||||
{
|
||||
public OpInSiegeTimeSkillCondition(StatSet params)
|
||||
{
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canUse(Creature caster, Skill skill, WorldObject target)
|
||||
{
|
||||
return caster.isInsideZone(ZoneId.SIEGE);
|
||||
}
|
||||
}
|
@ -658,7 +658,7 @@
|
||||
<conditions>
|
||||
<condition name="CanSummonPet" />
|
||||
<condition name="OpCheckResidence">
|
||||
<residencesId>
|
||||
<residenceIds>
|
||||
<item>36</item>
|
||||
<item>37</item>
|
||||
<item>38</item>
|
||||
@ -672,7 +672,7 @@
|
||||
<item>55</item>
|
||||
<item>56</item>
|
||||
<item>57</item>
|
||||
</residencesId>
|
||||
</residenceIds>
|
||||
<isWithin>false</isWithin>
|
||||
</condition>
|
||||
</conditions>
|
||||
|
@ -1559,10 +1559,19 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="OpInSiegeTime">
|
||||
<time>64</time>
|
||||
<condition name="OpInSiege">
|
||||
<residenceIds>
|
||||
<item>64</item>
|
||||
</residenceIds>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="SummonNpc">
|
||||
<npcId>33767</npcId> <!-- Jacquard -->
|
||||
<npcCount>1</npcCount>
|
||||
<despawnDelay>300000</despawnDelay>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15284" toLevel="1" name="Summon Brakel">
|
||||
<!-- Summons Brakel, the Herald from the Fortress of Resistance. The Clan Hall Siege for the contestable Fortress of Resistance runs between 21:00 and 22:00 on the Friday of the Castle Siege week. Brakel teleports you to the battleground, and despawns after 5 min. Cooldown is 30 min. -->
|
||||
@ -1576,10 +1585,19 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="OpInSiegeTime">
|
||||
<time>21</time>
|
||||
<condition name="OpInSiege">
|
||||
<residenceIds>
|
||||
<item>21</item>
|
||||
</residenceIds>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="SummonNpc">
|
||||
<npcId>33769</npcId> <!-- Brakel -->
|
||||
<npcCount>1</npcCount>
|
||||
<despawnDelay>300000</despawnDelay>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15285" toLevel="1" name="Summon Loken">
|
||||
<!-- Summons Loken, the Herald from Devastated Castle. The Clan Hall Siege for the contestable Devastated Castle runs between 21:00 and 22:00 on the Friday of the Castle Siege week. Loken teleports you to the battleground, and despawns after 5 min. Cooldown is 30 min. -->
|
||||
@ -1593,10 +1611,19 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="OpInSiegeTime">
|
||||
<time>34</time>
|
||||
<condition name="OpInSiege">
|
||||
<residenceIds>
|
||||
<item>34</item>
|
||||
</residenceIds>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="SummonNpc">
|
||||
<npcId>33771</npcId> <!-- Loken -->
|
||||
<npcCount>1</npcCount>
|
||||
<despawnDelay>300000</despawnDelay>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15286" toLevel="1" name="Blood Siphon Master">
|
||||
<!-- Steals a large portion of the target's HP. -->
|
||||
|
@ -494,7 +494,7 @@
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element minOccurs="0" name="isFemale" type="xs:boolean" />
|
||||
<xs:element minOccurs="0" name="residencesId">
|
||||
<xs:element minOccurs="0" name="residenceIds">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element maxOccurs="unbounded" name="item" type="xs:unsignedByte" />
|
||||
|
@ -184,10 +184,9 @@ public class SkillData implements IXmlReader
|
||||
|
||||
/**
|
||||
* @param addNoble
|
||||
* @param hasCastle
|
||||
* @return an array with siege skills. If addNoble == true, will add also Advanced headquarters.
|
||||
*/
|
||||
public List<Skill> getSiegeSkills(boolean addNoble, boolean hasCastle)
|
||||
public List<Skill> getSiegeSkills(boolean addNoble)
|
||||
{
|
||||
final List<Skill> temp = new LinkedList<>();
|
||||
temp.add(_skills.get(getSkillHashCode(CommonSkill.IMPRIT_OF_LIGHT.getId(), 1)));
|
||||
@ -197,11 +196,9 @@ public class SkillData implements IXmlReader
|
||||
{
|
||||
temp.add(_skills.get(getSkillHashCode(326, 1))); // Build Advanced Headquarters
|
||||
}
|
||||
if (hasCastle)
|
||||
{
|
||||
temp.add(_skills.get(getSkillHashCode(844, 1))); // Outpost Construction
|
||||
temp.add(_skills.get(getSkillHashCode(845, 1))); // Outpost Demolition
|
||||
}
|
||||
temp.add(_skills.get(getSkillHashCode(15283, 1))); // Summon Jacquard
|
||||
temp.add(_skills.get(getSkillHashCode(15284, 1))); // Summon Brakel
|
||||
temp.add(_skills.get(getSkillHashCode(15285, 1))); // Summon Loken
|
||||
return temp;
|
||||
}
|
||||
|
||||
|
@ -22,6 +22,7 @@ import java.io.InputStream;
|
||||
import java.sql.Connection;
|
||||
import java.sql.PreparedStatement;
|
||||
import java.sql.ResultSet;
|
||||
import java.util.Collection;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Properties;
|
||||
@ -60,7 +61,7 @@ public class FortSiegeManager
|
||||
private int _siegeLength = 60; // Time in minute. Changeable in fortsiege.properties
|
||||
private int _countDownLength = 10; // Time in minute. Changeable in fortsiege.properties
|
||||
private int _suspiciousMerchantRespawnDelay = 180; // Time in minute. Changeable in fortsiege.properties
|
||||
private List<FortSiege> _sieges;
|
||||
private final Map<Integer, FortSiege> _sieges = new ConcurrentHashMap<>();
|
||||
|
||||
protected FortSiegeManager()
|
||||
{
|
||||
@ -255,18 +256,19 @@ public class FortSiegeManager
|
||||
return _countDownLength;
|
||||
}
|
||||
|
||||
public List<FortSiege> getSieges()
|
||||
public Collection<FortSiege> getSieges()
|
||||
{
|
||||
if (_sieges == null)
|
||||
{
|
||||
_sieges = new CopyOnWriteArrayList<>();
|
||||
}
|
||||
return _sieges;
|
||||
return _sieges.values();
|
||||
}
|
||||
|
||||
public FortSiege getSiege(int fortId)
|
||||
{
|
||||
return _sieges.get(fortId);
|
||||
}
|
||||
|
||||
public void addSiege(FortSiege fortSiege)
|
||||
{
|
||||
getSieges().add(fortSiege);
|
||||
_sieges.put(fortSiege.getFort().getResidenceId(), fortSiege);
|
||||
}
|
||||
|
||||
public boolean isCombat(int itemId)
|
||||
|
@ -20,6 +20,7 @@ import java.sql.Connection;
|
||||
import java.sql.PreparedStatement;
|
||||
import java.sql.ResultSet;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collection;
|
||||
import java.util.HashMap;
|
||||
import java.util.LinkedList;
|
||||
import java.util.List;
|
||||
@ -64,7 +65,7 @@ public class SiegeManager
|
||||
|
||||
public void addSiegeSkills(Player character)
|
||||
{
|
||||
for (Skill sk : SkillData.getInstance().getSiegeSkills(character.getNobleLevel() > 0, character.getClan().getCastleId() > 0))
|
||||
for (Skill sk : SkillData.getInstance().getSiegeSkills(character.getNobleLevel() > 0))
|
||||
{
|
||||
character.addSkill(sk, false);
|
||||
}
|
||||
@ -110,7 +111,7 @@ public class SiegeManager
|
||||
|
||||
public void removeSiegeSkills(Player character)
|
||||
{
|
||||
for (Skill sk : SkillData.getInstance().getSiegeSkills(character.getNobleLevel() > 0, character.getClan().getCastleId() > 0))
|
||||
for (Skill sk : SkillData.getInstance().getSiegeSkills(character.getNobleLevel() > 0))
|
||||
{
|
||||
character.removeSkill(sk);
|
||||
}
|
||||
@ -263,7 +264,7 @@ public class SiegeManager
|
||||
return _bloodAllianceReward;
|
||||
}
|
||||
|
||||
public List<Siege> getSieges()
|
||||
public Collection<Siege> getSieges()
|
||||
{
|
||||
final List<Siege> sieges = new LinkedList<>();
|
||||
for (Castle castle : CastleManager.getInstance().getCastles())
|
||||
@ -272,6 +273,18 @@ public class SiegeManager
|
||||
}
|
||||
return sieges;
|
||||
}
|
||||
|
||||
public Siege getSiege(int castleId)
|
||||
{
|
||||
for (Castle castle : CastleManager.getInstance().getCastles())
|
||||
{
|
||||
if (castle.getResidenceId() == castleId)
|
||||
{
|
||||
return castle.getSiege();
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private void loadTrapUpgrade(int castleId)
|
||||
{
|
||||
|
@ -95,7 +95,7 @@ public class SkillConditionMasterHandler
|
||||
SkillConditionHandler.getInstance().registerHandler("OpHaveSummon", OpHaveSummonSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpHaveSummonedNpc", OpHaveSummonedNpcSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpHome", OpHomeSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpInSiegeTime", OpInSiegeTimeSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpInSiege", OpInSiegeSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpInstantzone", OpInstantzoneSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpMainjob", OpMainjobSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpNeedAgathion", OpNeedAgathionSkillCondition::new);
|
||||
|
@ -33,12 +33,12 @@ import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
*/
|
||||
public class OpCheckResidenceSkillCondition implements ISkillCondition
|
||||
{
|
||||
private final Set<Integer> _residencesId = new HashSet<>();
|
||||
private final Set<Integer> _residenceIds = new HashSet<>();
|
||||
private final boolean _isWithin;
|
||||
|
||||
public OpCheckResidenceSkillCondition(StatSet params)
|
||||
{
|
||||
_residencesId.addAll(params.getList("residencesId", Integer.class));
|
||||
_residenceIds.addAll(params.getList("residenceIds", Integer.class));
|
||||
_isWithin = params.getBoolean("isWithin");
|
||||
}
|
||||
|
||||
@ -53,7 +53,7 @@ public class OpCheckResidenceSkillCondition implements ISkillCondition
|
||||
final ClanHall clanHall = ClanHallData.getInstance().getClanHallByClan(clan);
|
||||
if (clanHall != null)
|
||||
{
|
||||
return _isWithin ? _residencesId.contains(clanHall.getResidenceId()) : !_residencesId.contains(clanHall.getResidenceId());
|
||||
return _isWithin ? _residenceIds.contains(clanHall.getResidenceId()) : !_residenceIds.contains(clanHall.getResidenceId());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,75 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.skillconditionhandlers;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.Set;
|
||||
|
||||
import org.l2jmobius.gameserver.instancemanager.FortSiegeManager;
|
||||
import org.l2jmobius.gameserver.instancemanager.SiegeManager;
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.siege.FortSiege;
|
||||
import org.l2jmobius.gameserver.model.siege.Siege;
|
||||
import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
|
||||
/**
|
||||
* @author dontknowdontcare
|
||||
*/
|
||||
public class OpInSiegeSkillCondition implements ISkillCondition
|
||||
{
|
||||
private final Set<Integer> _residenceIds = new HashSet<>();
|
||||
|
||||
public OpInSiegeSkillCondition(StatSet params)
|
||||
{
|
||||
_residenceIds.addAll(params.getList("residenceIds", Integer.class));
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canUse(Creature caster, Skill skill, WorldObject target)
|
||||
{
|
||||
for (int id : _residenceIds)
|
||||
{
|
||||
if (valid(caster, id))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private boolean valid(Creature caster, int id)
|
||||
{
|
||||
final FortSiege fortSiege = FortSiegeManager.getInstance().getSiege(id);
|
||||
if (fortSiege != null)
|
||||
{
|
||||
return fortSiege.isInProgress() && fortSiege.getFort().getZone().isInsideZone(caster);
|
||||
}
|
||||
|
||||
final Siege castleSiege = SiegeManager.getInstance().getSiege(id);
|
||||
if (castleSiege != null)
|
||||
{
|
||||
return castleSiege.isInProgress() && castleSiege.getCastle().getZone().isInsideZone(caster);
|
||||
}
|
||||
|
||||
// TODO: Check for clan hall siege
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
@ -1,40 +0,0 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.skillconditionhandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
import org.l2jmobius.gameserver.model.zone.ZoneId;
|
||||
|
||||
/**
|
||||
* @author Mobius
|
||||
*/
|
||||
public class OpInSiegeTimeSkillCondition implements ISkillCondition
|
||||
{
|
||||
public OpInSiegeTimeSkillCondition(StatSet params)
|
||||
{
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canUse(Creature caster, Skill skill, WorldObject target)
|
||||
{
|
||||
return caster.isInsideZone(ZoneId.SIEGE);
|
||||
}
|
||||
}
|
@ -658,7 +658,7 @@
|
||||
<conditions>
|
||||
<condition name="CanSummonPet" />
|
||||
<condition name="OpCheckResidence">
|
||||
<residencesId>
|
||||
<residenceIds>
|
||||
<item>36</item>
|
||||
<item>37</item>
|
||||
<item>38</item>
|
||||
@ -672,7 +672,7 @@
|
||||
<item>55</item>
|
||||
<item>56</item>
|
||||
<item>57</item>
|
||||
</residencesId>
|
||||
</residenceIds>
|
||||
<isWithin>false</isWithin>
|
||||
</condition>
|
||||
</conditions>
|
||||
|
@ -1563,10 +1563,19 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="OpInSiegeTime">
|
||||
<time>64</time>
|
||||
<condition name="OpInSiege">
|
||||
<residenceIds>
|
||||
<item>64</item>
|
||||
</residenceIds>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="SummonNpc">
|
||||
<npcId>33767</npcId> <!-- Jacquard -->
|
||||
<npcCount>1</npcCount>
|
||||
<despawnDelay>300000</despawnDelay>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15284" toLevel="1" name="Summon Brakel">
|
||||
<!-- Summons Brakel, the Herald from the Fortress of Resistance. The Clan Hall Siege for the contestable Fortress of Resistance runs between 21:00 and 22:00 on the Friday of the Castle Siege week. Brakel teleports you to the battleground, and despawns after 5 min. Cooldown is 30 min. -->
|
||||
@ -1580,10 +1589,19 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="OpInSiegeTime">
|
||||
<time>21</time>
|
||||
<condition name="OpInSiege">
|
||||
<residenceIds>
|
||||
<item>21</item>
|
||||
</residenceIds>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="SummonNpc">
|
||||
<npcId>33769</npcId> <!-- Brakel -->
|
||||
<npcCount>1</npcCount>
|
||||
<despawnDelay>300000</despawnDelay>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15285" toLevel="1" name="Summon Loken">
|
||||
<!-- Summons Loken, the Herald from Devastated Castle. The Clan Hall Siege for the contestable Devastated Castle runs between 21:00 and 22:00 on the Friday of the Castle Siege week. Loken teleports you to the battleground, and despawns after 5 min. Cooldown is 30 min. -->
|
||||
@ -1597,10 +1615,19 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="OpInSiegeTime">
|
||||
<time>34</time>
|
||||
<condition name="OpInSiege">
|
||||
<residenceIds>
|
||||
<item>34</item>
|
||||
</residenceIds>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="SummonNpc">
|
||||
<npcId>33771</npcId> <!-- Loken -->
|
||||
<npcCount>1</npcCount>
|
||||
<despawnDelay>300000</despawnDelay>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15286" toLevel="1" name="Blood Siphon Master">
|
||||
<!-- Steals a large portion of the target's HP. -->
|
||||
|
@ -492,7 +492,7 @@
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element minOccurs="0" name="isFemale" type="xs:boolean" />
|
||||
<xs:element minOccurs="0" name="residencesId">
|
||||
<xs:element minOccurs="0" name="residenceIds">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element maxOccurs="unbounded" name="item" type="xs:unsignedByte" />
|
||||
|
@ -184,10 +184,9 @@ public class SkillData implements IXmlReader
|
||||
|
||||
/**
|
||||
* @param addNoble
|
||||
* @param hasCastle
|
||||
* @return an array with siege skills. If addNoble == true, will add also Advanced headquarters.
|
||||
*/
|
||||
public List<Skill> getSiegeSkills(boolean addNoble, boolean hasCastle)
|
||||
public List<Skill> getSiegeSkills(boolean addNoble)
|
||||
{
|
||||
final List<Skill> temp = new LinkedList<>();
|
||||
temp.add(_skills.get(getSkillHashCode(CommonSkill.IMPRIT_OF_LIGHT.getId(), 1)));
|
||||
@ -197,11 +196,9 @@ public class SkillData implements IXmlReader
|
||||
{
|
||||
temp.add(_skills.get(getSkillHashCode(326, 1))); // Build Advanced Headquarters
|
||||
}
|
||||
if (hasCastle)
|
||||
{
|
||||
temp.add(_skills.get(getSkillHashCode(844, 1))); // Outpost Construction
|
||||
temp.add(_skills.get(getSkillHashCode(845, 1))); // Outpost Demolition
|
||||
}
|
||||
temp.add(_skills.get(getSkillHashCode(15283, 1))); // Summon Jacquard
|
||||
temp.add(_skills.get(getSkillHashCode(15284, 1))); // Summon Brakel
|
||||
temp.add(_skills.get(getSkillHashCode(15285, 1))); // Summon Loken
|
||||
return temp;
|
||||
}
|
||||
|
||||
|
@ -22,6 +22,7 @@ import java.io.InputStream;
|
||||
import java.sql.Connection;
|
||||
import java.sql.PreparedStatement;
|
||||
import java.sql.ResultSet;
|
||||
import java.util.Collection;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Properties;
|
||||
@ -60,7 +61,7 @@ public class FortSiegeManager
|
||||
private int _siegeLength = 60; // Time in minute. Changeable in fortsiege.properties
|
||||
private int _countDownLength = 10; // Time in minute. Changeable in fortsiege.properties
|
||||
private int _suspiciousMerchantRespawnDelay = 180; // Time in minute. Changeable in fortsiege.properties
|
||||
private List<FortSiege> _sieges;
|
||||
private final Map<Integer, FortSiege> _sieges = new ConcurrentHashMap<>();
|
||||
|
||||
protected FortSiegeManager()
|
||||
{
|
||||
@ -255,18 +256,19 @@ public class FortSiegeManager
|
||||
return _countDownLength;
|
||||
}
|
||||
|
||||
public List<FortSiege> getSieges()
|
||||
public Collection<FortSiege> getSieges()
|
||||
{
|
||||
if (_sieges == null)
|
||||
{
|
||||
_sieges = new CopyOnWriteArrayList<>();
|
||||
}
|
||||
return _sieges;
|
||||
return _sieges.values();
|
||||
}
|
||||
|
||||
public FortSiege getSiege(int fortId)
|
||||
{
|
||||
return _sieges.get(fortId);
|
||||
}
|
||||
|
||||
public void addSiege(FortSiege fortSiege)
|
||||
{
|
||||
getSieges().add(fortSiege);
|
||||
_sieges.put(fortSiege.getFort().getResidenceId(), fortSiege);
|
||||
}
|
||||
|
||||
public boolean isCombat(int itemId)
|
||||
|
@ -20,6 +20,7 @@ import java.sql.Connection;
|
||||
import java.sql.PreparedStatement;
|
||||
import java.sql.ResultSet;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collection;
|
||||
import java.util.HashMap;
|
||||
import java.util.LinkedList;
|
||||
import java.util.List;
|
||||
@ -64,7 +65,7 @@ public class SiegeManager
|
||||
|
||||
public void addSiegeSkills(Player character)
|
||||
{
|
||||
for (Skill sk : SkillData.getInstance().getSiegeSkills(character.getNobleLevel() > 0, character.getClan().getCastleId() > 0))
|
||||
for (Skill sk : SkillData.getInstance().getSiegeSkills(character.getNobleLevel() > 0))
|
||||
{
|
||||
character.addSkill(sk, false);
|
||||
}
|
||||
@ -110,7 +111,7 @@ public class SiegeManager
|
||||
|
||||
public void removeSiegeSkills(Player character)
|
||||
{
|
||||
for (Skill sk : SkillData.getInstance().getSiegeSkills(character.getNobleLevel() > 0, character.getClan().getCastleId() > 0))
|
||||
for (Skill sk : SkillData.getInstance().getSiegeSkills(character.getNobleLevel() > 0))
|
||||
{
|
||||
character.removeSkill(sk);
|
||||
}
|
||||
@ -263,7 +264,7 @@ public class SiegeManager
|
||||
return _bloodAllianceReward;
|
||||
}
|
||||
|
||||
public List<Siege> getSieges()
|
||||
public Collection<Siege> getSieges()
|
||||
{
|
||||
final List<Siege> sieges = new LinkedList<>();
|
||||
for (Castle castle : CastleManager.getInstance().getCastles())
|
||||
@ -272,6 +273,18 @@ public class SiegeManager
|
||||
}
|
||||
return sieges;
|
||||
}
|
||||
|
||||
public Siege getSiege(int castleId)
|
||||
{
|
||||
for (Castle castle : CastleManager.getInstance().getCastles())
|
||||
{
|
||||
if (castle.getResidenceId() == castleId)
|
||||
{
|
||||
return castle.getSiege();
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private void loadTrapUpgrade(int castleId)
|
||||
{
|
||||
|
@ -95,7 +95,7 @@ public class SkillConditionMasterHandler
|
||||
SkillConditionHandler.getInstance().registerHandler("OpHaveSummon", OpHaveSummonSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpHaveSummonedNpc", OpHaveSummonedNpcSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpHome", OpHomeSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpInSiegeTime", OpInSiegeTimeSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpInSiege", OpInSiegeSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpInstantzone", OpInstantzoneSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpMainjob", OpMainjobSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpNeedAgathion", OpNeedAgathionSkillCondition::new);
|
||||
|
@ -33,12 +33,12 @@ import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
*/
|
||||
public class OpCheckResidenceSkillCondition implements ISkillCondition
|
||||
{
|
||||
private final Set<Integer> _residencesId = new HashSet<>();
|
||||
private final Set<Integer> _residenceIds = new HashSet<>();
|
||||
private final boolean _isWithin;
|
||||
|
||||
public OpCheckResidenceSkillCondition(StatSet params)
|
||||
{
|
||||
_residencesId.addAll(params.getList("residencesId", Integer.class));
|
||||
_residenceIds.addAll(params.getList("residenceIds", Integer.class));
|
||||
_isWithin = params.getBoolean("isWithin");
|
||||
}
|
||||
|
||||
@ -53,7 +53,7 @@ public class OpCheckResidenceSkillCondition implements ISkillCondition
|
||||
final ClanHall clanHall = ClanHallData.getInstance().getClanHallByClan(clan);
|
||||
if (clanHall != null)
|
||||
{
|
||||
return _isWithin ? _residencesId.contains(clanHall.getResidenceId()) : !_residencesId.contains(clanHall.getResidenceId());
|
||||
return _isWithin ? _residenceIds.contains(clanHall.getResidenceId()) : !_residenceIds.contains(clanHall.getResidenceId());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,75 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.skillconditionhandlers;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.Set;
|
||||
|
||||
import org.l2jmobius.gameserver.instancemanager.FortSiegeManager;
|
||||
import org.l2jmobius.gameserver.instancemanager.SiegeManager;
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.siege.FortSiege;
|
||||
import org.l2jmobius.gameserver.model.siege.Siege;
|
||||
import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
|
||||
/**
|
||||
* @author dontknowdontcare
|
||||
*/
|
||||
public class OpInSiegeSkillCondition implements ISkillCondition
|
||||
{
|
||||
private final Set<Integer> _residenceIds = new HashSet<>();
|
||||
|
||||
public OpInSiegeSkillCondition(StatSet params)
|
||||
{
|
||||
_residenceIds.addAll(params.getList("residenceIds", Integer.class));
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canUse(Creature caster, Skill skill, WorldObject target)
|
||||
{
|
||||
for (int id : _residenceIds)
|
||||
{
|
||||
if (valid(caster, id))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private boolean valid(Creature caster, int id)
|
||||
{
|
||||
final FortSiege fortSiege = FortSiegeManager.getInstance().getSiege(id);
|
||||
if (fortSiege != null)
|
||||
{
|
||||
return fortSiege.isInProgress() && fortSiege.getFort().getZone().isInsideZone(caster);
|
||||
}
|
||||
|
||||
final Siege castleSiege = SiegeManager.getInstance().getSiege(id);
|
||||
if (castleSiege != null)
|
||||
{
|
||||
return castleSiege.isInProgress() && castleSiege.getCastle().getZone().isInsideZone(caster);
|
||||
}
|
||||
|
||||
// TODO: Check for clan hall siege
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
@ -1,40 +0,0 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.skillconditionhandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
import org.l2jmobius.gameserver.model.zone.ZoneId;
|
||||
|
||||
/**
|
||||
* @author Mobius
|
||||
*/
|
||||
public class OpInSiegeTimeSkillCondition implements ISkillCondition
|
||||
{
|
||||
public OpInSiegeTimeSkillCondition(StatSet params)
|
||||
{
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canUse(Creature caster, Skill skill, WorldObject target)
|
||||
{
|
||||
return caster.isInsideZone(ZoneId.SIEGE);
|
||||
}
|
||||
}
|
@ -678,7 +678,7 @@
|
||||
<conditions>
|
||||
<condition name="CanSummonPet" />
|
||||
<condition name="OpCheckResidence">
|
||||
<residencesId>
|
||||
<residenceIds>
|
||||
<item>36</item>
|
||||
<item>37</item>
|
||||
<item>38</item>
|
||||
@ -692,7 +692,7 @@
|
||||
<item>55</item>
|
||||
<item>56</item>
|
||||
<item>57</item>
|
||||
</residencesId>
|
||||
</residenceIds>
|
||||
<isWithin>false</isWithin>
|
||||
</condition>
|
||||
</conditions>
|
||||
|
@ -1563,10 +1563,19 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="OpInSiegeTime">
|
||||
<time>64</time>
|
||||
<condition name="OpInSiege">
|
||||
<residenceIds>
|
||||
<item>64</item>
|
||||
</residenceIds>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="SummonNpc">
|
||||
<npcId>33767</npcId> <!-- Jacquard -->
|
||||
<npcCount>1</npcCount>
|
||||
<despawnDelay>300000</despawnDelay>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15284" toLevel="1" name="Summon Brakel">
|
||||
<!-- Summons Brakel, the Herald from the Fortress of Resistance. The Clan Hall Siege for the contestable Fortress of Resistance runs between 21:00 and 22:00 on the Friday of the Castle Siege week. Brakel teleports you to the battleground, and despawns after 5 min. Cooldown is 30 min. -->
|
||||
@ -1580,10 +1589,19 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="OpInSiegeTime">
|
||||
<time>21</time>
|
||||
<condition name="OpInSiege">
|
||||
<residenceIds>
|
||||
<item>21</item>
|
||||
</residenceIds>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="SummonNpc">
|
||||
<npcId>33769</npcId> <!-- Brakel -->
|
||||
<npcCount>1</npcCount>
|
||||
<despawnDelay>300000</despawnDelay>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15285" toLevel="1" name="Summon Loken">
|
||||
<!-- Summons Loken, the Herald from Devastated Castle. The Clan Hall Siege for the contestable Devastated Castle runs between 21:00 and 22:00 on the Friday of the Castle Siege week. Loken teleports you to the battleground, and despawns after 5 min. Cooldown is 30 min. -->
|
||||
@ -1597,10 +1615,19 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="OpInSiegeTime">
|
||||
<time>34</time>
|
||||
<condition name="OpInSiege">
|
||||
<residenceIds>
|
||||
<item>34</item>
|
||||
</residenceIds>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="SummonNpc">
|
||||
<npcId>33771</npcId> <!-- Loken -->
|
||||
<npcCount>1</npcCount>
|
||||
<despawnDelay>300000</despawnDelay>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15286" toLevel="1" name="Blood Siphon Master">
|
||||
<!-- Steals a large portion of the target's HP. -->
|
||||
|
@ -397,7 +397,7 @@
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element minOccurs="0" name="isFemale" type="xs:boolean" />
|
||||
<xs:element minOccurs="0" name="residencesId">
|
||||
<xs:element minOccurs="0" name="residenceIds">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element maxOccurs="unbounded" name="item" type="xs:unsignedByte" />
|
||||
|
@ -184,10 +184,9 @@ public class SkillData implements IXmlReader
|
||||
|
||||
/**
|
||||
* @param addNoble
|
||||
* @param hasCastle
|
||||
* @return an array with siege skills. If addNoble == true, will add also Advanced headquarters.
|
||||
*/
|
||||
public List<Skill> getSiegeSkills(boolean addNoble, boolean hasCastle)
|
||||
public List<Skill> getSiegeSkills(boolean addNoble)
|
||||
{
|
||||
final List<Skill> temp = new LinkedList<>();
|
||||
temp.add(_skills.get(getSkillHashCode(CommonSkill.IMPRIT_OF_LIGHT.getId(), 1)));
|
||||
@ -197,11 +196,9 @@ public class SkillData implements IXmlReader
|
||||
{
|
||||
temp.add(_skills.get(getSkillHashCode(326, 1))); // Build Advanced Headquarters
|
||||
}
|
||||
if (hasCastle)
|
||||
{
|
||||
temp.add(_skills.get(getSkillHashCode(844, 1))); // Outpost Construction
|
||||
temp.add(_skills.get(getSkillHashCode(845, 1))); // Outpost Demolition
|
||||
}
|
||||
temp.add(_skills.get(getSkillHashCode(15283, 1))); // Summon Jacquard
|
||||
temp.add(_skills.get(getSkillHashCode(15284, 1))); // Summon Brakel
|
||||
temp.add(_skills.get(getSkillHashCode(15285, 1))); // Summon Loken
|
||||
return temp;
|
||||
}
|
||||
|
||||
|
@ -22,6 +22,7 @@ import java.io.InputStream;
|
||||
import java.sql.Connection;
|
||||
import java.sql.PreparedStatement;
|
||||
import java.sql.ResultSet;
|
||||
import java.util.Collection;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Properties;
|
||||
@ -60,7 +61,7 @@ public class FortSiegeManager
|
||||
private int _siegeLength = 60; // Time in minute. Changeable in fortsiege.properties
|
||||
private int _countDownLength = 10; // Time in minute. Changeable in fortsiege.properties
|
||||
private int _suspiciousMerchantRespawnDelay = 180; // Time in minute. Changeable in fortsiege.properties
|
||||
private List<FortSiege> _sieges;
|
||||
private final Map<Integer, FortSiege> _sieges = new ConcurrentHashMap<>();
|
||||
|
||||
protected FortSiegeManager()
|
||||
{
|
||||
@ -255,18 +256,19 @@ public class FortSiegeManager
|
||||
return _countDownLength;
|
||||
}
|
||||
|
||||
public List<FortSiege> getSieges()
|
||||
public Collection<FortSiege> getSieges()
|
||||
{
|
||||
if (_sieges == null)
|
||||
{
|
||||
_sieges = new CopyOnWriteArrayList<>();
|
||||
}
|
||||
return _sieges;
|
||||
return _sieges.values();
|
||||
}
|
||||
|
||||
public FortSiege getSiege(int fortId)
|
||||
{
|
||||
return _sieges.get(fortId);
|
||||
}
|
||||
|
||||
public void addSiege(FortSiege fortSiege)
|
||||
{
|
||||
getSieges().add(fortSiege);
|
||||
_sieges.put(fortSiege.getFort().getResidenceId(), fortSiege);
|
||||
}
|
||||
|
||||
public boolean isCombat(int itemId)
|
||||
|
@ -20,6 +20,7 @@ import java.sql.Connection;
|
||||
import java.sql.PreparedStatement;
|
||||
import java.sql.ResultSet;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collection;
|
||||
import java.util.HashMap;
|
||||
import java.util.LinkedList;
|
||||
import java.util.List;
|
||||
@ -64,7 +65,7 @@ public class SiegeManager
|
||||
|
||||
public void addSiegeSkills(Player character)
|
||||
{
|
||||
for (Skill sk : SkillData.getInstance().getSiegeSkills(character.getNobleLevel() > 0, character.getClan().getCastleId() > 0))
|
||||
for (Skill sk : SkillData.getInstance().getSiegeSkills(character.getNobleLevel() > 0))
|
||||
{
|
||||
character.addSkill(sk, false);
|
||||
}
|
||||
@ -110,7 +111,7 @@ public class SiegeManager
|
||||
|
||||
public void removeSiegeSkills(Player character)
|
||||
{
|
||||
for (Skill sk : SkillData.getInstance().getSiegeSkills(character.getNobleLevel() > 0, character.getClan().getCastleId() > 0))
|
||||
for (Skill sk : SkillData.getInstance().getSiegeSkills(character.getNobleLevel() > 0))
|
||||
{
|
||||
character.removeSkill(sk);
|
||||
}
|
||||
@ -263,7 +264,7 @@ public class SiegeManager
|
||||
return _bloodAllianceReward;
|
||||
}
|
||||
|
||||
public List<Siege> getSieges()
|
||||
public Collection<Siege> getSieges()
|
||||
{
|
||||
final List<Siege> sieges = new LinkedList<>();
|
||||
for (Castle castle : CastleManager.getInstance().getCastles())
|
||||
@ -272,6 +273,18 @@ public class SiegeManager
|
||||
}
|
||||
return sieges;
|
||||
}
|
||||
|
||||
public Siege getSiege(int castleId)
|
||||
{
|
||||
for (Castle castle : CastleManager.getInstance().getCastles())
|
||||
{
|
||||
if (castle.getResidenceId() == castleId)
|
||||
{
|
||||
return castle.getSiege();
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private void loadTrapUpgrade(int castleId)
|
||||
{
|
||||
|
@ -95,7 +95,7 @@ public class SkillConditionMasterHandler
|
||||
SkillConditionHandler.getInstance().registerHandler("OpHaveSummon", OpHaveSummonSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpHaveSummonedNpc", OpHaveSummonedNpcSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpHome", OpHomeSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpInSiegeTime", OpInSiegeTimeSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpInSiege", OpInSiegeSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpInstantzone", OpInstantzoneSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpMainjob", OpMainjobSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpNeedAgathion", OpNeedAgathionSkillCondition::new);
|
||||
|
@ -33,12 +33,12 @@ import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
*/
|
||||
public class OpCheckResidenceSkillCondition implements ISkillCondition
|
||||
{
|
||||
private final Set<Integer> _residencesId = new HashSet<>();
|
||||
private final Set<Integer> _residenceIds = new HashSet<>();
|
||||
private final boolean _isWithin;
|
||||
|
||||
public OpCheckResidenceSkillCondition(StatSet params)
|
||||
{
|
||||
_residencesId.addAll(params.getList("residencesId", Integer.class));
|
||||
_residenceIds.addAll(params.getList("residenceIds", Integer.class));
|
||||
_isWithin = params.getBoolean("isWithin");
|
||||
}
|
||||
|
||||
@ -53,7 +53,7 @@ public class OpCheckResidenceSkillCondition implements ISkillCondition
|
||||
final ClanHall clanHall = ClanHallData.getInstance().getClanHallByClan(clan);
|
||||
if (clanHall != null)
|
||||
{
|
||||
return _isWithin ? _residencesId.contains(clanHall.getResidenceId()) : !_residencesId.contains(clanHall.getResidenceId());
|
||||
return _isWithin ? _residenceIds.contains(clanHall.getResidenceId()) : !_residenceIds.contains(clanHall.getResidenceId());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,75 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.skillconditionhandlers;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.Set;
|
||||
|
||||
import org.l2jmobius.gameserver.instancemanager.FortSiegeManager;
|
||||
import org.l2jmobius.gameserver.instancemanager.SiegeManager;
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.siege.FortSiege;
|
||||
import org.l2jmobius.gameserver.model.siege.Siege;
|
||||
import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
|
||||
/**
|
||||
* @author dontknowdontcare
|
||||
*/
|
||||
public class OpInSiegeSkillCondition implements ISkillCondition
|
||||
{
|
||||
private final Set<Integer> _residenceIds = new HashSet<>();
|
||||
|
||||
public OpInSiegeSkillCondition(StatSet params)
|
||||
{
|
||||
_residenceIds.addAll(params.getList("residenceIds", Integer.class));
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canUse(Creature caster, Skill skill, WorldObject target)
|
||||
{
|
||||
for (int id : _residenceIds)
|
||||
{
|
||||
if (valid(caster, id))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private boolean valid(Creature caster, int id)
|
||||
{
|
||||
final FortSiege fortSiege = FortSiegeManager.getInstance().getSiege(id);
|
||||
if (fortSiege != null)
|
||||
{
|
||||
return fortSiege.isInProgress() && fortSiege.getFort().getZone().isInsideZone(caster);
|
||||
}
|
||||
|
||||
final Siege castleSiege = SiegeManager.getInstance().getSiege(id);
|
||||
if (castleSiege != null)
|
||||
{
|
||||
return castleSiege.isInProgress() && castleSiege.getCastle().getZone().isInsideZone(caster);
|
||||
}
|
||||
|
||||
// TODO: Check for clan hall siege
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
@ -1,40 +0,0 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.skillconditionhandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
import org.l2jmobius.gameserver.model.zone.ZoneId;
|
||||
|
||||
/**
|
||||
* @author Mobius
|
||||
*/
|
||||
public class OpInSiegeTimeSkillCondition implements ISkillCondition
|
||||
{
|
||||
public OpInSiegeTimeSkillCondition(StatSet params)
|
||||
{
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canUse(Creature caster, Skill skill, WorldObject target)
|
||||
{
|
||||
return caster.isInsideZone(ZoneId.SIEGE);
|
||||
}
|
||||
}
|
@ -678,7 +678,7 @@
|
||||
<conditions>
|
||||
<condition name="CanSummonPet" />
|
||||
<condition name="OpCheckResidence">
|
||||
<residencesId>
|
||||
<residenceIds>
|
||||
<item>36</item>
|
||||
<item>37</item>
|
||||
<item>38</item>
|
||||
@ -692,7 +692,7 @@
|
||||
<item>55</item>
|
||||
<item>56</item>
|
||||
<item>57</item>
|
||||
</residencesId>
|
||||
</residenceIds>
|
||||
<isWithin>false</isWithin>
|
||||
</condition>
|
||||
</conditions>
|
||||
|
@ -1575,10 +1575,19 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="OpInSiegeTime">
|
||||
<time>64</time>
|
||||
<condition name="OpInSiege">
|
||||
<residenceIds>
|
||||
<item>64</item>
|
||||
</residenceIds>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="SummonNpc">
|
||||
<npcId>33767</npcId> <!-- Jacquard -->
|
||||
<npcCount>1</npcCount>
|
||||
<despawnDelay>300000</despawnDelay>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15284" toLevel="1" name="Summon Brakel">
|
||||
<!-- Summons Brakel, the Herald from the Fortress of Resistance. The Clan Hall Siege for the contestable Fortress of Resistance runs between 21:00 and 22:00 on the Friday of the Castle Siege week. Brakel teleports you to the battleground, and despawns after 5 min. Cooldown is 30 min. -->
|
||||
@ -1592,10 +1601,19 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="OpInSiegeTime">
|
||||
<time>21</time>
|
||||
<condition name="OpInSiege">
|
||||
<residenceIds>
|
||||
<item>21</item>
|
||||
</residenceIds>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="SummonNpc">
|
||||
<npcId>33769</npcId> <!-- Brakel -->
|
||||
<npcCount>1</npcCount>
|
||||
<despawnDelay>300000</despawnDelay>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15285" toLevel="1" name="Summon Loken">
|
||||
<!-- Summons Loken, the Herald from Devastated Castle. The Clan Hall Siege for the contestable Devastated Castle runs between 21:00 and 22:00 on the Friday of the Castle Siege week. Loken teleports you to the battleground, and despawns after 5 min. Cooldown is 30 min. -->
|
||||
@ -1609,10 +1627,19 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="OpInSiegeTime">
|
||||
<time>34</time>
|
||||
<condition name="OpInSiege">
|
||||
<residenceIds>
|
||||
<item>34</item>
|
||||
</residenceIds>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="SummonNpc">
|
||||
<npcId>33771</npcId> <!-- Loken -->
|
||||
<npcCount>1</npcCount>
|
||||
<despawnDelay>300000</despawnDelay>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15286" toLevel="1" name="Blood Siphon Master">
|
||||
<!-- Steals a large portion of the target's HP. -->
|
||||
|
@ -397,7 +397,7 @@
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element minOccurs="0" name="isFemale" type="xs:boolean" />
|
||||
<xs:element minOccurs="0" name="residencesId">
|
||||
<xs:element minOccurs="0" name="residenceIds">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element maxOccurs="unbounded" name="item" type="xs:unsignedByte" />
|
||||
|
@ -184,10 +184,9 @@ public class SkillData implements IXmlReader
|
||||
|
||||
/**
|
||||
* @param addNoble
|
||||
* @param hasCastle
|
||||
* @return an array with siege skills. If addNoble == true, will add also Advanced headquarters.
|
||||
*/
|
||||
public List<Skill> getSiegeSkills(boolean addNoble, boolean hasCastle)
|
||||
public List<Skill> getSiegeSkills(boolean addNoble)
|
||||
{
|
||||
final List<Skill> temp = new LinkedList<>();
|
||||
temp.add(_skills.get(getSkillHashCode(CommonSkill.IMPRIT_OF_LIGHT.getId(), 1)));
|
||||
@ -197,11 +196,9 @@ public class SkillData implements IXmlReader
|
||||
{
|
||||
temp.add(_skills.get(getSkillHashCode(326, 1))); // Build Advanced Headquarters
|
||||
}
|
||||
if (hasCastle)
|
||||
{
|
||||
temp.add(_skills.get(getSkillHashCode(844, 1))); // Outpost Construction
|
||||
temp.add(_skills.get(getSkillHashCode(845, 1))); // Outpost Demolition
|
||||
}
|
||||
temp.add(_skills.get(getSkillHashCode(15283, 1))); // Summon Jacquard
|
||||
temp.add(_skills.get(getSkillHashCode(15284, 1))); // Summon Brakel
|
||||
temp.add(_skills.get(getSkillHashCode(15285, 1))); // Summon Loken
|
||||
return temp;
|
||||
}
|
||||
|
||||
|
@ -22,6 +22,7 @@ import java.io.InputStream;
|
||||
import java.sql.Connection;
|
||||
import java.sql.PreparedStatement;
|
||||
import java.sql.ResultSet;
|
||||
import java.util.Collection;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Properties;
|
||||
@ -60,7 +61,7 @@ public class FortSiegeManager
|
||||
private int _siegeLength = 60; // Time in minute. Changeable in fortsiege.properties
|
||||
private int _countDownLength = 10; // Time in minute. Changeable in fortsiege.properties
|
||||
private int _suspiciousMerchantRespawnDelay = 180; // Time in minute. Changeable in fortsiege.properties
|
||||
private List<FortSiege> _sieges;
|
||||
private final Map<Integer, FortSiege> _sieges = new ConcurrentHashMap<>();
|
||||
|
||||
protected FortSiegeManager()
|
||||
{
|
||||
@ -255,18 +256,19 @@ public class FortSiegeManager
|
||||
return _countDownLength;
|
||||
}
|
||||
|
||||
public List<FortSiege> getSieges()
|
||||
public Collection<FortSiege> getSieges()
|
||||
{
|
||||
if (_sieges == null)
|
||||
{
|
||||
_sieges = new CopyOnWriteArrayList<>();
|
||||
}
|
||||
return _sieges;
|
||||
return _sieges.values();
|
||||
}
|
||||
|
||||
public FortSiege getSiege(int fortId)
|
||||
{
|
||||
return _sieges.get(fortId);
|
||||
}
|
||||
|
||||
public void addSiege(FortSiege fortSiege)
|
||||
{
|
||||
getSieges().add(fortSiege);
|
||||
_sieges.put(fortSiege.getFort().getResidenceId(), fortSiege);
|
||||
}
|
||||
|
||||
public boolean isCombat(int itemId)
|
||||
|
@ -20,6 +20,7 @@ import java.sql.Connection;
|
||||
import java.sql.PreparedStatement;
|
||||
import java.sql.ResultSet;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collection;
|
||||
import java.util.HashMap;
|
||||
import java.util.LinkedList;
|
||||
import java.util.List;
|
||||
@ -64,7 +65,7 @@ public class SiegeManager
|
||||
|
||||
public void addSiegeSkills(Player character)
|
||||
{
|
||||
for (Skill sk : SkillData.getInstance().getSiegeSkills(character.getNobleLevel() > 0, character.getClan().getCastleId() > 0))
|
||||
for (Skill sk : SkillData.getInstance().getSiegeSkills(character.getNobleLevel() > 0))
|
||||
{
|
||||
character.addSkill(sk, false);
|
||||
}
|
||||
@ -110,7 +111,7 @@ public class SiegeManager
|
||||
|
||||
public void removeSiegeSkills(Player character)
|
||||
{
|
||||
for (Skill sk : SkillData.getInstance().getSiegeSkills(character.getNobleLevel() > 0, character.getClan().getCastleId() > 0))
|
||||
for (Skill sk : SkillData.getInstance().getSiegeSkills(character.getNobleLevel() > 0))
|
||||
{
|
||||
character.removeSkill(sk);
|
||||
}
|
||||
@ -263,7 +264,7 @@ public class SiegeManager
|
||||
return _bloodAllianceReward;
|
||||
}
|
||||
|
||||
public List<Siege> getSieges()
|
||||
public Collection<Siege> getSieges()
|
||||
{
|
||||
final List<Siege> sieges = new LinkedList<>();
|
||||
for (Castle castle : CastleManager.getInstance().getCastles())
|
||||
@ -272,6 +273,18 @@ public class SiegeManager
|
||||
}
|
||||
return sieges;
|
||||
}
|
||||
|
||||
public Siege getSiege(int castleId)
|
||||
{
|
||||
for (Castle castle : CastleManager.getInstance().getCastles())
|
||||
{
|
||||
if (castle.getResidenceId() == castleId)
|
||||
{
|
||||
return castle.getSiege();
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private void loadTrapUpgrade(int castleId)
|
||||
{
|
||||
|
@ -95,7 +95,7 @@ public class SkillConditionMasterHandler
|
||||
SkillConditionHandler.getInstance().registerHandler("OpHaveSummon", OpHaveSummonSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpHaveSummonedNpc", OpHaveSummonedNpcSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpHome", OpHomeSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpInSiegeTime", OpInSiegeTimeSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpInSiege", OpInSiegeSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpInstantzone", OpInstantzoneSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpMainjob", OpMainjobSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpNeedAgathion", OpNeedAgathionSkillCondition::new);
|
||||
|
@ -33,12 +33,12 @@ import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
*/
|
||||
public class OpCheckResidenceSkillCondition implements ISkillCondition
|
||||
{
|
||||
private final Set<Integer> _residencesId = new HashSet<>();
|
||||
private final Set<Integer> _residenceIds = new HashSet<>();
|
||||
private final boolean _isWithin;
|
||||
|
||||
public OpCheckResidenceSkillCondition(StatSet params)
|
||||
{
|
||||
_residencesId.addAll(params.getList("residencesId", Integer.class));
|
||||
_residenceIds.addAll(params.getList("residenceIds", Integer.class));
|
||||
_isWithin = params.getBoolean("isWithin");
|
||||
}
|
||||
|
||||
@ -53,7 +53,7 @@ public class OpCheckResidenceSkillCondition implements ISkillCondition
|
||||
final ClanHall clanHall = ClanHallData.getInstance().getClanHallByClan(clan);
|
||||
if (clanHall != null)
|
||||
{
|
||||
return _isWithin ? _residencesId.contains(clanHall.getResidenceId()) : !_residencesId.contains(clanHall.getResidenceId());
|
||||
return _isWithin ? _residenceIds.contains(clanHall.getResidenceId()) : !_residenceIds.contains(clanHall.getResidenceId());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,75 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.skillconditionhandlers;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.Set;
|
||||
|
||||
import org.l2jmobius.gameserver.instancemanager.FortSiegeManager;
|
||||
import org.l2jmobius.gameserver.instancemanager.SiegeManager;
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.siege.FortSiege;
|
||||
import org.l2jmobius.gameserver.model.siege.Siege;
|
||||
import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
|
||||
/**
|
||||
* @author dontknowdontcare
|
||||
*/
|
||||
public class OpInSiegeSkillCondition implements ISkillCondition
|
||||
{
|
||||
private final Set<Integer> _residenceIds = new HashSet<>();
|
||||
|
||||
public OpInSiegeSkillCondition(StatSet params)
|
||||
{
|
||||
_residenceIds.addAll(params.getList("residenceIds", Integer.class));
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canUse(Creature caster, Skill skill, WorldObject target)
|
||||
{
|
||||
for (int id : _residenceIds)
|
||||
{
|
||||
if (valid(caster, id))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private boolean valid(Creature caster, int id)
|
||||
{
|
||||
final FortSiege fortSiege = FortSiegeManager.getInstance().getSiege(id);
|
||||
if (fortSiege != null)
|
||||
{
|
||||
return fortSiege.isInProgress() && fortSiege.getFort().getZone().isInsideZone(caster);
|
||||
}
|
||||
|
||||
final Siege castleSiege = SiegeManager.getInstance().getSiege(id);
|
||||
if (castleSiege != null)
|
||||
{
|
||||
return castleSiege.isInProgress() && castleSiege.getCastle().getZone().isInsideZone(caster);
|
||||
}
|
||||
|
||||
// TODO: Check for clan hall siege
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
@ -1,40 +0,0 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.skillconditionhandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
import org.l2jmobius.gameserver.model.zone.ZoneId;
|
||||
|
||||
/**
|
||||
* @author Mobius
|
||||
*/
|
||||
public class OpInSiegeTimeSkillCondition implements ISkillCondition
|
||||
{
|
||||
public OpInSiegeTimeSkillCondition(StatSet params)
|
||||
{
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canUse(Creature caster, Skill skill, WorldObject target)
|
||||
{
|
||||
return caster.isInsideZone(ZoneId.SIEGE);
|
||||
}
|
||||
}
|
@ -678,7 +678,7 @@
|
||||
<conditions>
|
||||
<condition name="CanSummonPet" />
|
||||
<condition name="OpCheckResidence">
|
||||
<residencesId>
|
||||
<residenceIds>
|
||||
<item>36</item>
|
||||
<item>37</item>
|
||||
<item>38</item>
|
||||
@ -692,7 +692,7 @@
|
||||
<item>55</item>
|
||||
<item>56</item>
|
||||
<item>57</item>
|
||||
</residencesId>
|
||||
</residenceIds>
|
||||
<isWithin>false</isWithin>
|
||||
</condition>
|
||||
</conditions>
|
||||
|
@ -1575,10 +1575,19 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="OpInSiegeTime">
|
||||
<time>64</time>
|
||||
<condition name="OpInSiege">
|
||||
<residenceIds>
|
||||
<item>64</item>
|
||||
</residenceIds>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="SummonNpc">
|
||||
<npcId>33767</npcId> <!-- Jacquard -->
|
||||
<npcCount>1</npcCount>
|
||||
<despawnDelay>300000</despawnDelay>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15284" toLevel="1" name="Summon Brakel">
|
||||
<!-- Summons Brakel, the Herald from the Fortress of Resistance. The Clan Hall Siege for the contestable Fortress of Resistance runs between 21:00 and 22:00 on the Friday of the Castle Siege week. Brakel teleports you to the battleground, and despawns after 5 min. Cooldown is 30 min. -->
|
||||
@ -1592,10 +1601,19 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="OpInSiegeTime">
|
||||
<time>21</time>
|
||||
<condition name="OpInSiege">
|
||||
<residenceIds>
|
||||
<item>21</item>
|
||||
</residenceIds>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="SummonNpc">
|
||||
<npcId>33769</npcId> <!-- Brakel -->
|
||||
<npcCount>1</npcCount>
|
||||
<despawnDelay>300000</despawnDelay>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15285" toLevel="1" name="Summon Loken">
|
||||
<!-- Summons Loken, the Herald from Devastated Castle. The Clan Hall Siege for the contestable Devastated Castle runs between 21:00 and 22:00 on the Friday of the Castle Siege week. Loken teleports you to the battleground, and despawns after 5 min. Cooldown is 30 min. -->
|
||||
@ -1609,10 +1627,19 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="OpInSiegeTime">
|
||||
<time>34</time>
|
||||
<condition name="OpInSiege">
|
||||
<residenceIds>
|
||||
<item>34</item>
|
||||
</residenceIds>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="SummonNpc">
|
||||
<npcId>33771</npcId> <!-- Loken -->
|
||||
<npcCount>1</npcCount>
|
||||
<despawnDelay>300000</despawnDelay>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15286" toLevel="1" name="Blood Siphon Master">
|
||||
<!-- Steals a large portion of the target's HP. -->
|
||||
|
@ -397,7 +397,7 @@
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element minOccurs="0" name="isFemale" type="xs:boolean" />
|
||||
<xs:element minOccurs="0" name="residencesId">
|
||||
<xs:element minOccurs="0" name="residenceIds">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element maxOccurs="unbounded" name="item" type="xs:unsignedByte" />
|
||||
|
@ -184,10 +184,9 @@ public class SkillData implements IXmlReader
|
||||
|
||||
/**
|
||||
* @param addNoble
|
||||
* @param hasCastle
|
||||
* @return an array with siege skills. If addNoble == true, will add also Advanced headquarters.
|
||||
*/
|
||||
public List<Skill> getSiegeSkills(boolean addNoble, boolean hasCastle)
|
||||
public List<Skill> getSiegeSkills(boolean addNoble)
|
||||
{
|
||||
final List<Skill> temp = new LinkedList<>();
|
||||
temp.add(_skills.get(getSkillHashCode(CommonSkill.IMPRIT_OF_LIGHT.getId(), 1)));
|
||||
@ -197,11 +196,9 @@ public class SkillData implements IXmlReader
|
||||
{
|
||||
temp.add(_skills.get(getSkillHashCode(326, 1))); // Build Advanced Headquarters
|
||||
}
|
||||
if (hasCastle)
|
||||
{
|
||||
temp.add(_skills.get(getSkillHashCode(844, 1))); // Outpost Construction
|
||||
temp.add(_skills.get(getSkillHashCode(845, 1))); // Outpost Demolition
|
||||
}
|
||||
temp.add(_skills.get(getSkillHashCode(15283, 1))); // Summon Jacquard
|
||||
temp.add(_skills.get(getSkillHashCode(15284, 1))); // Summon Brakel
|
||||
temp.add(_skills.get(getSkillHashCode(15285, 1))); // Summon Loken
|
||||
return temp;
|
||||
}
|
||||
|
||||
|
@ -22,6 +22,7 @@ import java.io.InputStream;
|
||||
import java.sql.Connection;
|
||||
import java.sql.PreparedStatement;
|
||||
import java.sql.ResultSet;
|
||||
import java.util.Collection;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Properties;
|
||||
@ -60,7 +61,7 @@ public class FortSiegeManager
|
||||
private int _siegeLength = 60; // Time in minute. Changeable in fortsiege.properties
|
||||
private int _countDownLength = 10; // Time in minute. Changeable in fortsiege.properties
|
||||
private int _suspiciousMerchantRespawnDelay = 180; // Time in minute. Changeable in fortsiege.properties
|
||||
private List<FortSiege> _sieges;
|
||||
private final Map<Integer, FortSiege> _sieges = new ConcurrentHashMap<>();
|
||||
|
||||
protected FortSiegeManager()
|
||||
{
|
||||
@ -255,18 +256,19 @@ public class FortSiegeManager
|
||||
return _countDownLength;
|
||||
}
|
||||
|
||||
public List<FortSiege> getSieges()
|
||||
public Collection<FortSiege> getSieges()
|
||||
{
|
||||
if (_sieges == null)
|
||||
{
|
||||
_sieges = new CopyOnWriteArrayList<>();
|
||||
}
|
||||
return _sieges;
|
||||
return _sieges.values();
|
||||
}
|
||||
|
||||
public FortSiege getSiege(int fortId)
|
||||
{
|
||||
return _sieges.get(fortId);
|
||||
}
|
||||
|
||||
public void addSiege(FortSiege fortSiege)
|
||||
{
|
||||
getSieges().add(fortSiege);
|
||||
_sieges.put(fortSiege.getFort().getResidenceId(), fortSiege);
|
||||
}
|
||||
|
||||
public boolean isCombat(int itemId)
|
||||
|
@ -20,6 +20,7 @@ import java.sql.Connection;
|
||||
import java.sql.PreparedStatement;
|
||||
import java.sql.ResultSet;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collection;
|
||||
import java.util.HashMap;
|
||||
import java.util.LinkedList;
|
||||
import java.util.List;
|
||||
@ -64,7 +65,7 @@ public class SiegeManager
|
||||
|
||||
public void addSiegeSkills(Player character)
|
||||
{
|
||||
for (Skill sk : SkillData.getInstance().getSiegeSkills(character.getNobleLevel() > 0, character.getClan().getCastleId() > 0))
|
||||
for (Skill sk : SkillData.getInstance().getSiegeSkills(character.getNobleLevel() > 0))
|
||||
{
|
||||
character.addSkill(sk, false);
|
||||
}
|
||||
@ -110,7 +111,7 @@ public class SiegeManager
|
||||
|
||||
public void removeSiegeSkills(Player character)
|
||||
{
|
||||
for (Skill sk : SkillData.getInstance().getSiegeSkills(character.getNobleLevel() > 0, character.getClan().getCastleId() > 0))
|
||||
for (Skill sk : SkillData.getInstance().getSiegeSkills(character.getNobleLevel() > 0))
|
||||
{
|
||||
character.removeSkill(sk);
|
||||
}
|
||||
@ -263,7 +264,7 @@ public class SiegeManager
|
||||
return _bloodAllianceReward;
|
||||
}
|
||||
|
||||
public List<Siege> getSieges()
|
||||
public Collection<Siege> getSieges()
|
||||
{
|
||||
final List<Siege> sieges = new LinkedList<>();
|
||||
for (Castle castle : CastleManager.getInstance().getCastles())
|
||||
@ -272,6 +273,18 @@ public class SiegeManager
|
||||
}
|
||||
return sieges;
|
||||
}
|
||||
|
||||
public Siege getSiege(int castleId)
|
||||
{
|
||||
for (Castle castle : CastleManager.getInstance().getCastles())
|
||||
{
|
||||
if (castle.getResidenceId() == castleId)
|
||||
{
|
||||
return castle.getSiege();
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private void loadTrapUpgrade(int castleId)
|
||||
{
|
||||
|
@ -96,7 +96,7 @@ public class SkillConditionMasterHandler
|
||||
SkillConditionHandler.getInstance().registerHandler("OpHaveSummon", OpHaveSummonSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpHaveSummonedNpc", OpHaveSummonedNpcSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpHome", OpHomeSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpInSiegeTime", OpInSiegeTimeSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpInSiege", OpInSiegeSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpInstantzone", OpInstantzoneSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpMainjob", OpMainjobSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpNeedAgathion", OpNeedAgathionSkillCondition::new);
|
||||
|
@ -33,12 +33,12 @@ import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
*/
|
||||
public class OpCheckResidenceSkillCondition implements ISkillCondition
|
||||
{
|
||||
private final Set<Integer> _residencesId = new HashSet<>();
|
||||
private final Set<Integer> _residenceIds = new HashSet<>();
|
||||
private final boolean _isWithin;
|
||||
|
||||
public OpCheckResidenceSkillCondition(StatSet params)
|
||||
{
|
||||
_residencesId.addAll(params.getList("residencesId", Integer.class));
|
||||
_residenceIds.addAll(params.getList("residenceIds", Integer.class));
|
||||
_isWithin = params.getBoolean("isWithin");
|
||||
}
|
||||
|
||||
@ -53,7 +53,7 @@ public class OpCheckResidenceSkillCondition implements ISkillCondition
|
||||
final ClanHall clanHall = ClanHallData.getInstance().getClanHallByClan(clan);
|
||||
if (clanHall != null)
|
||||
{
|
||||
return _isWithin ? _residencesId.contains(clanHall.getResidenceId()) : !_residencesId.contains(clanHall.getResidenceId());
|
||||
return _isWithin ? _residenceIds.contains(clanHall.getResidenceId()) : !_residenceIds.contains(clanHall.getResidenceId());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,75 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.skillconditionhandlers;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.Set;
|
||||
|
||||
import org.l2jmobius.gameserver.instancemanager.FortSiegeManager;
|
||||
import org.l2jmobius.gameserver.instancemanager.SiegeManager;
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.siege.FortSiege;
|
||||
import org.l2jmobius.gameserver.model.siege.Siege;
|
||||
import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
|
||||
/**
|
||||
* @author dontknowdontcare
|
||||
*/
|
||||
public class OpInSiegeSkillCondition implements ISkillCondition
|
||||
{
|
||||
private final Set<Integer> _residenceIds = new HashSet<>();
|
||||
|
||||
public OpInSiegeSkillCondition(StatSet params)
|
||||
{
|
||||
_residenceIds.addAll(params.getList("residenceIds", Integer.class));
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canUse(Creature caster, Skill skill, WorldObject target)
|
||||
{
|
||||
for (int id : _residenceIds)
|
||||
{
|
||||
if (valid(caster, id))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private boolean valid(Creature caster, int id)
|
||||
{
|
||||
final FortSiege fortSiege = FortSiegeManager.getInstance().getSiege(id);
|
||||
if (fortSiege != null)
|
||||
{
|
||||
return fortSiege.isInProgress() && fortSiege.getFort().getZone().isInsideZone(caster);
|
||||
}
|
||||
|
||||
final Siege castleSiege = SiegeManager.getInstance().getSiege(id);
|
||||
if (castleSiege != null)
|
||||
{
|
||||
return castleSiege.isInProgress() && castleSiege.getCastle().getZone().isInsideZone(caster);
|
||||
}
|
||||
|
||||
// TODO: Check for clan hall siege
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
@ -1,40 +0,0 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.skillconditionhandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
import org.l2jmobius.gameserver.model.zone.ZoneId;
|
||||
|
||||
/**
|
||||
* @author Mobius
|
||||
*/
|
||||
public class OpInSiegeTimeSkillCondition implements ISkillCondition
|
||||
{
|
||||
public OpInSiegeTimeSkillCondition(StatSet params)
|
||||
{
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canUse(Creature caster, Skill skill, WorldObject target)
|
||||
{
|
||||
return caster.isInsideZone(ZoneId.SIEGE);
|
||||
}
|
||||
}
|
@ -678,7 +678,7 @@
|
||||
<conditions>
|
||||
<condition name="CanSummonPet" />
|
||||
<condition name="OpCheckResidence">
|
||||
<residencesId>
|
||||
<residenceIds>
|
||||
<item>36</item>
|
||||
<item>37</item>
|
||||
<item>38</item>
|
||||
@ -692,7 +692,7 @@
|
||||
<item>55</item>
|
||||
<item>56</item>
|
||||
<item>57</item>
|
||||
</residencesId>
|
||||
</residenceIds>
|
||||
<isWithin>false</isWithin>
|
||||
</condition>
|
||||
</conditions>
|
||||
|
@ -1595,10 +1595,19 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="OpInSiegeTime">
|
||||
<time>64</time>
|
||||
<condition name="OpInSiege">
|
||||
<residenceIds>
|
||||
<item>64</item>
|
||||
</residenceIds>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="SummonNpc">
|
||||
<npcId>33767</npcId> <!-- Jacquard -->
|
||||
<npcCount>1</npcCount>
|
||||
<despawnDelay>300000</despawnDelay>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15284" toLevel="1" name="Summon Brakel">
|
||||
<!-- Summons Brakel, the Herald from the Fortress of Resistance. The Clan Hall Siege for the contestable Fortress of Resistance runs between 21:00 and 22:00 on the Friday of the Castle Siege week. Brakel teleports you to the battleground, and despawns after 5 min. Cooldown is 30 min. -->
|
||||
@ -1612,10 +1621,19 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="OpInSiegeTime">
|
||||
<time>21</time>
|
||||
<condition name="OpInSiege">
|
||||
<residenceIds>
|
||||
<item>21</item>
|
||||
</residenceIds>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="SummonNpc">
|
||||
<npcId>33769</npcId> <!-- Brakel -->
|
||||
<npcCount>1</npcCount>
|
||||
<despawnDelay>300000</despawnDelay>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15285" toLevel="1" name="Summon Loken">
|
||||
<!-- Summons Loken, the Herald from Devastated Castle. The Clan Hall Siege for the contestable Devastated Castle runs between 21:00 and 22:00 on the Friday of the Castle Siege week. Loken teleports you to the battleground, and despawns after 5 min. Cooldown is 30 min. -->
|
||||
@ -1629,10 +1647,19 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="OpInSiegeTime">
|
||||
<time>34</time>
|
||||
<condition name="OpInSiege">
|
||||
<residenceIds>
|
||||
<item>34</item>
|
||||
</residenceIds>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="SummonNpc">
|
||||
<npcId>33771</npcId> <!-- Loken -->
|
||||
<npcCount>1</npcCount>
|
||||
<despawnDelay>300000</despawnDelay>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15286" toLevel="1" name="Blood Siphon Master">
|
||||
<!-- Steals a large portion of the target's HP. -->
|
||||
|
@ -397,7 +397,7 @@
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element minOccurs="0" name="isFemale" type="xs:boolean" />
|
||||
<xs:element minOccurs="0" name="residencesId">
|
||||
<xs:element minOccurs="0" name="residenceIds">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element maxOccurs="unbounded" name="item" type="xs:unsignedByte" />
|
||||
|
@ -184,10 +184,9 @@ public class SkillData implements IXmlReader
|
||||
|
||||
/**
|
||||
* @param addNoble
|
||||
* @param hasCastle
|
||||
* @return an array with siege skills. If addNoble == true, will add also Advanced headquarters.
|
||||
*/
|
||||
public List<Skill> getSiegeSkills(boolean addNoble, boolean hasCastle)
|
||||
public List<Skill> getSiegeSkills(boolean addNoble)
|
||||
{
|
||||
final List<Skill> temp = new LinkedList<>();
|
||||
temp.add(_skills.get(getSkillHashCode(CommonSkill.IMPRIT_OF_LIGHT.getId(), 1)));
|
||||
@ -197,11 +196,9 @@ public class SkillData implements IXmlReader
|
||||
{
|
||||
temp.add(_skills.get(getSkillHashCode(326, 1))); // Build Advanced Headquarters
|
||||
}
|
||||
if (hasCastle)
|
||||
{
|
||||
temp.add(_skills.get(getSkillHashCode(844, 1))); // Outpost Construction
|
||||
temp.add(_skills.get(getSkillHashCode(845, 1))); // Outpost Demolition
|
||||
}
|
||||
temp.add(_skills.get(getSkillHashCode(15283, 1))); // Summon Jacquard
|
||||
temp.add(_skills.get(getSkillHashCode(15284, 1))); // Summon Brakel
|
||||
temp.add(_skills.get(getSkillHashCode(15285, 1))); // Summon Loken
|
||||
return temp;
|
||||
}
|
||||
|
||||
|
@ -22,6 +22,7 @@ import java.io.InputStream;
|
||||
import java.sql.Connection;
|
||||
import java.sql.PreparedStatement;
|
||||
import java.sql.ResultSet;
|
||||
import java.util.Collection;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Properties;
|
||||
@ -60,7 +61,7 @@ public class FortSiegeManager
|
||||
private int _siegeLength = 60; // Time in minute. Changeable in fortsiege.properties
|
||||
private int _countDownLength = 10; // Time in minute. Changeable in fortsiege.properties
|
||||
private int _suspiciousMerchantRespawnDelay = 180; // Time in minute. Changeable in fortsiege.properties
|
||||
private List<FortSiege> _sieges;
|
||||
private final Map<Integer, FortSiege> _sieges = new ConcurrentHashMap<>();
|
||||
|
||||
protected FortSiegeManager()
|
||||
{
|
||||
@ -255,18 +256,19 @@ public class FortSiegeManager
|
||||
return _countDownLength;
|
||||
}
|
||||
|
||||
public List<FortSiege> getSieges()
|
||||
public Collection<FortSiege> getSieges()
|
||||
{
|
||||
if (_sieges == null)
|
||||
{
|
||||
_sieges = new CopyOnWriteArrayList<>();
|
||||
}
|
||||
return _sieges;
|
||||
return _sieges.values();
|
||||
}
|
||||
|
||||
public FortSiege getSiege(int fortId)
|
||||
{
|
||||
return _sieges.get(fortId);
|
||||
}
|
||||
|
||||
public void addSiege(FortSiege fortSiege)
|
||||
{
|
||||
getSieges().add(fortSiege);
|
||||
_sieges.put(fortSiege.getFort().getResidenceId(), fortSiege);
|
||||
}
|
||||
|
||||
public boolean isCombat(int itemId)
|
||||
|
@ -20,6 +20,7 @@ import java.sql.Connection;
|
||||
import java.sql.PreparedStatement;
|
||||
import java.sql.ResultSet;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collection;
|
||||
import java.util.HashMap;
|
||||
import java.util.LinkedList;
|
||||
import java.util.List;
|
||||
@ -64,7 +65,7 @@ public class SiegeManager
|
||||
|
||||
public void addSiegeSkills(Player character)
|
||||
{
|
||||
for (Skill sk : SkillData.getInstance().getSiegeSkills(character.getNobleLevel() > 0, character.getClan().getCastleId() > 0))
|
||||
for (Skill sk : SkillData.getInstance().getSiegeSkills(character.getNobleLevel() > 0))
|
||||
{
|
||||
character.addSkill(sk, false);
|
||||
}
|
||||
@ -110,7 +111,7 @@ public class SiegeManager
|
||||
|
||||
public void removeSiegeSkills(Player character)
|
||||
{
|
||||
for (Skill sk : SkillData.getInstance().getSiegeSkills(character.getNobleLevel() > 0, character.getClan().getCastleId() > 0))
|
||||
for (Skill sk : SkillData.getInstance().getSiegeSkills(character.getNobleLevel() > 0))
|
||||
{
|
||||
character.removeSkill(sk);
|
||||
}
|
||||
@ -263,7 +264,7 @@ public class SiegeManager
|
||||
return _bloodAllianceReward;
|
||||
}
|
||||
|
||||
public List<Siege> getSieges()
|
||||
public Collection<Siege> getSieges()
|
||||
{
|
||||
final List<Siege> sieges = new LinkedList<>();
|
||||
for (Castle castle : CastleManager.getInstance().getCastles())
|
||||
@ -272,6 +273,18 @@ public class SiegeManager
|
||||
}
|
||||
return sieges;
|
||||
}
|
||||
|
||||
public Siege getSiege(int castleId)
|
||||
{
|
||||
for (Castle castle : CastleManager.getInstance().getCastles())
|
||||
{
|
||||
if (castle.getResidenceId() == castleId)
|
||||
{
|
||||
return castle.getSiege();
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private void loadTrapUpgrade(int castleId)
|
||||
{
|
||||
|
@ -96,7 +96,7 @@ public class SkillConditionMasterHandler
|
||||
SkillConditionHandler.getInstance().registerHandler("OpHaveSummon", OpHaveSummonSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpHaveSummonedNpc", OpHaveSummonedNpcSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpHome", OpHomeSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpInSiegeTime", OpInSiegeTimeSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpInSiege", OpInSiegeSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpInstantzone", OpInstantzoneSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpMainjob", OpMainjobSkillCondition::new);
|
||||
SkillConditionHandler.getInstance().registerHandler("OpNeedAgathion", OpNeedAgathionSkillCondition::new);
|
||||
|
@ -33,12 +33,12 @@ import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
*/
|
||||
public class OpCheckResidenceSkillCondition implements ISkillCondition
|
||||
{
|
||||
private final Set<Integer> _residencesId = new HashSet<>();
|
||||
private final Set<Integer> _residenceIds = new HashSet<>();
|
||||
private final boolean _isWithin;
|
||||
|
||||
public OpCheckResidenceSkillCondition(StatSet params)
|
||||
{
|
||||
_residencesId.addAll(params.getList("residencesId", Integer.class));
|
||||
_residenceIds.addAll(params.getList("residenceIds", Integer.class));
|
||||
_isWithin = params.getBoolean("isWithin");
|
||||
}
|
||||
|
||||
@ -53,7 +53,7 @@ public class OpCheckResidenceSkillCondition implements ISkillCondition
|
||||
final ClanHall clanHall = ClanHallData.getInstance().getClanHallByClan(clan);
|
||||
if (clanHall != null)
|
||||
{
|
||||
return _isWithin ? _residencesId.contains(clanHall.getResidenceId()) : !_residencesId.contains(clanHall.getResidenceId());
|
||||
return _isWithin ? _residenceIds.contains(clanHall.getResidenceId()) : !_residenceIds.contains(clanHall.getResidenceId());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,75 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.skillconditionhandlers;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.Set;
|
||||
|
||||
import org.l2jmobius.gameserver.instancemanager.FortSiegeManager;
|
||||
import org.l2jmobius.gameserver.instancemanager.SiegeManager;
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.siege.FortSiege;
|
||||
import org.l2jmobius.gameserver.model.siege.Siege;
|
||||
import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
|
||||
/**
|
||||
* @author dontknowdontcare
|
||||
*/
|
||||
public class OpInSiegeSkillCondition implements ISkillCondition
|
||||
{
|
||||
private final Set<Integer> _residenceIds = new HashSet<>();
|
||||
|
||||
public OpInSiegeSkillCondition(StatSet params)
|
||||
{
|
||||
_residenceIds.addAll(params.getList("residenceIds", Integer.class));
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canUse(Creature caster, Skill skill, WorldObject target)
|
||||
{
|
||||
for (int id : _residenceIds)
|
||||
{
|
||||
if (valid(caster, id))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private boolean valid(Creature caster, int id)
|
||||
{
|
||||
final FortSiege fortSiege = FortSiegeManager.getInstance().getSiege(id);
|
||||
if (fortSiege != null)
|
||||
{
|
||||
return fortSiege.isInProgress() && fortSiege.getFort().getZone().isInsideZone(caster);
|
||||
}
|
||||
|
||||
final Siege castleSiege = SiegeManager.getInstance().getSiege(id);
|
||||
if (castleSiege != null)
|
||||
{
|
||||
return castleSiege.isInProgress() && castleSiege.getCastle().getZone().isInsideZone(caster);
|
||||
}
|
||||
|
||||
// TODO: Check for clan hall siege
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
@ -1,40 +0,0 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.skillconditionhandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
import org.l2jmobius.gameserver.model.zone.ZoneId;
|
||||
|
||||
/**
|
||||
* @author Mobius
|
||||
*/
|
||||
public class OpInSiegeTimeSkillCondition implements ISkillCondition
|
||||
{
|
||||
public OpInSiegeTimeSkillCondition(StatSet params)
|
||||
{
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canUse(Creature caster, Skill skill, WorldObject target)
|
||||
{
|
||||
return caster.isInsideZone(ZoneId.SIEGE);
|
||||
}
|
||||
}
|
@ -678,7 +678,7 @@
|
||||
<conditions>
|
||||
<condition name="CanSummonPet" />
|
||||
<condition name="OpCheckResidence">
|
||||
<residencesId>
|
||||
<residenceIds>
|
||||
<item>36</item>
|
||||
<item>37</item>
|
||||
<item>38</item>
|
||||
@ -692,7 +692,7 @@
|
||||
<item>55</item>
|
||||
<item>56</item>
|
||||
<item>57</item>
|
||||
</residencesId>
|
||||
</residenceIds>
|
||||
<isWithin>false</isWithin>
|
||||
</condition>
|
||||
</conditions>
|
||||
|
@ -1595,10 +1595,19 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="OpInSiegeTime">
|
||||
<time>64</time>
|
||||
<condition name="OpInSiege">
|
||||
<residenceIds>
|
||||
<item>64</item>
|
||||
</residenceIds>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="SummonNpc">
|
||||
<npcId>33767</npcId> <!-- Jacquard -->
|
||||
<npcCount>1</npcCount>
|
||||
<despawnDelay>300000</despawnDelay>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15284" toLevel="1" name="Summon Brakel">
|
||||
<!-- Summons Brakel, the Herald from the Fortress of Resistance. The Clan Hall Siege for the contestable Fortress of Resistance runs between 21:00 and 22:00 on the Friday of the Castle Siege week. Brakel teleports you to the battleground, and despawns after 5 min. Cooldown is 30 min. -->
|
||||
@ -1612,10 +1621,19 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="OpInSiegeTime">
|
||||
<time>21</time>
|
||||
<condition name="OpInSiege">
|
||||
<residenceIds>
|
||||
<item>21</item>
|
||||
</residenceIds>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="SummonNpc">
|
||||
<npcId>33769</npcId> <!-- Brakel -->
|
||||
<npcCount>1</npcCount>
|
||||
<despawnDelay>300000</despawnDelay>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15285" toLevel="1" name="Summon Loken">
|
||||
<!-- Summons Loken, the Herald from Devastated Castle. The Clan Hall Siege for the contestable Devastated Castle runs between 21:00 and 22:00 on the Friday of the Castle Siege week. Loken teleports you to the battleground, and despawns after 5 min. Cooldown is 30 min. -->
|
||||
@ -1629,10 +1647,19 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="OpInSiegeTime">
|
||||
<time>34</time>
|
||||
<condition name="OpInSiege">
|
||||
<residenceIds>
|
||||
<item>34</item>
|
||||
</residenceIds>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="SummonNpc">
|
||||
<npcId>33771</npcId> <!-- Loken -->
|
||||
<npcCount>1</npcCount>
|
||||
<despawnDelay>300000</despawnDelay>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15286" toLevel="1" name="Blood Siphon Master">
|
||||
<!-- Steals a large portion of the target's HP. -->
|
||||
|
@ -397,7 +397,7 @@
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element minOccurs="0" name="isFemale" type="xs:boolean" />
|
||||
<xs:element minOccurs="0" name="residencesId">
|
||||
<xs:element minOccurs="0" name="residenceIds">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element maxOccurs="unbounded" name="item" type="xs:unsignedByte" />
|
||||
|
@ -184,10 +184,9 @@ public class SkillData implements IXmlReader
|
||||
|
||||
/**
|
||||
* @param addNoble
|
||||
* @param hasCastle
|
||||
* @return an array with siege skills. If addNoble == true, will add also Advanced headquarters.
|
||||
*/
|
||||
public List<Skill> getSiegeSkills(boolean addNoble, boolean hasCastle)
|
||||
public List<Skill> getSiegeSkills(boolean addNoble)
|
||||
{
|
||||
final List<Skill> temp = new LinkedList<>();
|
||||
temp.add(_skills.get(getSkillHashCode(CommonSkill.IMPRIT_OF_LIGHT.getId(), 1)));
|
||||
@ -197,11 +196,9 @@ public class SkillData implements IXmlReader
|
||||
{
|
||||
temp.add(_skills.get(getSkillHashCode(326, 1))); // Build Advanced Headquarters
|
||||
}
|
||||
if (hasCastle)
|
||||
{
|
||||
temp.add(_skills.get(getSkillHashCode(844, 1))); // Outpost Construction
|
||||
temp.add(_skills.get(getSkillHashCode(845, 1))); // Outpost Demolition
|
||||
}
|
||||
temp.add(_skills.get(getSkillHashCode(15283, 1))); // Summon Jacquard
|
||||
temp.add(_skills.get(getSkillHashCode(15284, 1))); // Summon Brakel
|
||||
temp.add(_skills.get(getSkillHashCode(15285, 1))); // Summon Loken
|
||||
return temp;
|
||||
}
|
||||
|
||||
|
@ -22,6 +22,7 @@ import java.io.InputStream;
|
||||
import java.sql.Connection;
|
||||
import java.sql.PreparedStatement;
|
||||
import java.sql.ResultSet;
|
||||
import java.util.Collection;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Properties;
|
||||
@ -60,7 +61,7 @@ public class FortSiegeManager
|
||||
private int _siegeLength = 60; // Time in minute. Changeable in fortsiege.properties
|
||||
private int _countDownLength = 10; // Time in minute. Changeable in fortsiege.properties
|
||||
private int _suspiciousMerchantRespawnDelay = 180; // Time in minute. Changeable in fortsiege.properties
|
||||
private List<FortSiege> _sieges;
|
||||
private final Map<Integer, FortSiege> _sieges = new ConcurrentHashMap<>();
|
||||
|
||||
protected FortSiegeManager()
|
||||
{
|
||||
@ -255,18 +256,19 @@ public class FortSiegeManager
|
||||
return _countDownLength;
|
||||
}
|
||||
|
||||
public List<FortSiege> getSieges()
|
||||
public Collection<FortSiege> getSieges()
|
||||
{
|
||||
if (_sieges == null)
|
||||
{
|
||||
_sieges = new CopyOnWriteArrayList<>();
|
||||
}
|
||||
return _sieges;
|
||||
return _sieges.values();
|
||||
}
|
||||
|
||||
public FortSiege getSiege(int fortId)
|
||||
{
|
||||
return _sieges.get(fortId);
|
||||
}
|
||||
|
||||
public void addSiege(FortSiege fortSiege)
|
||||
{
|
||||
getSieges().add(fortSiege);
|
||||
_sieges.put(fortSiege.getFort().getResidenceId(), fortSiege);
|
||||
}
|
||||
|
||||
public boolean isCombat(int itemId)
|
||||
|
@ -20,6 +20,7 @@ import java.sql.Connection;
|
||||
import java.sql.PreparedStatement;
|
||||
import java.sql.ResultSet;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collection;
|
||||
import java.util.HashMap;
|
||||
import java.util.LinkedList;
|
||||
import java.util.List;
|
||||
@ -64,7 +65,7 @@ public class SiegeManager
|
||||
|
||||
public void addSiegeSkills(Player character)
|
||||
{
|
||||
for (Skill sk : SkillData.getInstance().getSiegeSkills(character.getNobleLevel() > 0, character.getClan().getCastleId() > 0))
|
||||
for (Skill sk : SkillData.getInstance().getSiegeSkills(character.getNobleLevel() > 0))
|
||||
{
|
||||
character.addSkill(sk, false);
|
||||
}
|
||||
@ -110,7 +111,7 @@ public class SiegeManager
|
||||
|
||||
public void removeSiegeSkills(Player character)
|
||||
{
|
||||
for (Skill sk : SkillData.getInstance().getSiegeSkills(character.getNobleLevel() > 0, character.getClan().getCastleId() > 0))
|
||||
for (Skill sk : SkillData.getInstance().getSiegeSkills(character.getNobleLevel() > 0))
|
||||
{
|
||||
character.removeSkill(sk);
|
||||
}
|
||||
@ -263,7 +264,7 @@ public class SiegeManager
|
||||
return _bloodAllianceReward;
|
||||
}
|
||||
|
||||
public List<Siege> getSieges()
|
||||
public Collection<Siege> getSieges()
|
||||
{
|
||||
final List<Siege> sieges = new LinkedList<>();
|
||||
for (Castle castle : CastleManager.getInstance().getCastles())
|
||||
@ -272,6 +273,18 @@ public class SiegeManager
|
||||
}
|
||||
return sieges;
|
||||
}
|
||||
|
||||
public Siege getSiege(int castleId)
|
||||
{
|
||||
for (Castle castle : CastleManager.getInstance().getCastles())
|
||||
{
|
||||
if (castle.getResidenceId() == castleId)
|
||||
{
|
||||
return castle.getSiege();
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private void loadTrapUpgrade(int castleId)
|
||||
{
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user