Orfen should be teleported to with 25% HP instead of 50%.
Contributed by Iris.
This commit is contained in:
@@ -291,7 +291,7 @@ public class Orfen extends AbstractNpcAI
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final int npcId = npc.getId();
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if (npcId == ORFEN)
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{
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if (!_IsTeleported && ((npc.getCurrentHp() - damage) < (npc.getMaxHp() / 2)))
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if (!_IsTeleported && ((npc.getCurrentHp() - damage) < (npc.getMaxHp() / 4)))
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{
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_IsTeleported = true;
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setSpawnPoint(npc, 0);
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@@ -291,7 +291,7 @@ public class Orfen extends AbstractNpcAI
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final int npcId = npc.getId();
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if (npcId == ORFEN)
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{
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if (!_IsTeleported && ((npc.getCurrentHp() - damage) < (npc.getMaxHp() / 2)))
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if (!_IsTeleported && ((npc.getCurrentHp() - damage) < (npc.getMaxHp() / 4)))
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{
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_IsTeleported = true;
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setSpawnPoint(npc, 0);
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@@ -291,7 +291,7 @@ public class Orfen extends AbstractNpcAI
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final int npcId = npc.getId();
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if (npcId == ORFEN)
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{
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if (!_IsTeleported && ((npc.getCurrentHp() - damage) < (npc.getMaxHp() / 2)))
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if (!_IsTeleported && ((npc.getCurrentHp() - damage) < (npc.getMaxHp() / 4)))
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{
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_IsTeleported = true;
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setSpawnPoint(npc, 0);
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