Cleaned up skill XML.
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@@ -911,7 +911,7 @@
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effect name="PhysicalEvasion">
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<amount>3.3 </amount>
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<amount>3.3</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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@@ -2577,7 +2577,6 @@
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<skill id="5895" toLevel="1" name="Mark of Cowardice">
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<!-- The target gets Mark of Cowardice that significantly decreases HP, P./ M. Def. and P. Evasion. HP Recovery, attack actions and skills are limited. Speed is increased. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
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<icon>icon.skill1337</icon>
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<!-- TODO JEY -->
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>10</abnormalTime>
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<abnormalType>MULTI_DEBUFF_B</abnormalType>
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@@ -490,11 +490,11 @@
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<mode>PER</mode>
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<weaponType>
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<item>SWORD</item>
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<item> BLUNT</item>
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<item> DUAL</item>
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<item> DUALFIST</item>
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<item> POLE</item>
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<item> DUALBLUNT</item>
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<item>BLUNT</item>
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<item>DUAL</item>
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<item>DUALFIST</item>
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<item>POLE</item>
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<item>DUALBLUNT</item>
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</weaponType>
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</effect>
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</effects>
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@@ -2984,7 +2984,7 @@
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<power>10</power>
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<ticks>5</ticks>
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</effect>
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<effect name="SilentMove"></effect>
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<effect name="SilentMove" />
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<effect name="Speed">
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<amount>60</amount>
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<mode>DIFF</mode>
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@@ -4661,14 +4661,6 @@
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<SLEEP>100</SLEEP>
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<AIRBIND>100</AIRBIND>
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</effect>
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<effect name="PhysicalDefence" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">
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<amount></amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalDefence" fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">
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<amount></amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="11055" toLevel="14" name="Death Fear">
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@@ -3509,7 +3509,7 @@
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<isMagic>22</isMagic>
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<conditions>
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<condition name="OpNotAffectedBySkill">
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<skillId>30873</skillId> <!-- limit of iss -->
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<skillId>30873</skillId> <!-- Limit of Iss -->
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</condition>
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</conditions>
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<effects>
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@@ -279,7 +279,7 @@
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<operateType>A2</operateType>
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<hitTime>500</hitTime>
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<effectPoint>
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<value level="1">867</value><!-- TODO: ???? -->
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<value level="1">867</value> <!-- TODO: ???? -->
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<value level="2">1</value>
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<value level="3">1</value>
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<value level="4">1</value>
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@@ -460,7 +460,7 @@
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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<value level="6">5</value><!-- TODO: Check if change level -->
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<value level="6">5</value> <!-- TODO: Check if change level -->
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</skillLevel>
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</effect>
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<effect name="SummonCubic">
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@@ -666,7 +666,7 @@
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<value level="11">952</value>
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<value level="12">960</value>
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<value level="13">969</value>
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<value level="14">969</value><!-- TODO: FIX ME 14,15 -->
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<value level="14">969</value> <!-- TODO: FIX ME 14,15 -->
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<value level="15">969</value>
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</effectPoint>
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<effectRange>1100</effectRange>
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@@ -892,7 +892,7 @@
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<affectObject>FRIEND</affectObject>
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<conditions>
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<condition name="OpNotAffectedBySkill">
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<skillId>30872</skillId> <!-- limit of iss -->
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<skillId>30872</skillId> <!-- Limit of Iss -->
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</condition>
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</conditions>
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<effects>
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@@ -1632,7 +1632,7 @@
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<!-- Attacks the target and nearby enemies with $s1 M. power. Decreases their aggression towards you. -->
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<icon>icon.skill11767</icon>
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<affectLimit>20-30</affectLimit>
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<affectRange>300</affectRange><!-- TODO: Range skill 800 in wiki -->
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<affectRange>300</affectRange> <!-- TODO: Range skill 800 in wiki -->
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<effectPoint>
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<value level="1">-1733</value>
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<value level="2">-1747</value>
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@@ -2726,7 +2726,7 @@
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<mode>PER</mode>
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<armorType>
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<item>LIGHT</item>
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<item> MAGIC</item>
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<item>MAGIC</item>
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</armorType>
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</effect>
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</effects>
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@@ -2357,7 +2357,7 @@
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<effectPoint>-104</effectPoint>
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<magicCriticalRate>-5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<effectRange>300 </effectRange>
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<effectRange>300</effectRange>
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<magicLevel>20</magicLevel>
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<attributeType>FIRE</attributeType>
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<attributeValue>20</attributeValue>
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@@ -1881,7 +1881,7 @@
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<isMagic>22</isMagic>
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<conditions>
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<condition name="OpNotAffectedBySkill">
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<skillId>30873</skillId> <!-- limit of iss -->
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<skillId>30873</skillId> <!-- Limit of Iss -->
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</condition>
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</conditions>
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<effects>
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@@ -242,7 +242,7 @@
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<effect name="DamageBlock">
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<type>BLOCK_MP</type>
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</effect>
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<effect name="DebuffBlock"/>
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<effect name="DebuffBlock" />
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<effect name="BlockAbnormalSlot">
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<slot>INVINCIBILITY_SPECIAL</slot>
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</effect>
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@@ -262,7 +262,7 @@
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<effect name="DamageBlock">
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<type>BLOCK_MP</type>
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</effect>
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<effect name="DebuffBlock"/>
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<effect name="DebuffBlock" />
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<effect name="BlockAbnormalSlot">
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<slot>INVINCIBILITY_SPECIAL</slot>
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</effect>
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