Cleaned up skill XML.

This commit is contained in:
MobiusDevelopment 2022-09-29 23:12:53 +00:00
parent a607a507fe
commit 445aa48832
53 changed files with 496 additions and 505 deletions

View File

@ -911,7 +911,7 @@
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalEvasion">
<amount>3.3 </amount>
<amount>3.3</amount>
<mode>DIFF</mode>
</effect>
</effects>

View File

@ -2577,7 +2577,6 @@
<skill id="5895" toLevel="1" name="Mark of Cowardice">
<!-- The target gets Mark of Cowardice that significantly decreases HP, P./ M. Def. and P. Evasion. HP Recovery, attack actions and skills are limited. Speed is increased. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
<icon>icon.skill1337</icon>
<!-- TODO JEY -->
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>MULTI_DEBUFF_B</abnormalType>

View File

@ -1276,7 +1276,7 @@
<value level="5">500</value>
<value level="6">600</value>
<value level="7">800</value>
<value level="8">0</value>
<value level="8">0</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -1295,7 +1295,7 @@
<value level="5">500</value>
<value level="6">600</value>
<value level="7">800</value>
<value level="8">0</value>
<value level="8">0</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -1346,7 +1346,7 @@
<value level="5">203</value>
<value level="6">303</value>
<value level="7">638</value>
<value level="8">0</value>
<value level="8">0</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -1365,7 +1365,7 @@
<value level="5">256</value>
<value level="6">356</value>
<value level="7">742</value>
<value level="8">0</value>
<value level="8">0</value>
</amount>
<mode>DIFF</mode>
</effect>

View File

@ -1236,7 +1236,7 @@
<value level="12">29409</value>
<value level="13">30846</value>
<value level="14">33931</value>
<value level="15">37324</value>
<value level="15">37324</value>
<value fromLevel="7" toLevel="15" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<overHit>true</overHit>

View File

@ -1,63 +1,63 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10244" toLevel="3" name="Two-Hand Stance">
<!-- Holds a weapon with both hands. When using a sword or a blunt weapon, Critical Damage/ Rate for standard attacks +$s1, P. Skill Critical Rate/ Damage +$s1, P. Atk. +$s2 of Shield Defense. You can't cast shield skills or defend with the shield. Using the skill again cancels the effect. Requires a shield. -->
<icon>icon.skill10244</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
</magicLevel>
<operateType>A2</operateType>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLevel>
<abnormalType>TRUE_VANGUARD</abnormalType>
<abnormalVisualEffect>TRUE_VANGUARD</abnormalVisualEffect>
<hitTime>1500</hitTime>
<isMagic>2</isMagic>
<abnormalTime>-1</abnormalTime>
<coolTime>1000</coolTime>
<reuseDelay>10000</reuseDelay>
<staticReuse>true</staticReuse>
<effectPoint>2</effectPoint>
<mpConsume>20</mpConsume>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipShield" />
</conditions>
<effects>
<effect name="CriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="TwoHandedStance">
<amount>
<value level="1">100</value>
<value level="2">130</value>
<value level="3">150</value>
</amount>
</effect>
<effect name="TriggerSkillBySkill">
<castSkillId>10010</castSkillId> <!-- Vanishing Stun -->
<skillId>19576</skillId> <!-- Two-Hand Smash -->
<skillLevel>1</skillLevel>
<chance>100</chance>
<targetType>TARGET</targetType>
</effect>
<effect name="DispelBySlot">
<dispel>TRUE_VANGUARD,-1</dispel>
</effect>
</effects>
</skill>
<!-- Holds a weapon with both hands. When using a sword or a blunt weapon, Critical Damage/ Rate for standard attacks +$s1, P. Skill Critical Rate/ Damage +$s1, P. Atk. +$s2 of Shield Defense. You can't cast shield skills or defend with the shield. Using the skill again cancels the effect. Requires a shield. -->
<icon>icon.skill10244</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
</magicLevel>
<operateType>A2</operateType>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLevel>
<abnormalType>TRUE_VANGUARD</abnormalType>
<abnormalVisualEffect>TRUE_VANGUARD</abnormalVisualEffect>
<hitTime>1500</hitTime>
<isMagic>2</isMagic>
<abnormalTime>-1</abnormalTime>
<coolTime>1000</coolTime>
<reuseDelay>10000</reuseDelay>
<staticReuse>true</staticReuse>
<effectPoint>2</effectPoint>
<mpConsume>20</mpConsume>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipShield" />
</conditions>
<effects>
<effect name="CriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="TwoHandedStance">
<amount>
<value level="1">100</value>
<value level="2">130</value>
<value level="3">150</value>
</amount>
</effect>
<effect name="TriggerSkillBySkill">
<castSkillId>10010</castSkillId> <!-- Vanishing Stun -->
<skillId>19576</skillId> <!-- Two-Hand Smash -->
<skillLevel>1</skillLevel>
<chance>100</chance>
<targetType>TARGET</targetType>
</effect>
<effect name="DispelBySlot">
<dispel>TRUE_VANGUARD,-1</dispel>
</effect>
</effects>
</skill>
<skill id="10245" toLevel="1" name="Wizard - Individual Passive">
<icon>icon.skill0217</icon>
<magicCriticalRate>5</magicCriticalRate>

View File

@ -490,11 +490,11 @@
<mode>PER</mode>
<weaponType>
<item>SWORD</item>
<item> BLUNT</item>
<item> DUAL</item>
<item> DUALFIST</item>
<item> POLE</item>
<item> DUALBLUNT</item>
<item>BLUNT</item>
<item>DUAL</item>
<item>DUALFIST</item>
<item>POLE</item>
<item>DUALBLUNT</item>
</weaponType>
</effect>
</effects>

View File

@ -2984,7 +2984,7 @@
<power>10</power>
<ticks>5</ticks>
</effect>
<effect name="SilentMove"></effect>
<effect name="SilentMove" />
<effect name="Speed">
<amount>60</amount>
<mode>DIFF</mode>

View File

@ -369,7 +369,7 @@
<value level="1">20</value>
<value level="2">25</value>
<value level="3">25</value>
</amount>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
@ -377,7 +377,7 @@
<value level="1">15</value>
<value level="2">20</value>
<value level="3">25</value>
</amount>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">

View File

@ -4661,14 +4661,6 @@
<SLEEP>100</SLEEP>
<AIRBIND>100</AIRBIND>
</effect>
<effect name="PhysicalDefence" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">
<amount></amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">
<amount></amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11055" toLevel="14" name="Death Fear">
@ -6098,11 +6090,11 @@
<operateType>A2</operateType>
<magicLevel>
<value level="1">97</value>
<value level="2">115</value>
<value level="2">115</value>
</magicLevel>
<mpConsume>
<value level="1">73</value>
<value level="2">84</value>
<value level="2">84</value>
</mpConsume>
<hitTime>500</hitTime>
<coolTime>200</coolTime>

View File

@ -4064,13 +4064,13 @@
<icon>icon.skill11017</icon>
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillBySkill">
<effect name="TriggerSkillBySkill">
<castSkillId>11018</castSkillId> <!-- Elemental Crash(FIRE) -->
<skillId>11139</skillId> <!-- Ignite -->
<skillLevel>1</skillLevel>
<skillLevelScaleTo>5</skillLevelScaleTo>
</effect>
</effects>
</effects>
</skill>
<skill id="11191" toLevel="1" name="Elemental Destruction: Water">
<!-- Water Attribute -->

View File

@ -4521,8 +4521,8 @@
<abnormalType>SYNERGY_WYNN</abnormalType>
<abnormalTime>20</abnormalTime>
<activateRate>
<value fromLevel="1" toLevel="8">80</value>
<value fromLevel="1" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
<value fromLevel="1" toLevel="8">80</value>
<value fromLevel="1" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<basicProperty>NONE</basicProperty>
<itemConsumeCount>2</itemConsumeCount>
@ -4577,8 +4577,8 @@
</power>
</effect>
<effect name="PhysicalDefence">
<amount>-30</amount>
<mode>PER</mode>
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>

View File

@ -1492,7 +1492,7 @@
<affectObject>FRIEND</affectObject>
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>39407</skillId>
<skillId>39407</skillId>
</condition>
</conditions>
<effects>
@ -1563,7 +1563,7 @@
<value level="3">34</value>
<value level="4">37</value>
<value level="5">40</value>
</mpInitialConsume>
</mpInitialConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<isMagic>22</isMagic>
@ -1596,7 +1596,7 @@
<affectObject>FRIEND</affectObject>
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>39408</skillId>
<skillId>39408</skillId>
</condition>
</conditions>
<effects>
@ -1709,7 +1709,7 @@
<affectObject>FRIEND</affectObject>
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>39409</skillId>
<skillId>39409</skillId>
</condition>
</conditions>
<effects>
@ -1819,7 +1819,7 @@
<affectObject>FRIEND</affectObject>
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>39410</skillId>
<skillId>39410</skillId>
</condition>
</conditions>
<effects>
@ -2501,7 +2501,7 @@
<affectObject>FRIEND</affectObject>
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>39414</skillId>
<skillId>39414</skillId>
</condition>
</conditions>
<effects>
@ -2561,7 +2561,7 @@
<affectObject>FRIEND</affectObject>
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>39415</skillId>
<skillId>39415</skillId>
</condition>
</conditions>
<effects>
@ -2622,7 +2622,7 @@
<affectObject>FRIEND</affectObject>
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>39416</skillId>
<skillId>39416</skillId>
</condition>
</conditions>
<effects>
@ -3509,7 +3509,7 @@
<isMagic>22</isMagic>
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>30873</skillId> <!-- limit of iss -->
<skillId>30873</skillId> <!-- Limit of Iss -->
</condition>
</conditions>
<effects>
@ -3935,7 +3935,7 @@
<value level="5">358</value>
<value level="6">384</value>
<value level="7">410</value>
<value level="8">436</value>
<value level="8">436</value>
<value level="9">462</value>
<value level="10">488</value>
<value level="11">514</value>
@ -3955,7 +3955,7 @@
<value level="5">101</value>
<value level="6">103</value>
<value level="7">105</value>
<value level="8">107</value>
<value level="8">107</value>
<value level="9">109</value>
<value level="10">114</value>
<value level="11">119</value>
@ -3999,7 +3999,7 @@
<value level="5">358</value>
<value level="6">384</value>
<value level="7">410</value>
<value level="8">436</value>
<value level="8">436</value>
<value level="9">462</value>
<value level="10">488</value>
<value level="11">514</value>
@ -4018,7 +4018,7 @@
<value level="5">101</value>
<value level="6">103</value>
<value level="7">105</value>
<value level="8">107</value>
<value level="8">107</value>
<value level="9">109</value>
<value level="10">112</value>
<value level="11">117</value>
@ -4442,7 +4442,7 @@
<affectObject>FRIEND</affectObject>
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>39411</skillId>
<skillId>39411</skillId>
</condition>
</conditions>
<effects>
@ -4505,7 +4505,7 @@
<affectObject>FRIEND</affectObject>
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>39412</skillId>
<skillId>39412</skillId>
</condition>
</conditions>
<effects>
@ -4556,7 +4556,7 @@
<affectObject>FRIEND</affectObject>
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>39413</skillId>
<skillId>39413</skillId>
</condition>
</conditions>
<effects>
@ -5269,7 +5269,7 @@
</magicLevel>
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>39407</skillId>
<skillId>39407</skillId>
</condition>
</conditions>
<effects>
@ -5366,7 +5366,7 @@
</effectPoint>
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>39408</skillId>
<skillId>39408</skillId>
</condition>
</conditions>
<effects>
@ -5473,7 +5473,7 @@
</effectPoint>
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>39409</skillId>
<skillId>39409</skillId>
</condition>
</conditions>
<effects>
@ -5574,7 +5574,7 @@
<effectPoint>687</effectPoint>
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>39410</skillId>
<skillId>39410</skillId>
</condition>
</conditions>
<effects>

View File

@ -23,7 +23,7 @@
<isMagic>22</isMagic> <!-- Dance Skill -->
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>39414</skillId>
<skillId>39414</skillId>
</condition>
</conditions>
<effects>
@ -79,7 +79,7 @@
<isMagic>22</isMagic>
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>39415</skillId>
<skillId>39415</skillId>
</condition>
</conditions>
<effects>
@ -141,7 +141,7 @@
<isMagic>3</isMagic> <!-- Dance Skill -->
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>39416</skillId>
<skillId>39416</skillId>
</condition>
</conditions>
<effects>
@ -491,7 +491,7 @@
<isMagic>3</isMagic> <!-- Dance Skill -->
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>39414</skillId>
<skillId>39414</skillId>
</condition>
</conditions>
<effects>
@ -547,7 +547,7 @@
<isMagic>3</isMagic> <!-- Dance Skill -->
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>39415</skillId>
<skillId>39415</skillId>
</condition>
</conditions>
<effects>
@ -609,7 +609,7 @@
<isMagic>3</isMagic> <!-- Dance Skill -->
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>39416</skillId>
<skillId>39416</skillId>
</condition>
</conditions>
<effects>
@ -671,7 +671,7 @@
<isMagic>3</isMagic> <!-- Dance Skill -->
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>39414</skillId>
<skillId>39414</skillId>
</condition>
</conditions>
<effects>
@ -727,7 +727,7 @@
<isMagic>3</isMagic> <!-- Dance Skill -->
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>39415</skillId>
<skillId>39415</skillId>
</condition>
</conditions>
<effects>
@ -789,7 +789,7 @@
<isMagic>3</isMagic> <!-- Dance Skill -->
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>39416</skillId>
<skillId>39416</skillId>
</condition>
</conditions>
<effects>

View File

@ -279,7 +279,7 @@
<operateType>A2</operateType>
<hitTime>500</hitTime>
<effectPoint>
<value level="1">867</value><!-- TODO: ???? -->
<value level="1">867</value> <!-- TODO: ???? -->
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
@ -460,7 +460,7 @@
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">5</value><!-- TODO: Check if change level -->
<value level="6">5</value> <!-- TODO: Check if change level -->
</skillLevel>
</effect>
<effect name="SummonCubic">
@ -666,7 +666,7 @@
<value level="11">952</value>
<value level="12">960</value>
<value level="13">969</value>
<value level="14">969</value><!-- TODO: FIX ME 14,15 -->
<value level="14">969</value> <!-- TODO: FIX ME 14,15 -->
<value level="15">969</value>
</effectPoint>
<effectRange>1100</effectRange>
@ -892,7 +892,7 @@
<affectObject>FRIEND</affectObject>
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>30872</skillId> <!-- limit of iss -->
<skillId>30872</skillId> <!-- Limit of Iss -->
</condition>
</conditions>
<effects>
@ -1632,7 +1632,7 @@
<!-- Attacks the target and nearby enemies with $s1 M. power. Decreases their aggression towards you. -->
<icon>icon.skill11767</icon>
<affectLimit>20-30</affectLimit>
<affectRange>300</affectRange><!-- TODO: Range skill 800 in wiki -->
<affectRange>300</affectRange> <!-- TODO: Range skill 800 in wiki -->
<effectPoint>
<value level="1">-1733</value>
<value level="2">-1747</value>
@ -2726,7 +2726,7 @@
<mode>PER</mode>
<armorType>
<item>LIGHT</item>
<item> MAGIC</item>
<item>MAGIC</item>
</armorType>
</effect>
</effects>

View File

@ -1725,7 +1725,7 @@
<value level="10">5</value>
</amount>
<chance>30</chance>
</effect>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">0</value>
@ -2233,9 +2233,9 @@
</effect>
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>
<value level="1">0</value>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="3">0</value>
<value level="4">-15</value>
</amount>
<mode>PER</mode>

View File

@ -2357,7 +2357,7 @@
<effectPoint>-104</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<effectRange>300 </effectRange>
<effectRange>300</effectRange>
<magicLevel>20</magicLevel>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>

View File

@ -770,11 +770,11 @@
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>50</activateRate>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<basicProperty>PHYSICAL</basicProperty>
<icon>icon.skill10265</icon>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>

View File

@ -258,8 +258,8 @@
</effect>
</effects>
<effect name="ManaHealPercent">
<power>30</power>
</effect>
<power>30</power>
</effect>
</skill>
<skill id="16415" toLevel="6" name="Dimensional Dark Forces">
<!-- P. Atk. -$s1, M. Atk. -$s2, Critical Rate for standard attacks -$s3, M. Skill Critical Rate -$s4. -->

View File

@ -795,9 +795,9 @@
<skill id="16747" toLevel="1" name="Ring of Creation">
<!-- Max MP +42, P./ M. Atk. +3%, P. Critical Damage/ M. Skill Critical Damage +15%, Confusion Resistance/ Atk. Rate +15%, additional damage to the Giants +5%. -->
<icon>icon.accessory_ring_of_helios_Black</icon>
<!-- Emperor of the Giant Empire, during the Ancient Age of Giants. He was responsible for the golden age. In his heyday, Helios was so powerful that even the gods had to be careful around him, and he ruled as master of the Material Realm. He is the creator of the Grail, and the Grail itself. -->
<operateType>P</operateType>
<targetType>SELF</targetType>
<!-- Emperor of the Giant Empire, during the Ancient Age of Giants. He was responsible for the golden age. In his heyday, Helios was so powerful that even the gods had to be careful around him, and he ruled as master of the Material Realm. He is the creator of the Grail, and the Grail itself. -->
<operateType>P</operateType>
<targetType>SELF</targetType>
<effects>
<effect name="AttackTrait">
<SHOCK>15</SHOCK>
@ -836,9 +836,9 @@
<value level="1">icon.accessory_ring_of_helios_red</value>
<value level="2">icon.accessory_ring_of_helios_enchant_red</value>
</icon>
<!-- Emperor of the Giant Empire, during the Ancient Age of Giants. He was responsible for the golden age. In his heyday, Helios was so powerful that even the gods had to be careful around him, and he ruled as master of the Material Realm. He is the creator of the Grail, and the Grail itself. -->
<operateType>P</operateType>
<targetType>SELF</targetType>
<!-- Emperor of the Giant Empire, during the Ancient Age of Giants. He was responsible for the golden age. In his heyday, Helios was so powerful that even the gods had to be careful around him, and he ruled as master of the Material Realm. He is the creator of the Grail, and the Grail itself. -->
<operateType>P</operateType>
<targetType>SELF</targetType>
<effects>
<effect name="MaxMp">
<amount>
@ -848,32 +848,32 @@
<mode>DIFF</mode>
</effect>
<effect name="AttackTrait">
<SHOCK>
<value level="1">25</value>
<value level="2">30</value>
</SHOCK>
<PARALYZE>
<value level="1">25</value>
<value level="2">30</value>
</PARALYZE>
<KNOCKBACK>
<value level="1">25</value>
<value level="2">30</value>
</KNOCKBACK>
<SHOCK>
<value level="1">25</value>
<value level="2">30</value>
</SHOCK>
<PARALYZE>
<value level="1">25</value>
<value level="2">30</value>
</PARALYZE>
<KNOCKBACK>
<value level="1">25</value>
<value level="2">30</value>
</KNOCKBACK>
</effect>
<effect name="DefenceTrait">
<SHOCK>
<value level="1">25</value>
<value level="2">30</value>
</SHOCK>
<PARALYZE>
<value level="1">25</value>
<value level="2">30</value>
</PARALYZE>
<KNOCKBACK>
<value level="1">25</value>
<value level="2">30</value>
</KNOCKBACK>
<SHOCK>
<value level="1">25</value>
<value level="2">30</value>
</SHOCK>
<PARALYZE>
<value level="1">25</value>
<value level="2">30</value>
</PARALYZE>
<KNOCKBACK>
<value level="1">25</value>
<value level="2">30</value>
</KNOCKBACK>
</effect>
<effect name="AttackTrait">
<GIANT_WEAKNESS>5</GIANT_WEAKNESS>
@ -921,9 +921,9 @@
<value level="1">icon.accessory_ring_of_helios</value>
<value level="2">icon.accessory_ring_of_helios_enchant</value>
</icon>
<!-- Emperor of the Giant Empire, during the Ancient Age of Giants. He was responsible for the golden age. In his heyday, Helios was so powerful that even the gods had to be careful around him, and he ruled as master of the Material Realm. He is the creator of the Grail, and the Grail itself. -->
<operateType>P</operateType>
<targetType>SELF</targetType>
<!-- Emperor of the Giant Empire, during the Ancient Age of Giants. He was responsible for the golden age. In his heyday, Helios was so powerful that even the gods had to be careful around him, and he ruled as master of the Material Realm. He is the creator of the Grail, and the Grail itself. -->
<operateType>P</operateType>
<targetType>SELF</targetType>
<effects>
<effect name="MaxMp">
<amount>
@ -933,32 +933,32 @@
<mode>DIFF</mode>
</effect>
<effect name="AttackTrait">
<SHOCK>
<value level="1">25</value>
<value level="2">30</value>
</SHOCK>
<PARALYZE>
<value level="1">25</value>
<value level="2">30</value>
</PARALYZE>
<KNOCKBACK>
<value level="1">25</value>
<value level="2">30</value>
</KNOCKBACK>
<SHOCK>
<value level="1">25</value>
<value level="2">30</value>
</SHOCK>
<PARALYZE>
<value level="1">25</value>
<value level="2">30</value>
</PARALYZE>
<KNOCKBACK>
<value level="1">25</value>
<value level="2">30</value>
</KNOCKBACK>
</effect>
<effect name="DefenceTrait">
<SHOCK>
<value level="1">25</value>
<value level="2">30</value>
</SHOCK>
<PARALYZE>
<value level="1">25</value>
<value level="2">30</value>
</PARALYZE>
<KNOCKBACK>
<value level="1">25</value>
<value level="2">30</value>
</KNOCKBACK>
<SHOCK>
<value level="1">25</value>
<value level="2">30</value>
</SHOCK>
<PARALYZE>
<value level="1">25</value>
<value level="2">30</value>
</PARALYZE>
<KNOCKBACK>
<value level="1">25</value>
<value level="2">30</value>
</KNOCKBACK>
</effect>
<effect name="AttackTrait">
<GIANT_WEAKNESS>5</GIANT_WEAKNESS>
@ -1003,9 +1003,9 @@
<skill id="16750" toLevel="1" name="Ramona's Fancy Earring">
<!-- Max MP +64, Additional Damage to the Giants +5%, Vampiric Rage +5% -->
<icon>icon.glossy_earing_of_ramona</icon>
<!-- Emperor of the Giant Empire, during the Ancient Age of Giants. He was responsible for the golden age. In his heyday, Helios was so powerful that even the gods had to be careful around him, and he ruled as master of the Material Realm. He is the creator of the Grail, and the Grail itself. -->
<operateType>P</operateType>
<targetType>SELF</targetType>
<!-- Emperor of the Giant Empire, during the Ancient Age of Giants. He was responsible for the golden age. In his heyday, Helios was so powerful that even the gods had to be careful around him, and he ruled as master of the Material Realm. He is the creator of the Grail, and the Grail itself. -->
<operateType>P</operateType>
<targetType>SELF</targetType>
<effects>
<effect name="AttackTrait">
<GIANT_WEAKNESS>5</GIANT_WEAKNESS>
@ -1019,9 +1019,9 @@
<skill id="16751" toLevel="1" name="Helios' Majestic Earring">
<!-- Max MP +64, Additional Damage to the Giants +5%, Vampiric Rage +5% -->
<icon>icon.grand_earing_of_helios</icon>
<!-- Emperor of the Giant Empire, during the Ancient Age of Giants. He was responsible for the golden age. In his heyday, Helios was so powerful that even the gods had to be careful around him, and he ruled as master of the Material Realm. He is the creator of the Grail, and the Grail itself. -->
<operateType>P</operateType>
<targetType>SELF</targetType>
<!-- Emperor of the Giant Empire, during the Ancient Age of Giants. He was responsible for the golden age. In his heyday, Helios was so powerful that even the gods had to be careful around him, and he ruled as master of the Material Realm. He is the creator of the Grail, and the Grail itself. -->
<operateType>P</operateType>
<targetType>SELF</targetType>
<effects>
<effect name="AttackTrait">
<GIANT_WEAKNESS>5</GIANT_WEAKNESS>
@ -1035,9 +1035,9 @@
<skill id="16752" toLevel="1" name="Harnak's Transformed Necklace">
<!-- Max MP +79, Skill Cooldown -10%, Additional Damage to the Giants +5% -->
<icon>icon.transform_necklace_of_harnak</icon>
<!-- Take it to Rafforty to exchange for the Source of the Emperor Exchange. MP +79, Additional Damage to the Giants +5%, Skill Cooldown -10%. Enchantment, Augment, Crystallization not possible -->
<operateType>P</operateType>
<targetType>SELF</targetType>
<!-- Take it to Rafforty to exchange for the Source of the Emperor Exchange. MP +79, Additional Damage to the Giants +5%, Skill Cooldown -10%. Enchantment, Augment, Crystallization not possible -->
<operateType>P</operateType>
<targetType>SELF</targetType>
<effects>
<effect name="AttackTrait">
<GIANT_WEAKNESS>5</GIANT_WEAKNESS>
@ -1062,9 +1062,9 @@
<skill id="16753" toLevel="1" name="Mimir's Worn Ring">
<!-- Max MP +42, Critical Damage for standard attacks +15%, damage to the Giants +5%. -->
<icon>icon.old_ring_of_mimir</icon>
<!-- Take it to Rafforty to exchange for the Source of the Emperor. MP +42, Additional Damage to the Giants +5%, P. Critical Damage +15%. Effect does not stack with identical ones. Enchantment, Augment, Crystallization not possible -->
<operateType>P</operateType>
<targetType>SELF</targetType>
<!-- Take it to Rafforty to exchange for the Source of the Emperor. MP +42, Additional Damage to the Giants +5%, P. Critical Damage +15%. Effect does not stack with identical ones. Enchantment, Augment, Crystallization not possible -->
<operateType>P</operateType>
<targetType>SELF</targetType>
<effects>
<effect name="AttackTrait">
<GIANT_WEAKNESS>5</GIANT_WEAKNESS>
@ -1078,9 +1078,9 @@
<skill id="16754" toLevel="1" name="Forgotten Ring of Core">
<!-- Max MP +39, M. Skill Critical Damage +15%, additional damage to the Giants +5%. -->
<icon>icon.forgotten_ring_of_core</icon>
<!-- Take it to Rafforty to exchange for the Source of the Emperor. MP +39, Additional Damage to the Giants +5%, M. Critical Damage +15%. Effect does not stack with identical ones. Enchantment, Augment, Crystallization not possible -->
<operateType>P</operateType>
<targetType>SELF</targetType>
<!-- Take it to Rafforty to exchange for the Source of the Emperor. MP +39, Additional Damage to the Giants +5%, M. Critical Damage +15%. Effect does not stack with identical ones. Enchantment, Augment, Crystallization not possible -->
<operateType>P</operateType>
<targetType>SELF</targetType>
<effects>
<effect name="AttackTrait">
<GIANT_WEAKNESS>5</GIANT_WEAKNESS>

View File

@ -11,13 +11,13 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>
<value level="1">45922</value>
<value level="2">45923</value>
<value level="3">45924</value>
<value level="4">47852</value>
<value level="5">47853</value>
<value level="6">80970</value>
<value level="7">82213</value>
<value level="1">45922</value>
<value level="2">45923</value>
<value level="3">45924</value>
<value level="4">47852</value>
<value level="5">47853</value>
<value level="6">80970</value>
<value level="7">82213</value>
</itemConsumeId>
<magicLevel>1</magicLevel>
<operateType>A1</operateType>

View File

@ -1020,13 +1020,13 @@
<hitTime>1500</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeId>
<value level="1">46729</value>
<value level="2">46730</value>
<value level="3">46732</value>
<value level="4">46731</value>
<value level="5">46733</value>
<value level="6">46734</value>
<value level="7">46763</value>
<value level="1">46729</value>
<value level="2">46730</value>
<value level="3">46732</value>
<value level="4">46731</value>
<value level="5">46733</value>
<value level="6">46734</value>
<value level="7">46763</value>
</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<magicLevel>1</magicLevel>

View File

@ -133,7 +133,7 @@
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="3">3</value>
</abnormalLevel>
<targetType>MY_PARTY</targetType>
<affectScope>SINGLE</affectScope>
@ -141,7 +141,7 @@
<mpConsume>
<value level="1">270</value>
<value level="2">313</value>
<value level="3">270</value>
<value level="3">270</value>
</mpConsume>
<hitTime>5000</hitTime>
<coolTime>500</coolTime>
@ -1912,7 +1912,7 @@
<effect name="ServitorShare">
<ACCURACY_COMBAT>12</ACCURACY_COMBAT>
</effect>
<effect name="AddSkillBySkill">
<effect name="AddSkillBySkill">
<existingSkillId>1904</existingSkillId>
<existingSkillLevel>1</existingSkillLevel>
<addedSkillId>1904</addedSkillId>
@ -2253,7 +2253,7 @@
<effect name="ServitorShare">
<ACCURACY_COMBAT>12</ACCURACY_COMBAT>
</effect>
<effect name="AddSkillBySkill">
<effect name="AddSkillBySkill">
<existingSkillId>1904</existingSkillId>
<existingSkillLevel>1</existingSkillLevel>
<addedSkillId>1904</addedSkillId>

View File

@ -678,7 +678,7 @@
<isMagic>2</isMagic>
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>19312</skillId>
<skillId>19312</skillId>
</condition>
</conditions>
<effects>
@ -740,7 +740,7 @@
<isMagic>2</isMagic>
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>19313</skillId>
<skillId>19313</skillId>
</condition>
</conditions>
<effects>

View File

@ -1881,7 +1881,7 @@
<isMagic>22</isMagic>
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>30873</skillId> <!-- limit of iss -->
<skillId>30873</skillId> <!-- Limit of Iss -->
</condition>
</conditions>
<effects>
@ -2158,7 +2158,7 @@
<isMagic>3</isMagic> <!-- Dance Skill -->
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>39414</skillId>
<skillId>39414</skillId>
</condition>
</conditions>
<effects>
@ -2214,7 +2214,7 @@
<isMagic>3</isMagic> <!-- Dance Skill -->
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>39415</skillId>
<skillId>39415</skillId>
</condition>
</conditions>
<effects>
@ -2276,7 +2276,7 @@
<isMagic>3</isMagic> <!-- Dance Skill -->
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>39416</skillId>
<skillId>39416</skillId>
</condition>
</conditions>
<effects>

View File

@ -173,7 +173,7 @@
<affectObject>CLAN</affectObject>
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>39411</skillId>
<skillId>39411</skillId>
</condition>
</conditions>
<effects>
@ -229,7 +229,7 @@
<affectObject>CLAN</affectObject>
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>39412</skillId>
<skillId>39412</skillId>
</condition>
</conditions>
<effects>
@ -281,7 +281,7 @@
<affectObject>CLAN</affectObject>
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>39413</skillId>
<skillId>39413</skillId>
</condition>
</conditions>
<effects>
@ -1704,7 +1704,7 @@
<value level="6">2497900</value>
<value level="7">2610250</value>
<value level="8">2722600</value>
<value level="9">2834950</value>
<value level="9">2834950</value>
</power>
</effect>
<effect name="TargetMe" />

View File

@ -1076,21 +1076,21 @@
<dispel>SAYHA_BUFF,-1</dispel>
</effect>
<effect name="PAtk">
<amount>
<value level="1">15</value>
<value level="2">16</value>
<value level="3">17</value>
<value level="4">20</value>
</amount>
<amount>
<value level="1">15</value>
<value level="2">16</value>
<value level="3">17</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">15</value>
<value level="2">16</value>
<value level="3">17</value>
<value level="4">20</value>
</amount>
<amount>
<value level="1">15</value>
<value level="2">16</value>
<value level="3">17</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
@ -1103,21 +1103,21 @@
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower">
<amount>
<value level="1">15</value>
<value level="2">16</value>
<value level="3">17</value>
<value level="4">20</value>
</amount>
<amount>
<value level="1">15</value>
<value level="2">16</value>
<value level="3">17</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillCriticalRate">
<amount>
<value level="1">15</value>
<value level="2">16</value>
<value level="3">17</value>
<value level="4">20</value>
</amount>
<amount>
<value level="1">15</value>
<value level="2">16</value>
<value level="3">17</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
</effects>

View File

@ -1417,7 +1417,7 @@
<effects>
<effect name="RestorationRandom">
<items>
<item chance="1.53">
<item chance="1.53">
<item id="26810" count="1" /> <!-- Pirate's Eyepatch - STR +Critical Rate -->
</item>
<item chance="1.53">
@ -2062,7 +2062,7 @@
<effects>
<effect name="RestorationRandom">
<items>
<item chance="1.53">
<item chance="1.53">
<item id="26954" count="1" /> <!-- Party Hat - STR +Critical Rate -->
</item>
<item chance="1.53">
@ -2277,7 +2277,7 @@
<effects>
<effect name="RestorationRandom">
<items>
<item chance="1.53">
<item chance="1.53">
<item id="27002" count="1" /> <!-- Refined Angel Ring - STR +Critical Rate -->
</item>
<item chance="1.53">
@ -2492,7 +2492,7 @@
<effects>
<effect name="RestorationRandom">
<items>
<item chance="1.53">
<item chance="1.53">
<item id="27050" count="1" /> <!-- Refined Devil Horn - STR +Critical Rate -->
</item>
<item chance="1.53">
@ -2718,7 +2718,7 @@
</effect>
<effect name="DebuffBlock" fromLevel="2" toLevel="3" />
</effects>
</skill>
</skill>
<skill id="27549" toLevel="10" name="Tanzanite - Barrier">
<!-- Creates a barrier that absorbs $s2 damage for $s1 -->
<icon>

View File

@ -387,50 +387,50 @@
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="8.3333333333333">
<item id="24175" count="1" /> <!-- Low-grade Agathion Aquarius Box -->
</item>
<item chance="8.3333333333333">
<item id="24160" count="1" /> <!-- Low-grade Agathion Aries Box -->
</item>
<item chance="8.3333333333333">
<item id="24184" count="1" /> <!-- Low-grade Agathion Cancer Box -->
</item>
<item chance="8.3333333333333">
<item id="24154" count="1" /> <!-- Low-grade Agathion Capricorn Box -->
</item>
<item chance="8.3333333333333">
<item id="24169" count="1" /> <!-- Low-grade Agathion Gemini Box -->
</item>
<item chance="8.3333333333333">
<item id="24166" count="1" /> <!-- Low-grade Agathion Leo Box -->
</item>
<item chance="8.3333333333333">
<item id="24157" count="1" /> <!-- Low-grade Agathion Libra Box -->
</item>
<item chance="8.3333333333333">
<item id="24178" count="1" /> <!-- Low-grade Agathion Pisces Box -->
</item>
<item chance="8.3333333333333">
<item id="24181" count="1" /> <!-- Low-grade Agathion Sagittarius Box -->
</item>
<item chance="8.3333333333333">
<item id="24172" count="1" /> <!-- Low-grade Agathion Scorpio Box -->
</item>
<item chance="8.3333333333333">
<item id="24163" count="1" /> <!-- Low-grade Agathion Taurus Box -->
</item>
<item chance="8.3333333333333">
<item id="24151" count="1" /> <!-- Low-grade Agathion Virgo Box -->
</item>
</items>
<items>
<item chance="8.3333333333333">
<item id="24175" count="1" /> <!-- Low-grade Agathion Aquarius Box -->
</item>
<item chance="8.3333333333333">
<item id="24160" count="1" /> <!-- Low-grade Agathion Aries Box -->
</item>
<item chance="8.3333333333333">
<item id="24184" count="1" /> <!-- Low-grade Agathion Cancer Box -->
</item>
<item chance="8.3333333333333">
<item id="24154" count="1" /> <!-- Low-grade Agathion Capricorn Box -->
</item>
<item chance="8.3333333333333">
<item id="24169" count="1" /> <!-- Low-grade Agathion Gemini Box -->
</item>
<item chance="8.3333333333333">
<item id="24166" count="1" /> <!-- Low-grade Agathion Leo Box -->
</item>
<item chance="8.3333333333333">
<item id="24157" count="1" /> <!-- Low-grade Agathion Libra Box -->
</item>
<item chance="8.3333333333333">
<item id="24178" count="1" /> <!-- Low-grade Agathion Pisces Box -->
</item>
<item chance="8.3333333333333">
<item id="24181" count="1" /> <!-- Low-grade Agathion Sagittarius Box -->
</item>
<item chance="8.3333333333333">
<item id="24172" count="1" /> <!-- Low-grade Agathion Scorpio Box -->
</item>
<item chance="8.3333333333333">
<item id="24163" count="1" /> <!-- Low-grade Agathion Taurus Box -->
</item>
<item chance="8.3333333333333">
<item id="24151" count="1" /> <!-- Low-grade Agathion Virgo Box -->
</item>
</items>
</effect>
</effects>
</skill>

View File

@ -1297,7 +1297,7 @@
<stayAfterDeath>true</stayAfterDeath>
<canBeDispelled>false</canBeDispelled>
<isMagic>2</isMagic>
<effects>
<effects>
<effect name="DisableSkill">
<disable>29390;29391;29429;29430;29432;29433;29434;29466;29467;29468</disable>
</effect>
@ -1423,7 +1423,7 @@
<stayAfterDeath>true</stayAfterDeath>
<canBeDispelled>false</canBeDispelled>
<isMagic>2</isMagic>
<effects>
<effects>
<effect name="DisableSkill">
<disable>29390;29391;29429;29430;29431;29433;29434;29466;29467;29468</disable>
</effect>
@ -1564,7 +1564,7 @@
<stayAfterDeath>true</stayAfterDeath>
<canBeDispelled>false</canBeDispelled>
<isMagic>2</isMagic>
<effects>
<effects>
<effect name="DisableSkill">
<disable>29390;29391;29429;29430;29431;29432;29434;29466;29467;29468</disable>
</effect>
@ -1675,12 +1675,12 @@
<affectScope>SINGLE</affectScope>
<canBeDispelled>false</canBeDispelled>
<stayAfterDeath>true</stayAfterDeath>
<itemConsumeCount>1000</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<itemConsumeCount>1000</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<stayAfterDeath>true</stayAfterDeath>
<canBeDispelled>false</canBeDispelled>
<isMagic>2</isMagic>
<effects>
<effects>
<effect name="DisableSkill">
<disable>29390;29391;29429;29430;29431;29432;29433;29466;29467;29468</disable>
</effect>
@ -2698,7 +2698,7 @@
</effect>
<effect name="PAtk">
<amount>
<value level="1">400</value>
<value level="1">400</value>
<value level="2">425</value>
<value level="3">450</value>
<value level="4">475</value>

View File

@ -1093,7 +1093,7 @@
<value level="16">16</value>
<value level="17">17</value>
<value level="18">18</value>
<value level="19">19</value>
<value level="19">19</value>
</skillLevel>
<chance>5</chance>
</effect>

View File

@ -854,11 +854,11 @@
</condition>
</conditions>
<effects>
<effect name="DeleteHateOfMe">
<effect name="DeleteHateOfMe">
<chance>80</chance>
</effect>
<effect name="DisableTargeting" />
<effect name="TargetCancel">
<effect name="DisableTargeting" />
<effect name="TargetCancel">
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>

View File

@ -2234,7 +2234,7 @@
<effect name="PAtk">
<amount>
<value level="1">20</value>
<value level="2">25</value>
<value level="2">25</value>
</amount>
<mode>PER</mode>
</effect>
@ -2553,7 +2553,7 @@
<effect name="PAtk">
<amount>
<value level="1">25</value>
<value level="2">30</value>
<value level="2">30</value>
</amount>
<mode>PER</mode>
<weaponType>
@ -2682,7 +2682,7 @@
<operateType>A2</operateType>
<mpConsume>
<value level="1">1032</value>
<value level="2">1192</value>
<value level="2">1192</value>
</mpConsume>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>

View File

@ -21,9 +21,9 @@
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="BlockActions">
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
</effect>
</effect>
</effects>
</skill>
<skill id="30901" toLevel="1" name="Sonic Star - Knock Down">
@ -79,9 +79,9 @@
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="BlockActions">
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
</effect>
</effect>
</effects>
</skill>
<skill id="30903" toLevel="1" name="Thunder Storm - Stun">
@ -105,9 +105,9 @@
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="BlockActions">
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
</effect>
</effect>
</effects>
</skill>
<skill id="30904" toLevel="1" name="Power Hammer Crush - Stun">
@ -132,7 +132,7 @@
<effects>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
</effect>
</effect>
</effects>
</skill>
<skill id="30905" toLevel="1" name="Rush Impact - Stun">
@ -160,7 +160,7 @@
<effects>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
</effect>
</effect>
</effects>
</skill>
<skill id="30906" toLevel="1" name="Bow Strike - Knock Down">
@ -766,7 +766,7 @@
<isMagic>2</isMagic>
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>30946</skillId>
<skillId>30946</skillId>
</condition>
</conditions>
<effects>
@ -812,7 +812,7 @@
<isMagic>2</isMagic>
<conditions>
<condition name="OpNotAffectedBySkill">
<skillId>30948</skillId>
<skillId>30948</skillId>
</condition>
</conditions>
<effects>
@ -1849,7 +1849,7 @@
<value level="11">0.93</value>
</pDefMod>
</effect>
</effects>
</effects>
</skill>
<skill id="30964" toLevel="11" name="Hellfire (Restraint)">
<!-- Deals attribute damage to the target with $s1 power, decreasing their Attribute Resistance. Over-hit. -->

View File

@ -1492,11 +1492,11 @@
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>50</activateRate>
<affectLimit>6-12</affectLimit>
<affectRange>200</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<basicProperty>PHYSICAL</basicProperty>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-700</effectPoint>

View File

@ -1433,7 +1433,7 @@
<trait>SHOCK</trait>
<isDebuff>true</isDebuff>
<effects>
<effect name="BlockActions">
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
</effect>
</effects>

View File

@ -1264,16 +1264,16 @@
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<effects>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="PvePhysicalAttackDefenceBonus">
<effect name="PvePhysicalAttackDefenceBonus">
<amount>-1</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDefenceBonus">
<effect name="PvePhysicalSkillDefenceBonus">
<amount>-1</amount>
<mode>PER</mode>
</effect>
@ -1289,7 +1289,7 @@
<amount>-1</amount>
<mode>PER</mode>
</effect>
</effects>
</effects>
</skill>
<skill id="32879" toLevel="1" name="Dark Elf Level Ranking - 1st Place">
<!-- Benefits for ranks 1-10 amongst Dark Elves. CHA +1, STR/DEX/CON/INT/WIT/MEN +2 at night -->
@ -1388,7 +1388,7 @@
<effect name="EnchantRate">
<amount>1</amount>
</effect>
<effect name="MaxHp">
<effect name="MaxHp">
<amount>2</amount>
<mode>PER</mode>
</effect>

View File

@ -5,8 +5,8 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillByAttack">
<isCritical>true</isCritical>
<effect name="TriggerSkillByAttack">
<isCritical>true</isCritical>
<chance>5</chance>
<minDamage>100</minDamage>
<skillId>33088</skillId> <!-- Tana's Blessing -->
@ -60,10 +60,10 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillByAttack">
<isCritical>true</isCritical>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<effect name="TriggerSkillByAttack">
<isCritical>true</isCritical>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>false</allowNormalAttack>
<chance>5</chance>
<minDamage>100</minDamage>
<skillId>33091</skillId> <!-- Churing's Blessing -->

View File

@ -379,8 +379,8 @@
<operateType>P</operateType>
<effects>
<effect name="Speed">
<amount>3</amount>
<mode>DIFF</mode>
<amount>3</amount>
<mode>DIFF</mode>
</effect>
<effect name="AttackAttributeAdd">
<amount>30</amount>

View File

@ -140,7 +140,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillByDamage">
<effect name="TriggerSkillByDamage">
<chance>5</chance>
<minDamage>100</minDamage>
<type>PK</type>
@ -174,7 +174,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillByAttack">
<effect name="TriggerSkillByAttack">
<isCritical>true</isCritical>
<chance>5</chance>
<minDamage>100</minDamage>
@ -194,7 +194,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillByDamage">
<effect name="TriggerSkillByDamage">
<chance>5</chance>
<minDamage>100</minDamage>
<skillId>34013</skillId> <!-- Oculus's Blessing -->
@ -211,7 +211,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillBySkill">
<effect name="TriggerSkillBySkill">
<skillId>34014</skillId>
<skillLevel>
<value level="1">1</value>
@ -822,7 +822,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DamageByAttack">
<effect name="DamageByAttack">
<amount>
<value level="1">-6</value>
<value level="2">-7</value>
@ -1506,7 +1506,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DamageByAttack">
<effect name="DamageByAttack">
<amount>
<value level="1">-7</value>
<value level="2">-8</value>

View File

@ -114,7 +114,7 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="DamageByAttack">
<effect name="DamageByAttack">
<amount>
<value level="1">-8</value>
<value level="2">-9</value>
@ -478,8 +478,8 @@
<value level="2">icon.christmas_card_box1</value>
</icon>
<abnormalLevel>
<value level="1">10</value>
<value level="2">10</value>
<value level="1">10</value>
<value level="2">10</value>
</abnormalLevel>
<abnormalTime>
<value level="1">28800</value>
@ -547,8 +547,8 @@
<value level="2">icon.ev_2021_newyear_rune5</value>
</icon>
<abnormalLevel>
<value level="1">10</value>
<value level="2">10</value>
<value level="1">10</value>
<value level="2">10</value>
</abnormalLevel>
<abnormalTime>
<value level="1">28800</value>
@ -616,8 +616,8 @@
<value level="2">icon.ev_2021_newyear_rune4</value>
</icon>
<abnormalLevel>
<value level="1">10</value>
<value level="2">10</value>
<value level="1">10</value>
<value level="2">10</value>
</abnormalLevel>
<abnormalTime>
<value level="1">28800</value>
@ -683,8 +683,8 @@
<value level="2">icon.ev_2021_newyear_rune3</value>
</icon>
<abnormalLevel>
<value level="1">10</value>
<value level="2">10</value>
<value level="1">10</value>
<value level="2">10</value>
</abnormalLevel>
<abnormalTime>
<value level="1">28800</value>

View File

@ -579,7 +579,7 @@
<skill id="35113" toLevel="5" name="Knight's Circlet: Enchant Effect">
<!-- CON/ MEN +$s1. -->
<icon>icon.bm_defense_circlet_01</icon>
<operateType>P</operateType>
<operateType>P</operateType>
<effects>
<effect name="StatUp">
<amount>
@ -698,7 +698,7 @@
<skill id="35115" toLevel="10" name="Radiant Knight's Circlet: Enchant Effect">
<!-- Received P. Critical Damage/ M. Skill Critical Damage -$s1. -->
<icon>icon.bm_defense_circlet_03</icon>
<operateType>P</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceCriticalDamage">
<amount>

View File

@ -1524,9 +1524,9 @@
</effect>
<effect name="MagicCriticalDamage">
<amount>
<value level="12">1</value>
<value level="13">3</value>
<value level="14">5</value>
<value level="12">1</value>
<value level="13">3</value>
<value level="14">5</value>
</amount>
<mode>PER</mode>
<weaponType>
@ -1536,9 +1536,9 @@
</effect>
<effect name="PhysicalSkillCriticalDamage">
<amount>
<value level="12">1</value>
<value level="13">3</value>
<value level="14">5</value>
<value level="12">1</value>
<value level="13">3</value>
<value level="14">5</value>
</amount>
<mode>PER</mode>
<weaponType>

View File

@ -1655,7 +1655,7 @@
</effect>
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>
<value level="1">0</value>
<value level="1">0</value>
<value level="2">-5</value>
<value level="3">-7</value>
<value level="4">-10</value>
@ -2397,10 +2397,10 @@
<operateType>P</operateType>
<effects>
<effect name="DamageByAttack">
<amount>-90</amount>
<type>PK</type>
</effect>
</effects>
<amount>-90</amount>
<type>PK</type>
</effect>
</effects>
</skill>
<skill id="35364" toLevel="11" name="Artifact - Critical Damage for Basic Attacks">
<!-- Critical Damage for standard attacks is increased when upgraded. -->

View File

@ -242,7 +242,7 @@
<effect name="DamageBlock">
<type>BLOCK_MP</type>
</effect>
<effect name="DebuffBlock"/>
<effect name="DebuffBlock" />
<effect name="BlockAbnormalSlot">
<slot>INVINCIBILITY_SPECIAL</slot>
</effect>
@ -262,7 +262,7 @@
<effect name="DamageBlock">
<type>BLOCK_MP</type>
</effect>
<effect name="DebuffBlock"/>
<effect name="DebuffBlock" />
<effect name="BlockAbnormalSlot">
<slot>INVINCIBILITY_SPECIAL</slot>
</effect>

View File

@ -2444,32 +2444,32 @@
<!-- Confusion Resistance/ Atk. Rate +30%, Vampiric Rage +3%, Received Healing +10%, Skill MP Consumption -5%. -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="VampiricAttack">
<amount>3</amount>
<chance>30</chance>
</effect>
<effect name="AttackTrait">
<SHOCK>30</SHOCK>
</effect>
<effect name="DefenceTrait">
<SHOCK>30</SHOCK>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="HealEffect">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
<effects>
<effect name="VampiricAttack">
<amount>3</amount>
<chance>30</chance>
</effect>
<effect name="AttackTrait">
<SHOCK>30</SHOCK>
</effect>
<effect name="DefenceTrait">
<SHOCK>30</SHOCK>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="HealEffect">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="35641" toLevel="1" name="Blessed Exalted Earring - Vampiric Rage">
<!-- Obstruction Atk. Rate/ Resistance +30%, Vampiric Rage +5%, Attribute Resistance +10. -->
@ -3525,11 +3525,11 @@
<operateType>P</operateType>
<effects>
<effect name="Accuracy">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</amount>
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
@ -3540,11 +3540,11 @@
<operateType>P</operateType>
<effects>
<effect name="MagicAccuracy">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</amount>
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
@ -4273,11 +4273,11 @@
<operateType>P</operateType>
<effects>
<effect name="Accuracy">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</amount>
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
@ -4288,11 +4288,11 @@
<operateType>P</operateType>
<effects>
<effect name="MagicAccuracy">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</amount>
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>

View File

@ -309,11 +309,11 @@
<operateType>P</operateType>
<effects>
<effect name="Accuracy">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</amount>
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
@ -324,11 +324,11 @@
<operateType>P</operateType>
<effects>
<effect name="MagicAccuracy">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</amount>
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
@ -731,11 +731,11 @@
<operateType>P</operateType>
<effects>
<effect name="Accuracy">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</amount>
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
@ -746,11 +746,11 @@
<operateType>P</operateType>
<effects>
<effect name="MagicAccuracy">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</amount>
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
@ -1153,11 +1153,11 @@
<operateType>P</operateType>
<effects>
<effect name="Accuracy">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</amount>
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
@ -1168,11 +1168,11 @@
<operateType>P</operateType>
<effects>
<effect name="MagicAccuracy">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</amount>
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>

View File

@ -1891,7 +1891,7 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DamageByAttack">
<effect name="DamageByAttack">
<amount>-7</amount>
<type>PK</type>
</effect>

View File

@ -490,7 +490,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<effects>
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-1.3</amount>
<amount>-1.3</amount>
<mode>PER</mode>
</effect>
</effects>
@ -503,7 +503,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<effects>
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-1</amount>
<amount>-1</amount>
<mode>PER</mode>
</effect>
</effects>
@ -516,7 +516,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<effects>
<effect name="DefenceMagicCriticalDamage">
<amount>-1.3</amount>
<amount>-1.3</amount>
<mode>PER</mode>
</effect>
</effects>
@ -529,7 +529,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<effects>
<effect name="DefenceMagicCriticalDamage">
<amount>-1</amount>
<amount>-1</amount>
<mode>PER</mode>
</effect>
</effects>
@ -568,7 +568,7 @@
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="RealDamageResist">
<amount>1</amount>
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
@ -581,7 +581,7 @@
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="RealDamageResist">
<amount>1.3</amount>
<amount>1.3</amount>
<mode>PER</mode>
</effect>
</effects>
@ -704,7 +704,7 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DamageByAttack">
<effect name="DamageByAttack">
<amount>-5</amount>
<type>PK</type>
</effect>
@ -988,7 +988,7 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DamageByAttack">
<effect name="DamageByAttack">
<amount>-2.2</amount>
<type>PK</type>
</effect>
@ -1005,7 +1005,7 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DamageByAttack">
<effect name="DamageByAttack">
<amount>-2.2</amount>
<type>PK</type>
</effect>
@ -1772,7 +1772,7 @@
<icon>icon.skill35969</icon>
<operateType>P</operateType>
<effects>
<effect name="StatUp">
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>

View File

@ -539,11 +539,11 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<passiveConditions>
<condition name="OpEquipItem">
<condition name="OpEquipItem">
<itemId>80957</itemId> <!-- Heavenly Talisman -->
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
</passiveConditions>
<effects>
<effect name="PveMagicalSkillDamageBonus">
<amount>3</amount>
@ -1078,7 +1078,7 @@
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</effects>
</skill>
<skill id="36178" toLevel="1" name="Collection_7_2007">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->

View File

@ -248,7 +248,7 @@
<effect name="MagicCriticalDamage" level="1">
<amount>20</amount>
<mode>PER</mode>
</effect>
</effect>
<effect name="Speed" level="1">
<amount>30</amount>
<mode>DIFF</mode>

View File

@ -1106,19 +1106,19 @@
<items>
<item chance="16.6">
<item id="17691" count="10" /> <!-- Legendary STR Dye Lv. 4 - STR +5, DEX -1, Fire Resistance +20 -->
</item>
</item>
<item chance="17">
<item id="17692" count="10" /> <!-- Legendary DEX Dye Lv. 4 - DEX +5, CON -1, Earth Resistance +20 -->
</item>
</item>
<item chance="16.6">
<item id="17693" count="10" /> <!-- Legendary CON Dye Lv. 4 - CON +5, STR -1, Dark Resistance +20 -->
</item>
</item>
<item chance="16.6">
<item id="17694" count="10" /> <!-- Legendary INT Dye Lv. 4 - INT +5, WIT -1, Water Resistance +20 -->
</item>
</item>
<item chance="16.6">
<item id="17695" count="10" /> <!-- Legendary WIT Dye Lv. 4 - WIT +5, MEN -1, Wind Resistance +20 -->
</item>
</item>
<item chance="16.6">
<item id="17696" count="10" /> <!-- Legendary MEN Dye Lv. 4 - MEN +5, INT -1, Holy Resistance +20 -->
</item>

View File

@ -1529,83 +1529,83 @@
</effects>
</skill>
<skill id="39486" toLevel="4" name="Elite Monster Reward Box">
<!-- This Skill has no description -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<!-- This Skill has no description -->
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>500</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="5.5555555555556">
<item id="57" count="300000" /> <!-- Adena -->
<item id="57" count="300000" /> <!-- Adena -->
</item>
<item chance="5.5555555555556">
<item id="35569" count="1" /> <!-- Bloody Armor Enhancement Stone -->
<item id="35569" count="1" /> <!-- Bloody Armor Enhancement Stone -->
</item>
<item chance="5.5555555555556">
<item id="35567" count="1" /> <!-- Dark Armor Enhancement Stone -->
<item id="35567" count="1" /> <!-- Dark Armor Enhancement Stone -->
</item>
<item chance="5.5555555555556">
<item id="17434" count="1" /> <!-- Eternal Boots - Heavy armor -->
<item id="17434" count="1" /> <!-- Eternal Boots - Heavy armor -->
</item>
<item chance="5.5555555555556">
<item id="17431" count="1" /> <!-- Eternal Breastplate - Heavy armor -->
<item id="17431" count="1" /> <!-- Eternal Breastplate - Heavy armor -->
</item>
<item chance="5.5555555555556">
<item id="17441" count="1" /> <!-- Eternal Circlet - Robe -->
<item id="17441" count="1" /> <!-- Eternal Circlet - Robe -->
</item>
<item chance="5.5555555555556">
<item id="17432" count="1" /> <!-- Eternal Gaiters - Heavy armor -->
<item id="17432" count="1" /> <!-- Eternal Gaiters - Heavy armor -->
</item>
<item chance="5.5555555555556">
<item id="17433" count="1" /> <!-- Eternal Gauntlets - Heavy armor -->
<item id="17433" count="1" /> <!-- Eternal Gauntlets - Heavy armor -->
</item>
<item chance="5.5555555555556">
<item id="17444" count="1" /> <!-- Eternal Gloves - Robe -->
<item id="17444" count="1" /> <!-- Eternal Gloves - Robe -->
</item>
<item chance="5.5555555555556">
<item id="17430" count="1" /> <!-- Eternal Helmet - Heavy armor -->
<item id="17430" count="1" /> <!-- Eternal Helmet - Heavy armor -->
</item>
<item chance="5.5555555555556">
<item id="17437" count="1" /> <!-- Eternal Leather Armor - Light armor -->
<item id="17437" count="1" /> <!-- Eternal Leather Armor - Light armor -->
</item>
<item chance="5.5555555555556">
<item id="17440" count="1" /> <!-- Eternal Leather Boots - Light armor -->
<item id="17440" count="1" /> <!-- Eternal Leather Boots - Light armor -->
</item>
<item chance="5.5555555555556">
<item id="17439" count="1" /> <!-- Eternal Leather Gloves - Light armor -->
<item id="17439" count="1" /> <!-- Eternal Leather Gloves - Light armor -->
</item>
<item chance="5.5555555555556">
<item id="17436" count="1" /> <!-- Eternal Leather Helmet - Light armor -->
<item id="17436" count="1" /> <!-- Eternal Leather Helmet - Light armor -->
</item>
<item chance="5.5555555555556">
<item id="17438" count="1" /> <!-- Eternal Leather Leggings - Light armor -->
<item id="17438" count="1" /> <!-- Eternal Leather Leggings - Light armor -->
</item>
<item chance="5.5555555555556">
<item id="17445" count="1" /> <!-- Eternal Shoes - Robe -->
<item id="17445" count="1" /> <!-- Eternal Shoes - Robe -->
</item>
<item chance="5.5555555555556">
<item id="17443" count="1" /> <!-- Eternal Stockings - Robe -->
<item id="17443" count="1" /> <!-- Eternal Stockings - Robe -->
</item>
<item chance="5.5555555555556">
<item id="17442" count="1" /> <!-- Eternal Tunic - Robe -->
<item id="17442" count="1" /> <!-- Eternal Tunic - Robe -->
</item>
</items>
</effect>
</effects>
</effect>
</effects>
</skill>
<skill id="39487" toLevel="1" name="PA Event Box">
<operateType>A1</operateType>

View File

@ -151,7 +151,7 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCanNotUseAirship" />
<condition name="OpCanNotUseAirship" />
<condition name="CheckLevel">
<minLevel>105</minLevel>
</condition>
@ -218,7 +218,7 @@
<itemConsumeId>
<value level="1">81829</value> <!-- Otherworldly Atelia Refinery's Time Stone(Event) -->
<value level="2">81830</value> <!-- Otherworldly Atelia Refinery's Time Stone -->
</itemConsumeId>
</itemConsumeId>
<conditions>
<condition name="CheckLevel">
<minLevel>107</minLevel>
@ -1010,7 +1010,7 @@
<amount>70</amount>
<attribute>DARK</attribute>
</effect>
<effect name="DamageByAttack">
<effect name="DamageByAttack">
<amount>-10</amount>
<type>PK</type>
</effect>