Cleaned up skill XML.

This commit is contained in:
MobiusDevelopment
2022-09-29 23:12:53 +00:00
parent a607a507fe
commit 445aa48832
53 changed files with 496 additions and 505 deletions

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@@ -911,7 +911,7 @@
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="PhysicalEvasion"> <effect name="PhysicalEvasion">
<amount>3.3 </amount> <amount>3.3</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
</effects> </effects>

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@@ -2577,7 +2577,6 @@
<skill id="5895" toLevel="1" name="Mark of Cowardice"> <skill id="5895" toLevel="1" name="Mark of Cowardice">
<!-- The target gets Mark of Cowardice that significantly decreases HP, P./ M. Def. and P. Evasion. HP Recovery, attack actions and skills are limited. Speed is increased. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). --> <!-- The target gets Mark of Cowardice that significantly decreases HP, P./ M. Def. and P. Evasion. HP Recovery, attack actions and skills are limited. Speed is increased. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
<icon>icon.skill1337</icon> <icon>icon.skill1337</icon>
<!-- TODO JEY -->
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>MULTI_DEBUFF_B</abnormalType> <abnormalType>MULTI_DEBUFF_B</abnormalType>

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@@ -490,11 +490,11 @@
<mode>PER</mode> <mode>PER</mode>
<weaponType> <weaponType>
<item>SWORD</item> <item>SWORD</item>
<item> BLUNT</item> <item>BLUNT</item>
<item> DUAL</item> <item>DUAL</item>
<item> DUALFIST</item> <item>DUALFIST</item>
<item> POLE</item> <item>POLE</item>
<item> DUALBLUNT</item> <item>DUALBLUNT</item>
</weaponType> </weaponType>
</effect> </effect>
</effects> </effects>

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@@ -2984,7 +2984,7 @@
<power>10</power> <power>10</power>
<ticks>5</ticks> <ticks>5</ticks>
</effect> </effect>
<effect name="SilentMove"></effect> <effect name="SilentMove" />
<effect name="Speed"> <effect name="Speed">
<amount>60</amount> <amount>60</amount>
<mode>DIFF</mode> <mode>DIFF</mode>

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@@ -4661,14 +4661,6 @@
<SLEEP>100</SLEEP> <SLEEP>100</SLEEP>
<AIRBIND>100</AIRBIND> <AIRBIND>100</AIRBIND>
</effect> </effect>
<effect name="PhysicalDefence" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">
<amount></amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3020">
<amount></amount>
<mode>PER</mode>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="11055" toLevel="14" name="Death Fear"> <skill id="11055" toLevel="14" name="Death Fear">

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@@ -3509,7 +3509,7 @@
<isMagic>22</isMagic> <isMagic>22</isMagic>
<conditions> <conditions>
<condition name="OpNotAffectedBySkill"> <condition name="OpNotAffectedBySkill">
<skillId>30873</skillId> <!-- limit of iss --> <skillId>30873</skillId> <!-- Limit of Iss -->
</condition> </condition>
</conditions> </conditions>
<effects> <effects>

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@@ -279,7 +279,7 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<effectPoint> <effectPoint>
<value level="1">867</value><!-- TODO: ???? --> <value level="1">867</value> <!-- TODO: ???? -->
<value level="2">1</value> <value level="2">1</value>
<value level="3">1</value> <value level="3">1</value>
<value level="4">1</value> <value level="4">1</value>
@@ -460,7 +460,7 @@
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value> <value level="4">4</value>
<value level="5">5</value> <value level="5">5</value>
<value level="6">5</value><!-- TODO: Check if change level --> <value level="6">5</value> <!-- TODO: Check if change level -->
</skillLevel> </skillLevel>
</effect> </effect>
<effect name="SummonCubic"> <effect name="SummonCubic">
@@ -666,7 +666,7 @@
<value level="11">952</value> <value level="11">952</value>
<value level="12">960</value> <value level="12">960</value>
<value level="13">969</value> <value level="13">969</value>
<value level="14">969</value><!-- TODO: FIX ME 14,15 --> <value level="14">969</value> <!-- TODO: FIX ME 14,15 -->
<value level="15">969</value> <value level="15">969</value>
</effectPoint> </effectPoint>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
@@ -892,7 +892,7 @@
<affectObject>FRIEND</affectObject> <affectObject>FRIEND</affectObject>
<conditions> <conditions>
<condition name="OpNotAffectedBySkill"> <condition name="OpNotAffectedBySkill">
<skillId>30872</skillId> <!-- limit of iss --> <skillId>30872</skillId> <!-- Limit of Iss -->
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
@@ -1632,7 +1632,7 @@
<!-- Attacks the target and nearby enemies with $s1 M. power. Decreases their aggression towards you. --> <!-- Attacks the target and nearby enemies with $s1 M. power. Decreases their aggression towards you. -->
<icon>icon.skill11767</icon> <icon>icon.skill11767</icon>
<affectLimit>20-30</affectLimit> <affectLimit>20-30</affectLimit>
<affectRange>300</affectRange><!-- TODO: Range skill 800 in wiki --> <affectRange>300</affectRange> <!-- TODO: Range skill 800 in wiki -->
<effectPoint> <effectPoint>
<value level="1">-1733</value> <value level="1">-1733</value>
<value level="2">-1747</value> <value level="2">-1747</value>
@@ -2726,7 +2726,7 @@
<mode>PER</mode> <mode>PER</mode>
<armorType> <armorType>
<item>LIGHT</item> <item>LIGHT</item>
<item> MAGIC</item> <item>MAGIC</item>
</armorType> </armorType>
</effect> </effect>
</effects> </effects>

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@@ -2357,7 +2357,7 @@
<effectPoint>-104</effectPoint> <effectPoint>-104</effectPoint>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<effectRange>300 </effectRange> <effectRange>300</effectRange>
<magicLevel>20</magicLevel> <magicLevel>20</magicLevel>
<attributeType>FIRE</attributeType> <attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue> <attributeValue>20</attributeValue>

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@@ -1881,7 +1881,7 @@
<isMagic>22</isMagic> <isMagic>22</isMagic>
<conditions> <conditions>
<condition name="OpNotAffectedBySkill"> <condition name="OpNotAffectedBySkill">
<skillId>30873</skillId> <!-- limit of iss --> <skillId>30873</skillId> <!-- Limit of Iss -->
</condition> </condition>
</conditions> </conditions>
<effects> <effects>

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@@ -242,7 +242,7 @@
<effect name="DamageBlock"> <effect name="DamageBlock">
<type>BLOCK_MP</type> <type>BLOCK_MP</type>
</effect> </effect>
<effect name="DebuffBlock"/> <effect name="DebuffBlock" />
<effect name="BlockAbnormalSlot"> <effect name="BlockAbnormalSlot">
<slot>INVINCIBILITY_SPECIAL</slot> <slot>INVINCIBILITY_SPECIAL</slot>
</effect> </effect>
@@ -262,7 +262,7 @@
<effect name="DamageBlock"> <effect name="DamageBlock">
<type>BLOCK_MP</type> <type>BLOCK_MP</type>
</effect> </effect>
<effect name="DebuffBlock"/> <effect name="DebuffBlock" />
<effect name="BlockAbnormalSlot"> <effect name="BlockAbnormalSlot">
<slot>INVINCIBILITY_SPECIAL</slot> <slot>INVINCIBILITY_SPECIAL</slot>
</effect> </effect>