Implementation for Combat Scroll.

Contributed by CostyKiller.
This commit is contained in:
MobiusDevelopment
2022-06-14 10:35:13 +00:00
parent 899ccf701f
commit 42f039d52a
8 changed files with 444 additions and 8 deletions

View File

@@ -534,7 +534,63 @@
<skill id="40141" toLevel="1" name="Combat Scroll">
<!-- For 20 min., Max HP/ MP/ CP +300, P./ M. Atk. +200, Atk. Spd./ Casting Spd. +60, P. Critical Rate/ M. Skill Critical Rate +20, P. Critical Damage/ M. Skill Critical Damage +10%. The effect remains after death. You can cancel the effect by yourself. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<hitTime>500</hitTime>
<reuseDelay>60000</reuseDelay>
<hitTime>4000</hitTime>
<abnormalTime>1200</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<abnormalLevel>1</abnormalLevel>
<stayAfterDeath>true</stayAfterDeath>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>1</magicLevel>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>91975</itemConsumeId> <!-- Combat Scroll (Time-limited) -->
<effects>
<effect name="MaxHp">
<amount>300</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>300</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>300</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>200</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>60</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>60</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="40142" toLevel="1" name="Whale">
<icon>icon.skill0000</icon>

View File

@@ -1129,7 +1129,60 @@
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<hitTime>500</hitTime>
<reuseDelay>2000</reuseDelay>
<reuseDelay>60000</reuseDelay>
<hitTime>4000</hitTime>
<abnormalTime>1200</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<abnormalLevel>1</abnormalLevel>
<stayAfterDeath>true</stayAfterDeath>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>1</magicLevel>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>93486</itemConsumeId> <!-- Combat Scroll -->
<effects>
<effect name="MaxHp">
<amount>300</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>300</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>300</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>200</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>60</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>60</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="50173" toLevel="1" name="Paralysis Resistance Scroll">
<!-- For 20 min., Paralysis Resistance +$s1. -->

View File

@@ -534,7 +534,63 @@
<skill id="40141" toLevel="1" name="Combat Scroll">
<!-- For 20 min., Max HP/ MP/ CP +300, P./ M. Atk. +200, Atk. Spd./ Casting Spd. +60, P. Critical Rate/ M. Skill Critical Rate +20, P. Critical Damage/ M. Skill Critical Damage +10%. The effect remains after death. You can cancel the effect by yourself. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<hitTime>500</hitTime>
<reuseDelay>60000</reuseDelay>
<hitTime>4000</hitTime>
<abnormalTime>1200</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<abnormalLevel>1</abnormalLevel>
<stayAfterDeath>true</stayAfterDeath>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>1</magicLevel>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>91975</itemConsumeId> <!-- Combat Scroll (Time-limited) -->
<effects>
<effect name="MaxHp">
<amount>300</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>300</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>300</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>200</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>60</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>60</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="40142" toLevel="1" name="Whale">
<icon>icon.skill0000</icon>

View File

@@ -1132,7 +1132,60 @@
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<hitTime>500</hitTime>
<reuseDelay>2000</reuseDelay>
<reuseDelay>60000</reuseDelay>
<hitTime>4000</hitTime>
<abnormalTime>1200</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<abnormalLevel>1</abnormalLevel>
<stayAfterDeath>true</stayAfterDeath>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>1</magicLevel>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>93486</itemConsumeId> <!-- Combat Scroll -->
<effects>
<effect name="MaxHp">
<amount>300</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>300</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>300</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>200</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>60</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>60</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="50173" toLevel="1" name="Paralysis Resistance Scroll">
<!-- For 20 min., Paralysis Resistance +$s1. -->

View File

@@ -534,7 +534,63 @@
<skill id="40141" toLevel="1" name="Combat Scroll">
<!-- For 20 min., Max HP/ MP/ CP +300, P./ M. Atk. +200, Atk. Spd./ Casting Spd. +60, P. Critical Rate/ M. Skill Critical Rate +20, P. Critical Damage/ M. Skill Critical Damage +10%. The effect remains after death. You can cancel the effect by yourself. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<hitTime>500</hitTime>
<reuseDelay>60000</reuseDelay>
<hitTime>4000</hitTime>
<abnormalTime>1200</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<abnormalLevel>1</abnormalLevel>
<stayAfterDeath>true</stayAfterDeath>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>1</magicLevel>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>91975</itemConsumeId> <!-- Combat Scroll (Time-limited) -->
<effects>
<effect name="MaxHp">
<amount>300</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>300</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>300</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>200</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>60</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>60</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="40142" toLevel="1" name="Whale">
<icon>icon.skill0000</icon>

View File

@@ -1132,7 +1132,60 @@
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<hitTime>500</hitTime>
<reuseDelay>2000</reuseDelay>
<reuseDelay>60000</reuseDelay>
<hitTime>4000</hitTime>
<abnormalTime>1200</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<abnormalLevel>1</abnormalLevel>
<stayAfterDeath>true</stayAfterDeath>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>1</magicLevel>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>93486</itemConsumeId> <!-- Combat Scroll -->
<effects>
<effect name="MaxHp">
<amount>300</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>300</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>300</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>200</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>60</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>60</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="50173" toLevel="1" name="Paralysis Resistance Scroll">
<!-- For 20 min., Paralysis Resistance +$s1. -->

View File

@@ -534,7 +534,63 @@
<skill id="40141" toLevel="1" name="Combat Scroll">
<!-- For 20 min., Max HP/ MP/ CP +300, P./ M. Atk. +200, Atk. Spd./ Casting Spd. +60, P. Critical Rate/ M. Skill Critical Rate +20, P. Critical Damage/ M. Skill Critical Damage +10%. The effect remains after death. You can cancel the effect by yourself. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<hitTime>500</hitTime>
<reuseDelay>60000</reuseDelay>
<hitTime>4000</hitTime>
<abnormalTime>1200</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<abnormalLevel>1</abnormalLevel>
<stayAfterDeath>true</stayAfterDeath>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>1</magicLevel>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>91975</itemConsumeId> <!-- Combat Scroll (Time-limited) -->
<effects>
<effect name="MaxHp">
<amount>300</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>300</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>300</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>200</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>60</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>60</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="40142" toLevel="1" name="Whale">
<icon>icon.skill0000</icon>

View File

@@ -1120,7 +1120,60 @@
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<hitTime>500</hitTime>
<reuseDelay>2000</reuseDelay>
<reuseDelay>60000</reuseDelay>
<hitTime>4000</hitTime>
<abnormalTime>1200</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<abnormalLevel>1</abnormalLevel>
<stayAfterDeath>true</stayAfterDeath>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>1</magicLevel>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>93486</itemConsumeId> <!-- Combat Scroll -->
<effects>
<effect name="MaxHp">
<amount>300</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>300</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>300</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>200</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>60</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>60</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="50173" toLevel="1" name="Paralysis Resistance Scroll">
<!-- For 20 min., Paralysis Resistance +$s1. -->