Make use of RealDamage PER mode.
Contributed by nasseka.
This commit is contained in:
@@ -2677,8 +2677,8 @@
|
|||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="Hp">
|
<effect name="RealDamage">
|
||||||
<amount>-30</amount>
|
<amount>30</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@@ -2761,8 +2761,8 @@
|
|||||||
<reuseDelay>300</reuseDelay>
|
<reuseDelay>300</reuseDelay>
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="Hp">
|
<effect name="RealDamage">
|
||||||
<amount>-30</amount>
|
<amount>30</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
|
@@ -2677,8 +2677,8 @@
|
|||||||
<reuseDelay>30000</reuseDelay>
|
<reuseDelay>30000</reuseDelay>
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="Hp">
|
<effect name="RealDamage">
|
||||||
<amount>-30</amount>
|
<amount>30</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
@@ -2761,8 +2761,8 @@
|
|||||||
<reuseDelay>300</reuseDelay>
|
<reuseDelay>300</reuseDelay>
|
||||||
<staticReuse>true</staticReuse>
|
<staticReuse>true</staticReuse>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="Hp">
|
<effect name="RealDamage">
|
||||||
<amount>-30</amount>
|
<amount>30</amount>
|
||||||
<mode>PER</mode>
|
<mode>PER</mode>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
|
Reference in New Issue
Block a user