Make use of RealDamage PER mode.
Contributed by nasseka.
This commit is contained in:
@@ -2677,8 +2677,8 @@
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<reuseDelay>30000</reuseDelay>
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<staticReuse>true</staticReuse>
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<effects>
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<effect name="Hp">
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<amount>-30</amount>
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<effect name="RealDamage">
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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@@ -2761,8 +2761,8 @@
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<reuseDelay>300</reuseDelay>
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<staticReuse>true</staticReuse>
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<effects>
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<effect name="Hp">
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<amount>-30</amount>
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<effect name="RealDamage">
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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@@ -2677,8 +2677,8 @@
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<reuseDelay>30000</reuseDelay>
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<staticReuse>true</staticReuse>
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<effects>
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<effect name="Hp">
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<amount>-30</amount>
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<effect name="RealDamage">
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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@@ -2761,8 +2761,8 @@
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<reuseDelay>300</reuseDelay>
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<staticReuse>true</staticReuse>
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<effects>
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<effect name="Hp">
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<amount>-30</amount>
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<effect name="RealDamage">
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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