Minor datapack cleanup.

This commit is contained in:
MobiusDev 2017-06-24 10:15:25 +00:00
parent f70dbdfc15
commit 41d234a95a
7 changed files with 72 additions and 106 deletions

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@ -1,73 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package events;
import java.util.HashMap;
import java.util.Map;
import com.l2jmobius.gameserver.instancemanager.EventShrineManager;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.quest.Quest;
import com.l2jmobius.gameserver.model.zone.L2ZoneType;
import com.l2jmobius.gameserver.network.serverpackets.OnEventTrigger;
/**
* @author hlwrave, Mobius
* @Add in event config.xml enableShrines="true" after event name to enable them.
*/
public final class EventShrines extends Quest
{
private static final Map<Integer, Integer> ZONE_TRIGGERS = new HashMap<>();
static
{
ZONE_TRIGGERS.put(11030, 23206292); // Hunter
ZONE_TRIGGERS.put(11031, 24186292); // Aden
ZONE_TRIGGERS.put(11032, 24166292); // Goddard
ZONE_TRIGGERS.put(11035, 22136292); // Shuttgard
ZONE_TRIGGERS.put(11028, 20226292); // Dion
ZONE_TRIGGERS.put(11029, 22196292); // Oren
ZONE_TRIGGERS.put(11020, 22226292); // Giran
ZONE_TRIGGERS.put(11027, 19216292); // Gludio
ZONE_TRIGGERS.put(11034, 23246292); // Heine
ZONE_TRIGGERS.put(11025, 17226292); // Gluddin
ZONE_TRIGGERS.put(11033, 21166292); // Rune
ZONE_TRIGGERS.put(11042, 17256292); // Faeron
ZONE_TRIGGERS.put(11043, 26206292); // Arcan
ZONE_TRIGGERS.put(11022, 16256292); // Talking Island
}
public EventShrines()
{
super(-1);
addEnterZoneId(ZONE_TRIGGERS.keySet());
}
@Override
public String onEnterZone(L2Character character, L2ZoneType zone)
{
if (character.isPlayer() && EventShrineManager.getInstance().areShrinesEnabled())
{
character.sendPacket(new OnEventTrigger(ZONE_TRIGGERS.get(zone.getId()), true));
}
return super.onEnterZone(character, zone);
}
public static void main(String[] args)
{
new EventShrines();
}
}

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Scripts defined in the village_master folder control the AI for the dialogs of village masters.
In particular, changing occupations, creating/disolving a clan, and many more options given by
village masters often require additional checks. All such checks are implemented here.
For example, when a player attempts to change his occupation to SpellSinger, checks are needed
in order to ensure that the player is currently an Elven Wizard and has successfully found all
the necessary quest items for this class change. The dialogs offered are different when each of
the checks fails or succeeds.
The mechanics and syntax of all village_master scripts are the same as all quest scripts. For more
details, please see "scripts/quests/documentation.txt"

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/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* Scripts defined in the village_master folder control the AI for the dialogs of village masters.<br>
* In particular, changing occupations, creating/disolving a clan,<br>
* and many more options given by village masters often require additional checks.<br>
* All such checks are implemented here.
* @author Mobius
*/
package village_master;

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@ -1,11 +0,0 @@
Scripts defined in the village_master folder control the AI for the dialogs of village masters.
In particular, changing occupations, creating/disolving a clan, and many more options given by
village masters often require additional checks. All such checks are implemented here.
For example, when a player attempts to change his occupation to SpellSinger, checks are needed
in order to ensure that the player is currently an Elven Wizard and has successfully found all
the necessary quest items for this class change. The dialogs offered are different when each of
the checks fails or succeeds.
The mechanics and syntax of all village_master scripts are the same as all quest scripts. For more
details, please see "scripts/quests/documentation.txt"

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@ -0,0 +1,24 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* Scripts defined in the village_master folder control the AI for the dialogs of village masters.<br>
* In particular, changing occupations, creating/disolving a clan,<br>
* and many more options given by village masters often require additional checks.<br>
* All such checks are implemented here.
* @author Mobius
*/
package village_master;

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@ -1,11 +0,0 @@
Scripts defined in the village_master folder control the AI for the dialogs of village masters.
In particular, changing occupations, creating/disolving a clan, and many more options given by
village masters often require additional checks. All such checks are implemented here.
For example, when a player attempts to change his occupation to SpellSinger, checks are needed
in order to ensure that the player is currently an Elven Wizard and has successfully found all
the necessary quest items for this class change. The dialogs offered are different when each of
the checks fails or succeeds.
The mechanics and syntax of all village_master scripts are the same as all quest scripts. For more
details, please see "scripts/quests/documentation.txt"

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@ -0,0 +1,24 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* Scripts defined in the village_master folder control the AI for the dialogs of village masters.<br>
* In particular, changing occupations, creating/disolving a clan,<br>
* and many more options given by village masters often require additional checks.<br>
* All such checks are implemented here.
* @author Mobius
*/
package village_master;