Minor datapack cleanup.
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Scripts defined in the village_master folder control the AI for the dialogs of village masters.
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In particular, changing occupations, creating/disolving a clan, and many more options given by
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village masters often require additional checks. All such checks are implemented here.
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For example, when a player attempts to change his occupation to SpellSinger, checks are needed
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in order to ensure that the player is currently an Elven Wizard and has successfully found all
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the necessary quest items for this class change. The dialogs offered are different when each of
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the checks fails or succeeds.
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The mechanics and syntax of all village_master scripts are the same as all quest scripts. For more
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details, please see "scripts/quests/documentation.txt"
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24
L2J_Mobius_Underground/dist/game/data/scripts/village_master/package-info.java
vendored
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L2J_Mobius_Underground/dist/game/data/scripts/village_master/package-info.java
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* Scripts defined in the village_master folder control the AI for the dialogs of village masters.<br>
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* In particular, changing occupations, creating/disolving a clan,<br>
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* and many more options given by village masters often require additional checks.<br>
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* All such checks are implemented here.
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* @author Mobius
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*/
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package village_master;
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