Quest Investigate The Forest (10794).
Contributed by gigilo1968.
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10749 Mysterious Suggestion - 2
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10753 Winds of Fate: Choices
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10767 A Whole New Level of Alchemy
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10794 Investigate the Forest
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10796 The Eye that Defied the Gods
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10797 Crossing Fate
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10801 The Dimensional Warp, Part 1
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<html><body>Tombstone:<br>
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(Who could be the owner of this tombstone?)<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10794_InvestigateTheForest 31531-02.html">"Maybe if I squint?"</Button>
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</body></html>
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trunk/dist/game/data/scripts/quests/Q10794_InvestigateTheForest/31531-02.html
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<html><body>Tombstone:<br>
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(Nothing suspicious, but there is an old jewelry box in a box in the corner.)
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</body></html>
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trunk/dist/game/data/scripts/quests/Q10794_InvestigateTheForest/33849-00.htm
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<html><body>Tracker Hatuba:<br>
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I have no business with you.<br>
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(Only Ertheia characters can perform this quest.)
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</body></html>
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trunk/dist/game/data/scripts/quests/Q10794_InvestigateTheForest/33849-01.htm
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<html><body>Tracker Hatuba:<br>
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I don't trust you.<br>
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(Characters must be Lv. 65 or above to perform this quest.)
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</body></html>
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trunk/dist/game/data/scripts/quests/Q10794_InvestigateTheForest/33849-02.htm
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<html><body>Tracker Hatuba:<br>
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The ghosts around here seem to have calmed down. I want you to now go and investigate the Forest of the Dead. There's no place as strange.<br>
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The longer I'm here, the more curious I become about this place, but my mission doesn't lie in that path.<br>
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So, will you go to the Forest of the Dead in my place?<br>
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<Button ALIGN=LEFT ICON="Normal" action="bypass -h Quest Q10794_InvestigateTheForest 33849-03.htm">"What do you want me to investigate?"</Button>
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</body></html>
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trunk/dist/game/data/scripts/quests/Q10794_InvestigateTheForest/33849-03.htm
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<html><body>Tracker Hatuba:<br>
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The Forest of the Dead is where the rebel Von Hellmann was slaughtered. Why such a prestigious family would do such a thing is beyond me, but the dead can't speak.<br>
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After the Hellmann family was massacred, strange things began happening here. Those who like to talk say it's a conspiracy planned by one person, but who knows?<br>
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Anyway, you'll find out more once you're there.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10794_InvestigateTheForest 33849-04.htm">"What do you want me to do exactly?"</Button>
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</body></html>
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trunk/dist/game/data/scripts/quests/Q10794_InvestigateTheForest/33849-04.htm
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<html><body>Tracker Hatuba:<br>
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I want you to help me with two things.<br>
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The first thing is to fell all the Undead in the Forest of the Dead.<br>
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The countless number of the Undead in the area is a testament to the horror of the massacre that occurred there.<br>
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Another thing is to investigate the tombstones on the south side of Cursed Village.<br>
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Don't you think it's interesting that there are tombstones and no one around to venerate them? I think that's well worth investigating.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10794_InvestigateTheForest 33849-05.htm">"Sounds reasonable."</Button>
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</body></html>
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trunk/dist/game/data/scripts/quests/Q10794_InvestigateTheForest/33849-05.htm
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<html><body>Tracker Hatuba:<br>
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The Undead you need to fell are around the <font color="LEVEL">Cursed Village</font>.<br>
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These include <font color="LEVEL">Guillotine's Ghost, Devil Bat, Atrox, Ghost of Guillotine, Behemoth Zombie, Bone Collector, Bone Animator, Bone Slayer, Bone Sweeper, Bone Grinder, Bone Scavenger, Bone Caster, Bone Puppeteer, Skull Collector, Skull Animator, Requiem Lord, Requiem Priest, Requiem Behemoth, Ghost of Betrayer, Ghost of Rebel Soldier, Ghost of Rebel Leader, Vampire Soldier, Vampire Magician, Vampire Adept, Vampire Warrior, Vampire Wizard, Vampire Magister, and the Vampire Warlord</font>.<br>
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Also, the <font color="LEVEL">tombstones</font> are located on the south side of the Cursed Village.</body></html>
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trunk/dist/game/data/scripts/quests/Q10794_InvestigateTheForest/33849-06.html
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<html><body>Tracker Hatuba:<br>
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You still don't have what it takes to investigate the strange happenings in the Forest of the Dead. Go and <font color="LEVEL">fell the Undead</font> in the <font color="LEVEL">Cursed Village</font> and don't forget to investigate the <font color="LEVEL">tombstones</font>.There's a lot for you to do, so you'd best get going.
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</body></html>
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trunk/dist/game/data/scripts/quests/Q10794_InvestigateTheForest/33849-07.html
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<html><body>Tracker Hatuba:<br>
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Did you finish your investigation?<br1>
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Well then, did you find anything worth mentioning?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10794_InvestigateTheForest 33849-08.html">"Here's what I found."</Button>
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</body></html>
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trunk/dist/game/data/scripts/quests/Q10794_InvestigateTheForest/33849-08.html
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<html><body>Tracker Hatuba:<br>
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Mm, an old jewelry box?<br>
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A jewel...could it be the rumors were true? Something related to the ill-fated princess?
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</body></html>
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trunk/dist/game/data/scripts/quests/Q10794_InvestigateTheForest/Q10794_InvestigateTheForest.java
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package quests.Q10794_InvestigateTheForest;
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import java.util.HashSet;
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import java.util.Set;
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import com.l2jmobius.gameserver.enums.QuestSound;
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import com.l2jmobius.gameserver.enums.Race;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.holders.NpcLogListHolder;
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import com.l2jmobius.gameserver.model.quest.Quest;
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import com.l2jmobius.gameserver.model.quest.QuestState;
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import com.l2jmobius.gameserver.model.quest.State;
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import com.l2jmobius.gameserver.network.NpcStringId;
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import quests.Q10793_SaveTheSouls.Q10793_SaveTheSouls;
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/**
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* Investigate The Forest (10794)
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* @URL https://l2wiki.com/Investigate_the_Forest
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* @author Gigi
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*/
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public final class Q10794_InvestigateTheForest extends Quest
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{
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// NPCs
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private static final int HATUBA = 33849;
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private static final int TOMBSTONE = 31531;
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// Monsters
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private static final int[] MONSTERS =
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{
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21562, // Guillotine's Ghost
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21563, // Bone Collector
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21564, // Skull Collector
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21565, // Bone Animator
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21566, // Skull Animator
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21567, // Bone Slayer
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21568, // Devil Bat
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21570, // Ghost of Betrayer
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21571, // Ghost of Rebel Soldier
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21572, // Bone Sweeper
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21573, // Atrox
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21574, // Bone Grinder
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21576, // Ghost of Guillotine
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21578, // Behemoth Zombie
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21579, // Ghost of Rebel Leader
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21580, // Bone Caster
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21581, // Bone Puppeteer
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21582, // Vampire Soldier
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21583, // Bone Scavenger
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21585, // Vampire Magician
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21586, // Vampire Adept
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21587, // Vampire Warrior
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21588, // Vampire Wizard
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21590, // Vampire Magister
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21593, // Vampire Warlord
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21596, // Requiem Lord
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21597, // Requiem Lord
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21599, // Requiem Priest
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};
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// Misc
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private static final int MIN_LEVEL = 65;
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private static final int MAX_LEVEL = 70;
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private static final String KILL_COUNT_VAR = "KillCount";
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// Items
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private static final int ENCHANT_ARMOR_A = 730;
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private static final int OLD_JEWELRY_BOX = 39725;
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public Q10794_InvestigateTheForest()
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{
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super(10794);
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addStartNpc(HATUBA);
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addTalkId(HATUBA, TOMBSTONE);
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addKillId(MONSTERS);
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registerQuestItems(OLD_JEWELRY_BOX);
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addCondRace(Race.ERTHEIA, "33849-00.htm");
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addCondLevel(MIN_LEVEL, MAX_LEVEL, "33849-01.htm");
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addCondStart(L2PcInstance::isMageClass, "33849-01.htm");
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addCondCompletedQuest(Q10793_SaveTheSouls.class.getSimpleName(), "restriction.html");
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}
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@Override
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public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
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{
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final QuestState qs = getQuestState(player, false);
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if (qs == null)
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{
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return null;
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}
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String htmltext = null;
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switch (event)
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{
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case "33849-03.htm":
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case "33849-04.htm":
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{
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htmltext = event;
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break;
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}
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case "33849-05.htm":
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{
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qs.startQuest();
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htmltext = event;
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break;
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}
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case "31531-02.html":
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{
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giveItems(player, OLD_JEWELRY_BOX, 1);
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qs.setCond(2);
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qs.setCond(4, true);
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htmltext = event;
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break;
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}
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case "33849-08.html":
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{
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if (qs.isCond(4))
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{
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takeItems(player, OLD_JEWELRY_BOX, -1);
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giveItems(player, ENCHANT_ARMOR_A, 5);
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giveStoryQuestReward(player, 63);
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if (player.getLevel() >= MIN_LEVEL)
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{
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addExpAndSp(player, 16968420, 4072);
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}
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htmltext = event;
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qs.exitQuest(false, true);
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}
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break;
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}
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}
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return htmltext;
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}
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@Override
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public String onTalk(L2Npc npc, L2PcInstance player)
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{
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final QuestState qs = getQuestState(player, true);
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String htmltext = getNoQuestMsg(player);
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switch (qs.getState())
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{
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case State.CREATED:
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{
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htmltext = "33849-02.htm";
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break;
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}
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case State.STARTED:
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{
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switch (npc.getId())
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{
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case HATUBA:
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{
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htmltext = (qs.isCond(1)) ? "33849-06.html" : "33849-07.html";
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break;
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}
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case TOMBSTONE:
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{
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final int count = qs.getInt(KILL_COUNT_VAR);
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if ((count >= 50) && (getQuestItemsCount(player, OLD_JEWELRY_BOX) < 1))
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{
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htmltext = "31531-01.html";
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}
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break;
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}
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}
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break;
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}
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case State.COMPLETED:
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{
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htmltext = getAlreadyCompletedMsg(player);
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break;
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}
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}
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return htmltext;
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}
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@Override
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public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
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{
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final QuestState qs = getQuestState(killer, false);
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if ((qs != null) && qs.isCond(1))
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{
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int count = qs.getInt(KILL_COUNT_VAR) + 1;
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qs.set(KILL_COUNT_VAR, count);
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if (count >= 50)
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{
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qs.setCond(1, true);
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}
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else
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{
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sendNpcLogList(killer);
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playSound(killer, QuestSound.ITEMSOUND_QUEST_ITEMGET);
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}
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}
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return super.onKill(npc, killer, isSummon);
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}
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@Override
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public Set<NpcLogListHolder> getNpcLogList(L2PcInstance player)
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{
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final QuestState qs = getQuestState(player, false);
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if ((qs != null) && qs.isCond(1))
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{
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final int killCount = qs.getInt(KILL_COUNT_VAR);
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if (killCount > 0)
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{
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final Set<NpcLogListHolder> holder = new HashSet<>();
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holder.add(new NpcLogListHolder(NpcStringId.KILL_THE_UNDEAD_NEAR_THE_CURSED_VILLAGE, killCount));
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return holder;
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}
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}
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return super.getNpcLogList(player);
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}
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}
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3
trunk/dist/game/data/scripts/quests/Q10794_InvestigateTheForest/restriction.html
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3
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<html><body>Research Pio:<br>
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(Quest only available to Ertheia characters Lv. 65-70 who have completed the quest "Investigate the Forest.")
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</body></html>
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@ -346,6 +346,7 @@ import quests.Q10790_AMercenaryHelper.Q10790_AMercenaryHelper;
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import quests.Q10791_TheManOfMystery.Q10791_TheManOfMystery;
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import quests.Q10792_LettersFromTheQueenForestOfTheDead.Q10792_LettersFromTheQueenForestOfTheDead;
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import quests.Q10793_SaveTheSouls.Q10793_SaveTheSouls;
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import quests.Q10794_InvestigateTheForest.Q10794_InvestigateTheForest;
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import quests.Q10795_LettersFromTheQueenWallOfAgros.Q10795_LettersFromTheQueenWallOfAgros;
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import quests.Q10798_LettersFromTheQueenDragonValley.Q10798_LettersFromTheQueenDragonValley;
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import quests.Q10799_StrangeThingsAfootInTheValley.Q10799_StrangeThingsAfootInTheValley;
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Q10791_TheManOfMystery.class,
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Q10792_LettersFromTheQueenForestOfTheDead.class,
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Q10793_SaveTheSouls.class,
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Q10794_InvestigateTheForest.class,
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Q10795_LettersFromTheQueenWallOfAgros.class,
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Q10798_LettersFromTheQueenDragonValley.class,
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Q10799_StrangeThingsAfootInTheValley.class,
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