CallPc effect with ENEMY target type now uses FlyToLocation.
Thanks to kamikadzz.
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@@ -16,6 +16,7 @@
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*/
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package handlers.effecthandlers;
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import org.l2jmobius.gameserver.enums.FlyType;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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@@ -26,9 +27,11 @@ import org.l2jmobius.gameserver.model.instancezone.Instance;
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import org.l2jmobius.gameserver.model.item.instance.Item;
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import org.l2jmobius.gameserver.model.olympiad.OlympiadManager;
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import org.l2jmobius.gameserver.model.skill.Skill;
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import org.l2jmobius.gameserver.model.skill.targets.TargetType;
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import org.l2jmobius.gameserver.model.zone.ZoneId;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.serverpackets.ConfirmDlg;
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import org.l2jmobius.gameserver.network.serverpackets.FlyToLocation;
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import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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/**
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@@ -92,9 +95,20 @@ public class CallPc extends AbstractEffect
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}
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else if (target != null)
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{
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final WorldObject previousTarget = target.getTarget();
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target.teleToLocation(effector);
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target.setTarget(previousTarget);
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if (skill.getTargetType() == TargetType.ENEMY)
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{
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effected.abortCast();
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effected.abortAttack();
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effected.stopMove(null);
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effected.sendPacket(new FlyToLocation(effected, effector, FlyType.DUMMY, 0, 0, 0));
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effected.setLocation(effector.getLocation());
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}
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else
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{
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final WorldObject previousTarget = target.getTarget();
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target.teleToLocation(effector);
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target.setTarget(previousTarget);
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}
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}
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}
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