CallPc effect with ENEMY target type now uses FlyToLocation.

Thanks to kamikadzz.
This commit is contained in:
MobiusDevelopment
2022-09-03 01:27:50 +00:00
parent 88c8aa38a0
commit 40ebd82319
61 changed files with 444 additions and 1414 deletions

View File

@@ -16,6 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.enums.FlyType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
@@ -26,9 +27,11 @@ import org.l2jmobius.gameserver.model.instancezone.Instance;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.olympiad.OlympiadManager;
import org.l2jmobius.gameserver.model.skill.Skill;
import org.l2jmobius.gameserver.model.skill.targets.TargetType;
import org.l2jmobius.gameserver.model.zone.ZoneId;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ConfirmDlg;
import org.l2jmobius.gameserver.network.serverpackets.FlyToLocation;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
/**
@@ -92,9 +95,20 @@ public class CallPc extends AbstractEffect
}
else if (target != null)
{
final WorldObject previousTarget = target.getTarget();
target.teleToLocation(effector);
target.setTarget(previousTarget);
if (skill.getTargetType() == TargetType.ENEMY)
{
effected.abortCast();
effected.abortAttack();
effected.stopMove(null);
effected.sendPacket(new FlyToLocation(effected, effector, FlyType.DUMMY, 0, 0, 0));
effected.setLocation(effector.getLocation());
}
else
{
final WorldObject previousTarget = target.getTarget();
target.teleToLocation(effector);
target.setTarget(previousTarget);
}
}
}

View File

@@ -2810,8 +2810,7 @@
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CallPc">
</effect>
<effect name="CallPc" />
</effects>
</skill>
<skill id="4162" toLevel="3" name="Decrease Atk. Spd.">

View File

@@ -16,6 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.enums.FlyType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
@@ -26,9 +27,11 @@ import org.l2jmobius.gameserver.model.instancezone.Instance;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.olympiad.OlympiadManager;
import org.l2jmobius.gameserver.model.skill.Skill;
import org.l2jmobius.gameserver.model.skill.targets.TargetType;
import org.l2jmobius.gameserver.model.zone.ZoneId;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ConfirmDlg;
import org.l2jmobius.gameserver.network.serverpackets.FlyToLocation;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
/**
@@ -92,9 +95,20 @@ public class CallPc extends AbstractEffect
}
else if (target != null)
{
final WorldObject previousTarget = target.getTarget();
target.teleToLocation(effector);
target.setTarget(previousTarget);
if (skill.getTargetType() == TargetType.ENEMY)
{
effected.abortCast();
effected.abortAttack();
effected.stopMove(null);
effected.sendPacket(new FlyToLocation(effected, effector, FlyType.DUMMY, 0, 0, 0));
effected.setLocation(effector.getLocation());
}
else
{
final WorldObject previousTarget = target.getTarget();
target.teleToLocation(effector);
target.setTarget(previousTarget);
}
}
}

View File

@@ -2810,8 +2810,7 @@
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CallPc">
</effect>
<effect name="CallPc" />
</effects>
</skill>
<skill id="4162" toLevel="3" name="Decrease Atk. Spd.">

View File

@@ -16,6 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.enums.FlyType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
@@ -26,9 +27,11 @@ import org.l2jmobius.gameserver.model.instancezone.Instance;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.olympiad.OlympiadManager;
import org.l2jmobius.gameserver.model.skill.Skill;
import org.l2jmobius.gameserver.model.skill.targets.TargetType;
import org.l2jmobius.gameserver.model.zone.ZoneId;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ConfirmDlg;
import org.l2jmobius.gameserver.network.serverpackets.FlyToLocation;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
/**
@@ -92,9 +95,20 @@ public class CallPc extends AbstractEffect
}
else if (target != null)
{
final WorldObject previousTarget = target.getTarget();
target.teleToLocation(effector);
target.setTarget(previousTarget);
if (skill.getTargetType() == TargetType.ENEMY)
{
effected.abortCast();
effected.abortAttack();
effected.stopMove(null);
effected.sendPacket(new FlyToLocation(effected, effector, FlyType.DUMMY, 0, 0, 0));
effected.setLocation(effector.getLocation());
}
else
{
final WorldObject previousTarget = target.getTarget();
target.teleToLocation(effector);
target.setTarget(previousTarget);
}
}
}

View File

@@ -2811,8 +2811,7 @@
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CallPc">
</effect>
<effect name="CallPc" />
</effects>
</skill>
<skill id="4162" toLevel="3" name="Decrease Atk. Spd.">

View File

@@ -16,6 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.enums.FlyType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
@@ -26,9 +27,11 @@ import org.l2jmobius.gameserver.model.instancezone.Instance;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.olympiad.OlympiadManager;
import org.l2jmobius.gameserver.model.skill.Skill;
import org.l2jmobius.gameserver.model.skill.targets.TargetType;
import org.l2jmobius.gameserver.model.zone.ZoneId;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ConfirmDlg;
import org.l2jmobius.gameserver.network.serverpackets.FlyToLocation;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
/**
@@ -92,9 +95,20 @@ public class CallPc extends AbstractEffect
}
else if (target != null)
{
final WorldObject previousTarget = target.getTarget();
target.teleToLocation(effector);
target.setTarget(previousTarget);
if (skill.getTargetType() == TargetType.ENEMY)
{
effected.abortCast();
effected.abortAttack();
effected.stopMove(null);
effected.sendPacket(new FlyToLocation(effected, effector, FlyType.DUMMY, 0, 0, 0));
effected.setLocation(effector.getLocation());
}
else
{
final WorldObject previousTarget = target.getTarget();
target.teleToLocation(effector);
target.setTarget(previousTarget);
}
}
}

View File

@@ -2811,8 +2811,7 @@
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CallPc">
</effect>
<effect name="CallPc" />
</effects>
</skill>
<skill id="4162" toLevel="3" name="Decrease Atk. Spd.">

View File

@@ -16,6 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.enums.FlyType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
@@ -26,9 +27,11 @@ import org.l2jmobius.gameserver.model.instancezone.Instance;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.olympiad.OlympiadManager;
import org.l2jmobius.gameserver.model.skill.Skill;
import org.l2jmobius.gameserver.model.skill.targets.TargetType;
import org.l2jmobius.gameserver.model.zone.ZoneId;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ConfirmDlg;
import org.l2jmobius.gameserver.network.serverpackets.FlyToLocation;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
/**
@@ -92,9 +95,20 @@ public class CallPc extends AbstractEffect
}
else if (target != null)
{
final WorldObject previousTarget = target.getTarget();
target.teleToLocation(effector);
target.setTarget(previousTarget);
if (skill.getTargetType() == TargetType.ENEMY)
{
effected.abortCast();
effected.abortAttack();
effected.stopMove(null);
effected.sendPacket(new FlyToLocation(effected, effector, FlyType.DUMMY, 0, 0, 0));
effected.setLocation(effector.getLocation());
}
else
{
final WorldObject previousTarget = target.getTarget();
target.teleToLocation(effector);
target.setTarget(previousTarget);
}
}
}

View File

@@ -2811,8 +2811,7 @@
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CallPc">
</effect>
<effect name="CallPc" />
</effects>
</skill>
<skill id="4162" toLevel="3" name="Decrease Atk. Spd.">

View File

@@ -16,6 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.enums.FlyType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
@@ -26,9 +27,11 @@ import org.l2jmobius.gameserver.model.instancezone.Instance;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.olympiad.OlympiadManager;
import org.l2jmobius.gameserver.model.skill.Skill;
import org.l2jmobius.gameserver.model.skill.targets.TargetType;
import org.l2jmobius.gameserver.model.zone.ZoneId;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ConfirmDlg;
import org.l2jmobius.gameserver.network.serverpackets.FlyToLocation;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
/**
@@ -92,9 +95,20 @@ public class CallPc extends AbstractEffect
}
else if (target != null)
{
final WorldObject previousTarget = target.getTarget();
target.teleToLocation(effector);
target.setTarget(previousTarget);
if (skill.getTargetType() == TargetType.ENEMY)
{
effected.abortCast();
effected.abortAttack();
effected.stopMove(null);
effected.sendPacket(new FlyToLocation(effected, effector, FlyType.DUMMY, 0, 0, 0));
effected.setLocation(effector.getLocation());
}
else
{
final WorldObject previousTarget = target.getTarget();
target.teleToLocation(effector);
target.setTarget(previousTarget);
}
}
}

View File

@@ -2811,8 +2811,7 @@
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CallPc">
</effect>
<effect name="CallPc" />
</effects>
</skill>
<skill id="4162" toLevel="3" name="Decrease Atk. Spd.">

View File

@@ -16,6 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.enums.FlyType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
@@ -26,9 +27,11 @@ import org.l2jmobius.gameserver.model.instancezone.Instance;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.olympiad.OlympiadManager;
import org.l2jmobius.gameserver.model.skill.Skill;
import org.l2jmobius.gameserver.model.skill.targets.TargetType;
import org.l2jmobius.gameserver.model.zone.ZoneId;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ConfirmDlg;
import org.l2jmobius.gameserver.network.serverpackets.FlyToLocation;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
/**
@@ -92,9 +95,20 @@ public class CallPc extends AbstractEffect
}
else if (target != null)
{
final WorldObject previousTarget = target.getTarget();
target.teleToLocation(effector);
target.setTarget(previousTarget);
if (skill.getTargetType() == TargetType.ENEMY)
{
effected.abortCast();
effected.abortAttack();
effected.stopMove(null);
effected.sendPacket(new FlyToLocation(effected, effector, FlyType.DUMMY, 0, 0, 0));
effected.setLocation(effector.getLocation());
}
else
{
final WorldObject previousTarget = target.getTarget();
target.teleToLocation(effector);
target.setTarget(previousTarget);
}
}
}

View File

@@ -2782,8 +2782,7 @@
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CallPc">
</effect>
<effect name="CallPc" />
</effects>
</skill>
<skill id="4162" toLevel="3" name="Decrease Atk. Spd.">

View File

@@ -16,6 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.enums.FlyType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
@@ -26,9 +27,11 @@ import org.l2jmobius.gameserver.model.instancezone.Instance;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.olympiad.OlympiadManager;
import org.l2jmobius.gameserver.model.skill.Skill;
import org.l2jmobius.gameserver.model.skill.targets.TargetType;
import org.l2jmobius.gameserver.model.zone.ZoneId;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ConfirmDlg;
import org.l2jmobius.gameserver.network.serverpackets.FlyToLocation;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
/**
@@ -92,9 +95,20 @@ public class CallPc extends AbstractEffect
}
else if (target != null)
{
final WorldObject previousTarget = target.getTarget();
target.teleToLocation(effector);
target.setTarget(previousTarget);
if (skill.getTargetType() == TargetType.ENEMY)
{
effected.abortCast();
effected.abortAttack();
effected.stopMove(null);
effected.sendPacket(new FlyToLocation(effected, effector, FlyType.DUMMY, 0, 0, 0));
effected.setLocation(effector.getLocation());
}
else
{
final WorldObject previousTarget = target.getTarget();
target.teleToLocation(effector);
target.setTarget(previousTarget);
}
}
}

View File

@@ -2782,8 +2782,7 @@
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CallPc">
</effect>
<effect name="CallPc" />
</effects>
</skill>
<skill id="4162" toLevel="3" name="Decrease Atk. Spd.">

View File

@@ -16,6 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.enums.FlyType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
@@ -26,9 +27,11 @@ import org.l2jmobius.gameserver.model.instancezone.Instance;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.olympiad.OlympiadManager;
import org.l2jmobius.gameserver.model.skill.Skill;
import org.l2jmobius.gameserver.model.skill.targets.TargetType;
import org.l2jmobius.gameserver.model.zone.ZoneId;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ConfirmDlg;
import org.l2jmobius.gameserver.network.serverpackets.FlyToLocation;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
/**
@@ -92,9 +95,20 @@ public class CallPc extends AbstractEffect
}
else if (target != null)
{
final WorldObject previousTarget = target.getTarget();
target.teleToLocation(effector);
target.setTarget(previousTarget);
if (skill.getTargetType() == TargetType.ENEMY)
{
effected.abortCast();
effected.abortAttack();
effected.stopMove(null);
effected.sendPacket(new FlyToLocation(effected, effector, FlyType.DUMMY, 0, 0, 0));
effected.setLocation(effector.getLocation());
}
else
{
final WorldObject previousTarget = target.getTarget();
target.teleToLocation(effector);
target.setTarget(previousTarget);
}
}
}

View File

@@ -2783,10 +2783,15 @@
<effectRange>1100</effectRange>
<hitTime>2000</hitTime>
<magicLevel>1</magicLevel>
<isMagic>1</isMagic> <!-- Magic Skill -->
<reuseDelay>20000</reuseDelay>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CallPc" />
</effects>
</skill>
<skill id="4162" toLevel="3" name="Decrease Atk. Spd.">
<!-- Atk. Spd. decreases momentarily. Effect $s1. -->

View File

@@ -16,6 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.enums.FlyType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
@@ -26,9 +27,11 @@ import org.l2jmobius.gameserver.model.instancezone.Instance;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.olympiad.OlympiadManager;
import org.l2jmobius.gameserver.model.skill.Skill;
import org.l2jmobius.gameserver.model.skill.targets.TargetType;
import org.l2jmobius.gameserver.model.zone.ZoneId;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ConfirmDlg;
import org.l2jmobius.gameserver.network.serverpackets.FlyToLocation;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
/**
@@ -92,9 +95,20 @@ public class CallPc extends AbstractEffect
}
else if (target != null)
{
final WorldObject previousTarget = target.getTarget();
target.teleToLocation(effector);
target.setTarget(previousTarget);
if (skill.getTargetType() == TargetType.ENEMY)
{
effected.abortCast();
effected.abortAttack();
effected.stopMove(null);
effected.sendPacket(new FlyToLocation(effected, effector, FlyType.DUMMY, 0, 0, 0));
effected.setLocation(effector.getLocation());
}
else
{
final WorldObject previousTarget = target.getTarget();
target.teleToLocation(effector);
target.setTarget(previousTarget);
}
}
}

View File

@@ -2783,10 +2783,15 @@
<effectRange>1100</effectRange>
<hitTime>2000</hitTime>
<magicLevel>1</magicLevel>
<isMagic>1</isMagic> <!-- Magic Skill -->
<reuseDelay>20000</reuseDelay>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CallPc" />
</effects>
</skill>
<skill id="4162" toLevel="3" name="Decrease Atk. Spd.">
<!-- Atk. Spd. decreases momentarily. Effect $s1. -->

View File

@@ -16,6 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.enums.FlyType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
@@ -26,9 +27,11 @@ import org.l2jmobius.gameserver.model.instancezone.Instance;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.olympiad.OlympiadManager;
import org.l2jmobius.gameserver.model.skill.Skill;
import org.l2jmobius.gameserver.model.skill.targets.TargetType;
import org.l2jmobius.gameserver.model.zone.ZoneId;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ConfirmDlg;
import org.l2jmobius.gameserver.network.serverpackets.FlyToLocation;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
/**
@@ -92,9 +95,20 @@ public class CallPc extends AbstractEffect
}
else if (target != null)
{
final WorldObject previousTarget = target.getTarget();
target.teleToLocation(effector);
target.setTarget(previousTarget);
if (skill.getTargetType() == TargetType.ENEMY)
{
effected.abortCast();
effected.abortAttack();
effected.stopMove(null);
effected.sendPacket(new FlyToLocation(effected, effector, FlyType.DUMMY, 0, 0, 0));
effected.setLocation(effector.getLocation());
}
else
{
final WorldObject previousTarget = target.getTarget();
target.teleToLocation(effector);
target.setTarget(previousTarget);
}
}
}

View File

@@ -2783,10 +2783,15 @@
<effectRange>1100</effectRange>
<hitTime>2000</hitTime>
<magicLevel>1</magicLevel>
<isMagic>1</isMagic> <!-- Magic Skill -->
<reuseDelay>20000</reuseDelay>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CallPc" />
</effects>
</skill>
<skill id="4162" toLevel="3" name="Decrease Atk. Spd.">
<!-- Atk. Spd. decreases momentarily. Effect $s1. -->

View File

@@ -1,100 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.areas.CrumaTower;
import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.holders.SkillHolder;
import org.l2jmobius.gameserver.model.skill.Skill;
import ai.AbstractNpcAI;
/**
* Summon Pc AI.<br>
* Summon the player to the NPC on attack.
* @author Zoey76
*/
public class SummonPc extends AbstractNpcAI
{
// NPCs
private static final int PERUM = 20221;
// Skill
private static final SkillHolder SUMMON_PC = new SkillHolder(4161, 1);
private SummonPc()
{
addAttackId(PERUM);
addSpellFinishedId(PERUM);
}
@Override
public String onAttack(Npc npc, Player attacker, int damage, boolean isSummon)
{
final int chance = getRandom(100);
final boolean attacked = npc.getVariables().getBoolean("attacked", false);
if ((npc.calculateDistance3D(attacker) > 300) && !attacked)
{
if (chance < 50)
{
if ((SUMMON_PC.getSkill().getMpConsume() < npc.getCurrentMp()) && (SUMMON_PC.getSkill().getHpConsume() < npc.getCurrentHp()) && !npc.isSkillDisabled(SUMMON_PC.getSkill()))
{
npc.setTarget(attacker);
npc.doCast(SUMMON_PC.getSkill());
}
if ((SUMMON_PC.getSkill().getMpConsume() < npc.getCurrentMp()) && (SUMMON_PC.getSkill().getHpConsume() < npc.getCurrentHp()) && !npc.isSkillDisabled(SUMMON_PC.getSkill()))
{
npc.setTarget(attacker);
npc.doCast(SUMMON_PC.getSkill());
npc.getVariables().set("attacked", true);
}
}
}
else if ((npc.calculateDistance3D(attacker) > 100) && !attacked)
{
final Attackable monster = (Attackable) npc;
if (monster.getMostHated() != null)
{
if ((((monster.getMostHated() == attacker) && (chance < 50)) || (chance < 10)) //
&& ((SUMMON_PC.getSkill().getMpConsume() < npc.getCurrentMp()) && (SUMMON_PC.getSkill().getHpConsume() < npc.getCurrentHp()) && !npc.isSkillDisabled(SUMMON_PC.getSkill())))
{
npc.setTarget(attacker);
npc.doCast(SUMMON_PC.getSkill());
npc.getVariables().set("attacked", true);
}
}
}
return super.onAttack(npc, attacker, damage, isSummon);
}
@Override
public String onSpellFinished(Npc npc, Player player, Skill skill)
{
if ((skill.getId() == SUMMON_PC.getSkillId()) && !npc.isDead() && npc.getVariables().getBoolean("attacked", false))
{
player.teleToLocation(npc);
npc.getVariables().set("attacked", false);
}
return super.onSpellFinished(npc, player, skill);
}
public static void main(String[] args)
{
new SummonPc();
}
}

View File

@@ -16,6 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.enums.FlyType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
@@ -26,9 +27,11 @@ import org.l2jmobius.gameserver.model.instancezone.Instance;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.olympiad.OlympiadManager;
import org.l2jmobius.gameserver.model.skill.Skill;
import org.l2jmobius.gameserver.model.skill.targets.TargetType;
import org.l2jmobius.gameserver.model.zone.ZoneId;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ConfirmDlg;
import org.l2jmobius.gameserver.network.serverpackets.FlyToLocation;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
/**
@@ -92,9 +95,20 @@ public class CallPc extends AbstractEffect
}
else if (target != null)
{
final WorldObject previousTarget = target.getTarget();
target.teleToLocation(effector);
target.setTarget(previousTarget);
if (skill.getTargetType() == TargetType.ENEMY)
{
effected.abortCast();
effected.abortAttack();
effected.stopMove(null);
effected.sendPacket(new FlyToLocation(effected, effector, FlyType.DUMMY, 0, 0, 0));
effected.setLocation(effector.getLocation());
}
else
{
final WorldObject previousTarget = target.getTarget();
target.teleToLocation(effector);
target.setTarget(previousTarget);
}
}
}

View File

@@ -2765,8 +2765,7 @@
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CallPc">
</effect>
<effect name="CallPc" />
</effects>
</skill>
<skill id="4162" toLevel="3" name="Decrease Atk. Spd.">

View File

@@ -1,100 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.areas.CrumaTower;
import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.holders.SkillHolder;
import org.l2jmobius.gameserver.model.skill.Skill;
import ai.AbstractNpcAI;
/**
* Summon Pc AI.<br>
* Summon the player to the NPC on attack.
* @author Zoey76
*/
public class SummonPc extends AbstractNpcAI
{
// NPCs
private static final int PERUM = 20221;
// Skill
private static final SkillHolder SUMMON_PC = new SkillHolder(4161, 1);
private SummonPc()
{
addAttackId(PERUM);
addSpellFinishedId(PERUM);
}
@Override
public String onAttack(Npc npc, Player attacker, int damage, boolean isSummon)
{
final int chance = getRandom(100);
final boolean attacked = npc.getVariables().getBoolean("attacked", false);
if ((npc.calculateDistance3D(attacker) > 300) && !attacked)
{
if (chance < 50)
{
if ((SUMMON_PC.getSkill().getMpConsume() < npc.getCurrentMp()) && (SUMMON_PC.getSkill().getHpConsume() < npc.getCurrentHp()) && !npc.isSkillDisabled(SUMMON_PC.getSkill()))
{
npc.setTarget(attacker);
npc.doCast(SUMMON_PC.getSkill());
}
if ((SUMMON_PC.getSkill().getMpConsume() < npc.getCurrentMp()) && (SUMMON_PC.getSkill().getHpConsume() < npc.getCurrentHp()) && !npc.isSkillDisabled(SUMMON_PC.getSkill()))
{
npc.setTarget(attacker);
npc.doCast(SUMMON_PC.getSkill());
npc.getVariables().set("attacked", true);
}
}
}
else if ((npc.calculateDistance3D(attacker) > 100) && !attacked)
{
final Attackable monster = (Attackable) npc;
if (monster.getMostHated() != null)
{
if ((((monster.getMostHated() == attacker) && (chance < 50)) || (chance < 10)) //
&& ((SUMMON_PC.getSkill().getMpConsume() < npc.getCurrentMp()) && (SUMMON_PC.getSkill().getHpConsume() < npc.getCurrentHp()) && !npc.isSkillDisabled(SUMMON_PC.getSkill())))
{
npc.setTarget(attacker);
npc.doCast(SUMMON_PC.getSkill());
npc.getVariables().set("attacked", true);
}
}
}
return super.onAttack(npc, attacker, damage, isSummon);
}
@Override
public String onSpellFinished(Npc npc, Player player, Skill skill)
{
if ((skill.getId() == SUMMON_PC.getSkillId()) && !npc.isDead() && npc.getVariables().getBoolean("attacked", false))
{
player.teleToLocation(npc);
npc.getVariables().set("attacked", false);
}
return super.onSpellFinished(npc, player, skill);
}
public static void main(String[] args)
{
new SummonPc();
}
}

View File

@@ -16,6 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.enums.FlyType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
@@ -26,9 +27,11 @@ import org.l2jmobius.gameserver.model.instancezone.Instance;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.olympiad.OlympiadManager;
import org.l2jmobius.gameserver.model.skill.Skill;
import org.l2jmobius.gameserver.model.skill.targets.TargetType;
import org.l2jmobius.gameserver.model.zone.ZoneId;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ConfirmDlg;
import org.l2jmobius.gameserver.network.serverpackets.FlyToLocation;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
/**
@@ -92,9 +95,20 @@ public class CallPc extends AbstractEffect
}
else if (target != null)
{
final WorldObject previousTarget = target.getTarget();
target.teleToLocation(effector);
target.setTarget(previousTarget);
if (skill.getTargetType() == TargetType.ENEMY)
{
effected.abortCast();
effected.abortAttack();
effected.stopMove(null);
effected.sendPacket(new FlyToLocation(effected, effector, FlyType.DUMMY, 0, 0, 0));
effected.setLocation(effector.getLocation());
}
else
{
final WorldObject previousTarget = target.getTarget();
target.teleToLocation(effector);
target.setTarget(previousTarget);
}
}
}

View File

@@ -2765,8 +2765,7 @@
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CallPc">
</effect>
<effect name="CallPc" />
</effects>
</skill>
<skill id="4162" toLevel="3" name="Decrease Atk. Spd.">

View File

@@ -1,100 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.areas.CrumaTower;
import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.holders.SkillHolder;
import org.l2jmobius.gameserver.model.skill.Skill;
import ai.AbstractNpcAI;
/**
* Summon Pc AI.<br>
* Summon the player to the NPC on attack.
* @author Zoey76
*/
public class SummonPc extends AbstractNpcAI
{
// NPCs
private static final int PERUM = 20221;
// Skill
private static final SkillHolder SUMMON_PC = new SkillHolder(4161, 1);
private SummonPc()
{
addAttackId(PERUM);
addSpellFinishedId(PERUM);
}
@Override
public String onAttack(Npc npc, Player attacker, int damage, boolean isSummon)
{
final int chance = getRandom(100);
final boolean attacked = npc.getVariables().getBoolean("attacked", false);
if ((npc.calculateDistance3D(attacker) > 300) && !attacked)
{
if (chance < 50)
{
if ((SUMMON_PC.getSkill().getMpConsume() < npc.getCurrentMp()) && (SUMMON_PC.getSkill().getHpConsume() < npc.getCurrentHp()) && !npc.isSkillDisabled(SUMMON_PC.getSkill()))
{
npc.setTarget(attacker);
npc.doCast(SUMMON_PC.getSkill());
}
if ((SUMMON_PC.getSkill().getMpConsume() < npc.getCurrentMp()) && (SUMMON_PC.getSkill().getHpConsume() < npc.getCurrentHp()) && !npc.isSkillDisabled(SUMMON_PC.getSkill()))
{
npc.setTarget(attacker);
npc.doCast(SUMMON_PC.getSkill());
npc.getVariables().set("attacked", true);
}
}
}
else if ((npc.calculateDistance3D(attacker) > 100) && !attacked)
{
final Attackable monster = (Attackable) npc;
if (monster.getMostHated() != null)
{
if ((((monster.getMostHated() == attacker) && (chance < 50)) || (chance < 10)) //
&& ((SUMMON_PC.getSkill().getMpConsume() < npc.getCurrentMp()) && (SUMMON_PC.getSkill().getHpConsume() < npc.getCurrentHp()) && !npc.isSkillDisabled(SUMMON_PC.getSkill())))
{
npc.setTarget(attacker);
npc.doCast(SUMMON_PC.getSkill());
npc.getVariables().set("attacked", true);
}
}
}
return super.onAttack(npc, attacker, damage, isSummon);
}
@Override
public String onSpellFinished(Npc npc, Player player, Skill skill)
{
if ((skill.getId() == SUMMON_PC.getSkillId()) && !npc.isDead() && npc.getVariables().getBoolean("attacked", false))
{
player.teleToLocation(npc);
npc.getVariables().set("attacked", false);
}
return super.onSpellFinished(npc, player, skill);
}
public static void main(String[] args)
{
new SummonPc();
}
}

View File

@@ -16,6 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.enums.FlyType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
@@ -26,9 +27,11 @@ import org.l2jmobius.gameserver.model.instancezone.Instance;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.olympiad.OlympiadManager;
import org.l2jmobius.gameserver.model.skill.Skill;
import org.l2jmobius.gameserver.model.skill.targets.TargetType;
import org.l2jmobius.gameserver.model.zone.ZoneId;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ConfirmDlg;
import org.l2jmobius.gameserver.network.serverpackets.FlyToLocation;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
/**
@@ -92,9 +95,20 @@ public class CallPc extends AbstractEffect
}
else if (target != null)
{
final WorldObject previousTarget = target.getTarget();
target.teleToLocation(effector);
target.setTarget(previousTarget);
if (skill.getTargetType() == TargetType.ENEMY)
{
effected.abortCast();
effected.abortAttack();
effected.stopMove(null);
effected.sendPacket(new FlyToLocation(effected, effector, FlyType.DUMMY, 0, 0, 0));
effected.setLocation(effector.getLocation());
}
else
{
final WorldObject previousTarget = target.getTarget();
target.teleToLocation(effector);
target.setTarget(previousTarget);
}
}
}

View File

@@ -2765,8 +2765,7 @@
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CallPc">
</effect>
<effect name="CallPc" />
</effects>
</skill>
<skill id="4162" toLevel="3" name="Decrease Atk. Spd.">

View File

@@ -1,100 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.areas.CrumaTower;
import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.holders.SkillHolder;
import org.l2jmobius.gameserver.model.skill.Skill;
import ai.AbstractNpcAI;
/**
* Summon Pc AI.<br>
* Summon the player to the NPC on attack.
* @author Zoey76
*/
public class SummonPc extends AbstractNpcAI
{
// NPCs
private static final int PERUM = 20221;
// Skill
private static final SkillHolder SUMMON_PC = new SkillHolder(4161, 1);
private SummonPc()
{
addAttackId(PERUM);
addSpellFinishedId(PERUM);
}
@Override
public String onAttack(Npc npc, Player attacker, int damage, boolean isSummon)
{
final int chance = getRandom(100);
final boolean attacked = npc.getVariables().getBoolean("attacked", false);
if ((npc.calculateDistance3D(attacker) > 300) && !attacked)
{
if (chance < 50)
{
if ((SUMMON_PC.getSkill().getMpConsume() < npc.getCurrentMp()) && (SUMMON_PC.getSkill().getHpConsume() < npc.getCurrentHp()) && !npc.isSkillDisabled(SUMMON_PC.getSkill()))
{
npc.setTarget(attacker);
npc.doCast(SUMMON_PC.getSkill());
}
if ((SUMMON_PC.getSkill().getMpConsume() < npc.getCurrentMp()) && (SUMMON_PC.getSkill().getHpConsume() < npc.getCurrentHp()) && !npc.isSkillDisabled(SUMMON_PC.getSkill()))
{
npc.setTarget(attacker);
npc.doCast(SUMMON_PC.getSkill());
npc.getVariables().set("attacked", true);
}
}
}
else if ((npc.calculateDistance3D(attacker) > 100) && !attacked)
{
final Attackable monster = (Attackable) npc;
if (monster.getMostHated() != null)
{
if ((((monster.getMostHated() == attacker) && (chance < 50)) || (chance < 10)) //
&& ((SUMMON_PC.getSkill().getMpConsume() < npc.getCurrentMp()) && (SUMMON_PC.getSkill().getHpConsume() < npc.getCurrentHp()) && !npc.isSkillDisabled(SUMMON_PC.getSkill())))
{
npc.setTarget(attacker);
npc.doCast(SUMMON_PC.getSkill());
npc.getVariables().set("attacked", true);
}
}
}
return super.onAttack(npc, attacker, damage, isSummon);
}
@Override
public String onSpellFinished(Npc npc, Player player, Skill skill)
{
if ((skill.getId() == SUMMON_PC.getSkillId()) && !npc.isDead() && npc.getVariables().getBoolean("attacked", false))
{
player.teleToLocation(npc);
npc.getVariables().set("attacked", false);
}
return super.onSpellFinished(npc, player, skill);
}
public static void main(String[] args)
{
new SummonPc();
}
}

View File

@@ -16,6 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.enums.FlyType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
@@ -26,9 +27,11 @@ import org.l2jmobius.gameserver.model.instancezone.Instance;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.olympiad.OlympiadManager;
import org.l2jmobius.gameserver.model.skill.Skill;
import org.l2jmobius.gameserver.model.skill.targets.TargetType;
import org.l2jmobius.gameserver.model.zone.ZoneId;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ConfirmDlg;
import org.l2jmobius.gameserver.network.serverpackets.FlyToLocation;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
/**
@@ -92,9 +95,20 @@ public class CallPc extends AbstractEffect
}
else if (target != null)
{
final WorldObject previousTarget = target.getTarget();
target.teleToLocation(effector);
target.setTarget(previousTarget);
if (skill.getTargetType() == TargetType.ENEMY)
{
effected.abortCast();
effected.abortAttack();
effected.stopMove(null);
effected.sendPacket(new FlyToLocation(effected, effector, FlyType.DUMMY, 0, 0, 0));
effected.setLocation(effector.getLocation());
}
else
{
final WorldObject previousTarget = target.getTarget();
target.teleToLocation(effector);
target.setTarget(previousTarget);
}
}
}

View File

@@ -2765,8 +2765,7 @@
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CallPc">
</effect>
<effect name="CallPc" />
</effects>
</skill>
<skill id="4162" toLevel="3" name="Decrease Atk. Spd.">

View File

@@ -1,100 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.areas.CrumaTower;
import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.holders.SkillHolder;
import org.l2jmobius.gameserver.model.skill.Skill;
import ai.AbstractNpcAI;
/**
* Summon Pc AI.<br>
* Summon the player to the NPC on attack.
* @author Zoey76
*/
public class SummonPc extends AbstractNpcAI
{
// NPCs
private static final int PERUM = 20221;
// Skill
private static final SkillHolder SUMMON_PC = new SkillHolder(4161, 1);
private SummonPc()
{
addAttackId(PERUM);
addSpellFinishedId(PERUM);
}
@Override
public String onAttack(Npc npc, Player attacker, int damage, boolean isSummon)
{
final int chance = getRandom(100);
final boolean attacked = npc.getVariables().getBoolean("attacked", false);
if ((npc.calculateDistance3D(attacker) > 300) && !attacked)
{
if (chance < 50)
{
if ((SUMMON_PC.getSkill().getMpConsume() < npc.getCurrentMp()) && (SUMMON_PC.getSkill().getHpConsume() < npc.getCurrentHp()) && !npc.isSkillDisabled(SUMMON_PC.getSkill()))
{
npc.setTarget(attacker);
npc.doCast(SUMMON_PC.getSkill());
}
if ((SUMMON_PC.getSkill().getMpConsume() < npc.getCurrentMp()) && (SUMMON_PC.getSkill().getHpConsume() < npc.getCurrentHp()) && !npc.isSkillDisabled(SUMMON_PC.getSkill()))
{
npc.setTarget(attacker);
npc.doCast(SUMMON_PC.getSkill());
npc.getVariables().set("attacked", true);
}
}
}
else if ((npc.calculateDistance3D(attacker) > 100) && !attacked)
{
final Attackable monster = (Attackable) npc;
if (monster.getMostHated() != null)
{
if ((((monster.getMostHated() == attacker) && (chance < 50)) || (chance < 10)) //
&& ((SUMMON_PC.getSkill().getMpConsume() < npc.getCurrentMp()) && (SUMMON_PC.getSkill().getHpConsume() < npc.getCurrentHp()) && !npc.isSkillDisabled(SUMMON_PC.getSkill())))
{
npc.setTarget(attacker);
npc.doCast(SUMMON_PC.getSkill());
npc.getVariables().set("attacked", true);
}
}
}
return super.onAttack(npc, attacker, damage, isSummon);
}
@Override
public String onSpellFinished(Npc npc, Player player, Skill skill)
{
if ((skill.getId() == SUMMON_PC.getSkillId()) && !npc.isDead() && npc.getVariables().getBoolean("attacked", false))
{
player.teleToLocation(npc);
npc.getVariables().set("attacked", false);
}
return super.onSpellFinished(npc, player, skill);
}
public static void main(String[] args)
{
new SummonPc();
}
}

View File

@@ -16,6 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.enums.FlyType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
@@ -26,9 +27,11 @@ import org.l2jmobius.gameserver.model.instancezone.Instance;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.olympiad.OlympiadManager;
import org.l2jmobius.gameserver.model.skill.Skill;
import org.l2jmobius.gameserver.model.skill.targets.TargetType;
import org.l2jmobius.gameserver.model.zone.ZoneId;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ConfirmDlg;
import org.l2jmobius.gameserver.network.serverpackets.FlyToLocation;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
/**
@@ -92,9 +95,20 @@ public class CallPc extends AbstractEffect
}
else if (target != null)
{
final WorldObject previousTarget = target.getTarget();
target.teleToLocation(effector);
target.setTarget(previousTarget);
if (skill.getTargetType() == TargetType.ENEMY)
{
effected.abortCast();
effected.abortAttack();
effected.stopMove(null);
effected.sendPacket(new FlyToLocation(effected, effector, FlyType.DUMMY, 0, 0, 0));
effected.setLocation(effector.getLocation());
}
else
{
final WorldObject previousTarget = target.getTarget();
target.teleToLocation(effector);
target.setTarget(previousTarget);
}
}
}

View File

@@ -2778,8 +2778,7 @@
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CallPc">
</effect>
<effect name="CallPc" />
</effects>
</skill>
<skill id="4162" toLevel="3" name="Decrease Atk. Spd.">

View File

@@ -1,100 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.areas.CrumaTower;
import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.holders.SkillHolder;
import org.l2jmobius.gameserver.model.skill.Skill;
import ai.AbstractNpcAI;
/**
* Summon Pc AI.<br>
* Summon the player to the NPC on attack.
* @author Zoey76
*/
public class SummonPc extends AbstractNpcAI
{
// NPCs
private static final int PERUM = 20221;
// Skill
private static final SkillHolder SUMMON_PC = new SkillHolder(4161, 1);
private SummonPc()
{
addAttackId(PERUM);
addSpellFinishedId(PERUM);
}
@Override
public String onAttack(Npc npc, Player attacker, int damage, boolean isSummon)
{
final int chance = getRandom(100);
final boolean attacked = npc.getVariables().getBoolean("attacked", false);
if ((npc.calculateDistance3D(attacker) > 300) && !attacked)
{
if (chance < 50)
{
if ((SUMMON_PC.getSkill().getMpConsume() < npc.getCurrentMp()) && (SUMMON_PC.getSkill().getHpConsume() < npc.getCurrentHp()) && !npc.isSkillDisabled(SUMMON_PC.getSkill()))
{
npc.setTarget(attacker);
npc.doCast(SUMMON_PC.getSkill());
}
if ((SUMMON_PC.getSkill().getMpConsume() < npc.getCurrentMp()) && (SUMMON_PC.getSkill().getHpConsume() < npc.getCurrentHp()) && !npc.isSkillDisabled(SUMMON_PC.getSkill()))
{
npc.setTarget(attacker);
npc.doCast(SUMMON_PC.getSkill());
npc.getVariables().set("attacked", true);
}
}
}
else if ((npc.calculateDistance3D(attacker) > 100) && !attacked)
{
final Attackable monster = (Attackable) npc;
if (monster.getMostHated() != null)
{
if ((((monster.getMostHated() == attacker) && (chance < 50)) || (chance < 10)) //
&& ((SUMMON_PC.getSkill().getMpConsume() < npc.getCurrentMp()) && (SUMMON_PC.getSkill().getHpConsume() < npc.getCurrentHp()) && !npc.isSkillDisabled(SUMMON_PC.getSkill())))
{
npc.setTarget(attacker);
npc.doCast(SUMMON_PC.getSkill());
npc.getVariables().set("attacked", true);
}
}
}
return super.onAttack(npc, attacker, damage, isSummon);
}
@Override
public String onSpellFinished(Npc npc, Player player, Skill skill)
{
if ((skill.getId() == SUMMON_PC.getSkillId()) && !npc.isDead() && npc.getVariables().getBoolean("attacked", false))
{
player.teleToLocation(npc);
npc.getVariables().set("attacked", false);
}
return super.onSpellFinished(npc, player, skill);
}
public static void main(String[] args)
{
new SummonPc();
}
}

View File

@@ -16,6 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.enums.FlyType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
@@ -26,9 +27,11 @@ import org.l2jmobius.gameserver.model.instancezone.Instance;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.olympiad.OlympiadManager;
import org.l2jmobius.gameserver.model.skill.Skill;
import org.l2jmobius.gameserver.model.skill.targets.TargetType;
import org.l2jmobius.gameserver.model.zone.ZoneId;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ConfirmDlg;
import org.l2jmobius.gameserver.network.serverpackets.FlyToLocation;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
/**
@@ -92,9 +95,20 @@ public class CallPc extends AbstractEffect
}
else if (target != null)
{
final WorldObject previousTarget = target.getTarget();
target.teleToLocation(effector);
target.setTarget(previousTarget);
if (skill.getTargetType() == TargetType.ENEMY)
{
effected.abortCast();
effected.abortAttack();
effected.stopMove(null);
effected.sendPacket(new FlyToLocation(effected, effector, FlyType.DUMMY, 0, 0, 0));
effected.setLocation(effector.getLocation());
}
else
{
final WorldObject previousTarget = target.getTarget();
target.teleToLocation(effector);
target.setTarget(previousTarget);
}
}
}

View File

@@ -2778,8 +2778,7 @@
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CallPc">
</effect>
<effect name="CallPc" />
</effects>
</skill>
<skill id="4162" toLevel="3" name="Decrease Atk. Spd.">

View File

@@ -1,100 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.areas.CrumaTower;
import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.holders.SkillHolder;
import org.l2jmobius.gameserver.model.skill.Skill;
import ai.AbstractNpcAI;
/**
* Summon Pc AI.<br>
* Summon the player to the NPC on attack.
* @author Zoey76
*/
public class SummonPc extends AbstractNpcAI
{
// NPCs
private static final int PERUM = 20221;
// Skill
private static final SkillHolder SUMMON_PC = new SkillHolder(4161, 1);
private SummonPc()
{
addAttackId(PERUM);
addSpellFinishedId(PERUM);
}
@Override
public String onAttack(Npc npc, Player attacker, int damage, boolean isSummon)
{
final int chance = getRandom(100);
final boolean attacked = npc.getVariables().getBoolean("attacked", false);
if ((npc.calculateDistance3D(attacker) > 300) && !attacked)
{
if (chance < 50)
{
if ((SUMMON_PC.getSkill().getMpConsume() < npc.getCurrentMp()) && (SUMMON_PC.getSkill().getHpConsume() < npc.getCurrentHp()) && !npc.isSkillDisabled(SUMMON_PC.getSkill()))
{
npc.setTarget(attacker);
npc.doCast(SUMMON_PC.getSkill());
}
if ((SUMMON_PC.getSkill().getMpConsume() < npc.getCurrentMp()) && (SUMMON_PC.getSkill().getHpConsume() < npc.getCurrentHp()) && !npc.isSkillDisabled(SUMMON_PC.getSkill()))
{
npc.setTarget(attacker);
npc.doCast(SUMMON_PC.getSkill());
npc.getVariables().set("attacked", true);
}
}
}
else if ((npc.calculateDistance3D(attacker) > 100) && !attacked)
{
final Attackable monster = (Attackable) npc;
if (monster.getMostHated() != null)
{
if ((((monster.getMostHated() == attacker) && (chance < 50)) || (chance < 10)) //
&& ((SUMMON_PC.getSkill().getMpConsume() < npc.getCurrentMp()) && (SUMMON_PC.getSkill().getHpConsume() < npc.getCurrentHp()) && !npc.isSkillDisabled(SUMMON_PC.getSkill())))
{
npc.setTarget(attacker);
npc.doCast(SUMMON_PC.getSkill());
npc.getVariables().set("attacked", true);
}
}
}
return super.onAttack(npc, attacker, damage, isSummon);
}
@Override
public String onSpellFinished(Npc npc, Player player, Skill skill)
{
if ((skill.getId() == SUMMON_PC.getSkillId()) && !npc.isDead() && npc.getVariables().getBoolean("attacked", false))
{
player.teleToLocation(npc);
npc.getVariables().set("attacked", false);
}
return super.onSpellFinished(npc, player, skill);
}
public static void main(String[] args)
{
new SummonPc();
}
}

View File

@@ -16,6 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.enums.FlyType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
@@ -26,9 +27,11 @@ import org.l2jmobius.gameserver.model.instancezone.Instance;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.olympiad.OlympiadManager;
import org.l2jmobius.gameserver.model.skill.Skill;
import org.l2jmobius.gameserver.model.skill.targets.TargetType;
import org.l2jmobius.gameserver.model.zone.ZoneId;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ConfirmDlg;
import org.l2jmobius.gameserver.network.serverpackets.FlyToLocation;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
/**
@@ -92,9 +95,20 @@ public class CallPc extends AbstractEffect
}
else if (target != null)
{
final WorldObject previousTarget = target.getTarget();
target.teleToLocation(effector);
target.setTarget(previousTarget);
if (skill.getTargetType() == TargetType.ENEMY)
{
effected.abortCast();
effected.abortAttack();
effected.stopMove(null);
effected.sendPacket(new FlyToLocation(effected, effector, FlyType.DUMMY, 0, 0, 0));
effected.setLocation(effector.getLocation());
}
else
{
final WorldObject previousTarget = target.getTarget();
target.teleToLocation(effector);
target.setTarget(previousTarget);
}
}
}

View File

@@ -2778,8 +2778,7 @@
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CallPc">
</effect>
<effect name="CallPc" />
</effects>
</skill>
<skill id="4162" toLevel="3" name="Decrease Atk. Spd.">

View File

@@ -1,100 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.areas.CrumaTower;
import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.holders.SkillHolder;
import org.l2jmobius.gameserver.model.skill.Skill;
import ai.AbstractNpcAI;
/**
* Summon Pc AI.<br>
* Summon the player to the NPC on attack.
* @author Zoey76
*/
public class SummonPc extends AbstractNpcAI
{
// NPCs
private static final int PERUM = 20221;
// Skill
private static final SkillHolder SUMMON_PC = new SkillHolder(4161, 1);
private SummonPc()
{
addAttackId(PERUM);
addSpellFinishedId(PERUM);
}
@Override
public String onAttack(Npc npc, Player attacker, int damage, boolean isSummon)
{
final int chance = getRandom(100);
final boolean attacked = npc.getVariables().getBoolean("attacked", false);
if ((npc.calculateDistance3D(attacker) > 300) && !attacked)
{
if (chance < 50)
{
if ((SUMMON_PC.getSkill().getMpConsume() < npc.getCurrentMp()) && (SUMMON_PC.getSkill().getHpConsume() < npc.getCurrentHp()) && !npc.isSkillDisabled(SUMMON_PC.getSkill()))
{
npc.setTarget(attacker);
npc.doCast(SUMMON_PC.getSkill());
}
if ((SUMMON_PC.getSkill().getMpConsume() < npc.getCurrentMp()) && (SUMMON_PC.getSkill().getHpConsume() < npc.getCurrentHp()) && !npc.isSkillDisabled(SUMMON_PC.getSkill()))
{
npc.setTarget(attacker);
npc.doCast(SUMMON_PC.getSkill());
npc.getVariables().set("attacked", true);
}
}
}
else if ((npc.calculateDistance3D(attacker) > 100) && !attacked)
{
final Attackable monster = (Attackable) npc;
if (monster.getMostHated() != null)
{
if ((((monster.getMostHated() == attacker) && (chance < 50)) || (chance < 10)) //
&& ((SUMMON_PC.getSkill().getMpConsume() < npc.getCurrentMp()) && (SUMMON_PC.getSkill().getHpConsume() < npc.getCurrentHp()) && !npc.isSkillDisabled(SUMMON_PC.getSkill())))
{
npc.setTarget(attacker);
npc.doCast(SUMMON_PC.getSkill());
npc.getVariables().set("attacked", true);
}
}
}
return super.onAttack(npc, attacker, damage, isSummon);
}
@Override
public String onSpellFinished(Npc npc, Player player, Skill skill)
{
if ((skill.getId() == SUMMON_PC.getSkillId()) && !npc.isDead() && npc.getVariables().getBoolean("attacked", false))
{
player.teleToLocation(npc);
npc.getVariables().set("attacked", false);
}
return super.onSpellFinished(npc, player, skill);
}
public static void main(String[] args)
{
new SummonPc();
}
}

View File

@@ -16,6 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.enums.FlyType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
@@ -26,9 +27,11 @@ import org.l2jmobius.gameserver.model.instancezone.Instance;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.olympiad.OlympiadManager;
import org.l2jmobius.gameserver.model.skill.Skill;
import org.l2jmobius.gameserver.model.skill.targets.TargetType;
import org.l2jmobius.gameserver.model.zone.ZoneId;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ConfirmDlg;
import org.l2jmobius.gameserver.network.serverpackets.FlyToLocation;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
/**
@@ -92,9 +95,20 @@ public class CallPc extends AbstractEffect
}
else if (target != null)
{
final WorldObject previousTarget = target.getTarget();
target.teleToLocation(effector);
target.setTarget(previousTarget);
if (skill.getTargetType() == TargetType.ENEMY)
{
effected.abortCast();
effected.abortAttack();
effected.stopMove(null);
effected.sendPacket(new FlyToLocation(effected, effector, FlyType.DUMMY, 0, 0, 0));
effected.setLocation(effector.getLocation());
}
else
{
final WorldObject previousTarget = target.getTarget();
target.teleToLocation(effector);
target.setTarget(previousTarget);
}
}
}

View File

@@ -2778,8 +2778,7 @@
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CallPc">
</effect>
<effect name="CallPc" />
</effects>
</skill>
<skill id="4162" toLevel="3" name="Decrease Atk. Spd.">

View File

@@ -1,100 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.areas.CrumaTower;
import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.holders.SkillHolder;
import org.l2jmobius.gameserver.model.skill.Skill;
import ai.AbstractNpcAI;
/**
* Summon Pc AI.<br>
* Summon the player to the NPC on attack.
* @author Zoey76
*/
public class SummonPc extends AbstractNpcAI
{
// NPCs
private static final int PERUM = 20221;
// Skill
private static final SkillHolder SUMMON_PC = new SkillHolder(4161, 1);
private SummonPc()
{
addAttackId(PERUM);
addSpellFinishedId(PERUM);
}
@Override
public String onAttack(Npc npc, Player attacker, int damage, boolean isSummon)
{
final int chance = getRandom(100);
final boolean attacked = npc.getVariables().getBoolean("attacked", false);
if ((npc.calculateDistance3D(attacker) > 300) && !attacked)
{
if (chance < 50)
{
if ((SUMMON_PC.getSkill().getMpConsume() < npc.getCurrentMp()) && (SUMMON_PC.getSkill().getHpConsume() < npc.getCurrentHp()) && !npc.isSkillDisabled(SUMMON_PC.getSkill()))
{
npc.setTarget(attacker);
npc.doCast(SUMMON_PC.getSkill());
}
if ((SUMMON_PC.getSkill().getMpConsume() < npc.getCurrentMp()) && (SUMMON_PC.getSkill().getHpConsume() < npc.getCurrentHp()) && !npc.isSkillDisabled(SUMMON_PC.getSkill()))
{
npc.setTarget(attacker);
npc.doCast(SUMMON_PC.getSkill());
npc.getVariables().set("attacked", true);
}
}
}
else if ((npc.calculateDistance3D(attacker) > 100) && !attacked)
{
final Attackable monster = (Attackable) npc;
if (monster.getMostHated() != null)
{
if ((((monster.getMostHated() == attacker) && (chance < 50)) || (chance < 10)) //
&& ((SUMMON_PC.getSkill().getMpConsume() < npc.getCurrentMp()) && (SUMMON_PC.getSkill().getHpConsume() < npc.getCurrentHp()) && !npc.isSkillDisabled(SUMMON_PC.getSkill())))
{
npc.setTarget(attacker);
npc.doCast(SUMMON_PC.getSkill());
npc.getVariables().set("attacked", true);
}
}
}
return super.onAttack(npc, attacker, damage, isSummon);
}
@Override
public String onSpellFinished(Npc npc, Player player, Skill skill)
{
if ((skill.getId() == SUMMON_PC.getSkillId()) && !npc.isDead() && npc.getVariables().getBoolean("attacked", false))
{
player.teleToLocation(npc);
npc.getVariables().set("attacked", false);
}
return super.onSpellFinished(npc, player, skill);
}
public static void main(String[] args)
{
new SummonPc();
}
}

View File

@@ -16,6 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.enums.FlyType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
@@ -26,9 +27,11 @@ import org.l2jmobius.gameserver.model.instancezone.Instance;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.olympiad.OlympiadManager;
import org.l2jmobius.gameserver.model.skill.Skill;
import org.l2jmobius.gameserver.model.skill.targets.TargetType;
import org.l2jmobius.gameserver.model.zone.ZoneId;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ConfirmDlg;
import org.l2jmobius.gameserver.network.serverpackets.FlyToLocation;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
/**
@@ -92,9 +95,20 @@ public class CallPc extends AbstractEffect
}
else if (target != null)
{
final WorldObject previousTarget = target.getTarget();
target.teleToLocation(effector);
target.setTarget(previousTarget);
if (skill.getTargetType() == TargetType.ENEMY)
{
effected.abortCast();
effected.abortAttack();
effected.stopMove(null);
effected.sendPacket(new FlyToLocation(effected, effector, FlyType.DUMMY, 0, 0, 0));
effected.setLocation(effector.getLocation());
}
else
{
final WorldObject previousTarget = target.getTarget();
target.teleToLocation(effector);
target.setTarget(previousTarget);
}
}
}

View File

@@ -2778,8 +2778,7 @@
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CallPc">
</effect>
<effect name="CallPc" />
</effects>
</skill>
<skill id="4162" toLevel="3" name="Decrease Atk. Spd.">

View File

@@ -1,100 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.areas.CrumaTower;
import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.holders.SkillHolder;
import org.l2jmobius.gameserver.model.skill.Skill;
import ai.AbstractNpcAI;
/**
* Summon Pc AI.<br>
* Summon the player to the NPC on attack.
* @author Zoey76
*/
public class SummonPc extends AbstractNpcAI
{
// NPCs
private static final int PERUM = 20221;
// Skill
private static final SkillHolder SUMMON_PC = new SkillHolder(4161, 1);
private SummonPc()
{
addAttackId(PERUM);
addSpellFinishedId(PERUM);
}
@Override
public String onAttack(Npc npc, Player attacker, int damage, boolean isSummon)
{
final int chance = getRandom(100);
final boolean attacked = npc.getVariables().getBoolean("attacked", false);
if ((npc.calculateDistance3D(attacker) > 300) && !attacked)
{
if (chance < 50)
{
if ((SUMMON_PC.getSkill().getMpConsume() < npc.getCurrentMp()) && (SUMMON_PC.getSkill().getHpConsume() < npc.getCurrentHp()) && !npc.isSkillDisabled(SUMMON_PC.getSkill()))
{
npc.setTarget(attacker);
npc.doCast(SUMMON_PC.getSkill());
}
if ((SUMMON_PC.getSkill().getMpConsume() < npc.getCurrentMp()) && (SUMMON_PC.getSkill().getHpConsume() < npc.getCurrentHp()) && !npc.isSkillDisabled(SUMMON_PC.getSkill()))
{
npc.setTarget(attacker);
npc.doCast(SUMMON_PC.getSkill());
npc.getVariables().set("attacked", true);
}
}
}
else if ((npc.calculateDistance3D(attacker) > 100) && !attacked)
{
final Attackable monster = (Attackable) npc;
if (monster.getMostHated() != null)
{
if ((((monster.getMostHated() == attacker) && (chance < 50)) || (chance < 10)) //
&& ((SUMMON_PC.getSkill().getMpConsume() < npc.getCurrentMp()) && (SUMMON_PC.getSkill().getHpConsume() < npc.getCurrentHp()) && !npc.isSkillDisabled(SUMMON_PC.getSkill())))
{
npc.setTarget(attacker);
npc.doCast(SUMMON_PC.getSkill());
npc.getVariables().set("attacked", true);
}
}
}
return super.onAttack(npc, attacker, damage, isSummon);
}
@Override
public String onSpellFinished(Npc npc, Player player, Skill skill)
{
if ((skill.getId() == SUMMON_PC.getSkillId()) && !npc.isDead() && npc.getVariables().getBoolean("attacked", false))
{
player.teleToLocation(npc);
npc.getVariables().set("attacked", false);
}
return super.onSpellFinished(npc, player, skill);
}
public static void main(String[] args)
{
new SummonPc();
}
}

View File

@@ -16,6 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.enums.FlyType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
@@ -26,9 +27,11 @@ import org.l2jmobius.gameserver.model.instancezone.Instance;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.olympiad.OlympiadManager;
import org.l2jmobius.gameserver.model.skill.Skill;
import org.l2jmobius.gameserver.model.skill.targets.TargetType;
import org.l2jmobius.gameserver.model.zone.ZoneId;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ConfirmDlg;
import org.l2jmobius.gameserver.network.serverpackets.FlyToLocation;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
/**
@@ -92,9 +95,20 @@ public class CallPc extends AbstractEffect
}
else if (target != null)
{
final WorldObject previousTarget = target.getTarget();
target.teleToLocation(effector);
target.setTarget(previousTarget);
if (skill.getTargetType() == TargetType.ENEMY)
{
effected.abortCast();
effected.abortAttack();
effected.stopMove(null);
effected.sendPacket(new FlyToLocation(effected, effector, FlyType.DUMMY, 0, 0, 0));
effected.setLocation(effector.getLocation());
}
else
{
final WorldObject previousTarget = target.getTarget();
target.teleToLocation(effector);
target.setTarget(previousTarget);
}
}
}

View File

@@ -2811,8 +2811,7 @@
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CallPc">
</effect>
<effect name="CallPc" />
</effects>
</skill>
<skill id="4162" toLevel="3" name="Decrease Atk. Spd.">

View File

@@ -1,100 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.areas.CrumaTower;
import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.holders.SkillHolder;
import org.l2jmobius.gameserver.model.skill.Skill;
import ai.AbstractNpcAI;
/**
* Summon Pc AI.<br>
* Summon the player to the NPC on attack.
* @author Zoey76
*/
public class SummonPc extends AbstractNpcAI
{
// NPCs
private static final int PERUM = 20221;
// Skill
private static final SkillHolder SUMMON_PC = new SkillHolder(4161, 1);
private SummonPc()
{
addAttackId(PERUM);
addSpellFinishedId(PERUM);
}
@Override
public String onAttack(Npc npc, Player attacker, int damage, boolean isSummon)
{
final int chance = getRandom(100);
final boolean attacked = npc.getVariables().getBoolean("attacked", false);
if ((npc.calculateDistance3D(attacker) > 300) && !attacked)
{
if (chance < 50)
{
if ((SUMMON_PC.getSkill().getMpConsume() < npc.getCurrentMp()) && (SUMMON_PC.getSkill().getHpConsume() < npc.getCurrentHp()) && !npc.isSkillDisabled(SUMMON_PC.getSkill()))
{
npc.setTarget(attacker);
npc.doCast(SUMMON_PC.getSkill());
}
if ((SUMMON_PC.getSkill().getMpConsume() < npc.getCurrentMp()) && (SUMMON_PC.getSkill().getHpConsume() < npc.getCurrentHp()) && !npc.isSkillDisabled(SUMMON_PC.getSkill()))
{
npc.setTarget(attacker);
npc.doCast(SUMMON_PC.getSkill());
npc.getVariables().set("attacked", true);
}
}
}
else if ((npc.calculateDistance3D(attacker) > 100) && !attacked)
{
final Attackable monster = (Attackable) npc;
if (monster.getMostHated() != null)
{
if ((((monster.getMostHated() == attacker) && (chance < 50)) || (chance < 10)) //
&& ((SUMMON_PC.getSkill().getMpConsume() < npc.getCurrentMp()) && (SUMMON_PC.getSkill().getHpConsume() < npc.getCurrentHp()) && !npc.isSkillDisabled(SUMMON_PC.getSkill())))
{
npc.setTarget(attacker);
npc.doCast(SUMMON_PC.getSkill());
npc.getVariables().set("attacked", true);
}
}
}
return super.onAttack(npc, attacker, damage, isSummon);
}
@Override
public String onSpellFinished(Npc npc, Player player, Skill skill)
{
if ((skill.getId() == SUMMON_PC.getSkillId()) && !npc.isDead() && npc.getVariables().getBoolean("attacked", false))
{
player.teleToLocation(npc);
npc.getVariables().set("attacked", false);
}
return super.onSpellFinished(npc, player, skill);
}
public static void main(String[] args)
{
new SummonPc();
}
}

View File

@@ -16,6 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.enums.FlyType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
@@ -26,9 +27,11 @@ import org.l2jmobius.gameserver.model.instancezone.Instance;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.olympiad.OlympiadManager;
import org.l2jmobius.gameserver.model.skill.Skill;
import org.l2jmobius.gameserver.model.skill.targets.TargetType;
import org.l2jmobius.gameserver.model.zone.ZoneId;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ConfirmDlg;
import org.l2jmobius.gameserver.network.serverpackets.FlyToLocation;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
/**
@@ -92,9 +95,20 @@ public class CallPc extends AbstractEffect
}
else if (target != null)
{
final WorldObject previousTarget = target.getTarget();
target.teleToLocation(effector);
target.setTarget(previousTarget);
if (skill.getTargetType() == TargetType.ENEMY)
{
effected.abortCast();
effected.abortAttack();
effected.stopMove(null);
effected.sendPacket(new FlyToLocation(effected, effector, FlyType.DUMMY, 0, 0, 0));
effected.setLocation(effector.getLocation());
}
else
{
final WorldObject previousTarget = target.getTarget();
target.teleToLocation(effector);
target.setTarget(previousTarget);
}
}
}

View File

@@ -2778,8 +2778,7 @@
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CallPc">
</effect>
<effect name="CallPc" />
</effects>
</skill>
<skill id="4162" toLevel="3" name="Decrease Atk. Spd.">

View File

@@ -1,100 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.areas.CrumaTower;
import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.holders.SkillHolder;
import org.l2jmobius.gameserver.model.skill.Skill;
import ai.AbstractNpcAI;
/**
* Summon Pc AI.<br>
* Summon the player to the NPC on attack.
* @author Zoey76
*/
public class SummonPc extends AbstractNpcAI
{
// NPCs
private static final int PERUM = 20221;
// Skill
private static final SkillHolder SUMMON_PC = new SkillHolder(4161, 1);
private SummonPc()
{
addAttackId(PERUM);
addSpellFinishedId(PERUM);
}
@Override
public String onAttack(Npc npc, Player attacker, int damage, boolean isSummon)
{
final int chance = getRandom(100);
final boolean attacked = npc.getVariables().getBoolean("attacked", false);
if ((npc.calculateDistance3D(attacker) > 300) && !attacked)
{
if (chance < 50)
{
if ((SUMMON_PC.getSkill().getMpConsume() < npc.getCurrentMp()) && (SUMMON_PC.getSkill().getHpConsume() < npc.getCurrentHp()) && !npc.isSkillDisabled(SUMMON_PC.getSkill()))
{
npc.setTarget(attacker);
npc.doCast(SUMMON_PC.getSkill());
}
if ((SUMMON_PC.getSkill().getMpConsume() < npc.getCurrentMp()) && (SUMMON_PC.getSkill().getHpConsume() < npc.getCurrentHp()) && !npc.isSkillDisabled(SUMMON_PC.getSkill()))
{
npc.setTarget(attacker);
npc.doCast(SUMMON_PC.getSkill());
npc.getVariables().set("attacked", true);
}
}
}
else if ((npc.calculateDistance3D(attacker) > 100) && !attacked)
{
final Attackable monster = (Attackable) npc;
if (monster.getMostHated() != null)
{
if ((((monster.getMostHated() == attacker) && (chance < 50)) || (chance < 10)) //
&& ((SUMMON_PC.getSkill().getMpConsume() < npc.getCurrentMp()) && (SUMMON_PC.getSkill().getHpConsume() < npc.getCurrentHp()) && !npc.isSkillDisabled(SUMMON_PC.getSkill())))
{
npc.setTarget(attacker);
npc.doCast(SUMMON_PC.getSkill());
npc.getVariables().set("attacked", true);
}
}
}
return super.onAttack(npc, attacker, damage, isSummon);
}
@Override
public String onSpellFinished(Npc npc, Player player, Skill skill)
{
if ((skill.getId() == SUMMON_PC.getSkillId()) && !npc.isDead() && npc.getVariables().getBoolean("attacked", false))
{
player.teleToLocation(npc);
npc.getVariables().set("attacked", false);
}
return super.onSpellFinished(npc, player, skill);
}
public static void main(String[] args)
{
new SummonPc();
}
}

View File

@@ -16,6 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.enums.FlyType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
@@ -26,9 +27,11 @@ import org.l2jmobius.gameserver.model.instancezone.Instance;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.olympiad.OlympiadManager;
import org.l2jmobius.gameserver.model.skill.Skill;
import org.l2jmobius.gameserver.model.skill.targets.TargetType;
import org.l2jmobius.gameserver.model.zone.ZoneId;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ConfirmDlg;
import org.l2jmobius.gameserver.network.serverpackets.FlyToLocation;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
/**
@@ -92,9 +95,20 @@ public class CallPc extends AbstractEffect
}
else if (target != null)
{
final WorldObject previousTarget = target.getTarget();
target.teleToLocation(effector);
target.setTarget(previousTarget);
if (skill.getTargetType() == TargetType.ENEMY)
{
effected.abortCast();
effected.abortAttack();
effected.stopMove(null);
effected.sendPacket(new FlyToLocation(effected, effector, FlyType.DUMMY, 0, 0, 0));
effected.setLocation(effector.getLocation());
}
else
{
final WorldObject previousTarget = target.getTarget();
target.teleToLocation(effector);
target.setTarget(previousTarget);
}
}
}

View File

@@ -2795,8 +2795,7 @@
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CallPc">
</effect>
<effect name="CallPc" />
</effects>
</skill>
<skill id="4162" toLevel="3" name="Decrease Atk. Spd.">

View File

@@ -1,100 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.areas.CrumaTower;
import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.holders.SkillHolder;
import org.l2jmobius.gameserver.model.skill.Skill;
import ai.AbstractNpcAI;
/**
* Summon Pc AI.<br>
* Summon the player to the NPC on attack.
* @author Zoey76
*/
public class SummonPc extends AbstractNpcAI
{
// NPCs
private static final int PERUM = 20221;
// Skill
private static final SkillHolder SUMMON_PC = new SkillHolder(4161, 1);
private SummonPc()
{
addAttackId(PERUM);
addSpellFinishedId(PERUM);
}
@Override
public String onAttack(Npc npc, Player attacker, int damage, boolean isSummon)
{
final int chance = getRandom(100);
final boolean attacked = npc.getVariables().getBoolean("attacked", false);
if ((npc.calculateDistance3D(attacker) > 300) && !attacked)
{
if (chance < 50)
{
if ((SUMMON_PC.getSkill().getMpConsume() < npc.getCurrentMp()) && (SUMMON_PC.getSkill().getHpConsume() < npc.getCurrentHp()) && !npc.isSkillDisabled(SUMMON_PC.getSkill()))
{
npc.setTarget(attacker);
npc.doCast(SUMMON_PC.getSkill());
}
if ((SUMMON_PC.getSkill().getMpConsume() < npc.getCurrentMp()) && (SUMMON_PC.getSkill().getHpConsume() < npc.getCurrentHp()) && !npc.isSkillDisabled(SUMMON_PC.getSkill()))
{
npc.setTarget(attacker);
npc.doCast(SUMMON_PC.getSkill());
npc.getVariables().set("attacked", true);
}
}
}
else if ((npc.calculateDistance3D(attacker) > 100) && !attacked)
{
final Attackable monster = (Attackable) npc;
if (monster.getMostHated() != null)
{
if ((((monster.getMostHated() == attacker) && (chance < 50)) || (chance < 10)) //
&& ((SUMMON_PC.getSkill().getMpConsume() < npc.getCurrentMp()) && (SUMMON_PC.getSkill().getHpConsume() < npc.getCurrentHp()) && !npc.isSkillDisabled(SUMMON_PC.getSkill())))
{
npc.setTarget(attacker);
npc.doCast(SUMMON_PC.getSkill());
npc.getVariables().set("attacked", true);
}
}
}
return super.onAttack(npc, attacker, damage, isSummon);
}
@Override
public String onSpellFinished(Npc npc, Player player, Skill skill)
{
if ((skill.getId() == SUMMON_PC.getSkillId()) && !npc.isDead() && npc.getVariables().getBoolean("attacked", false))
{
player.teleToLocation(npc);
npc.getVariables().set("attacked", false);
}
return super.onSpellFinished(npc, player, skill);
}
public static void main(String[] args)
{
new SummonPc();
}
}

View File

@@ -16,6 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.enums.FlyType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
@@ -26,9 +27,11 @@ import org.l2jmobius.gameserver.model.instancezone.Instance;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.olympiad.OlympiadManager;
import org.l2jmobius.gameserver.model.skill.Skill;
import org.l2jmobius.gameserver.model.skill.targets.TargetType;
import org.l2jmobius.gameserver.model.zone.ZoneId;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ConfirmDlg;
import org.l2jmobius.gameserver.network.serverpackets.FlyToLocation;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
/**
@@ -92,9 +95,20 @@ public class CallPc extends AbstractEffect
}
else if (target != null)
{
final WorldObject previousTarget = target.getTarget();
target.teleToLocation(effector);
target.setTarget(previousTarget);
if (skill.getTargetType() == TargetType.ENEMY)
{
effected.abortCast();
effected.abortAttack();
effected.stopMove(null);
effected.sendPacket(new FlyToLocation(effected, effector, FlyType.DUMMY, 0, 0, 0));
effected.setLocation(effector.getLocation());
}
else
{
final WorldObject previousTarget = target.getTarget();
target.teleToLocation(effector);
target.setTarget(previousTarget);
}
}
}

View File

@@ -2795,8 +2795,7 @@
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CallPc">
</effect>
<effect name="CallPc" />
</effects>
</skill>
<skill id="4162" toLevel="3" name="Decrease Atk. Spd.">