Poison Swamp, Istina Swamp and Clone Attack skill adjustments.

Contributed by gamelike85.
This commit is contained in:
MobiusDevelopment
2019-11-10 12:52:31 +00:00
parent 8d37f2517c
commit 408d9dd5dd
50 changed files with 703 additions and 681 deletions

View File

@@ -61,6 +61,19 @@ public class AreaSkillNpc extends AbstractNpcAI
13452, // Solo Dance
13453, // Solo Dance
13454, // Solo Dance
13576, // Solo Dance
13577, // Solo Dance
13541, // Solo Dance
13542, // Solo Dance
13543, // Solo Dance
13544, // Solo Dance
13545, // Solo Dance
13546, // Solo Dance
13547, // Solo Dance
13548, // Solo Dance
13549, // Solo Dance
13580, // Solo Dance
13581, // Solo Dance
};
private static final int[] DECOY = // ai_decoy
{

View File

@@ -50,6 +50,8 @@ public class Incarnation extends AbstractNpcAI
@Id(13455)
@Id(13456)
@Id(13457)
@Id(13578)
@Id(13579)
public void onNpcSpawn(OnNpcSpawn event)
{
final Npc npc = event.getNpc();

View File

@@ -58,7 +58,6 @@
</collision>
</npc>
<npc id="13302" level="85" type="Doppelganger" name="Incarnation">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="10550" level="1" />
<skill name="Skill02_ID" id="10551" level="1" />
@@ -71,7 +70,7 @@
<walk ground="50" />
<run ground="131" />
</speed>
<attack physical="890.6666667" magical="247" critical="16" attackSpeed="623" range="40" type="FIST" distance="0" width="0" random="0" accuracy="4.75" />
<attack physical="890.6666667" magical="247" critical="16" attackSpeed="700" range="40" type="FIST" distance="5" width="5" random="0" accuracy="4.75" />
<defence physical="1120.6" magical="581.85" />
<attribute>
<defence fire="150" water="150" wind="150" earth="150" holy="150" dark="150" />
@@ -79,6 +78,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="true" hasSummoner="true" talkable="false" undying="false" />
<shots soul="1000" shotChance="100"/>
<skillList>
<skill id="4416" level="19" /> <!-- Others -->
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
@@ -92,7 +92,6 @@
</collision>
</npc>
<npc id="13303" level="90" type="Doppelganger" name="Incarnation">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="10550" level="2" />
<skill name="Skill02_ID" id="10551" level="2" />
@@ -105,7 +104,7 @@
<walk ground="50" />
<run ground="131" />
</speed>
<attack physical="1076.566667" magical="301" critical="16" attackSpeed="623" range="40" type="FIST" distance="0" width="0" random="0" accuracy="4.75" />
<attack physical="1076.566667" magical="301" critical="16" attackSpeed="700" range="40" type="FIST" distance="5" width="5" random="0" accuracy="4.75" />
<defence physical="1236.65" magical="658.8" />
<attribute>
<defence fire="150" water="150" wind="150" earth="150" holy="150" dark="150" />
@@ -113,6 +112,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="true" hasSummoner="true" talkable="false" undying="false" />
<shots soul="1000" shotChance="100"/>
<skillList>
<skill id="4416" level="19" /> <!-- Others -->
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
@@ -126,7 +126,6 @@
</collision>
</npc>
<npc id="13304" level="95" type="Doppelganger" name="Incarnation">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="10550" level="3" />
<skill name="Skill02_ID" id="10551" level="3" />
@@ -139,7 +138,7 @@
<walk ground="50" />
<run ground="131" />
</speed>
<attack physical="1320.9" magical="366" critical="16" attackSpeed="623" range="40" type="FIST" distance="0" width="0" random="0" accuracy="4.75" />
<attack physical="1320.9" magical="366" critical="16" attackSpeed="700" range="40" type="FIST" distance="5" width="5" random="0" accuracy="4.75" />
<defence physical="1364.85" magical="745.2" />
<attribute>
<defence fire="150" water="150" wind="150" earth="150" holy="150" dark="150" />
@@ -147,6 +146,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="true" hasSummoner="true" talkable="false" undying="false" />
<shots soul="1000" shotChance="100"/>
<skillList>
<skill id="4416" level="19" /> <!-- Others -->
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
@@ -160,7 +160,6 @@
</collision>
</npc>
<npc id="13305" level="97" type="Doppelganger" name="Incarnation">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="10550" level="4" />
<skill name="Skill02_ID" id="10551" level="4" />
@@ -173,7 +172,7 @@
<walk ground="50" />
<run ground="131" />
</speed>
<attack physical="1487.133333" magical="396" critical="16" attackSpeed="623" range="40" type="FIST" distance="0" width="0" random="0" accuracy="4.75" />
<attack physical="1487.133333" magical="396" critical="16" attackSpeed="700" range="40" type="FIST" distance="5" width="5" random="0" accuracy="4.75" />
<defence physical="1419.5" magical="783" />
<attribute>
<defence fire="150" water="150" wind="150" earth="150" holy="150" dark="150" />
@@ -181,6 +180,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="true" hasSummoner="true" talkable="false" undying="false" />
<shots soul="1000" shotChance="100"/>
<skillList>
<skill id="4416" level="19" /> <!-- Others -->
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
@@ -330,7 +330,6 @@
</collision>
</npc>
<npc id="13310" level="85" type="EffectPoint" name="Solo Dance">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<param name="skill_delay" value="2" />
<param name="despawn_time" value="15" />
@@ -2416,7 +2415,6 @@
</collision>
</npc>
<npc id="13377" level="87" type="EffectPoint" name="Solo Dance">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<param name="skill_delay" value="2" />
<param name="despawn_time" value="15" />
@@ -2451,7 +2449,6 @@
</collision>
</npc>
<npc id="13378" level="90" type="EffectPoint" name="Solo Dance">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<param name="skill_delay" value="2" />
<param name="despawn_time" value="15" />
@@ -2486,7 +2483,6 @@
</collision>
</npc>
<npc id="13379" level="93" type="EffectPoint" name="Solo Dance">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<param name="skill_delay" value="2" />
<param name="despawn_time" value="15" />
@@ -2521,7 +2517,6 @@
</collision>
</npc>
<npc id="13380" level="96" type="EffectPoint" name="Solo Dance">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<param name="skill_delay" value="2" />
<param name="despawn_time" value="15" />
@@ -2556,7 +2551,6 @@
</collision>
</npc>
<npc id="13381" level="99" type="EffectPoint" name="Solo Dance">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<param name="skill_delay" value="2" />
<param name="despawn_time" value="15" />

View File

@@ -1081,7 +1081,6 @@
</collision>
</npc>
<npc id="13452" level="101" type="EffectPoint" name="Solo Dance">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<param name="skill_delay" value="2" />
<param name="despawn_time" value="15" />
@@ -1112,7 +1111,6 @@
</collision>
</npc>
<npc id="13453" level="103" type="EffectPoint" name="Solo Dance">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<param name="skill_delay" value="2" />
<param name="despawn_time" value="15" />
@@ -1143,7 +1141,6 @@
</collision>
</npc>
<npc id="13454" level="105" type="EffectPoint" name="Solo Dance">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<param name="skill_delay" value="2" />
<param name="despawn_time" value="15" />
@@ -1173,8 +1170,7 @@
<height normal="0.001" />
</collision>
</npc>
<npc id="13455" level="85" type="Doppelganger" name="Incarnation">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<npc id="13455" level="101" type="Doppelganger" name="Incarnation">
<parameters>
<skill name="Skill01_ID" id="10550" level="5" />
<skill name="Skill02_ID" id="10551" level="5" />
@@ -1187,11 +1183,12 @@
<walk ground="50" />
<run ground="131" />
</speed>
<attack physical="1487.133333" magical="396" critical="16" attackSpeed="623" range="40" type="FIST" distance="0" width="0" random="0" accuracy="4.75" />
<attack physical="1487.133333" magical="396" critical="16" attackSpeed="700" range="40" type="FIST" distance="5" width="5" random="0" accuracy="4.75" />
<defence physical="1419.5" magical="783" />
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="true" hasSummoner="true" talkable="false" />
<shots soul="1000" shotChance="100"/>
<skillList>
<skill id="4416" level="19" /> <!-- Others -->
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
@@ -1204,8 +1201,7 @@
<height normal="25" />
</collision>
</npc>
<npc id="13456" level="85" type="Doppelganger" name="Incarnation">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<npc id="13456" level="103" type="Doppelganger" name="Incarnation">
<parameters>
<skill name="Skill01_ID" id="10550" level="6" />
<skill name="Skill02_ID" id="10551" level="6" />
@@ -1218,11 +1214,12 @@
<walk ground="50" />
<run ground="131" />
</speed>
<attack physical="1487.133333" magical="396" critical="16" attackSpeed="623" range="40" type="FIST" distance="0" width="0" random="0" accuracy="4.75" />
<attack physical="1487.133333" magical="396" critical="16" attackSpeed="700" range="40" type="FIST" distance="5" width="5" random="0" accuracy="4.75" />
<defence physical="1419.5" magical="783" />
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="true" hasSummoner="true" talkable="false" />
<shots soul="1000" shotChance="100"/>
<skillList>
<skill id="4416" level="19" /> <!-- Others -->
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
@@ -1235,11 +1232,10 @@
<height normal="25" />
</collision>
</npc>
<npc id="13457" level="85" type="Doppelganger" name="Incarnation">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<npc id="13457" level="105" type="Doppelganger" name="Incarnation">
<parameters>
<skill name="Skill01_ID" id="10550" level="4" />
<skill name="Skill02_ID" id="10551" level="4" />
<skill name="Skill01_ID" id="10550" level="7" />
<skill name="Skill02_ID" id="10551" level="7" />
</parameters>
<race>ETC</race>
<sex>ETC</sex>
@@ -1249,11 +1245,12 @@
<walk ground="50" />
<run ground="131" />
</speed>
<attack physical="1487.133333" magical="396" critical="16" attackSpeed="623" range="40" type="FIST" distance="0" width="0" random="0" accuracy="4.75" />
<attack physical="1487.133333" magical="396" critical="16" attackSpeed="700" range="40" type="FIST" distance="5" width="5" random="0" accuracy="4.75" />
<defence physical="1419.5" magical="783" />
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="true" hasSummoner="true" talkable="false" />
<shots soul="1000" shotChance="100"/>
<skillList>
<skill id="4416" level="19" /> <!-- Others -->
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->

View File

@@ -2131,7 +2131,6 @@
<value level="6">51</value>
<value level="7">53</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<castRange>400</castRange>
<effectRange>900</effectRange>
<hitTime>500</hitTime>
@@ -2172,7 +2171,7 @@
<value level="7">13457</value>
</npcId>
<npcCount>3</npcCount>
<despawnDelay>30000</despawnDelay>
<despawnDelay>17000</despawnDelay>
</effect>
</effects>
<endEffects>
@@ -3326,6 +3325,7 @@
<basicProperty>NONE</basicProperty>
<hitCancelTime>0</hitCancelTime>
<reuseDelay>1000</reuseDelay>
<nextAction>ATTACK</nextAction>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -3373,8 +3373,7 @@
<effect name="CriticalRatePositionBonus">
<amount>
<value level="1">30</value>
<value level="1">40</value>
<value level="2">40</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="2">40</value>
</amount>
<mode>PER</mode>
<position>SIDE</position>
@@ -3382,8 +3381,7 @@
<effect name="CriticalRatePositionBonus">
<amount>
<value level="1">60</value>
<value level="1">70</value>
<value level="2">70</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="2">70</value>
</amount>
<mode>PER</mode>
<position>BACK</position>

View File

@@ -18,29 +18,23 @@
<icon>icon.skill19301</icon>
<operateType>A1</operateType>
<coolTime>500</coolTime>
<mpConsume>107</mpConsume>
<castRange>900</castRange>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
</abnormalLvl>
<reuseDelay>15000</reuseDelay>
<abnormalTime>15</abnormalTime>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>130</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<magicCriticalRate>5</magicCriticalRate>
<mpConsume>
<value level="1">76</value>
<value level="2">79</value>
<value level="3">83</value>
<value level="4">87</value>
<value level="5">91</value>
<value level="6">95</value>
<value level="7">99</value>
<value level="8">103</value>
<value level="9">107</value>
</mpConsume>
<castRange>900</castRange>
<effectRange>1100</effectRange>
<hitTime>2000</hitTime>
<reuseDelay>15000</reuseDelay>
<effectPoint>-711</effectPoint>
<magicLvl>
<value level="1">85</value>
<value level="2">87</value>
@@ -52,19 +46,9 @@
<value level="8">103</value>
<value level="9">105</value>
</magicLvl>
<lvlBonusRate>20</lvlBonusRate>
<mpConsume>1</mpConsume>
<effectPoint>-711</effectPoint>
<effectRange>900</effectRange>
<isDebuff>true</isDebuff>
<basicProperty>NONE</basicProperty>
<hitTime>2000</hitTime>
<hitCancelTime>0</hitCancelTime>
<trait>ZONE</trait>
<targetType>GROUND</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<channelingStart>1</channelingStart>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="SummonNpc">
<npcId>
@@ -79,8 +63,6 @@
<value level="9">13549</value>
</npcId>
<npcCount>1</npcCount>
<despawnDelay>15000</despawnDelay>
<singleInstance>true</singleInstance>
</effect>
</effects>
</skill>
@@ -122,7 +104,7 @@
<isDebuff>true</isDebuff>
<basicProperty>NONE</basicProperty>
<hitCancelTime>0</hitCancelTime>
<trait>ZONE</trait>
<trait>POISON</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>