Poison Swamp, Istina Swamp and Clone Attack skill adjustments.
Contributed by gamelike85.
This commit is contained in:
@@ -50,6 +50,8 @@ public class Incarnation extends AbstractNpcAI
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@Id(13455)
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@Id(13456)
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@Id(13457)
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@Id(13578)
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@Id(13579)
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public void onNpcSpawn(OnNpcSpawn event)
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{
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final Npc npc = event.getNpc();
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@@ -58,7 +58,6 @@
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</collision>
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</npc>
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<npc id="13302" level="85" type="Doppelganger" name="Incarnation">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<parameters>
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<skill name="Skill01_ID" id="10550" level="1" />
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<skill name="Skill02_ID" id="10551" level="1" />
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@@ -71,7 +70,7 @@
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<walk ground="50" />
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<run ground="131" />
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</speed>
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<attack physical="890.6666667" magical="247" critical="16" attackSpeed="623" range="40" type="FIST" distance="0" width="0" random="0" accuracy="4.75" />
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<attack physical="890.6666667" magical="247" critical="16" attackSpeed="700" range="40" type="FIST" distance="5" width="5" random="0" accuracy="4.75" />
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<defence physical="1120.6" magical="581.85" />
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<attribute>
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<defence fire="150" water="150" wind="150" earth="150" holy="150" dark="150" />
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@@ -79,6 +78,7 @@
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<abnormalResist physical="10" magical="10" />
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</stats>
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<status attackable="true" hasSummoner="true" talkable="false" undying="false" />
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<shots soul="1000" shotChance="100"/>
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<skillList>
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<skill id="4416" level="19" /> <!-- Others -->
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<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
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@@ -92,7 +92,6 @@
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</collision>
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</npc>
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<npc id="13303" level="90" type="Doppelganger" name="Incarnation">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<parameters>
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<skill name="Skill01_ID" id="10550" level="2" />
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<skill name="Skill02_ID" id="10551" level="2" />
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@@ -105,7 +104,7 @@
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<walk ground="50" />
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<run ground="131" />
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</speed>
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<attack physical="1076.566667" magical="301" critical="16" attackSpeed="623" range="40" type="FIST" distance="0" width="0" random="0" accuracy="4.75" />
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<attack physical="1076.566667" magical="301" critical="16" attackSpeed="700" range="40" type="FIST" distance="5" width="5" random="0" accuracy="4.75" />
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<defence physical="1236.65" magical="658.8" />
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<attribute>
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<defence fire="150" water="150" wind="150" earth="150" holy="150" dark="150" />
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@@ -113,6 +112,7 @@
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<abnormalResist physical="10" magical="10" />
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</stats>
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<status attackable="true" hasSummoner="true" talkable="false" undying="false" />
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<shots soul="1000" shotChance="100"/>
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<skillList>
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<skill id="4416" level="19" /> <!-- Others -->
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<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
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@@ -126,7 +126,6 @@
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</collision>
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</npc>
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<npc id="13304" level="95" type="Doppelganger" name="Incarnation">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<parameters>
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<skill name="Skill01_ID" id="10550" level="3" />
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<skill name="Skill02_ID" id="10551" level="3" />
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@@ -139,7 +138,7 @@
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<walk ground="50" />
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<run ground="131" />
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</speed>
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<attack physical="1320.9" magical="366" critical="16" attackSpeed="623" range="40" type="FIST" distance="0" width="0" random="0" accuracy="4.75" />
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<attack physical="1320.9" magical="366" critical="16" attackSpeed="700" range="40" type="FIST" distance="5" width="5" random="0" accuracy="4.75" />
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<defence physical="1364.85" magical="745.2" />
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<attribute>
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<defence fire="150" water="150" wind="150" earth="150" holy="150" dark="150" />
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@@ -147,6 +146,7 @@
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<abnormalResist physical="10" magical="10" />
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</stats>
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<status attackable="true" hasSummoner="true" talkable="false" undying="false" />
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<shots soul="1000" shotChance="100"/>
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<skillList>
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<skill id="4416" level="19" /> <!-- Others -->
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<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
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@@ -160,7 +160,6 @@
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</collision>
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</npc>
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<npc id="13305" level="97" type="Doppelganger" name="Incarnation">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<parameters>
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<skill name="Skill01_ID" id="10550" level="4" />
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<skill name="Skill02_ID" id="10551" level="4" />
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@@ -173,7 +172,7 @@
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<walk ground="50" />
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<run ground="131" />
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</speed>
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<attack physical="1487.133333" magical="396" critical="16" attackSpeed="623" range="40" type="FIST" distance="0" width="0" random="0" accuracy="4.75" />
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<attack physical="1487.133333" magical="396" critical="16" attackSpeed="700" range="40" type="FIST" distance="5" width="5" random="0" accuracy="4.75" />
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<defence physical="1419.5" magical="783" />
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<attribute>
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<defence fire="150" water="150" wind="150" earth="150" holy="150" dark="150" />
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@@ -181,6 +180,7 @@
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<abnormalResist physical="10" magical="10" />
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</stats>
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<status attackable="true" hasSummoner="true" talkable="false" undying="false" />
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<shots soul="1000" shotChance="100"/>
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<skillList>
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<skill id="4416" level="19" /> <!-- Others -->
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<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
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@@ -330,7 +330,6 @@
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</collision>
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</npc>
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<npc id="13310" level="85" type="EffectPoint" name="Solo Dance">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<parameters>
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<param name="skill_delay" value="2" />
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<param name="despawn_time" value="15" />
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@@ -2422,7 +2421,6 @@
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</collision>
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</npc>
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<npc id="13377" level="87" type="EffectPoint" name="Solo Dance">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<parameters>
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<param name="skill_delay" value="2" />
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<param name="despawn_time" value="15" />
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@@ -2457,7 +2455,6 @@
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</collision>
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</npc>
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<npc id="13378" level="90" type="EffectPoint" name="Solo Dance">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<parameters>
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<param name="skill_delay" value="2" />
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<param name="despawn_time" value="15" />
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@@ -2492,7 +2489,6 @@
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</collision>
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</npc>
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<npc id="13379" level="93" type="EffectPoint" name="Solo Dance">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<parameters>
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<param name="skill_delay" value="2" />
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<param name="despawn_time" value="15" />
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@@ -2527,7 +2523,6 @@
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</collision>
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</npc>
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<npc id="13380" level="96" type="EffectPoint" name="Solo Dance">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<parameters>
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<param name="skill_delay" value="2" />
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<param name="despawn_time" value="15" />
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@@ -2562,7 +2557,6 @@
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</collision>
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</npc>
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<npc id="13381" level="99" type="EffectPoint" name="Solo Dance">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<parameters>
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<param name="skill_delay" value="2" />
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<param name="despawn_time" value="15" />
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@@ -1611,6 +1611,12 @@
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalDefence" fromLevel="2" toLevel="3" fromSubLevel="3001" toSubLevel="3030">
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<amount>
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<value fromLevel="2" toLevel="3" fromSubLevel="3001" toSubLevel="3030">{0.6 + 0.4 * subIndex}</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="10525" toLevel="7" name="Shadow Dash">
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@@ -1879,7 +1885,7 @@
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<value fromLevel="1" toLevel="4">600</value>
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<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{base + 10 * subIndex}</value>
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</castRange>
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<castRange>1100</castRange>
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<castRange>600</castRange>
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<hitTime>1000</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>300000</reuseDelay>
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@@ -2063,7 +2069,6 @@
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<value level="6">51</value>
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<value level="7">53</value>
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</mpConsume>
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<nextAction>ATTACK</nextAction>
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<castRange>400</castRange>
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<effectRange>900</effectRange>
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<hitTime>3000</hitTime>
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@@ -2079,7 +2084,6 @@
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</effectPoint>
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<reuseDelay>300000</reuseDelay>
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<isMagic>4</isMagic>
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<staticReuse>true</staticReuse>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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@@ -2105,7 +2109,7 @@
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<value level="7">13457</value>
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</npcId>
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<npcCount>3</npcCount>
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<despawnDelay>30000</despawnDelay>
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<despawnDelay>17000</despawnDelay>
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</effect>
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</effects>
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<endEffects>
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@@ -2358,7 +2362,6 @@
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<value level="11">-709</value>
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</effectPoint>
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<isDebuff>true</isDebuff>
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<staticReuse>true</staticReuse>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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@@ -2419,6 +2422,7 @@
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<value fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
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</activateRate>
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<operateType>A2</operateType>
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<effectPoint>-709</effectPoint>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>
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<value level="1">85</value>
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@@ -3295,6 +3299,7 @@
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<basicProperty>NONE</basicProperty>
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<hitCancelTime>0</hitCancelTime>
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<reuseDelay>1000</reuseDelay>
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<nextAction>ATTACK</nextAction>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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@@ -3342,7 +3347,7 @@
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<effect name="CriticalRatePositionBonus">
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<amount>
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<value level="1">30</value>
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<value level="1">40</value>
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<value level="2">40</value>
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</amount>
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<mode>PER</mode>
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<position>SIDE</position>
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@@ -3350,7 +3355,7 @@
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<effect name="CriticalRatePositionBonus">
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<amount>
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<value level="1">60</value>
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<value level="1">70</value>
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<value level="2">70</value>
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</amount>
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<mode>PER</mode>
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<position>BACK</position>
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@@ -3401,6 +3406,18 @@
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<chance>80</chance>
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<targetType>SELF</targetType>
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</effect>
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<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
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<amount>
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<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
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<amount>
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<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="10559" toLevel="1" name="Elusive Mirage">
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@@ -3455,6 +3472,18 @@
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
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<amount>
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<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
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<amount>
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<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="10561" toLevel="4" name="Superior Vitality">
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