Poison Swamp, Istina Swamp and Clone Attack skill adjustments.

Contributed by gamelike85.
This commit is contained in:
MobiusDevelopment
2019-11-10 12:52:31 +00:00
parent 8d37f2517c
commit 408d9dd5dd
50 changed files with 703 additions and 681 deletions

View File

@@ -50,6 +50,8 @@ public class Incarnation extends AbstractNpcAI
@Id(13455)
@Id(13456)
@Id(13457)
@Id(13578)
@Id(13579)
public void onNpcSpawn(OnNpcSpawn event)
{
final Npc npc = event.getNpc();

View File

@@ -58,7 +58,6 @@
</collision>
</npc>
<npc id="13302" level="85" type="Doppelganger" name="Incarnation">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="10550" level="1" />
<skill name="Skill02_ID" id="10551" level="1" />
@@ -71,7 +70,7 @@
<walk ground="50" />
<run ground="131" />
</speed>
<attack physical="890.6666667" magical="247" critical="16" attackSpeed="623" range="40" type="FIST" distance="0" width="0" random="0" accuracy="4.75" />
<attack physical="890.6666667" magical="247" critical="16" attackSpeed="700" range="40" type="FIST" distance="5" width="5" random="0" accuracy="4.75" />
<defence physical="1120.6" magical="581.85" />
<attribute>
<defence fire="150" water="150" wind="150" earth="150" holy="150" dark="150" />
@@ -79,6 +78,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="true" hasSummoner="true" talkable="false" undying="false" />
<shots soul="1000" shotChance="100"/>
<skillList>
<skill id="4416" level="19" /> <!-- Others -->
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
@@ -92,7 +92,6 @@
</collision>
</npc>
<npc id="13303" level="90" type="Doppelganger" name="Incarnation">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="10550" level="2" />
<skill name="Skill02_ID" id="10551" level="2" />
@@ -105,7 +104,7 @@
<walk ground="50" />
<run ground="131" />
</speed>
<attack physical="1076.566667" magical="301" critical="16" attackSpeed="623" range="40" type="FIST" distance="0" width="0" random="0" accuracy="4.75" />
<attack physical="1076.566667" magical="301" critical="16" attackSpeed="700" range="40" type="FIST" distance="5" width="5" random="0" accuracy="4.75" />
<defence physical="1236.65" magical="658.8" />
<attribute>
<defence fire="150" water="150" wind="150" earth="150" holy="150" dark="150" />
@@ -113,6 +112,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="true" hasSummoner="true" talkable="false" undying="false" />
<shots soul="1000" shotChance="100"/>
<skillList>
<skill id="4416" level="19" /> <!-- Others -->
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
@@ -126,7 +126,6 @@
</collision>
</npc>
<npc id="13304" level="95" type="Doppelganger" name="Incarnation">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="10550" level="3" />
<skill name="Skill02_ID" id="10551" level="3" />
@@ -139,7 +138,7 @@
<walk ground="50" />
<run ground="131" />
</speed>
<attack physical="1320.9" magical="366" critical="16" attackSpeed="623" range="40" type="FIST" distance="0" width="0" random="0" accuracy="4.75" />
<attack physical="1320.9" magical="366" critical="16" attackSpeed="700" range="40" type="FIST" distance="5" width="5" random="0" accuracy="4.75" />
<defence physical="1364.85" magical="745.2" />
<attribute>
<defence fire="150" water="150" wind="150" earth="150" holy="150" dark="150" />
@@ -147,6 +146,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="true" hasSummoner="true" talkable="false" undying="false" />
<shots soul="1000" shotChance="100"/>
<skillList>
<skill id="4416" level="19" /> <!-- Others -->
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
@@ -160,7 +160,6 @@
</collision>
</npc>
<npc id="13305" level="97" type="Doppelganger" name="Incarnation">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="10550" level="4" />
<skill name="Skill02_ID" id="10551" level="4" />
@@ -173,7 +172,7 @@
<walk ground="50" />
<run ground="131" />
</speed>
<attack physical="1487.133333" magical="396" critical="16" attackSpeed="623" range="40" type="FIST" distance="0" width="0" random="0" accuracy="4.75" />
<attack physical="1487.133333" magical="396" critical="16" attackSpeed="700" range="40" type="FIST" distance="5" width="5" random="0" accuracy="4.75" />
<defence physical="1419.5" magical="783" />
<attribute>
<defence fire="150" water="150" wind="150" earth="150" holy="150" dark="150" />
@@ -181,6 +180,7 @@
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="true" hasSummoner="true" talkable="false" undying="false" />
<shots soul="1000" shotChance="100"/>
<skillList>
<skill id="4416" level="19" /> <!-- Others -->
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
@@ -330,7 +330,6 @@
</collision>
</npc>
<npc id="13310" level="85" type="EffectPoint" name="Solo Dance">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<param name="skill_delay" value="2" />
<param name="despawn_time" value="15" />
@@ -2422,7 +2421,6 @@
</collision>
</npc>
<npc id="13377" level="87" type="EffectPoint" name="Solo Dance">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<param name="skill_delay" value="2" />
<param name="despawn_time" value="15" />
@@ -2457,7 +2455,6 @@
</collision>
</npc>
<npc id="13378" level="90" type="EffectPoint" name="Solo Dance">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<param name="skill_delay" value="2" />
<param name="despawn_time" value="15" />
@@ -2492,7 +2489,6 @@
</collision>
</npc>
<npc id="13379" level="93" type="EffectPoint" name="Solo Dance">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<param name="skill_delay" value="2" />
<param name="despawn_time" value="15" />
@@ -2527,7 +2523,6 @@
</collision>
</npc>
<npc id="13380" level="96" type="EffectPoint" name="Solo Dance">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<param name="skill_delay" value="2" />
<param name="despawn_time" value="15" />
@@ -2562,7 +2557,6 @@
</collision>
</npc>
<npc id="13381" level="99" type="EffectPoint" name="Solo Dance">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<param name="skill_delay" value="2" />
<param name="despawn_time" value="15" />

View File

@@ -1611,6 +1611,12 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="2" toLevel="3" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="2" toLevel="3" fromSubLevel="3001" toSubLevel="3030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10525" toLevel="7" name="Shadow Dash">
@@ -1879,7 +1885,7 @@
<value fromLevel="1" toLevel="4">600</value>
<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{base + 10 * subIndex}</value>
</castRange>
<castRange>1100</castRange>
<castRange>600</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>300000</reuseDelay>
@@ -2063,7 +2069,6 @@
<value level="6">51</value>
<value level="7">53</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<castRange>400</castRange>
<effectRange>900</effectRange>
<hitTime>3000</hitTime>
@@ -2079,7 +2084,6 @@
</effectPoint>
<reuseDelay>300000</reuseDelay>
<isMagic>4</isMagic>
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -2105,7 +2109,7 @@
<value level="7">13457</value>
</npcId>
<npcCount>3</npcCount>
<despawnDelay>30000</despawnDelay>
<despawnDelay>17000</despawnDelay>
</effect>
</effects>
<endEffects>
@@ -2358,7 +2362,6 @@
<value level="11">-709</value>
</effectPoint>
<isDebuff>true</isDebuff>
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -2419,6 +2422,7 @@
<value fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</activateRate>
<operateType>A2</operateType>
<effectPoint>-709</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
@@ -3295,6 +3299,7 @@
<basicProperty>NONE</basicProperty>
<hitCancelTime>0</hitCancelTime>
<reuseDelay>1000</reuseDelay>
<nextAction>ATTACK</nextAction>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -3342,7 +3347,7 @@
<effect name="CriticalRatePositionBonus">
<amount>
<value level="1">30</value>
<value level="1">40</value>
<value level="2">40</value>
</amount>
<mode>PER</mode>
<position>SIDE</position>
@@ -3350,7 +3355,7 @@
<effect name="CriticalRatePositionBonus">
<amount>
<value level="1">60</value>
<value level="1">70</value>
<value level="2">70</value>
</amount>
<mode>PER</mode>
<position>BACK</position>
@@ -3401,6 +3406,18 @@
<chance>80</chance>
<targetType>SELF</targetType>
</effect>
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10559" toLevel="1" name="Elusive Mirage">
@@ -3455,6 +3472,18 @@
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10561" toLevel="4" name="Superior Vitality">