Sync with L2jServer HighFive Sep 8th 2015.

This commit is contained in:
MobiusDev
2015-09-08 19:52:45 +00:00
parent 4e2af7c19a
commit 40380c4860
738 changed files with 14444 additions and 13328 deletions

View File

@@ -156,7 +156,7 @@
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="1.05" />
<mul stat="cAtk" val="1.05" />
<mul stat="critDmg" val="1.05" />
</effect>
</for>
</skill>
@@ -188,9 +188,9 @@
<add stat="maxCp" val="#maxCP" />
<mul stat="regCp" val="1.4" />
<mul stat="reduceExpLostByPvp" val="#expLost" />
<mul stat="PhysicalMpConsumeRate" val="#mpConsumeRate" />
<mul stat="MagicalMpConsumeRate" val="#mpConsumeRate" />
<mul stat="DanceMpConsumeRate" val="#mpConsumeRate" />
<mul stat="physicalMpConsumeRate" val="#mpConsumeRate" />
<mul stat="magicalMpConsumeRate" val="#mpConsumeRate" />
<mul stat="danceMpConsumeRate" val="#mpConsumeRate" />
</effect>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
@@ -216,9 +216,9 @@
<add stat="maxCp" val="#maxCP" />
<mul stat="regCp" val="1.4" />
<mul stat="reduceExpLostByPvp" val="#expLost" />
<mul stat="PhysicalMpConsumeRate" val="#mpConsumeRate" />
<mul stat="MagicalMpConsumeRate" val="#mpConsumeRate" />
<mul stat="DanceMpConsumeRate" val="#mpConsumeRate" />
<mul stat="physicalMpConsumeRate" val="#mpConsumeRate" />
<mul stat="magicalMpConsumeRate" val="#mpConsumeRate" />
<mul stat="danceMpConsumeRate" val="#mpConsumeRate" />
</effect>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
@@ -244,9 +244,9 @@
<add stat="maxCp" val="#maxCP" />
<mul stat="regCp" val="1.4" />
<mul stat="reduceExpLostByPvp" val="#expLost" />
<mul stat="PhysicalMpConsumeRate" val="#mpConsumeRate" />
<mul stat="MagicalMpConsumeRate" val="#mpConsumeRate" />
<mul stat="DanceMpConsumeRate" val="#mpConsumeRate" />
<mul stat="physicalMpConsumeRate" val="#mpConsumeRate" />
<mul stat="magicalMpConsumeRate" val="#mpConsumeRate" />
<mul stat="danceMpConsumeRate" val="#mpConsumeRate" />
</effect>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />