Sync with L2jServer HighFive Sep 8th 2015.

This commit is contained in:
MobiusDev
2015-09-08 19:52:45 +00:00
parent 4e2af7c19a
commit 40380c4860
738 changed files with 14444 additions and 13328 deletions

View File

@@ -546,7 +546,7 @@
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="cAtkAdd" val="#cAtkAdd" />
<add stat="critDmgAdd" val="#cAtkAdd" />
</effect>
</for>
</skill>
@@ -773,8 +773,8 @@
<effect name="Buff">
<add stat="earthRes" val="15" />
<mul stat="healEffect" val="1.1" />
<mul stat="MagicalMpConsumeRate" val="0.95" />
<mul stat="PhysicalMpConsumeRate" val="0.95" />
<mul stat="magicalMpConsumeRate" val="0.95" />
<mul stat="physicalMpConsumeRate" val="0.95" />
<add stat="absorbDam" val="4" /> <!-- absorb 4% HP from damage inflicted on enemies -->
</effect>
<effect name="AttackTrait">
@@ -847,7 +847,7 @@
<for>
<effect name="Buff">
<add stat="accCombat" val="2" />
<mul stat="cAtk" val="1.15" />
<mul stat="critDmg" val="1.15" />
<mul stat="pAtkSpd" val="1.04" />
<mul stat="mAtkSpd" val="1.04" />
</effect>
@@ -871,7 +871,7 @@
<for>
<effect name="Buff">
<add stat="accCombat" val="2" />
<mul stat="cAtk" val="1.15" />
<mul stat="critDmg" val="1.15" />
</effect>
<effect name="AttackTrait">
<param POISON="30" />
@@ -929,7 +929,7 @@
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="rCrit" val="#rCrit" />
<add stat="critRate" val="#rCrit" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
@@ -946,7 +946,7 @@
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="rCrit" val="#rCrit" />
<add stat="critRate" val="#rCrit" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
@@ -963,7 +963,7 @@
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="rCrit" val="#rCrit" />
<add stat="critRate" val="#rCrit" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
@@ -1054,7 +1054,7 @@
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="cAtkAdd" val="#cAtkAdd" />
<add stat="critDmgAdd" val="#cAtkAdd" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
@@ -1245,10 +1245,10 @@
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="cAtkAdd" val="504" /> <!-- P.Atk. +504 on a critical hit -->
<add stat="critDmgAdd" val="504" /> <!-- P.Atk. +504 on a critical hit -->
<mul stat="maxHp" val="1.25" /> <!-- HP +25% -->
<mul stat="maxCp" val="1.5" /> <!-- CP +50% -->
<add stat="rCrit" val="78.7" /> <!-- Critical +78.7 -->
<add stat="critRate" val="78.7" /> <!-- Critical +78.7 -->
<!-- NOTE: PvP extra damage is increased in H5, values unconfirmed -->
<mul stat="pvpPhysDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpMagicalDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
@@ -1311,7 +1311,7 @@
<mul stat="maxHp" val="1.25" /> <!-- HP +25% -->
<mul stat="maxMp" val="1.3" /> <!-- MP +30% -->
<mul stat="maxCp" val="1.5" /> <!-- CP +50% -->
<add stat="rCrit" val="78.7" /> <!-- Critical +78.7 -->
<add stat="critRate" val="78.7" /> <!-- Critical +78.7 -->
<!-- NOTE: PvP extra damage is increased in H5, values unconfirmed -->
<mul stat="pvpPhysDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpMagicalDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
@@ -1398,7 +1398,7 @@
<mul stat="maxCp" val="1.5" /> <!-- CP +50% -->
<mul stat="pAtkSpd" val="1.03" /> <!-- Atk. Spd. +3% -->
<add stat="regMp" val="0.51" /> <!-- MP regen per tick +0.51 -->
<mul stat="rCrit" val="1.22"> <!-- Critical +22% from behind target -->
<mul stat="critRatePos" val="1.22"> <!-- Critical +22% from behind target -->
<player behind="true" />
</mul>
<!-- NOTE: PvP extra damage is increased in H5, values unconfirmed -->
@@ -1522,7 +1522,7 @@
<mul stat="pvpPhysDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpMagicalDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="pvpPhysSkillsDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
<mul stat="MagicalMpConsumeRate" val="0.96" /> <!-- Magic MP Cost -4% -->
<mul stat="magicalMpConsumeRate" val="0.96" /> <!-- Magic MP Cost -4% -->
<sub stat="cancel" val="106" /> <!-- Chance of Magic Cancelation -106 -->
</effect>
</for>