Sync with L2jServer HighFive Sep 8th 2015.

This commit is contained in:
MobiusDev
2015-09-08 19:52:45 +00:00
parent 4e2af7c19a
commit 40380c4860
738 changed files with 14444 additions and 13328 deletions

View File

@@ -420,19 +420,19 @@
<for>
<effect name="MpConsumePerLevel" ticks="5">
<param power="0.8" />
<add stat="cAtkAdd" val="#crit" />
<add stat="critDmgAdd" val="#crit" />
</effect>
</for>
<enchant1for>
<effect name="MpConsumePerLevel" ticks="5">
<param power="0.8" />
<add stat="cAtkAdd" val="#ench1crit" />
<add stat="critDmgAdd" val="#ench1crit" />
</effect>
</enchant1for>
<enchant2for>
<effect name="MpConsumePerLevel" ticks="5">
<param power="#ench2val" />
<add stat="cAtkAdd" val="609" />
<add stat="critDmgAdd" val="609" />
</effect>
</enchant2for>
</skill>
@@ -475,7 +475,7 @@
<add stat="accCombat" val="#accCombat">
<using kind="BOW" />
</add>
<mul stat="rCrit" val="1.2">
<mul stat="critRate" val="1.2">
<using kind="BOW" />
</mul>
<add stat="pAtkRange" val="#pAtkRange">
@@ -491,7 +491,7 @@
<add stat="accCombat" val="6">
<using kind="BOW" />
</add>
<mul stat="rCrit" val="1.2">
<mul stat="critRate" val="1.2">
<using kind="BOW" />
</mul>
<add stat="pAtkRange" val="200">
@@ -507,7 +507,7 @@
<add stat="accCombat" val="6">
<using kind="BOW" />
</add>
<mul stat="rCrit" val="1.2">
<mul stat="critRate" val="1.2">
<using kind="BOW" />
</mul>
<add stat="pAtkRange" val="200">
@@ -645,7 +645,7 @@
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="cAtk" val="#cAtk">
<mul stat="critDmg" val="#cAtk">
<using kind="POLE" />
</mul>
<add stat="accCombat" val="#accCombat">
@@ -1078,8 +1078,8 @@
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="PrivateBuyLimit" val="1" />
<add stat="PrivateSellLimit" val="1" />
<add stat="privateBuyLimit" val="1" />
<add stat="privateSellLimit" val="1" />
</effect>
</for>
</skill>
@@ -1142,14 +1142,14 @@
<effect name="DamOverTime" ticks="5">
<param power="50" />
<mul stat="mAtkSpd" val="0.9" />
<mul stat="MagicalMpConsumeRate" val="0.7" />
<mul stat="magicalMpConsumeRate" val="0.7" />
</effect>
</for>
<enchant1for>
<effect name="DamOverTime" ticks="5">
<param power="50" />
<mul stat="mAtkSpd" val="0.9" />
<mul stat="MagicalMpConsumeRate" val="#ench1mpConsume" />
<mul stat="magicalMpConsumeRate" val="#ench1mpConsume" />
</effect>
</enchant1for>
</skill>
@@ -1166,14 +1166,14 @@
<for>
<effect name="DamOverTime" ticks="5">
<param power="50" />
<mul stat="MagicalMpConsumeRate" val="1.1" />
<mul stat="magicalMpConsumeRate" val="1.1" />
<mul stat="mAtk" val="1.3" />
</effect>
</for>
<enchant1for>
<effect name="DamOverTime" ticks="5">
<param power="50" />
<mul stat="MagicalMpConsumeRate" val="1.1" />
<mul stat="magicalMpConsumeRate" val="1.1" />
<mul stat="mAtk" val="#ench1mAtk" />
</effect>
</enchant1for>
@@ -1195,7 +1195,7 @@
<param power="50" />
<mul stat="mAtkSpd" val="1.2" />
<mul stat="mReuse" val="0.9" />
<mul stat="MagicalMpConsumeRate" val="1.1" />
<mul stat="magicalMpConsumeRate" val="1.1" />
</effect>
</for>
<enchant1for>
@@ -1203,7 +1203,7 @@
<param power="50" />
<mul stat="mAtkSpd" val="#ench1mAtkSpd" />
<mul stat="mReuse" val="0.9" />
<mul stat="MagicalMpConsumeRate" val="1.1" />
<mul stat="magicalMpConsumeRate" val="1.1" />
</effect>
</enchant1for>
<enchant2for>
@@ -1211,7 +1211,7 @@
<param power="50" />
<mul stat="mAtkSpd" val="1.2" />
<mul stat="mReuse" val="#ench2mReuse" />
<mul stat="MagicalMpConsumeRate" val="1.1" />
<mul stat="magicalMpConsumeRate" val="1.1" />
</effect>
</enchant2for>
</skill>
@@ -1621,9 +1621,9 @@
<effect name="Buff">
<mul stat="mReuse" val="0.8" />
<mul stat="pReuse" val="0.8" />
<mul stat="MagicalMpConsumeRate" val="0.95" />
<mul stat="PhysicalMpConsumeRate" val="0.95" />
<mul stat="DanceMpConsumeRate" val="0.95" />
<mul stat="magicalMpConsumeRate" val="0.95" />
<mul stat="physicalMpConsumeRate" val="0.95" />
<mul stat="danceMpConsumeRate" val="0.95" />
</effect>
</for>
</skill>
@@ -1877,36 +1877,36 @@
</cond>
<for>
<effect name="Buff">
<mul stat="rCrit" val="0.7" /> <!-- Decreases critical attack rate by 30% -->
<mul stat="critRate" val="0.7" /> <!-- Decreases critical attack rate by 30% -->
<mul stat="blowRate" val="1.6" /> <!-- Increases blow land rate by 60% -->
<mul stat="cAtkPos" val="0.7"> <!-- Decreases frontal critical damage by 30% -->
<mul stat="critDmgPos" val="0.7"> <!-- Decreases frontal critical damage by 30% -->
<player front="true" />
</mul>
<mul stat="cAtkPos" val="1.9"> <!-- Increases rear critical damage by 90% -->
<mul stat="critDmgPos" val="1.9"> <!-- Increases rear critical damage by 90% -->
<player behind="true" />
</mul>
</effect>
</for>
<enchant1for>
<effect name="Buff">
<mul stat="rCrit" val="0.7" />
<mul stat="critRate" val="0.7" />
<mul stat="blowRate" val="#ench1blowRate" />
<mul stat="cAtkPos" val="0.7">
<mul stat="critDmgPos" val="0.7">
<player front="true" />
</mul>
<mul stat="cAtkPos" val="1.9">
<mul stat="critDmgPos" val="1.9">
<player behind="true" />
</mul>
</effect>
</enchant1for>
<enchant2for>
<effect name="Buff">
<mul stat="rCrit" val="0.7" />
<mul stat="critRate" val="0.7" />
<mul stat="blowRate" val="1.6" />
<mul stat="cAtkPos" val="0.7">
<mul stat="critDmgPos" val="0.7">
<player front="true" />
</mul>
<mul stat="cAtkPos" val="#ench2cAtk">
<mul stat="critDmgPos" val="#ench2cAtk">
<player behind="true" />
</mul>
</effect>
@@ -1935,48 +1935,48 @@
</cond>
<for>
<effect name="Buff">
<mul stat="rCrit" val="0.7"> <!-- Decreases frontal critical attack rate by 30% -->
<mul stat="critRatePos" val="0.7"> <!-- Decreases frontal critical attack rate by 30% -->
<player front="true" />
</mul>
<mul stat="rCrit" val="1.3"> <!-- Increase side critical attack rate by 30% -->
<mul stat="critRatePos" val="1.3"> <!-- Increase side critical attack rate by 30% -->
<and>
<player front="false" />
<player behind="false" />
</and>
</mul>
<mul stat="rCrit" val="1.6"> <!-- Increase rear critical attack rate by 60% -->
<mul stat="critRatePos" val="1.6"> <!-- Increase rear critical attack rate by 60% -->
<player behind="true" />
</mul>
</effect>
</for>
<enchant1for>
<effect name="Buff">
<mul stat="rCrit" val="0.7"> <!-- Critical Chance from front -30% -->
<mul stat="critRatePos" val="0.7"> <!-- Critical Chance from front -30% -->
<player front="true" />
</mul>
<mul stat="rCrit" val="1.3"> <!-- Critical Chance from side +30% -->
<mul stat="critRatePos" val="1.3"> <!-- Critical Chance from side +30% -->
<and>
<player front="false" />
<player behind="false" />
</and>
</mul>
<mul stat="rCrit" val="#ench1rCrit"> <!-- Critical Chance from back +60% -->
<mul stat="critRatePos" val="#ench1rCrit"> <!-- Critical Chance from back +60% -->
<player behind="true" />
</mul>
</effect>
</enchant1for>
<enchant2for>
<effect name="Buff">
<mul stat="rCrit" val="0.7"> <!-- Critical Chance from front -30% -->
<mul stat="critRatePos" val="0.7"> <!-- Critical Chance from front -30% -->
<player front="true" />
</mul>
<mul stat="rCrit" val="#ench2rCrit"> <!-- Critical Chance from side +30% -->
<mul stat="critRatePos" val="#ench2rCrit"> <!-- Critical Chance from side +30% -->
<and>
<player front="false" />
<player behind="false" />
</and>
</mul>
<mul stat="rCrit" val="1.6"> <!-- Critical Chance from back +60% -->
<mul stat="critRatePos" val="1.6"> <!-- Critical Chance from back +60% -->
<player behind="true" />
</mul>
</effect>
@@ -2005,48 +2005,48 @@
</cond>
<for>
<effect name="Buff">
<mul stat="cAtkPos" val="0.7"> <!-- Decreases frontal critical attack damage by 30% -->
<mul stat="critDmgPos" val="0.7"> <!-- Decreases frontal critical attack damage by 30% -->
<player front="true" />
</mul>
<mul stat="cAtkPos" val="1.3"> <!-- Increases side critical attack damage by 30% -->
<mul stat="critDmgPos" val="1.3"> <!-- Increases side critical attack damage by 30% -->
<and>
<player front="false" />
<player behind="false" />
</and>
</mul>
<mul stat="cAtkPos" val="1.6"> <!-- Increases rear critical attack damage by 60% -->
<mul stat="critDmgPos" val="1.6"> <!-- Increases rear critical attack damage by 60% -->
<player behind="true" />
</mul>
</effect>
</for>
<enchant1for>
<effect name="Buff">
<mul stat="cAtkPos" val="0.7"> <!-- Critical Damage from front -30% -->
<mul stat="critDmgPos" val="0.7"> <!-- Critical Damage from front -30% -->
<player front="true" />
</mul>
<mul stat="cAtkPos" val="1.3"> <!-- Critical Damage from side +30% -->
<mul stat="critDmgPos" val="1.3"> <!-- Critical Damage from side +30% -->
<and>
<player front="false" />
<player behind="false" />
</and>
</mul>
<mul stat="cAtkPos" val="#ench1cAtk"> <!-- Critical Damage from back + enchant % -->
<mul stat="critDmgPos" val="#ench1cAtk"> <!-- Critical Damage from back + enchant % -->
<player behind="true" />
</mul>
</effect>
</enchant1for>
<enchant2for>
<effect name="Buff">
<mul stat="cAtkPos" val="0.7"> <!-- Critical Damage from front -30% -->
<mul stat="critDmgPos" val="0.7"> <!-- Critical Damage from front -30% -->
<player front="true" />
</mul>
<mul stat="cAtkPos" val="#ench2cAtk"> <!-- Critical Damage from side + enchant % -->
<mul stat="critDmgPos" val="#ench2cAtk"> <!-- Critical Damage from side + enchant % -->
<and>
<player front="false" />
<player behind="false" />
</and>
</mul>
<mul stat="cAtkPos" val="1.6"> <!-- Critical Damage from back +60% -->
<mul stat="critDmgPos" val="1.6"> <!-- Critical Damage from back +60% -->
<player behind="true" />
</mul>
</effect>
@@ -2331,7 +2331,7 @@
<for>
<effect name="Buff">
<mul stat="regMp" val="1.2" />
<mul stat="MagicalMpConsumeRate" val="0.9" />
<mul stat="magicalMpConsumeRate" val="0.9" />
</effect>
</for>
</skill>
@@ -2360,9 +2360,9 @@
<for>
<effect name="Buff">
<mul stat="pReuse" val="0.9" />
<mul stat="PhysicalMpConsumeRate" val="0.8" />
<mul stat="physicalMpConsumeRate" val="0.8" />
<mul stat="dReuse" val="0.9" />
<mul stat="DanceMpConsumeRate" val="0.8" />
<mul stat="danceMpConsumeRate" val="0.8" />
</effect>
</for>
</skill>