Sync with L2jServer HighFive Sep 8th 2015.
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@@ -377,7 +377,7 @@
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</mul>
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<mul stat="pDef" val="1.3" />
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<mul stat="mDef" val="1.3" />
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<mul stat="cAtk" val="1.1">
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<mul stat="critDmg" val="1.1">
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<using kind="DUALFIST" />
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</mul>
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</effect>
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@@ -966,12 +966,12 @@
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<enchant1 name="magicLvl" val="#enchMagicLvl" />
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<for>
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<effect name="Buff">
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<mul stat="rCrit" val="#rate" />
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<mul stat="critRate" val="#rate" />
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</effect>
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</for>
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<enchant1for>
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<effect name="Buff">
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<mul stat="rCrit" val="#ench1rate" />
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<mul stat="critRate" val="#ench1rate" />
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</effect>
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</enchant1for>
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</skill>
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@@ -1382,13 +1382,13 @@
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<using slot="lrhand" />
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</and>
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</mul>
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<mul stat="rCrit" val="#pCritRate">
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<mul stat="critRate" val="#pCritRate">
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<and>
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<using kind="SWORD,BLUNT,POLE" />
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<using slot="lrhand" />
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</and>
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</mul>
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<mul stat="cAtk" val="#pCritDmg">
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<mul stat="critDmg" val="#pCritDmg">
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<and>
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<using kind="SWORD,BLUNT,POLE" />
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<using slot="lrhand" />
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@@ -1420,7 +1420,7 @@
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<using slot="lrhand" />
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</and>
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</mul>
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<add stat="rCrit" val="#pCritRate"> <!-- Additional 300 critical rate if wears sword, blunt, spear and below 30% hp -->
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<add stat="critRate" val="#pCritRate"> <!-- Additional 300 critical rate if wears sword, blunt, spear and below 30% hp -->
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<and>
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<player hp="30" />
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<using kind="SWORD,BLUNT,POLE" />
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@@ -1530,12 +1530,12 @@
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="cAtkAdd" val="#crit" />
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<add stat="critDmgAdd" val="#crit" />
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</effect>
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</for>
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<enchant1for>
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<effect name="Buff">
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<add stat="cAtkAdd" val="#ench1crit" />
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<add stat="critDmgAdd" val="#ench1crit" />
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</effect>
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</enchant1for>
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</skill>
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