Addition of custom ChangePlayerName bypass.
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@@ -141,6 +141,7 @@ import handlers.admincommandhandlers.AdminZone;
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import handlers.admincommandhandlers.AdminZones;
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import handlers.bypasshandlers.Augment;
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import handlers.bypasshandlers.Buy;
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import handlers.bypasshandlers.ChangePlayerName;
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import handlers.bypasshandlers.ChatLink;
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import handlers.bypasshandlers.ClanWarehouse;
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import handlers.bypasshandlers.EnsoulWindow;
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@@ -480,6 +481,7 @@ public class MasterHandler
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// Bypass Handlers
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Augment.class,
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Buy.class,
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ChangePlayerName.class,
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ChatLink.class,
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ClanWarehouse.class,
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EnsoulWindow.class,
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@@ -493,7 +493,7 @@ public class AdminEditChar implements IAdminCommandHandler
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{
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return false;
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}
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if (CharNameTable.getInstance().getIdByName(val) > 0)
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if (CharNameTable.getInstance().doesCharNameExist(val))
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{
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BuilderUtil.sendSysMessage(activeChar, "Warning, player " + val + " already exists");
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return false;
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103
L2J_Mobius_3.0_Helios/dist/game/data/scripts/handlers/bypasshandlers/ChangePlayerName.java
vendored
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103
L2J_Mobius_3.0_Helios/dist/game/data/scripts/handlers/bypasshandlers/ChangePlayerName.java
vendored
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@@ -0,0 +1,103 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.bypasshandlers;
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import org.l2jmobius.Config;
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import org.l2jmobius.gameserver.data.sql.impl.CharNameTable;
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import org.l2jmobius.gameserver.handler.IBypassHandler;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.itemcontainer.PlayerInventory;
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import org.l2jmobius.gameserver.network.serverpackets.PartySmallWindowAll;
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import org.l2jmobius.gameserver.network.serverpackets.PartySmallWindowDeleteAll;
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import org.l2jmobius.gameserver.util.Util;
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/**
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* @author Mobius
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*/
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public class ChangePlayerName implements IBypassHandler
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{
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private static final int NAME_CHANGE_TICKET = 23622;
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private static final String[] COMMANDS =
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{
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"ChangePlayerName"
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};
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@Override
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public boolean useBypass(String command, PlayerInstance player, Creature target)
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{
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// Need to have at least one Name Change Ticket in order to proceed.
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final PlayerInventory inventory = player.getInventory();
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if (inventory.getAllItemsByItemId(NAME_CHANGE_TICKET).isEmpty())
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{
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return false;
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}
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final String newName = command.split(" ")[1].trim();
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if (!Util.isAlphaNumeric(newName))
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{
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player.sendMessage("Name must only contain alphanumeric characters.");
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return false;
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}
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if (CharNameTable.getInstance().doesCharNameExist(newName))
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{
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player.sendMessage("Name " + newName + " already exists.");
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return false;
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}
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// Destroy item.
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player.destroyItemByItemId("ChangePlayerName", NAME_CHANGE_TICKET, 1, player, true);
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// Set name and proceed.
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player.setName(newName);
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if (Config.CACHE_CHAR_NAMES)
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{
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CharNameTable.getInstance().addName(player);
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}
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player.storeMe();
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player.sendMessage("Your name has been changed.");
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player.broadcastUserInfo();
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if (player.isInParty())
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{
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// Delete party window for other party members
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player.getParty().broadcastToPartyMembers(player, PartySmallWindowDeleteAll.STATIC_PACKET);
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for (PlayerInstance member : player.getParty().getMembers())
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{
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// And re-add
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if (member != player)
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{
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member.sendPacket(new PartySmallWindowAll(member, player.getParty()));
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}
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}
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}
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if (player.getClan() != null)
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{
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player.getClan().broadcastClanStatus();
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}
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return true;
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}
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@Override
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public String[] getBypassList()
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{
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return COMMANDS;
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}
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}
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