Addition of custom ChangePlayerName bypass.

This commit is contained in:
MobiusDevelopment 2019-10-30 23:08:31 +00:00
parent 602be3dd09
commit 3f5edd3db1
53 changed files with 1756 additions and 35 deletions

View File

@ -0,0 +1,86 @@
<html noscrollbar>
<title>Name Change Ticket</title>
<body>
<table border=0 cellpadding=1 cellspacing=1 width=292 height=358 background="l2ui_ct1.Windows_DF_TooltipBG">
<tr>
<td valign="top">
<table width=290 height=355>
<tr>
<td height=20 valign="top" align="center" width=150 background="l2ui_ct1.Windows_DF_TooltipBG">
<table border=0 width=285>
<tr>
<td height=20 align=center>
<font color=E75E02>Change Player Name</font>
</td>
</tr>
</table>
<table border=0 width=285 bgcolor=444444>
<tr>
<td valign="center" align="right" width="76" height="24">
<table cellspacing="1" cellpadding="1" width="16">
<tr>
<td width="20" height="16">
<img src="l2ui_ch3.shortcut_joypad2_down" width="16" height="16"/>
</td>
</tr>
</table>
</td>
<td valign="center" align="center" width="20">
<font color=CCCC33>Enter new name bellow</font>
</td>
<td valign="center" align="left" width="76" height="24">
<table cellspacing="1" cellpadding="1" width="16">
<tr>
<td width="20" height="16">
<img src="l2ui_ch3.shortcut_joypad2_down" width="16" height="16"/>
</td>
</tr>
</table>
</td>
</tr>
</table>
<table border=0 width=285 bgcolor=444444>
<tr>
<td valign="top" align="right" width="20">
<table cellspacing="1" cellpadding="1" width="1">
<tr>
<td width="20" height="22">
<img src="l2ui_ch3.shortcut_minimizev_down" width="16" height="16"/>
</td>
</tr>
</table>
</td>
<td valign="top" align="center" width="200" height=1>
<edit var="name" type="numer" width="200" height="12" length="25">
</td>
<td valign="top" align="left" width="20">
<table cellspacing="1" cellpadding="1" width="1">
<tr>
<td width="20" height="18">
<img src="l2ui_ch3.shortcut_expandv_down" width="16" height="16"/>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td></td>
<td valign="top" align="center" width="20">
<button value="Change" action="bypass -h ChangePlayerName $name" width=64 height=22 back="l2ui_ch3.chatting_tab1" fore="l2ui_ch3.chatting_tab2">
</td>
<td></td>
</tr>
</table>
<table border=0 height=26 width=283 bgcolor=444444>
<tr>
<td width=285><br></td>
</tr>
</table>
</td>
</tr>
</table>
</td>
</tr>
</table>
</body></html>

View File

@ -141,6 +141,7 @@ import handlers.admincommandhandlers.AdminZone;
import handlers.admincommandhandlers.AdminZones;
import handlers.bypasshandlers.Augment;
import handlers.bypasshandlers.Buy;
import handlers.bypasshandlers.ChangePlayerName;
import handlers.bypasshandlers.ChatLink;
import handlers.bypasshandlers.ClanWarehouse;
import handlers.bypasshandlers.EventEngine;
@ -478,6 +479,7 @@ public class MasterHandler
// Bypass Handlers
Augment.class,
Buy.class,
ChangePlayerName.class,
ChatLink.class,
ClanWarehouse.class,
EventEngine.class,

View File

@ -493,9 +493,9 @@ public class AdminEditChar implements IAdminCommandHandler
{
return false;
}
if (CharNameTable.getInstance().getIdByName(val) > 0)
if (CharNameTable.getInstance().doesCharNameExist(val))
{
BuilderUtil.sendSysMessage(activeChar, "Warning, player " + val + " already exists.");
BuilderUtil.sendSysMessage(activeChar, "Warning, player " + val + " already exists");
return false;
}
player.setName(val);

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@ -0,0 +1,103 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.bypasshandlers;
import org.l2jmobius.Config;
import org.l2jmobius.gameserver.data.sql.impl.CharNameTable;
import org.l2jmobius.gameserver.handler.IBypassHandler;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.itemcontainer.PlayerInventory;
import org.l2jmobius.gameserver.network.serverpackets.PartySmallWindowAll;
import org.l2jmobius.gameserver.network.serverpackets.PartySmallWindowDeleteAll;
import org.l2jmobius.gameserver.util.Util;
/**
* @author Mobius
*/
public class ChangePlayerName implements IBypassHandler
{
private static final int NAME_CHANGE_TICKET = 23622;
private static final String[] COMMANDS =
{
"ChangePlayerName"
};
@Override
public boolean useBypass(String command, PlayerInstance player, Creature target)
{
// Need to have at least one Name Change Ticket in order to proceed.
final PlayerInventory inventory = player.getInventory();
if (inventory.getAllItemsByItemId(NAME_CHANGE_TICKET).isEmpty())
{
return false;
}
final String newName = command.split(" ")[1].trim();
if (!Util.isAlphaNumeric(newName))
{
player.sendMessage("Name must only contain alphanumeric characters.");
return false;
}
if (CharNameTable.getInstance().doesCharNameExist(newName))
{
player.sendMessage("Name " + newName + " already exists.");
return false;
}
// Destroy item.
player.destroyItemByItemId("ChangePlayerName", NAME_CHANGE_TICKET, 1, player, true);
// Set name and proceed.
player.setName(newName);
if (Config.CACHE_CHAR_NAMES)
{
CharNameTable.getInstance().addName(player);
}
player.storeMe();
player.sendMessage("Your name has been changed.");
player.broadcastUserInfo();
if (player.isInParty())
{
// Delete party window for other party members
player.getParty().broadcastToPartyMembers(player, PartySmallWindowDeleteAll.STATIC_PACKET);
for (PlayerInstance member : player.getParty().getMembers())
{
// And re-add
if (member != player)
{
member.sendPacket(new PartySmallWindowAll(member, player.getParty()));
}
}
}
if (player.getClan() != null)
{
player.getClan().broadcastClanStatus();
}
return true;
}
@Override
public String[] getBypassList()
{
return COMMANDS;
}
}

View File

@ -414,10 +414,10 @@
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ChangeCharacterNameItem" />
<set name="handler" val="Book" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="default_action" val="CAPSULE" />
<set name="default_action" val="SHOW_HTML" />
<set name="is_stackable" val="true" />
</item>
<item id="23623" name="Gender Change Ticket" type="EtcItem">

View File

@ -0,0 +1,86 @@
<html noscrollbar>
<title>Name Change Ticket</title>
<body>
<table border=0 cellpadding=1 cellspacing=1 width=292 height=358 background="l2ui_ct1.Windows_DF_TooltipBG">
<tr>
<td valign="top">
<table width=290 height=355>
<tr>
<td height=20 valign="top" align="center" width=150 background="l2ui_ct1.Windows_DF_TooltipBG">
<table border=0 width=285>
<tr>
<td height=20 align=center>
<font color=E75E02>Change Player Name</font>
</td>
</tr>
</table>
<table border=0 width=285 bgcolor=444444>
<tr>
<td valign="center" align="right" width="76" height="24">
<table cellspacing="1" cellpadding="1" width="16">
<tr>
<td width="20" height="16">
<img src="l2ui_ch3.shortcut_joypad2_down" width="16" height="16"/>
</td>
</tr>
</table>
</td>
<td valign="center" align="center" width="20">
<font color=CCCC33>Enter new name bellow</font>
</td>
<td valign="center" align="left" width="76" height="24">
<table cellspacing="1" cellpadding="1" width="16">
<tr>
<td width="20" height="16">
<img src="l2ui_ch3.shortcut_joypad2_down" width="16" height="16"/>
</td>
</tr>
</table>
</td>
</tr>
</table>
<table border=0 width=285 bgcolor=444444>
<tr>
<td valign="top" align="right" width="20">
<table cellspacing="1" cellpadding="1" width="1">
<tr>
<td width="20" height="22">
<img src="l2ui_ch3.shortcut_minimizev_down" width="16" height="16"/>
</td>
</tr>
</table>
</td>
<td valign="top" align="center" width="200" height=1>
<edit var="name" type="numer" width="200" height="12" length="25">
</td>
<td valign="top" align="left" width="20">
<table cellspacing="1" cellpadding="1" width="1">
<tr>
<td width="20" height="18">
<img src="l2ui_ch3.shortcut_expandv_down" width="16" height="16"/>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td></td>
<td valign="top" align="center" width="20">
<button value="Change" action="bypass -h ChangePlayerName $name" width=64 height=22 back="l2ui_ch3.chatting_tab1" fore="l2ui_ch3.chatting_tab2">
</td>
<td></td>
</tr>
</table>
<table border=0 height=26 width=283 bgcolor=444444>
<tr>
<td width=285><br></td>
</tr>
</table>
</td>
</tr>
</table>
</td>
</tr>
</table>
</body></html>

View File

@ -141,6 +141,7 @@ import handlers.admincommandhandlers.AdminZone;
import handlers.admincommandhandlers.AdminZones;
import handlers.bypasshandlers.Augment;
import handlers.bypasshandlers.Buy;
import handlers.bypasshandlers.ChangePlayerName;
import handlers.bypasshandlers.ChatLink;
import handlers.bypasshandlers.ClanWarehouse;
import handlers.bypasshandlers.EnsoulWindow;
@ -479,6 +480,7 @@ public class MasterHandler
// Bypass Handlers
Augment.class,
Buy.class,
ChangePlayerName.class,
ChatLink.class,
ClanWarehouse.class,
EnsoulWindow.class,

View File

@ -493,7 +493,7 @@ public class AdminEditChar implements IAdminCommandHandler
{
return false;
}
if (CharNameTable.getInstance().getIdByName(val) > 0)
if (CharNameTable.getInstance().doesCharNameExist(val))
{
BuilderUtil.sendSysMessage(activeChar, "Warning, player " + val + " already exists");
return false;

View File

@ -0,0 +1,103 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.bypasshandlers;
import org.l2jmobius.Config;
import org.l2jmobius.gameserver.data.sql.impl.CharNameTable;
import org.l2jmobius.gameserver.handler.IBypassHandler;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.itemcontainer.PlayerInventory;
import org.l2jmobius.gameserver.network.serverpackets.PartySmallWindowAll;
import org.l2jmobius.gameserver.network.serverpackets.PartySmallWindowDeleteAll;
import org.l2jmobius.gameserver.util.Util;
/**
* @author Mobius
*/
public class ChangePlayerName implements IBypassHandler
{
private static final int NAME_CHANGE_TICKET = 23622;
private static final String[] COMMANDS =
{
"ChangePlayerName"
};
@Override
public boolean useBypass(String command, PlayerInstance player, Creature target)
{
// Need to have at least one Name Change Ticket in order to proceed.
final PlayerInventory inventory = player.getInventory();
if (inventory.getAllItemsByItemId(NAME_CHANGE_TICKET).isEmpty())
{
return false;
}
final String newName = command.split(" ")[1].trim();
if (!Util.isAlphaNumeric(newName))
{
player.sendMessage("Name must only contain alphanumeric characters.");
return false;
}
if (CharNameTable.getInstance().doesCharNameExist(newName))
{
player.sendMessage("Name " + newName + " already exists.");
return false;
}
// Destroy item.
player.destroyItemByItemId("ChangePlayerName", NAME_CHANGE_TICKET, 1, player, true);
// Set name and proceed.
player.setName(newName);
if (Config.CACHE_CHAR_NAMES)
{
CharNameTable.getInstance().addName(player);
}
player.storeMe();
player.sendMessage("Your name has been changed.");
player.broadcastUserInfo();
if (player.isInParty())
{
// Delete party window for other party members
player.getParty().broadcastToPartyMembers(player, PartySmallWindowDeleteAll.STATIC_PACKET);
for (PlayerInstance member : player.getParty().getMembers())
{
// And re-add
if (member != player)
{
member.sendPacket(new PartySmallWindowAll(member, player.getParty()));
}
}
}
if (player.getClan() != null)
{
player.getClan().broadcastClanStatus();
}
return true;
}
@Override
public String[] getBypassList()
{
return COMMANDS;
}
}

View File

@ -414,10 +414,10 @@
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ChangeCharacterNameItem" />
<set name="handler" val="Book" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="default_action" val="CAPSULE" />
<set name="default_action" val="SHOW_HTML" />
<set name="is_stackable" val="true" />
</item>
<item id="23623" name="Gender Change Ticket" type="EtcItem">

View File

@ -0,0 +1,86 @@
<html noscrollbar>
<title>Name Change Ticket</title>
<body>
<table border=0 cellpadding=1 cellspacing=1 width=292 height=358 background="l2ui_ct1.Windows_DF_TooltipBG">
<tr>
<td valign="top">
<table width=290 height=355>
<tr>
<td height=20 valign="top" align="center" width=150 background="l2ui_ct1.Windows_DF_TooltipBG">
<table border=0 width=285>
<tr>
<td height=20 align=center>
<font color=E75E02>Change Player Name</font>
</td>
</tr>
</table>
<table border=0 width=285 bgcolor=444444>
<tr>
<td valign="center" align="right" width="76" height="24">
<table cellspacing="1" cellpadding="1" width="16">
<tr>
<td width="20" height="16">
<img src="l2ui_ch3.shortcut_joypad2_down" width="16" height="16"/>
</td>
</tr>
</table>
</td>
<td valign="center" align="center" width="20">
<font color=CCCC33>Enter new name bellow</font>
</td>
<td valign="center" align="left" width="76" height="24">
<table cellspacing="1" cellpadding="1" width="16">
<tr>
<td width="20" height="16">
<img src="l2ui_ch3.shortcut_joypad2_down" width="16" height="16"/>
</td>
</tr>
</table>
</td>
</tr>
</table>
<table border=0 width=285 bgcolor=444444>
<tr>
<td valign="top" align="right" width="20">
<table cellspacing="1" cellpadding="1" width="1">
<tr>
<td width="20" height="22">
<img src="l2ui_ch3.shortcut_minimizev_down" width="16" height="16"/>
</td>
</tr>
</table>
</td>
<td valign="top" align="center" width="200" height=1>
<edit var="name" type="numer" width="200" height="12" length="25">
</td>
<td valign="top" align="left" width="20">
<table cellspacing="1" cellpadding="1" width="1">
<tr>
<td width="20" height="18">
<img src="l2ui_ch3.shortcut_expandv_down" width="16" height="16"/>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td></td>
<td valign="top" align="center" width="20">
<button value="Change" action="bypass -h ChangePlayerName $name" width=64 height=22 back="l2ui_ch3.chatting_tab1" fore="l2ui_ch3.chatting_tab2">
</td>
<td></td>
</tr>
</table>
<table border=0 height=26 width=283 bgcolor=444444>
<tr>
<td width=285><br></td>
</tr>
</table>
</td>
</tr>
</table>
</td>
</tr>
</table>
</body></html>

View File

@ -141,6 +141,7 @@ import handlers.admincommandhandlers.AdminZone;
import handlers.admincommandhandlers.AdminZones;
import handlers.bypasshandlers.Augment;
import handlers.bypasshandlers.Buy;
import handlers.bypasshandlers.ChangePlayerName;
import handlers.bypasshandlers.ChatLink;
import handlers.bypasshandlers.ClanWarehouse;
import handlers.bypasshandlers.EnsoulWindow;
@ -480,6 +481,7 @@ public class MasterHandler
// Bypass Handlers
Augment.class,
Buy.class,
ChangePlayerName.class,
ChatLink.class,
ClanWarehouse.class,
EnsoulWindow.class,

View File

@ -493,7 +493,7 @@ public class AdminEditChar implements IAdminCommandHandler
{
return false;
}
if (CharNameTable.getInstance().getIdByName(val) > 0)
if (CharNameTable.getInstance().doesCharNameExist(val))
{
BuilderUtil.sendSysMessage(activeChar, "Warning, player " + val + " already exists");
return false;

View File

@ -0,0 +1,103 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.bypasshandlers;
import org.l2jmobius.Config;
import org.l2jmobius.gameserver.data.sql.impl.CharNameTable;
import org.l2jmobius.gameserver.handler.IBypassHandler;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.itemcontainer.PlayerInventory;
import org.l2jmobius.gameserver.network.serverpackets.PartySmallWindowAll;
import org.l2jmobius.gameserver.network.serverpackets.PartySmallWindowDeleteAll;
import org.l2jmobius.gameserver.util.Util;
/**
* @author Mobius
*/
public class ChangePlayerName implements IBypassHandler
{
private static final int NAME_CHANGE_TICKET = 23622;
private static final String[] COMMANDS =
{
"ChangePlayerName"
};
@Override
public boolean useBypass(String command, PlayerInstance player, Creature target)
{
// Need to have at least one Name Change Ticket in order to proceed.
final PlayerInventory inventory = player.getInventory();
if (inventory.getAllItemsByItemId(NAME_CHANGE_TICKET).isEmpty())
{
return false;
}
final String newName = command.split(" ")[1].trim();
if (!Util.isAlphaNumeric(newName))
{
player.sendMessage("Name must only contain alphanumeric characters.");
return false;
}
if (CharNameTable.getInstance().doesCharNameExist(newName))
{
player.sendMessage("Name " + newName + " already exists.");
return false;
}
// Destroy item.
player.destroyItemByItemId("ChangePlayerName", NAME_CHANGE_TICKET, 1, player, true);
// Set name and proceed.
player.setName(newName);
if (Config.CACHE_CHAR_NAMES)
{
CharNameTable.getInstance().addName(player);
}
player.storeMe();
player.sendMessage("Your name has been changed.");
player.broadcastUserInfo();
if (player.isInParty())
{
// Delete party window for other party members
player.getParty().broadcastToPartyMembers(player, PartySmallWindowDeleteAll.STATIC_PACKET);
for (PlayerInstance member : player.getParty().getMembers())
{
// And re-add
if (member != player)
{
member.sendPacket(new PartySmallWindowAll(member, player.getParty()));
}
}
}
if (player.getClan() != null)
{
player.getClan().broadcastClanStatus();
}
return true;
}
@Override
public String[] getBypassList()
{
return COMMANDS;
}
}

View File

@ -414,10 +414,10 @@
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ChangeCharacterNameItem" />
<set name="handler" val="Book" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="default_action" val="CAPSULE" />
<set name="default_action" val="SHOW_HTML" />
<set name="is_stackable" val="true" />
</item>
<item id="23623" name="Gender Change Ticket" type="EtcItem">

View File

@ -0,0 +1,86 @@
<html noscrollbar>
<title>Name Change Ticket</title>
<body>
<table border=0 cellpadding=1 cellspacing=1 width=292 height=358 background="l2ui_ct1.Windows_DF_TooltipBG">
<tr>
<td valign="top">
<table width=290 height=355>
<tr>
<td height=20 valign="top" align="center" width=150 background="l2ui_ct1.Windows_DF_TooltipBG">
<table border=0 width=285>
<tr>
<td height=20 align=center>
<font color=E75E02>Change Player Name</font>
</td>
</tr>
</table>
<table border=0 width=285 bgcolor=444444>
<tr>
<td valign="center" align="right" width="76" height="24">
<table cellspacing="1" cellpadding="1" width="16">
<tr>
<td width="20" height="16">
<img src="l2ui_ch3.shortcut_joypad2_down" width="16" height="16"/>
</td>
</tr>
</table>
</td>
<td valign="center" align="center" width="20">
<font color=CCCC33>Enter new name bellow</font>
</td>
<td valign="center" align="left" width="76" height="24">
<table cellspacing="1" cellpadding="1" width="16">
<tr>
<td width="20" height="16">
<img src="l2ui_ch3.shortcut_joypad2_down" width="16" height="16"/>
</td>
</tr>
</table>
</td>
</tr>
</table>
<table border=0 width=285 bgcolor=444444>
<tr>
<td valign="top" align="right" width="20">
<table cellspacing="1" cellpadding="1" width="1">
<tr>
<td width="20" height="22">
<img src="l2ui_ch3.shortcut_minimizev_down" width="16" height="16"/>
</td>
</tr>
</table>
</td>
<td valign="top" align="center" width="200" height=1>
<edit var="name" type="numer" width="200" height="12" length="25">
</td>
<td valign="top" align="left" width="20">
<table cellspacing="1" cellpadding="1" width="1">
<tr>
<td width="20" height="18">
<img src="l2ui_ch3.shortcut_expandv_down" width="16" height="16"/>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td></td>
<td valign="top" align="center" width="20">
<button value="Change" action="bypass -h ChangePlayerName $name" width=64 height=22 back="l2ui_ch3.chatting_tab1" fore="l2ui_ch3.chatting_tab2">
</td>
<td></td>
</tr>
</table>
<table border=0 height=26 width=283 bgcolor=444444>
<tr>
<td width=285><br></td>
</tr>
</table>
</td>
</tr>
</table>
</td>
</tr>
</table>
</body></html>

View File

@ -141,6 +141,7 @@ import handlers.admincommandhandlers.AdminZone;
import handlers.admincommandhandlers.AdminZones;
import handlers.bypasshandlers.Augment;
import handlers.bypasshandlers.Buy;
import handlers.bypasshandlers.ChangePlayerName;
import handlers.bypasshandlers.ChatLink;
import handlers.bypasshandlers.ClanWarehouse;
import handlers.bypasshandlers.EnsoulWindow;
@ -480,6 +481,7 @@ public class MasterHandler
// Bypass Handlers
Augment.class,
Buy.class,
ChangePlayerName.class,
ChatLink.class,
ClanWarehouse.class,
EnsoulWindow.class,

View File

@ -493,7 +493,7 @@ public class AdminEditChar implements IAdminCommandHandler
{
return false;
}
if (CharNameTable.getInstance().getIdByName(val) > 0)
if (CharNameTable.getInstance().doesCharNameExist(val))
{
BuilderUtil.sendSysMessage(activeChar, "Warning, player " + val + " already exists");
return false;

View File

@ -0,0 +1,103 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.bypasshandlers;
import org.l2jmobius.Config;
import org.l2jmobius.gameserver.data.sql.impl.CharNameTable;
import org.l2jmobius.gameserver.handler.IBypassHandler;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.itemcontainer.PlayerInventory;
import org.l2jmobius.gameserver.network.serverpackets.PartySmallWindowAll;
import org.l2jmobius.gameserver.network.serverpackets.PartySmallWindowDeleteAll;
import org.l2jmobius.gameserver.util.Util;
/**
* @author Mobius
*/
public class ChangePlayerName implements IBypassHandler
{
private static final int NAME_CHANGE_TICKET = 23622;
private static final String[] COMMANDS =
{
"ChangePlayerName"
};
@Override
public boolean useBypass(String command, PlayerInstance player, Creature target)
{
// Need to have at least one Name Change Ticket in order to proceed.
final PlayerInventory inventory = player.getInventory();
if (inventory.getAllItemsByItemId(NAME_CHANGE_TICKET).isEmpty())
{
return false;
}
final String newName = command.split(" ")[1].trim();
if (!Util.isAlphaNumeric(newName))
{
player.sendMessage("Name must only contain alphanumeric characters.");
return false;
}
if (CharNameTable.getInstance().doesCharNameExist(newName))
{
player.sendMessage("Name " + newName + " already exists.");
return false;
}
// Destroy item.
player.destroyItemByItemId("ChangePlayerName", NAME_CHANGE_TICKET, 1, player, true);
// Set name and proceed.
player.setName(newName);
if (Config.CACHE_CHAR_NAMES)
{
CharNameTable.getInstance().addName(player);
}
player.storeMe();
player.sendMessage("Your name has been changed.");
player.broadcastUserInfo();
if (player.isInParty())
{
// Delete party window for other party members
player.getParty().broadcastToPartyMembers(player, PartySmallWindowDeleteAll.STATIC_PACKET);
for (PlayerInstance member : player.getParty().getMembers())
{
// And re-add
if (member != player)
{
member.sendPacket(new PartySmallWindowAll(member, player.getParty()));
}
}
}
if (player.getClan() != null)
{
player.getClan().broadcastClanStatus();
}
return true;
}
@Override
public String[] getBypassList()
{
return COMMANDS;
}
}

View File

@ -414,10 +414,10 @@
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ChangeCharacterNameItem" />
<set name="handler" val="Book" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="default_action" val="CAPSULE" />
<set name="default_action" val="SHOW_HTML" />
<set name="is_stackable" val="true" />
</item>
<item id="23623" name="Gender Change Ticket" type="EtcItem">

View File

@ -0,0 +1,86 @@
<html noscrollbar>
<title>Name Change Ticket</title>
<body>
<table border=0 cellpadding=1 cellspacing=1 width=292 height=358 background="l2ui_ct1.Windows_DF_TooltipBG">
<tr>
<td valign="top">
<table width=290 height=355>
<tr>
<td height=20 valign="top" align="center" width=150 background="l2ui_ct1.Windows_DF_TooltipBG">
<table border=0 width=285>
<tr>
<td height=20 align=center>
<font color=E75E02>Change Player Name</font>
</td>
</tr>
</table>
<table border=0 width=285 bgcolor=444444>
<tr>
<td valign="center" align="right" width="76" height="24">
<table cellspacing="1" cellpadding="1" width="16">
<tr>
<td width="20" height="16">
<img src="l2ui_ch3.shortcut_joypad2_down" width="16" height="16"/>
</td>
</tr>
</table>
</td>
<td valign="center" align="center" width="20">
<font color=CCCC33>Enter new name bellow</font>
</td>
<td valign="center" align="left" width="76" height="24">
<table cellspacing="1" cellpadding="1" width="16">
<tr>
<td width="20" height="16">
<img src="l2ui_ch3.shortcut_joypad2_down" width="16" height="16"/>
</td>
</tr>
</table>
</td>
</tr>
</table>
<table border=0 width=285 bgcolor=444444>
<tr>
<td valign="top" align="right" width="20">
<table cellspacing="1" cellpadding="1" width="1">
<tr>
<td width="20" height="22">
<img src="l2ui_ch3.shortcut_minimizev_down" width="16" height="16"/>
</td>
</tr>
</table>
</td>
<td valign="top" align="center" width="200" height=1>
<edit var="name" type="numer" width="200" height="12" length="25">
</td>
<td valign="top" align="left" width="20">
<table cellspacing="1" cellpadding="1" width="1">
<tr>
<td width="20" height="18">
<img src="l2ui_ch3.shortcut_expandv_down" width="16" height="16"/>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td></td>
<td valign="top" align="center" width="20">
<button value="Change" action="bypass -h ChangePlayerName $name" width=64 height=22 back="l2ui_ch3.chatting_tab1" fore="l2ui_ch3.chatting_tab2">
</td>
<td></td>
</tr>
</table>
<table border=0 height=26 width=283 bgcolor=444444>
<tr>
<td width=285><br></td>
</tr>
</table>
</td>
</tr>
</table>
</td>
</tr>
</table>
</body></html>

View File

@ -141,6 +141,7 @@ import handlers.admincommandhandlers.AdminZone;
import handlers.admincommandhandlers.AdminZones;
import handlers.bypasshandlers.Augment;
import handlers.bypasshandlers.Buy;
import handlers.bypasshandlers.ChangePlayerName;
import handlers.bypasshandlers.ChatLink;
import handlers.bypasshandlers.ClanWarehouse;
import handlers.bypasshandlers.EnsoulWindow;
@ -480,6 +481,7 @@ public class MasterHandler
// Bypass Handlers
Augment.class,
Buy.class,
ChangePlayerName.class,
ChatLink.class,
ClanWarehouse.class,
EnsoulWindow.class,

View File

@ -493,7 +493,7 @@ public class AdminEditChar implements IAdminCommandHandler
{
return false;
}
if (CharNameTable.getInstance().getIdByName(val) > 0)
if (CharNameTable.getInstance().doesCharNameExist(val))
{
BuilderUtil.sendSysMessage(activeChar, "Warning, player " + val + " already exists");
return false;

View File

@ -0,0 +1,103 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.bypasshandlers;
import org.l2jmobius.Config;
import org.l2jmobius.gameserver.data.sql.impl.CharNameTable;
import org.l2jmobius.gameserver.handler.IBypassHandler;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.itemcontainer.PlayerInventory;
import org.l2jmobius.gameserver.network.serverpackets.PartySmallWindowAll;
import org.l2jmobius.gameserver.network.serverpackets.PartySmallWindowDeleteAll;
import org.l2jmobius.gameserver.util.Util;
/**
* @author Mobius
*/
public class ChangePlayerName implements IBypassHandler
{
private static final int NAME_CHANGE_TICKET = 23622;
private static final String[] COMMANDS =
{
"ChangePlayerName"
};
@Override
public boolean useBypass(String command, PlayerInstance player, Creature target)
{
// Need to have at least one Name Change Ticket in order to proceed.
final PlayerInventory inventory = player.getInventory();
if (inventory.getAllItemsByItemId(NAME_CHANGE_TICKET).isEmpty())
{
return false;
}
final String newName = command.split(" ")[1].trim();
if (!Util.isAlphaNumeric(newName))
{
player.sendMessage("Name must only contain alphanumeric characters.");
return false;
}
if (CharNameTable.getInstance().doesCharNameExist(newName))
{
player.sendMessage("Name " + newName + " already exists.");
return false;
}
// Destroy item.
player.destroyItemByItemId("ChangePlayerName", NAME_CHANGE_TICKET, 1, player, true);
// Set name and proceed.
player.setName(newName);
if (Config.CACHE_CHAR_NAMES)
{
CharNameTable.getInstance().addName(player);
}
player.storeMe();
player.sendMessage("Your name has been changed.");
player.broadcastUserInfo();
if (player.isInParty())
{
// Delete party window for other party members
player.getParty().broadcastToPartyMembers(player, PartySmallWindowDeleteAll.STATIC_PACKET);
for (PlayerInstance member : player.getParty().getMembers())
{
// And re-add
if (member != player)
{
member.sendPacket(new PartySmallWindowAll(member, player.getParty()));
}
}
}
if (player.getClan() != null)
{
player.getClan().broadcastClanStatus();
}
return true;
}
@Override
public String[] getBypassList()
{
return COMMANDS;
}
}

View File

@ -414,10 +414,10 @@
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ChangeCharacterNameItem" />
<set name="handler" val="Book" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="default_action" val="CAPSULE" />
<set name="default_action" val="SHOW_HTML" />
<set name="is_stackable" val="true" />
</item>
<item id="23623" name="Gender Change Ticket" type="EtcItem">

View File

@ -0,0 +1,86 @@
<html noscrollbar>
<title>Name Change Ticket</title>
<body>
<table border=0 cellpadding=1 cellspacing=1 width=292 height=358 background="l2ui_ct1.Windows_DF_TooltipBG">
<tr>
<td valign="top">
<table width=290 height=355>
<tr>
<td height=20 valign="top" align="center" width=150 background="l2ui_ct1.Windows_DF_TooltipBG">
<table border=0 width=285>
<tr>
<td height=20 align=center>
<font color=E75E02>Change Player Name</font>
</td>
</tr>
</table>
<table border=0 width=285 bgcolor=444444>
<tr>
<td valign="center" align="right" width="76" height="24">
<table cellspacing="1" cellpadding="1" width="16">
<tr>
<td width="20" height="16">
<img src="l2ui_ch3.shortcut_joypad2_down" width="16" height="16"/>
</td>
</tr>
</table>
</td>
<td valign="center" align="center" width="20">
<font color=CCCC33>Enter new name bellow</font>
</td>
<td valign="center" align="left" width="76" height="24">
<table cellspacing="1" cellpadding="1" width="16">
<tr>
<td width="20" height="16">
<img src="l2ui_ch3.shortcut_joypad2_down" width="16" height="16"/>
</td>
</tr>
</table>
</td>
</tr>
</table>
<table border=0 width=285 bgcolor=444444>
<tr>
<td valign="top" align="right" width="20">
<table cellspacing="1" cellpadding="1" width="1">
<tr>
<td width="20" height="22">
<img src="l2ui_ch3.shortcut_minimizev_down" width="16" height="16"/>
</td>
</tr>
</table>
</td>
<td valign="top" align="center" width="200" height=1>
<edit var="name" type="numer" width="200" height="12" length="25">
</td>
<td valign="top" align="left" width="20">
<table cellspacing="1" cellpadding="1" width="1">
<tr>
<td width="20" height="18">
<img src="l2ui_ch3.shortcut_expandv_down" width="16" height="16"/>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td></td>
<td valign="top" align="center" width="20">
<button value="Change" action="bypass -h ChangePlayerName $name" width=64 height=22 back="l2ui_ch3.chatting_tab1" fore="l2ui_ch3.chatting_tab2">
</td>
<td></td>
</tr>
</table>
<table border=0 height=26 width=283 bgcolor=444444>
<tr>
<td width=285><br></td>
</tr>
</table>
</td>
</tr>
</table>
</td>
</tr>
</table>
</body></html>

View File

@ -141,6 +141,7 @@ import handlers.admincommandhandlers.AdminZone;
import handlers.admincommandhandlers.AdminZones;
import handlers.bypasshandlers.Augment;
import handlers.bypasshandlers.Buy;
import handlers.bypasshandlers.ChangePlayerName;
import handlers.bypasshandlers.ChatLink;
import handlers.bypasshandlers.ClanWarehouse;
import handlers.bypasshandlers.EnsoulWindow;
@ -480,6 +481,7 @@ public class MasterHandler
// Bypass Handlers
Augment.class,
Buy.class,
ChangePlayerName.class,
ChatLink.class,
ClanWarehouse.class,
EnsoulWindow.class,

View File

@ -493,7 +493,7 @@ public class AdminEditChar implements IAdminCommandHandler
{
return false;
}
if (CharNameTable.getInstance().getIdByName(val) > 0)
if (CharNameTable.getInstance().doesCharNameExist(val))
{
BuilderUtil.sendSysMessage(activeChar, "Warning, player " + val + " already exists");
return false;

View File

@ -0,0 +1,103 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.bypasshandlers;
import org.l2jmobius.Config;
import org.l2jmobius.gameserver.data.sql.impl.CharNameTable;
import org.l2jmobius.gameserver.handler.IBypassHandler;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.itemcontainer.PlayerInventory;
import org.l2jmobius.gameserver.network.serverpackets.PartySmallWindowAll;
import org.l2jmobius.gameserver.network.serverpackets.PartySmallWindowDeleteAll;
import org.l2jmobius.gameserver.util.Util;
/**
* @author Mobius
*/
public class ChangePlayerName implements IBypassHandler
{
private static final int NAME_CHANGE_TICKET = 23622;
private static final String[] COMMANDS =
{
"ChangePlayerName"
};
@Override
public boolean useBypass(String command, PlayerInstance player, Creature target)
{
// Need to have at least one Name Change Ticket in order to proceed.
final PlayerInventory inventory = player.getInventory();
if (inventory.getAllItemsByItemId(NAME_CHANGE_TICKET).isEmpty())
{
return false;
}
final String newName = command.split(" ")[1].trim();
if (!Util.isAlphaNumeric(newName))
{
player.sendMessage("Name must only contain alphanumeric characters.");
return false;
}
if (CharNameTable.getInstance().doesCharNameExist(newName))
{
player.sendMessage("Name " + newName + " already exists.");
return false;
}
// Destroy item.
player.destroyItemByItemId("ChangePlayerName", NAME_CHANGE_TICKET, 1, player, true);
// Set name and proceed.
player.setName(newName);
if (Config.CACHE_CHAR_NAMES)
{
CharNameTable.getInstance().addName(player);
}
player.storeMe();
player.sendMessage("Your name has been changed.");
player.broadcastUserInfo();
if (player.isInParty())
{
// Delete party window for other party members
player.getParty().broadcastToPartyMembers(player, PartySmallWindowDeleteAll.STATIC_PACKET);
for (PlayerInstance member : player.getParty().getMembers())
{
// And re-add
if (member != player)
{
member.sendPacket(new PartySmallWindowAll(member, player.getParty()));
}
}
}
if (player.getClan() != null)
{
player.getClan().broadcastClanStatus();
}
return true;
}
@Override
public String[] getBypassList()
{
return COMMANDS;
}
}

View File

@ -414,10 +414,10 @@
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ChangeCharacterNameItem" />
<set name="handler" val="Book" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="default_action" val="CAPSULE" />
<set name="default_action" val="SHOW_HTML" />
<set name="is_stackable" val="true" />
</item>
<item id="23623" name="Gender Change Ticket" type="EtcItem">

View File

@ -0,0 +1,86 @@
<html noscrollbar>
<title>Name Change Ticket</title>
<body>
<table border=0 cellpadding=1 cellspacing=1 width=292 height=358 background="l2ui_ct1.Windows_DF_TooltipBG">
<tr>
<td valign="top">
<table width=290 height=355>
<tr>
<td height=20 valign="top" align="center" width=150 background="l2ui_ct1.Windows_DF_TooltipBG">
<table border=0 width=285>
<tr>
<td height=20 align=center>
<font color=E75E02>Change Player Name</font>
</td>
</tr>
</table>
<table border=0 width=285 bgcolor=444444>
<tr>
<td valign="center" align="right" width="76" height="24">
<table cellspacing="1" cellpadding="1" width="16">
<tr>
<td width="20" height="16">
<img src="l2ui_ch3.shortcut_joypad2_down" width="16" height="16"/>
</td>
</tr>
</table>
</td>
<td valign="center" align="center" width="20">
<font color=CCCC33>Enter new name bellow</font>
</td>
<td valign="center" align="left" width="76" height="24">
<table cellspacing="1" cellpadding="1" width="16">
<tr>
<td width="20" height="16">
<img src="l2ui_ch3.shortcut_joypad2_down" width="16" height="16"/>
</td>
</tr>
</table>
</td>
</tr>
</table>
<table border=0 width=285 bgcolor=444444>
<tr>
<td valign="top" align="right" width="20">
<table cellspacing="1" cellpadding="1" width="1">
<tr>
<td width="20" height="22">
<img src="l2ui_ch3.shortcut_minimizev_down" width="16" height="16"/>
</td>
</tr>
</table>
</td>
<td valign="top" align="center" width="200" height=1>
<edit var="name" type="numer" width="200" height="12" length="25">
</td>
<td valign="top" align="left" width="20">
<table cellspacing="1" cellpadding="1" width="1">
<tr>
<td width="20" height="18">
<img src="l2ui_ch3.shortcut_expandv_down" width="16" height="16"/>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td></td>
<td valign="top" align="center" width="20">
<button value="Change" action="bypass -h ChangePlayerName $name" width=64 height=22 back="l2ui_ch3.chatting_tab1" fore="l2ui_ch3.chatting_tab2">
</td>
<td></td>
</tr>
</table>
<table border=0 height=26 width=283 bgcolor=444444>
<tr>
<td width=285><br></td>
</tr>
</table>
</td>
</tr>
</table>
</td>
</tr>
</table>
</body></html>

View File

@ -141,6 +141,7 @@ import handlers.admincommandhandlers.AdminZone;
import handlers.admincommandhandlers.AdminZones;
import handlers.bypasshandlers.Augment;
import handlers.bypasshandlers.Buy;
import handlers.bypasshandlers.ChangePlayerName;
import handlers.bypasshandlers.ChatLink;
import handlers.bypasshandlers.ClanWarehouse;
import handlers.bypasshandlers.EnsoulWindow;
@ -481,6 +482,7 @@ public class MasterHandler
// Bypass Handlers
Augment.class,
Buy.class,
ChangePlayerName.class,
ChatLink.class,
ClanWarehouse.class,
EnsoulWindow.class,

View File

@ -493,7 +493,7 @@ public class AdminEditChar implements IAdminCommandHandler
{
return false;
}
if (CharNameTable.getInstance().getIdByName(val) > 0)
if (CharNameTable.getInstance().doesCharNameExist(val))
{
BuilderUtil.sendSysMessage(activeChar, "Warning, player " + val + " already exists");
return false;

View File

@ -0,0 +1,103 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.bypasshandlers;
import org.l2jmobius.Config;
import org.l2jmobius.gameserver.data.sql.impl.CharNameTable;
import org.l2jmobius.gameserver.handler.IBypassHandler;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.itemcontainer.PlayerInventory;
import org.l2jmobius.gameserver.network.serverpackets.PartySmallWindowAll;
import org.l2jmobius.gameserver.network.serverpackets.PartySmallWindowDeleteAll;
import org.l2jmobius.gameserver.util.Util;
/**
* @author Mobius
*/
public class ChangePlayerName implements IBypassHandler
{
private static final int NAME_CHANGE_TICKET = 23622;
private static final String[] COMMANDS =
{
"ChangePlayerName"
};
@Override
public boolean useBypass(String command, PlayerInstance player, Creature target)
{
// Need to have at least one Name Change Ticket in order to proceed.
final PlayerInventory inventory = player.getInventory();
if (inventory.getAllItemsByItemId(NAME_CHANGE_TICKET).isEmpty())
{
return false;
}
final String newName = command.split(" ")[1].trim();
if (!Util.isAlphaNumeric(newName))
{
player.sendMessage("Name must only contain alphanumeric characters.");
return false;
}
if (CharNameTable.getInstance().doesCharNameExist(newName))
{
player.sendMessage("Name " + newName + " already exists.");
return false;
}
// Destroy item.
player.destroyItemByItemId("ChangePlayerName", NAME_CHANGE_TICKET, 1, player, true);
// Set name and proceed.
player.setName(newName);
if (Config.CACHE_CHAR_NAMES)
{
CharNameTable.getInstance().addName(player);
}
player.storeMe();
player.sendMessage("Your name has been changed.");
player.broadcastUserInfo();
if (player.isInParty())
{
// Delete party window for other party members
player.getParty().broadcastToPartyMembers(player, PartySmallWindowDeleteAll.STATIC_PACKET);
for (PlayerInstance member : player.getParty().getMembers())
{
// And re-add
if (member != player)
{
member.sendPacket(new PartySmallWindowAll(member, player.getParty()));
}
}
}
if (player.getClan() != null)
{
player.getClan().broadcastClanStatus();
}
return true;
}
@Override
public String[] getBypassList()
{
return COMMANDS;
}
}

View File

@ -414,10 +414,10 @@
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ChangeCharacterNameItem" />
<set name="handler" val="Book" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="default_action" val="CAPSULE" />
<set name="default_action" val="SHOW_HTML" />
<set name="is_stackable" val="true" />
</item>
<item id="23623" name="Gender Change Ticket" type="EtcItem">

View File

@ -0,0 +1,86 @@
<html noscrollbar>
<title>Name Change Ticket</title>
<body>
<table border=0 cellpadding=1 cellspacing=1 width=292 height=358 background="l2ui_ct1.Windows_DF_TooltipBG">
<tr>
<td valign="top">
<table width=290 height=355>
<tr>
<td height=20 valign="top" align="center" width=150 background="l2ui_ct1.Windows_DF_TooltipBG">
<table border=0 width=285>
<tr>
<td height=20 align=center>
<font color=E75E02>Change Player Name</font>
</td>
</tr>
</table>
<table border=0 width=285 bgcolor=444444>
<tr>
<td valign="center" align="right" width="76" height="24">
<table cellspacing="1" cellpadding="1" width="16">
<tr>
<td width="20" height="16">
<img src="l2ui_ch3.shortcut_joypad2_down" width="16" height="16"/>
</td>
</tr>
</table>
</td>
<td valign="center" align="center" width="20">
<font color=CCCC33>Enter new name bellow</font>
</td>
<td valign="center" align="left" width="76" height="24">
<table cellspacing="1" cellpadding="1" width="16">
<tr>
<td width="20" height="16">
<img src="l2ui_ch3.shortcut_joypad2_down" width="16" height="16"/>
</td>
</tr>
</table>
</td>
</tr>
</table>
<table border=0 width=285 bgcolor=444444>
<tr>
<td valign="top" align="right" width="20">
<table cellspacing="1" cellpadding="1" width="1">
<tr>
<td width="20" height="22">
<img src="l2ui_ch3.shortcut_minimizev_down" width="16" height="16"/>
</td>
</tr>
</table>
</td>
<td valign="top" align="center" width="200" height=1>
<edit var="name" type="numer" width="200" height="12" length="25">
</td>
<td valign="top" align="left" width="20">
<table cellspacing="1" cellpadding="1" width="1">
<tr>
<td width="20" height="18">
<img src="l2ui_ch3.shortcut_expandv_down" width="16" height="16"/>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td></td>
<td valign="top" align="center" width="20">
<button value="Change" action="bypass -h ChangePlayerName $name" width=64 height=22 back="l2ui_ch3.chatting_tab1" fore="l2ui_ch3.chatting_tab2">
</td>
<td></td>
</tr>
</table>
<table border=0 height=26 width=283 bgcolor=444444>
<tr>
<td width=285><br></td>
</tr>
</table>
</td>
</tr>
</table>
</td>
</tr>
</table>
</body></html>

View File

@ -141,6 +141,7 @@ import handlers.admincommandhandlers.AdminZone;
import handlers.admincommandhandlers.AdminZones;
import handlers.bypasshandlers.Augment;
import handlers.bypasshandlers.Buy;
import handlers.bypasshandlers.ChangePlayerName;
import handlers.bypasshandlers.ChatLink;
import handlers.bypasshandlers.ClanWarehouse;
import handlers.bypasshandlers.EnsoulWindow;
@ -481,6 +482,7 @@ public class MasterHandler
// Bypass Handlers
Augment.class,
Buy.class,
ChangePlayerName.class,
ChatLink.class,
ClanWarehouse.class,
EnsoulWindow.class,

View File

@ -493,7 +493,7 @@ public class AdminEditChar implements IAdminCommandHandler
{
return false;
}
if (CharNameTable.getInstance().getIdByName(val) > 0)
if (CharNameTable.getInstance().doesCharNameExist(val))
{
BuilderUtil.sendSysMessage(activeChar, "Warning, player " + val + " already exists");
return false;

View File

@ -0,0 +1,103 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.bypasshandlers;
import org.l2jmobius.Config;
import org.l2jmobius.gameserver.data.sql.impl.CharNameTable;
import org.l2jmobius.gameserver.handler.IBypassHandler;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.itemcontainer.PlayerInventory;
import org.l2jmobius.gameserver.network.serverpackets.PartySmallWindowAll;
import org.l2jmobius.gameserver.network.serverpackets.PartySmallWindowDeleteAll;
import org.l2jmobius.gameserver.util.Util;
/**
* @author Mobius
*/
public class ChangePlayerName implements IBypassHandler
{
private static final int NAME_CHANGE_TICKET = 23622;
private static final String[] COMMANDS =
{
"ChangePlayerName"
};
@Override
public boolean useBypass(String command, PlayerInstance player, Creature target)
{
// Need to have at least one Name Change Ticket in order to proceed.
final PlayerInventory inventory = player.getInventory();
if (inventory.getAllItemsByItemId(NAME_CHANGE_TICKET).isEmpty())
{
return false;
}
final String newName = command.split(" ")[1].trim();
if (!Util.isAlphaNumeric(newName))
{
player.sendMessage("Name must only contain alphanumeric characters.");
return false;
}
if (CharNameTable.getInstance().doesCharNameExist(newName))
{
player.sendMessage("Name " + newName + " already exists.");
return false;
}
// Destroy item.
player.destroyItemByItemId("ChangePlayerName", NAME_CHANGE_TICKET, 1, player, true);
// Set name and proceed.
player.setName(newName);
if (Config.CACHE_CHAR_NAMES)
{
CharNameTable.getInstance().addName(player);
}
player.storeMe();
player.sendMessage("Your name has been changed.");
player.broadcastUserInfo();
if (player.isInParty())
{
// Delete party window for other party members
player.getParty().broadcastToPartyMembers(player, PartySmallWindowDeleteAll.STATIC_PACKET);
for (PlayerInstance member : player.getParty().getMembers())
{
// And re-add
if (member != player)
{
member.sendPacket(new PartySmallWindowAll(member, player.getParty()));
}
}
}
if (player.getClan() != null)
{
player.getClan().broadcastClanStatus();
}
return true;
}
@Override
public String[] getBypassList()
{
return COMMANDS;
}
}

View File

@ -414,10 +414,10 @@
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ChangeCharacterNameItem" />
<set name="handler" val="Book" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="default_action" val="CAPSULE" />
<set name="default_action" val="SHOW_HTML" />
<set name="is_stackable" val="true" />
</item>
<item id="23623" name="Gender Change Ticket" type="EtcItem">

View File

@ -480,7 +480,7 @@ public class AdminEditChar implements IAdminCommandHandler
{
return false;
}
if (CharNameTable.getInstance().getIdByName(val) > 0)
if (CharNameTable.getInstance().doesCharNameExist(val))
{
BuilderUtil.sendSysMessage(activeChar, "Warning, player " + val + " already exists");
return false;

View File

@ -485,7 +485,7 @@ public class AdminEditChar implements IAdminCommandHandler
{
return false;
}
if (CharNameTable.getInstance().getIdByName(val) > 0)
if (CharNameTable.getInstance().doesCharNameExist(val))
{
BuilderUtil.sendSysMessage(activeChar, "Warning, player " + val + " already exists");
return false;

View File

@ -489,7 +489,7 @@ public class AdminEditChar implements IAdminCommandHandler
{
return false;
}
if (CharNameTable.getInstance().getIdByName(val) > 0)
if (CharNameTable.getInstance().doesCharNameExist(val))
{
BuilderUtil.sendSysMessage(activeChar, "Warning, player " + val + " already exists");
return false;

View File

@ -489,7 +489,7 @@ public class AdminEditChar implements IAdminCommandHandler
{
return false;
}
if (CharNameTable.getInstance().getIdByName(val) > 0)
if (CharNameTable.getInstance().doesCharNameExist(val))
{
BuilderUtil.sendSysMessage(activeChar, "Warning, player " + val + " already exists");
return false;

View File

@ -489,7 +489,7 @@ public class AdminEditChar implements IAdminCommandHandler
{
return false;
}
if (CharNameTable.getInstance().getIdByName(val) > 0)
if (CharNameTable.getInstance().doesCharNameExist(val))
{
BuilderUtil.sendSysMessage(activeChar, "Warning, player " + val + " already exists");
return false;

View File

@ -489,7 +489,7 @@ public class AdminEditChar implements IAdminCommandHandler
{
return false;
}
if (CharNameTable.getInstance().getIdByName(val) > 0)
if (CharNameTable.getInstance().doesCharNameExist(val))
{
BuilderUtil.sendSysMessage(activeChar, "Warning, player " + val + " already exists");
return false;

View File

@ -489,7 +489,7 @@ public class AdminEditChar implements IAdminCommandHandler
{
return false;
}
if (CharNameTable.getInstance().getIdByName(val) > 0)
if (CharNameTable.getInstance().doesCharNameExist(val))
{
BuilderUtil.sendSysMessage(activeChar, "Warning, player " + val + " already exists");
return false;

View File

@ -477,7 +477,7 @@ public class AdminEditChar implements IAdminCommandHandler
{
return false;
}
if (CharNameTable.getInstance().getIdByName(val) > 0)
if (CharNameTable.getInstance().doesCharNameExist(val))
{
BuilderUtil.sendSysMessage(activeChar, "Warning, player " + val + " already exists");
return false;

View File

@ -0,0 +1,86 @@
<html noscrollbar>
<title>Name Change Ticket</title>
<body>
<table border=0 cellpadding=1 cellspacing=1 width=292 height=358 background="l2ui_ct1.Windows_DF_TooltipBG">
<tr>
<td valign="top">
<table width=290 height=355>
<tr>
<td height=20 valign="top" align="center" width=150 background="l2ui_ct1.Windows_DF_TooltipBG">
<table border=0 width=285>
<tr>
<td height=20 align=center>
<font color=E75E02>Change Player Name</font>
</td>
</tr>
</table>
<table border=0 width=285 bgcolor=444444>
<tr>
<td valign="center" align="right" width="76" height="24">
<table cellspacing="1" cellpadding="1" width="16">
<tr>
<td width="20" height="16">
<img src="l2ui_ch3.shortcut_joypad2_down" width="16" height="16"/>
</td>
</tr>
</table>
</td>
<td valign="center" align="center" width="20">
<font color=CCCC33>Enter new name bellow</font>
</td>
<td valign="center" align="left" width="76" height="24">
<table cellspacing="1" cellpadding="1" width="16">
<tr>
<td width="20" height="16">
<img src="l2ui_ch3.shortcut_joypad2_down" width="16" height="16"/>
</td>
</tr>
</table>
</td>
</tr>
</table>
<table border=0 width=285 bgcolor=444444>
<tr>
<td valign="top" align="right" width="20">
<table cellspacing="1" cellpadding="1" width="1">
<tr>
<td width="20" height="22">
<img src="l2ui_ch3.shortcut_minimizev_down" width="16" height="16"/>
</td>
</tr>
</table>
</td>
<td valign="top" align="center" width="200" height=1>
<edit var="name" type="numer" width="200" height="12" length="25">
</td>
<td valign="top" align="left" width="20">
<table cellspacing="1" cellpadding="1" width="1">
<tr>
<td width="20" height="18">
<img src="l2ui_ch3.shortcut_expandv_down" width="16" height="16"/>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td></td>
<td valign="top" align="center" width="20">
<button value="Change" action="bypass -h ChangePlayerName $name" width=64 height=22 back="l2ui_ch3.chatting_tab1" fore="l2ui_ch3.chatting_tab2">
</td>
<td></td>
</tr>
</table>
<table border=0 height=26 width=283 bgcolor=444444>
<tr>
<td width=285><br></td>
</tr>
</table>
</td>
</tr>
</table>
</td>
</tr>
</table>
</body></html>

View File

@ -140,6 +140,7 @@ import handlers.admincommandhandlers.AdminZone;
import handlers.admincommandhandlers.AdminZones;
import handlers.bypasshandlers.Augment;
import handlers.bypasshandlers.Buy;
import handlers.bypasshandlers.ChangePlayerName;
import handlers.bypasshandlers.ChatLink;
import handlers.bypasshandlers.ClanWarehouse;
import handlers.bypasshandlers.EnsoulWindow;
@ -479,6 +480,7 @@ public class MasterHandler
// Bypass Handlers
Augment.class,
Buy.class,
ChangePlayerName.class,
ChatLink.class,
ClanWarehouse.class,
EnsoulWindow.class,

View File

@ -489,7 +489,7 @@ public class AdminEditChar implements IAdminCommandHandler
{
return false;
}
if (CharNameTable.getInstance().getIdByName(val) > 0)
if (CharNameTable.getInstance().doesCharNameExist(val))
{
BuilderUtil.sendSysMessage(activeChar, "Warning, player " + val + " already exists");
return false;

View File

@ -0,0 +1,103 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.bypasshandlers;
import org.l2jmobius.Config;
import org.l2jmobius.gameserver.data.sql.impl.CharNameTable;
import org.l2jmobius.gameserver.handler.IBypassHandler;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.itemcontainer.PlayerInventory;
import org.l2jmobius.gameserver.network.serverpackets.PartySmallWindowAll;
import org.l2jmobius.gameserver.network.serverpackets.PartySmallWindowDeleteAll;
import org.l2jmobius.gameserver.util.Util;
/**
* @author Mobius
*/
public class ChangePlayerName implements IBypassHandler
{
private static final int NAME_CHANGE_TICKET = 23622;
private static final String[] COMMANDS =
{
"ChangePlayerName"
};
@Override
public boolean useBypass(String command, PlayerInstance player, Creature target)
{
// Need to have at least one Name Change Ticket in order to proceed.
final PlayerInventory inventory = player.getInventory();
if (inventory.getAllItemsByItemId(NAME_CHANGE_TICKET).isEmpty())
{
return false;
}
final String newName = command.split(" ")[1].trim();
if (!Util.isAlphaNumeric(newName))
{
player.sendMessage("Name must only contain alphanumeric characters.");
return false;
}
if (CharNameTable.getInstance().doesCharNameExist(newName))
{
player.sendMessage("Name " + newName + " already exists.");
return false;
}
// Destroy item.
player.destroyItemByItemId("ChangePlayerName", NAME_CHANGE_TICKET, 1, player, true);
// Set name and proceed.
player.setName(newName);
if (Config.CACHE_CHAR_NAMES)
{
CharNameTable.getInstance().addName(player);
}
player.storeMe();
player.sendMessage("Your name has been changed.");
player.broadcastUserInfo();
if (player.isInParty())
{
// Delete party window for other party members
player.getParty().broadcastToPartyMembers(player, PartySmallWindowDeleteAll.STATIC_PACKET);
for (PlayerInstance member : player.getParty().getMembers())
{
// And re-add
if (member != player)
{
member.sendPacket(new PartySmallWindowAll(member, player.getParty()));
}
}
}
if (player.getClan() != null)
{
player.getClan().broadcastClanStatus();
}
return true;
}
@Override
public String[] getBypassList()
{
return COMMANDS;
}
}

View File

@ -414,9 +414,10 @@
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="Book" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="default_action" val="CAPSULE" />
<set name="default_action" val="SHOW_HTML" />
<set name="is_stackable" val="true" />
</item>
<item id="23623" name="Gender Change Ticket" type="EtcItem">
@ -429,6 +430,7 @@
<set name="is_dropable" val="false" />
<set name="is_destroyable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ChangeCharacterNameItem" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="default_action" val="CAPSULE" />