Fish Stew items.

Contributed by Mathael.
This commit is contained in:
MobiusDev
2017-01-07 08:50:31 +00:00
parent c28b51b125
commit 3f30b4ccc7
3 changed files with 166 additions and 21 deletions

View File

@@ -361,56 +361,104 @@
<item id="38222" name="Fish Stew" additionalName="WIT" type="EtcItem">
<!-- For 30 min., WIT + 3. Using different fish stews applies the effect of one. Cooldown is 5min. -->
<set name="icon" val="icon.fish_stew_buff" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_coc_restricted" val="true" />
<set name="etcitem_type" val="SCROLL" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="17387" level="1" /> <!-- Fish Stew: WIT -->
</skills>
</item>
<item id="38223" name="Fish Stew" additionalName="INT" type="EtcItem">
<!-- For 30 min., INT + 3. Using different fish stews applies the effect of one. Cooldown is 5min. -->
<set name="icon" val="icon.fish_stew_buff" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_coc_restricted" val="true" />
<set name="etcitem_type" val="SCROLL" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="17388" level="1" /> <!-- Fish Stew: INT -->
</skills>
</item>
<item id="38224" name="Fish Stew" additionalName="MEN" type="EtcItem">
<!-- For 30 min., MEN + 3. Using different fish stews applies the effect of one. Cooldown is 5min. -->
<set name="icon" val="icon.fish_stew_buff" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_coc_restricted" val="true" />
<set name="etcitem_type" val="SCROLL" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="17389" level="1" /> <!-- Fish Stew: MEN -->
</skills>
</item>
<item id="38225" name="Fish Stew" additionalName="DEX" type="EtcItem">
<!-- For 30 min., DEX + 3. Using different fish stews applies the effect of one. Cooldown is 5min. -->
<set name="icon" val="icon.fish_stew_buff" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_coc_restricted" val="true" />
<set name="etcitem_type" val="SCROLL" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="17390" level="1" /> <!-- Fish Stew: DEX -->
</skills>
</item>
<item id="38226" name="Fish Stew" additionalName="STR" type="EtcItem">
<!-- For 30 min., STR + 3. Using different fish stews applies the effect of one. Cooldown is 5min. -->
<set name="icon" val="icon.fish_stew_buff" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_coc_restricted" val="true" />
<set name="etcitem_type" val="SCROLL" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="17391" level="1" /> <!-- Fish Stew: STR -->
</skills>
</item>
<item id="38227" name="Fish Stew" additionalName="CON" type="EtcItem">
<!-- For 30 min., CON + 3. Using different fish stews applies the effect of one. Cooldown is 5min. -->
<set name="icon" val="icon.fish_stew_buff" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
<set name="is_stackable" val="true" />
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_coc_restricted" val="true" />
<set name="etcitem_type" val="SCROLL" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="17392" level="1" /> <!-- Fish Stew: CON -->
</skills>
</item>
<item id="38228" name="Lady's Hairpin" additionalName="STR" type="Armor">
<!-- STR + 3. Female only. -->

View File

@@ -243,25 +243,37 @@
</effects>
</skill>
<skill id="17321" toLevel="1" name="Leona's Scroll: 1,000,000 SP">
<!-- AUTO GENERATED SKILL -->
<!-- Gives 1,000,000 SP. -->
<icon>icon.etc_sp_scroll1_i00</icon>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<effects>
<effect name="GiveSp">
<sp>1000000</sp>
</effect>
</effects>
</skill>
<skill id="17322" toLevel="1" name="Leona's Scroll: 5,000,000 SP">
<!-- AUTO GENERATED SKILL -->
<!-- Gives 5,000,000 SP. -->
<icon>icon.etc_sp_scroll2_i00</icon>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<effects>
<effect name="GiveSp">
<sp>5000000</sp>
</effect>
</effects>
</skill>
<skill id="17323" toLevel="1" name="Leona's Scroll: 10,000,000 SP">
<!-- AUTO GENERATED SKILL -->
<!-- Gives 10,000,000 SP. -->
<icon>icon.etc_sp_scroll3_i00</icon>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<effects>
<effect name="GiveSp">
<sp>10000000</sp>
</effect>
</effects>
</skill>
<skill id="17324" toLevel="1" name="Superior CP Potion">
<!-- AUTO GENERATED SKILL -->
@@ -576,88 +588,172 @@
<operateType>A1</operateType>
</skill>
<skill id="17387" toLevel="1" name="Fish Stew: WIT">
<!-- AUTO GENERATED SKILL -->
<!-- For 30min./ WIT + 3. Effect does not stack. Cooldown is 5min. -->
<icon>icon.fish_stew_buff</icon>
<abnormalType>FISH_STEW</abnormalType>
<abnormalTime>1800</abnormalTime>
<abnormalLvl>1</abnormalLvl>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<isMagic>2</isMagic> <!-- Static Skill -->
<effects>
<effect name="StatUp">
<stat>WIT</stat>
<amount>3</amount>
</effect>
</effects>
</skill>
<skill id="17388" toLevel="1" name="Fish Stew: INT">
<!-- AUTO GENERATED SKILL -->
<!-- For 30min./ INT + 3. Effect does not stack. Cooldown is 5min. -->
<icon>icon.fish_stew_buff</icon>
<abnormalType>FISH_STEW</abnormalType>
<abnormalTime>1800</abnormalTime>
<abnormalLvl>1</abnormalLvl>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<isMagic>2</isMagic> <!-- Static Skill -->
<effects>
<effect name="StatUp">
<stat>INT</stat>
<amount>3</amount>
</effect>
</effects>
</skill>
<skill id="17389" toLevel="1" name="Fish Stew: MEN">
<!-- AUTO GENERATED SKILL -->
<!-- For 30min./ MEN + 3. Effect does not stack. Cooldown is 5min. -->
<icon>icon.fish_stew_buff</icon>
<abnormalType>FISH_STEW</abnormalType>
<abnormalTime>1800</abnormalTime>
<abnormalLvl>1</abnormalLvl>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<isMagic>2</isMagic> <!-- Static Skill -->
<effects>
<effect name="StatUp">
<stat>MEN</stat>
<amount>3</amount>
</effect>
</effects>
</skill>
<skill id="17390" toLevel="1" name="Fish Stew: DEX">
<!-- AUTO GENERATED SKILL -->
<!-- For 30min./ DEX + 3. Effect does not stack. Cooldown is 5min. -->
<icon>icon.fish_stew_buff</icon>
<abnormalType>FISH_STEW</abnormalType>
<abnormalTime>1800</abnormalTime>
<abnormalLvl>1</abnormalLvl>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<isMagic>2</isMagic> <!-- Static Skill -->
<effects>
<effect name="StatUp">
<stat>DEX</stat>
<amount>3</amount>
</effect>
</effects>
</skill>
<skill id="17391" toLevel="1" name="Fish Stew: STR">
<!-- AUTO GENERATED SKILL -->
<!-- For 30min./ STR + 3. Effect does not stack. Cooldown is 5min. -->
<icon>icon.fish_stew_buff</icon>
<abnormalType>FISH_STEW</abnormalType>
<abnormalTime>1800</abnormalTime>
<abnormalLvl>1</abnormalLvl>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<isMagic>2</isMagic> <!-- Static Skill -->
<effects>
<effect name="StatUp">
<stat>STR</stat>
<amount>3</amount>
</effect>
</effects>
</skill>
<skill id="17392" toLevel="1" name="Fish Stew: CON">
<!-- AUTO GENERATED SKILL -->
<!-- For 30min./ CON + 3. Effect does not stack. Cooldown is 5min. -->
<icon>icon.fish_stew_buff</icon>
<abnormalType>FISH_STEW</abnormalType>
<abnormalTime>1800</abnormalTime>
<abnormalLvl>1</abnormalLvl>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<isMagic>2</isMagic> <!-- Static Skill -->
<effects>
<effect name="StatUp">
<stat>CON</stat>
<amount>3</amount>
</effect>
</effects>
</skill>
<skill id="17393" toLevel="1" name="Lady's Hairpin: STR">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 3. -->
<icon>icon.accessory_hairpin_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="StatUp">
<stat>STR</stat>
<amount>3</amount>
</effect>
</effects>
</skill>
<skill id="17394" toLevel="1" name="Lady's Hairpin: DEX">
<!-- AUTO GENERATED SKILL -->
<!-- DEX + 3. -->
<icon>icon.accessory_hairpin_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="StatUp">
<stat>DEX</stat>
<amount>3</amount>
</effect>
</effects>
</skill>
<skill id="17395" toLevel="1" name="Lady's Hairpin: CON">
<!-- AUTO GENERATED SKILL -->
<!-- CON + 3. -->
<icon>icon.accessory_hairpin_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="StatUp">
<stat>CON</stat>
<amount>3</amount>
</effect>
</effects>
</skill>
<skill id="17396" toLevel="1" name="Lady's Hairpin: MEN">
<!-- AUTO GENERATED SKILL -->
<!-- MEN + 3. -->
<icon>icon.accessory_hairpin_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="StatUp">
<stat>MEN</stat>
<amount>3</amount>
</effect>
</effects>
</skill>
<skill id="17397" toLevel="1" name="Lady's Hairpin: INT">
<!-- AUTO GENERATED SKILL -->
<!-- INT + 3. -->
<icon>icon.accessory_hairpin_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="StatUp">
<stat>INT</stat>
<amount>3</amount>
</effect>
</effects>
</skill>
<skill id="17398" toLevel="1" name="Lady's Hairpin: WIT">
<!-- AUTO GENERATED SKILL -->
<!-- WIT + 3. -->
<icon>icon.accessory_hairpin_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="StatUp">
<stat>WIT</stat>
<amount>3</amount>
</effect>
</effects>
</skill>
<skill id="17399" toLevel="1" name="Lady's Hairpin: Critical Rate">
<!-- AUTO GENERATED SKILL -->

View File

@@ -104,6 +104,7 @@ public enum AbnormalType
EXP_BOTTLE(-1),
EXP_SPECIAL(-1),
FINAL_SECRET(-1),
FISH_STEW(-1),
FLAG_BUF(-1),
FLAG_DEBUF(-1),
FORCE_HP_UP(-1),