Fish Stew items.
Contributed by Mathael.
This commit is contained in:
@@ -361,56 +361,104 @@
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<item id="38222" name="Fish Stew" additionalName="WIT" type="EtcItem">
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<!-- For 30 min., WIT + 3. Using different fish stews applies the effect of one. Cooldown is 5min. -->
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<set name="icon" val="icon.fish_stew_buff" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="immediate_effect" val="true" />
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<set name="is_stackable" val="true" />
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<set name="is_freightable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_oly_restricted" val="true" />
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<set name="is_coc_restricted" val="true" />
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<set name="etcitem_type" val="SCROLL" />
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<set name="commissionItemType" val="SCROLL_OTHER" />
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<set name="handler" val="ItemSkills" />
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<skills>
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<skill id="17387" level="1" /> <!-- Fish Stew: WIT -->
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</skills>
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</item>
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<item id="38223" name="Fish Stew" additionalName="INT" type="EtcItem">
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<!-- For 30 min., INT + 3. Using different fish stews applies the effect of one. Cooldown is 5min. -->
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<set name="icon" val="icon.fish_stew_buff" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="immediate_effect" val="true" />
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<set name="is_stackable" val="true" />
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<set name="is_freightable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_oly_restricted" val="true" />
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<set name="is_coc_restricted" val="true" />
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<set name="etcitem_type" val="SCROLL" />
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<set name="commissionItemType" val="SCROLL_OTHER" />
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<set name="handler" val="ItemSkills" />
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<skills>
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<skill id="17388" level="1" /> <!-- Fish Stew: INT -->
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</skills>
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</item>
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<item id="38224" name="Fish Stew" additionalName="MEN" type="EtcItem">
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<!-- For 30 min., MEN + 3. Using different fish stews applies the effect of one. Cooldown is 5min. -->
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<set name="icon" val="icon.fish_stew_buff" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="immediate_effect" val="true" />
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<set name="is_stackable" val="true" />
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<set name="is_freightable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_oly_restricted" val="true" />
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<set name="is_coc_restricted" val="true" />
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<set name="etcitem_type" val="SCROLL" />
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<set name="commissionItemType" val="SCROLL_OTHER" />
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<set name="handler" val="ItemSkills" />
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<skills>
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<skill id="17389" level="1" /> <!-- Fish Stew: MEN -->
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</skills>
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</item>
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<item id="38225" name="Fish Stew" additionalName="DEX" type="EtcItem">
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<!-- For 30 min., DEX + 3. Using different fish stews applies the effect of one. Cooldown is 5min. -->
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<set name="icon" val="icon.fish_stew_buff" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="immediate_effect" val="true" />
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<set name="is_stackable" val="true" />
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<set name="is_freightable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_oly_restricted" val="true" />
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<set name="is_coc_restricted" val="true" />
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<set name="etcitem_type" val="SCROLL" />
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<set name="commissionItemType" val="SCROLL_OTHER" />
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<set name="handler" val="ItemSkills" />
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<skills>
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<skill id="17390" level="1" /> <!-- Fish Stew: DEX -->
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</skills>
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</item>
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<item id="38226" name="Fish Stew" additionalName="STR" type="EtcItem">
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<!-- For 30 min., STR + 3. Using different fish stews applies the effect of one. Cooldown is 5min. -->
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<set name="icon" val="icon.fish_stew_buff" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="immediate_effect" val="true" />
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<set name="is_stackable" val="true" />
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<set name="is_freightable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_oly_restricted" val="true" />
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<set name="is_coc_restricted" val="true" />
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<set name="etcitem_type" val="SCROLL" />
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<set name="commissionItemType" val="SCROLL_OTHER" />
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<set name="handler" val="ItemSkills" />
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<skills>
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<skill id="17391" level="1" /> <!-- Fish Stew: STR -->
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</skills>
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</item>
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<item id="38227" name="Fish Stew" additionalName="CON" type="EtcItem">
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<!-- For 30 min., CON + 3. Using different fish stews applies the effect of one. Cooldown is 5min. -->
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<set name="icon" val="icon.fish_stew_buff" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="immediate_effect" val="true" />
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<set name="is_stackable" val="true" />
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<set name="is_freightable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_oly_restricted" val="true" />
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<set name="is_coc_restricted" val="true" />
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<set name="etcitem_type" val="SCROLL" />
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<set name="commissionItemType" val="SCROLL_OTHER" />
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<set name="handler" val="ItemSkills" />
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<skills>
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<skill id="17392" level="1" /> <!-- Fish Stew: CON -->
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</skills>
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</item>
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<item id="38228" name="Lady's Hairpin" additionalName="STR" type="Armor">
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<!-- STR + 3. Female only. -->
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@@ -243,25 +243,37 @@
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</effects>
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</skill>
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<skill id="17321" toLevel="1" name="Leona's Scroll: 1,000,000 SP">
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<!-- AUTO GENERATED SKILL -->
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<!-- Gives 1,000,000 SP. -->
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<icon>icon.etc_sp_scroll1_i00</icon>
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<operateType>A1</operateType>
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<reuseDelay>3000</reuseDelay>
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<effects>
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<effect name="GiveSp">
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<sp>1000000</sp>
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</effect>
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</effects>
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</skill>
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<skill id="17322" toLevel="1" name="Leona's Scroll: 5,000,000 SP">
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<!-- AUTO GENERATED SKILL -->
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<!-- Gives 5,000,000 SP. -->
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<icon>icon.etc_sp_scroll2_i00</icon>
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<operateType>A1</operateType>
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<reuseDelay>3000</reuseDelay>
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<effects>
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<effect name="GiveSp">
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<sp>5000000</sp>
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</effect>
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</effects>
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</skill>
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<skill id="17323" toLevel="1" name="Leona's Scroll: 10,000,000 SP">
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<!-- AUTO GENERATED SKILL -->
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<!-- Gives 10,000,000 SP. -->
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<icon>icon.etc_sp_scroll3_i00</icon>
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<operateType>A1</operateType>
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<reuseDelay>3000</reuseDelay>
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<effects>
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<effect name="GiveSp">
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<sp>10000000</sp>
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</effect>
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</effects>
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</skill>
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<skill id="17324" toLevel="1" name="Superior CP Potion">
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<!-- AUTO GENERATED SKILL -->
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@@ -576,88 +588,172 @@
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<operateType>A1</operateType>
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</skill>
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<skill id="17387" toLevel="1" name="Fish Stew: WIT">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 30min./ WIT + 3. Effect does not stack. Cooldown is 5min. -->
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<icon>icon.fish_stew_buff</icon>
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<abnormalType>FISH_STEW</abnormalType>
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<abnormalTime>1800</abnormalTime>
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<abnormalLvl>1</abnormalLvl>
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<operateType>A2</operateType>
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<reuseDelay>300000</reuseDelay>
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<isMagic>4</isMagic>
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<targetType>SELF</targetType>
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<isMagic>2</isMagic> <!-- Static Skill -->
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<effects>
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<effect name="StatUp">
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<stat>WIT</stat>
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<amount>3</amount>
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</effect>
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</effects>
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</skill>
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<skill id="17388" toLevel="1" name="Fish Stew: INT">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 30min./ INT + 3. Effect does not stack. Cooldown is 5min. -->
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<icon>icon.fish_stew_buff</icon>
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<abnormalType>FISH_STEW</abnormalType>
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<abnormalTime>1800</abnormalTime>
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<abnormalLvl>1</abnormalLvl>
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<operateType>A2</operateType>
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<reuseDelay>300000</reuseDelay>
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<isMagic>4</isMagic>
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<targetType>SELF</targetType>
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<isMagic>2</isMagic> <!-- Static Skill -->
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<effects>
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<effect name="StatUp">
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<stat>INT</stat>
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<amount>3</amount>
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</effect>
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</effects>
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</skill>
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<skill id="17389" toLevel="1" name="Fish Stew: MEN">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 30min./ MEN + 3. Effect does not stack. Cooldown is 5min. -->
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<icon>icon.fish_stew_buff</icon>
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<abnormalType>FISH_STEW</abnormalType>
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<abnormalTime>1800</abnormalTime>
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<abnormalLvl>1</abnormalLvl>
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<operateType>A2</operateType>
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<reuseDelay>300000</reuseDelay>
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<isMagic>4</isMagic>
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<targetType>SELF</targetType>
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<isMagic>2</isMagic> <!-- Static Skill -->
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<effects>
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<effect name="StatUp">
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<stat>MEN</stat>
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<amount>3</amount>
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</effect>
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</effects>
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</skill>
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<skill id="17390" toLevel="1" name="Fish Stew: DEX">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 30min./ DEX + 3. Effect does not stack. Cooldown is 5min. -->
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<icon>icon.fish_stew_buff</icon>
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<abnormalType>FISH_STEW</abnormalType>
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<abnormalTime>1800</abnormalTime>
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<abnormalLvl>1</abnormalLvl>
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<operateType>A2</operateType>
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<reuseDelay>300000</reuseDelay>
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<isMagic>4</isMagic>
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<targetType>SELF</targetType>
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<isMagic>2</isMagic> <!-- Static Skill -->
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<effects>
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<effect name="StatUp">
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<stat>DEX</stat>
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<amount>3</amount>
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</effect>
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</effects>
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</skill>
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<skill id="17391" toLevel="1" name="Fish Stew: STR">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 30min./ STR + 3. Effect does not stack. Cooldown is 5min. -->
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<icon>icon.fish_stew_buff</icon>
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<abnormalType>FISH_STEW</abnormalType>
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<abnormalTime>1800</abnormalTime>
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<abnormalLvl>1</abnormalLvl>
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<operateType>A2</operateType>
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<reuseDelay>300000</reuseDelay>
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<isMagic>4</isMagic>
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<targetType>SELF</targetType>
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<isMagic>2</isMagic> <!-- Static Skill -->
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<effects>
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<effect name="StatUp">
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<stat>STR</stat>
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<amount>3</amount>
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</effect>
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</effects>
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</skill>
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<skill id="17392" toLevel="1" name="Fish Stew: CON">
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<!-- AUTO GENERATED SKILL -->
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<!-- For 30min./ CON + 3. Effect does not stack. Cooldown is 5min. -->
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<icon>icon.fish_stew_buff</icon>
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<abnormalType>FISH_STEW</abnormalType>
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<abnormalTime>1800</abnormalTime>
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<abnormalLvl>1</abnormalLvl>
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<operateType>A2</operateType>
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<reuseDelay>300000</reuseDelay>
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<isMagic>4</isMagic>
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<targetType>SELF</targetType>
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<isMagic>2</isMagic> <!-- Static Skill -->
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<effects>
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<effect name="StatUp">
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<stat>CON</stat>
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<amount>3</amount>
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</effect>
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</effects>
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</skill>
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<skill id="17393" toLevel="1" name="Lady's Hairpin: STR">
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<!-- AUTO GENERATED SKILL -->
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<!-- STR + 3. -->
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<icon>icon.accessory_hairpin_i00</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="StatUp">
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<stat>STR</stat>
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<amount>3</amount>
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</effect>
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</effects>
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</skill>
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<skill id="17394" toLevel="1" name="Lady's Hairpin: DEX">
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<!-- AUTO GENERATED SKILL -->
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<!-- DEX + 3. -->
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<icon>icon.accessory_hairpin_i00</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="StatUp">
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<stat>DEX</stat>
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<amount>3</amount>
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</effect>
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</effects>
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</skill>
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<skill id="17395" toLevel="1" name="Lady's Hairpin: CON">
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<!-- AUTO GENERATED SKILL -->
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<!-- CON + 3. -->
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<icon>icon.accessory_hairpin_i00</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="StatUp">
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<stat>CON</stat>
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<amount>3</amount>
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</effect>
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</effects>
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</skill>
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<skill id="17396" toLevel="1" name="Lady's Hairpin: MEN">
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<!-- AUTO GENERATED SKILL -->
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<!-- MEN + 3. -->
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<icon>icon.accessory_hairpin_i00</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="StatUp">
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<stat>MEN</stat>
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<amount>3</amount>
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</effect>
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</effects>
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</skill>
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<skill id="17397" toLevel="1" name="Lady's Hairpin: INT">
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<!-- AUTO GENERATED SKILL -->
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<!-- INT + 3. -->
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<icon>icon.accessory_hairpin_i00</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="StatUp">
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<stat>INT</stat>
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<amount>3</amount>
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</effect>
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</effects>
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</skill>
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<skill id="17398" toLevel="1" name="Lady's Hairpin: WIT">
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<!-- AUTO GENERATED SKILL -->
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<!-- WIT + 3. -->
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<icon>icon.accessory_hairpin_i00</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="StatUp">
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<stat>WIT</stat>
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<amount>3</amount>
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</effect>
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</effects>
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</skill>
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<skill id="17399" toLevel="1" name="Lady's Hairpin: Critical Rate">
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<!-- AUTO GENERATED SKILL -->
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@@ -104,6 +104,7 @@ public enum AbnormalType
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EXP_BOTTLE(-1),
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EXP_SPECIAL(-1),
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FINAL_SECRET(-1),
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FISH_STEW(-1),
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FLAG_BUF(-1),
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FLAG_DEBUF(-1),
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FORCE_HP_UP(-1),
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