Items that are used by shops.

Contributed by quangnguyen.
This commit is contained in:
MobiusDevelopment 2021-02-24 03:48:44 +00:00
parent adbd3cd68f
commit 3dc13f10f7
47 changed files with 3707 additions and 177 deletions

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@ -60,6 +60,46 @@
<enchant id="33813" targetGrade="C" maxEnchant="16" />
<enchant id="33812" targetGrade="D" maxEnchant="16" />
<!-- Fire Dragon Pendant -->
<enchant id="49469" maxEnchant="10" safeEnchant="3">
<item id="49467" />
<item id="49468" />
</enchant>
<!-- Fire Dragon Pendant -->
<enchant id="49470" maxEnchant="8" safeEnchant="3">
<item id="49467" />
<item id="49468" />
</enchant>
<!-- Sayha's Cloak -->
<enchant id="91213" maxEnchant="10">
<item id="91210" />
<item id="91211" />
<item id="91212" />
</enchant>
<!-- Sayha's Cloak -->
<enchant id="91214" maxEnchant="9">
<item id="91210" />
<item id="91211" />
<item id="91212" />
</enchant>
<!-- Sayha's Cloak -->
<enchant id="91215" maxEnchant="7">
<item id="49467" />
<item id="49467" />
<item id="49468" />
</enchant>
<!-- Special Sayha's Cloak -->
<enchant id="91722" maxEnchant="10">
<item id="91719" />
<item id="91720" />
<item id="91721" />
</enchant>
<!-- Talisman of Aden -->
<enchant id="91756" maxEnchant="10">
<item id="91745" />

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@ -1942,4 +1942,30 @@
<options level="9" option1="20010" />
<options level="10" option1="20011" />
</item>
<item id="49467"> <!-- Fire Dragon Pendant -->
<options level="0" option1="50000" />
<options level="1" option1="50001" />
<options level="2" option1="50002" />
<options level="3" option1="50003" />
<options level="4" option1="50004" />
<options level="5" option1="50005" />
<options level="6" option1="50006" />
<options level="7" option1="50007" />
<options level="8" option1="50008" />
<options level="9" option1="50009" option2="50011" option3="50012" />
<options level="10" option1="50010" option2="50011" option3="50012" />
</item>
<item id="49468"> <!-- Earth Dragon Pendant -->
<options level="0" option1="50013" />
<options level="1" option1="50014" />
<options level="2" option1="50015" />
<options level="3" option1="50016" />
<options level="4" option1="50017" />
<options level="5" option1="50018" />
<options level="6" option1="50019" />
<options level="7" option1="50020" />
<options level="8" option1="50021" />
<options level="9" option1="50022" option2="50024" option3="50025" />
<options level="10" option1="50023" option2="50024" option3="50025" />
</item>
</list>

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@ -228,6 +228,7 @@ public class EffectMasterHandler
EffectHandler.getInstance().registerHandler("MaxHp", MaxHp::new);
EffectHandler.getInstance().registerHandler("MaxMagicCriticalRate", MaxMagicCriticalRate::new);
EffectHandler.getInstance().registerHandler("MaxMp", MaxMp::new);
EffectHandler.getInstance().registerHandler("ModifyCraftPoints", ModifyCraftPoints::new);
EffectHandler.getInstance().registerHandler("ModifyDeathPoints", ModifyDeathPoints::new);
EffectHandler.getInstance().registerHandler("ModifyMagicLampPoints", ModifyMagicLampPoints::new);
EffectHandler.getInstance().registerHandler("ModifyVital", ModifyVital::new);

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@ -0,0 +1,60 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.skills.Skill;
/**
* @author quangnguyen
*/
public class ModifyCraftPoints extends AbstractEffect
{
private final int _amount;
public ModifyCraftPoints(StatSet params)
{
_amount = params.getInt("amount");
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void instant(Creature effector, Creature effected, Skill skill, ItemInstance item)
{
if (effected == null)
{
return;
}
final PlayerInstance player = effected.getActingPlayer();
if (player == null)
{
return;
}
player.getRandomCraft().addCraftPoints(_amount);
}
}

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@ -0,0 +1,81 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="50000" name="fire_dra_pd_lv_1_0">
<passive_skill id="35006" level="1" /> <!-- Fire Dragon Pendant -->
</option>
<option id="50001" name="fire_dra_pd_lv_1_1">
<passive_skill id="35007" level="1" /> <!-- Fire Dragon Pendant -->
</option>
<option id="50002" name="fire_dra_pd_lv_1_2">
<passive_skill id="35007" level="2" /> <!-- Fire Dragon Pendant -->
</option>
<option id="50003" name="fire_dra_pd_lv_1_3">
<passive_skill id="35007" level="3" /> <!-- Fire Dragon Pendant -->
</option>
<option id="50004" name="fire_dra_pd_lv_1_4">
<passive_skill id="35007" level="4" /> <!-- Fire Dragon Pendant -->
</option>
<option id="50005" name="fire_dra_pd_lv_1_5">
<passive_skill id="35007" level="5" /> <!-- Fire Dragon Pendant -->
</option>
<option id="50006" name="fire_dra_pd_lv_1_7">
<passive_skill id="35007" level="7" /> <!-- Fire Dragon Pendant -->
</option>
<option id="50007" name="fire_dra_pd_lv_1_7">
<passive_skill id="35007" level="7" /> <!-- Fire Dragon Pendant -->
</option>
<option id="50008" name="fire_dra_pd_lv_1_8">
<passive_skill id="35007" level="8" /> <!-- Fire Dragon Pendant -->
</option>
<option id="50009" name="fire_dra_pd_lv_1_9">
<passive_skill id="35007" level="9" /> <!-- Fire Dragon Pendant -->
</option>
<option id="50010" name="fire_dra_pd_lv_1_10">
<passive_skill id="35007" level="10" /> <!-- Fire Dragon Pendant -->
</option>
<option id="50011" name="fire_dra_pd_lv_1_11">
<active_skill id="35000" level="1" /> <!-- Fire Dragon Blessing -->
</option>
<option id="50012" name="fire_dra_pd_lv_1_11">
<active_skill id="35001" level="1" /> <!-- Fire Dragon Protection -->
</option>
<option id="50013" name="earth_dra_pd_lv_1_0">
<passive_skill id="35004" level="1" /> <!-- Earth Dragon Pendant -->
</option>
<option id="50014" name="earth_dra_pd_lv_1_1">
<passive_skill id="35005" level="1" /> <!-- Earth Dragon Pendant -->
</option>
<option id="50015" name="earth_dra_pd_lv_1_2">
<passive_skill id="35005" level="2" /> <!-- Earth Dragon Pendant -->
</option>
<option id="50016" name="earth_dra_pd_lv_1_3">
<passive_skill id="35005" level="3" /> <!-- Earth Dragon Pendant -->
</option>
<option id="50017" name="earth_dra_pd_lv_1_4">
<passive_skill id="35005" level="4" /> <!-- Earth Dragon Pendant -->
</option>
<option id="50018" name="earth_dra_pd_lv_1_5">
<passive_skill id="35005" level="5" /> <!-- Earth Dragon Pendant -->
</option>
<option id="50019" name="earth_dra_pd_lv_1_7">
<passive_skill id="35005" level="7" /> <!-- Earth Dragon Pendant -->
</option>
<option id="50020" name="earth_dra_pd_lv_1_7">
<passive_skill id="35005" level="7" /> <!-- Earth Dragon Pendant -->
</option>
<option id="50021" name="earth_dra_pd_lv_1_8">
<passive_skill id="35005" level="8" /> <!-- Earth Dragon Pendant -->
</option>
<option id="50022" name="earth_dra_pd_lv_1_9">
<passive_skill id="35005" level="9" /> <!-- Earth Dragon Pendant -->
</option>
<option id="50023" name="earth_dra_pd_lv_1_10">
<passive_skill id="35005" level="10" /> <!-- Earth Dragon Pendant -->
</option>
<option id="50024" name="earth_dra_pd_lv_1_11">
<active_skill id="35002" level="1" /> <!-- Earth Dragon Breath -->
</option>
<option id="50025" name="earth_dra_pd_lv_1_11">
<active_skill id="35003" level="1" /> <!-- Earth Dragon Breath / Defense -->
</option>
</list>

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@ -22,6 +22,10 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="45020" level="1" /> <!-- Zaken's Cloak -->
</skills>
</item>
<item id="21754" name="Server Master Magic Pencil" type="Weapon">
<!-- Magic on the tip of a pencil. A special item for the Head of the server. -->

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@ -74,6 +74,11 @@
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="etcitem_type" val="ENCHT_AM" /> <!-- BLESS_ENCHT_AM -->
<set name="handler" val="EnchantScrolls" />
<skills>
<skill id="51047" level="1" /> <!-- Agathion Enchant Scroll Lv.1 -->
</skills>
</item>
<item id="48047" name="Quality Agathion Enchant Scroll" type="EtcItem">
<!-- Only for Zodiac agathions. Increases M. Def. The enchanting is safe up to +3, the maximum enchant value is +10. Starting from +1, the agathion's secondary skills are enhanced with each enchant value. The enchanting is random from +1 to +3. Cannot be used with items enchanted for more than +8. -->
@ -81,6 +86,10 @@
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="handler" val="EnchantScrolls" />
<skills>
<skill id="51048" level="1" /> <!-- Agathion Enchant Scroll Lv.1 -->
</skills>
</item>
<item id="48048" name="Agathion - Virgo" type="Armor">
<!-- Increases M. Def. When enchanted to +6 and higher, increases Fear/ Silence Atk. Rate. Equipping it in the main slot summons Agathion Virgo. Note!. If Agathion Petram is equipped, only it will be active. -->
@ -92,6 +101,10 @@
<set name="weight" val="5" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="54013" level="1" type="ON_EQUIP" /> <!-- Summon Agathion Virgo -->
<skill id="3267" level="1" type="ON_UNEQUIP" /> <!-- Seal Agathion -->
</skills>
</item>
<item id="48049" name="Agathion - Capricorn" type="Armor">
<!-- Increases M. Skill Critical Rate. When enchanted to +6 and higher, decreases M. Skill/ Song/ Dance Cooldown. Equipping it in the main slot summons Agathion Capricorn. Note!. If Agathion Nebula is equipped, only it will be active. -->
@ -103,6 +116,10 @@
<set name="weight" val="5" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="54015" level="1" type="ON_EQUIP" /> <!-- Summon Agathion Capricorn -->
<skill id="3267" level="1" type="ON_UNEQUIP" /> <!-- Seal Agathion -->
</skills>
</item>
<item id="48050" name="Agathion - Libra" type="Armor">
<!-- Increases Casting Spd. When enchanted to +6 and higher, decreases M. Skill/ Song/ Dance MP Consumption. Equipping it in the main slot summons Agathion Libra. Note!. If Agathion Procella is equipped, only it will be active. -->
@ -114,6 +131,10 @@
<set name="weight" val="5" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="54016" level="1" type="ON_EQUIP" /> <!-- Summon Agathion Libra -->
<skill id="3267" level="1" type="ON_UNEQUIP" /> <!-- Seal Agathion -->
</skills>
</item>
<item id="48052" name="Agathion - Taurus" type="Armor">
<!-- Increases P. Def. When enchanted to +6 and higher, increases Stun Atk. Rate. Equipping it in the main slot summons Agathion Taurus. Note!. If Agathion Petram is equipped, only it will be active. -->
@ -125,6 +146,10 @@
<set name="weight" val="5" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="54009" level="1" type="ON_EQUIP" /> <!-- Summon Agathion Taurus -->
<skill id="3267" level="1" type="ON_UNEQUIP" /> <!-- Seal Agathion -->
</skills>
</item>
<item id="48053" name="Agathion - Leo" type="Armor">
<!-- Increases P. Atk. When enchanted to +6 and higher, increases Paralysis Atk. Rate. Equipping it in the main slot summons Agathion Leo. Note!. If Agathion Ignis is equipped, only it will be active. -->
@ -136,6 +161,10 @@
<set name="weight" val="5" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="54010" level="1" type="ON_EQUIP" /> <!-- Summon Agathion Leo -->
<skill id="3267" level="1" type="ON_UNEQUIP" /> <!-- Seal Agathion -->
</skills>
</item>
<item id="48054" name="Agathion - Gemini" type="Armor">
<!-- Increases the acquired XP/ SP bonus from Sayha's Grace. When enchanted to +6 and higher, increases Max HP/ MP. Equipping it in the main slot summons Agathion Gemini. Note!. If Agathion Joy is equipped, only it will be active. -->
@ -147,6 +176,10 @@
<set name="weight" val="5" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="54017" level="1" type="ON_EQUIP" /> <!-- Summon Agathion Gemini -->
<skill id="3267" level="1" type="ON_UNEQUIP" /> <!-- Seal Agathion -->
</skills>
</item>
<item id="48055" name="Agathion - Scorpio" type="Armor">
<!-- Increases P. Critical Rate. When enchanted to +6 and higher, decreases P. Skill/ Song/ Dance Cooldown. Equipping it in the main slot summons Agathion Scorpio. Note!. If Agathion Nebula is equipped, only it will be active. -->
@ -158,6 +191,10 @@
<set name="weight" val="5" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="54011" level="1" type="ON_EQUIP" /> <!-- Summon Agathion Scorpio -->
<skill id="3267" level="1" type="ON_UNEQUIP" /> <!-- Seal Agathion -->
</skills>
</item>
<item id="48056" name="Agathion - Aquarius" type="Armor">
<!-- Increases M. Atk. When enchanted to +6 and higher, increases Hold/ Sleep Atk. Rate. Equipping it in the main slot summons Agathion Aquarius. Note!. If Agathion Ignis is equipped, only it will be active. -->
@ -169,6 +206,10 @@
<set name="weight" val="5" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="54014" level="1" type="ON_EQUIP" /> <!-- Summon Agathion Aquarius -->
<skill id="3267" level="1" type="ON_UNEQUIP" /> <!-- Seal Agathion -->
</skills>
</item>
<item id="48058" name="Agathion - Sagittarius" type="Armor">
<!-- Increases Atk. Spd. When enchanted to +6 and higher, decreases P. Skill/ Song/ Dance MP Consumption. Equipping it in the main slot summons Agathion Sagittarius. Note!. If Agathion Procella is equipped, only it will be active. -->
@ -180,6 +221,10 @@
<set name="weight" val="5" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="54012" level="1" type="ON_EQUIP" /> <!-- Summon Agathion Sagittarius -->
<skill id="3267" level="1" type="ON_UNEQUIP" /> <!-- Seal Agathion -->
</skills>
</item>
<item id="48066" name="Zodiac Agathion Box" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->

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@ -283,6 +283,10 @@
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
<set name="material" val="FISH" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="90825" min="1" max="1" chance="100" /> <!-- Doll of Border - Baium (30-day) -->
</capsuled_items>
</item>
<item id="90823" name="Sealed Doll of Border - Queen Ant" additionalName="30 days" type="EtcItem">
<!-- Double-click to obtain Doll of Border - Queen Ant (30-day). -->
@ -293,6 +297,10 @@
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
<set name="material" val="FISH" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="90826" min="1" max="1" chance="100" /> <!-- Doll of Border - Queen Ant (30-day) -->
</capsuled_items>
</item>
<item id="90824" name="Sealed Doll of Border - Orfen" additionalName="30 days" type="EtcItem">
<!-- Double-click to obtain a Doll of Border - Orfen (30-day). -->
@ -303,6 +311,10 @@
<set name="is_stackable" val="true" />
<set name="is_sellable" val="false" />
<set name="material" val="FISH" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="90827" min="1" max="1" chance="100" /> <!-- Doll of Border - Orfen (30-day) -->
</capsuled_items>
</item>
<item id="90825" name="Doll of Border - Baium" additionalName="30 days" type="EtcItem">
<!-- <Baium Doll's Sorcery>. Skill Cooldown -3%. P. Def. +12%. M. Def. +12%. Silence Resistance +40%. Fear Resistance +40%. Paralysis Resistance +20%. Knockdown Resistance +20%. Pull Resistance +20%. Available for 30 d. Boosts parameters when in inventory. -->
@ -311,6 +323,12 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="material" val="PAPER" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39302" level="2" /> <!-- Baium Doll's Sorcery -->
</skills>
</item>
<item id="90826" name="Doll of Border - Queen Ant" additionalName="30 days" type="EtcItem">
<!-- <Queen Ant Doll's Sorcery>. P. Atk. +8%. P. Critical Damage +8%. P. Skill Critical Damage +8%. Max HP +12%. Available for 30 days. Boosts parameters when in inventory. -->
@ -319,6 +337,12 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="material" val="PAPER" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39303" level="2" /> <!-- Queen Ant Doll's Sorcery -->
</skills>
</item>
<item id="90827" name="Doll of Border - Orfen" additionalName="30 days" type="EtcItem">
<!-- <Orfen Doll's Sorcery>. M. Atk. +8%. M. Skill Critical Damage +8%. Max MP +12%. For 30 days. Boosts parameters when in inventory. -->
@ -327,6 +351,12 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="material" val="PAPER" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39304" level="2" /> <!-- Orfen Doll's Sorcery -->
</skills>
</item>
<item id="90828" name="Transformation Scroll: Dark Knight Lv. 3" type="EtcItem">
<!-- Transforms into Dark Knight. <Transformation effect>. P. Atk. in PvP +10%. P. Def. in PvP +10%. Max HP +10%. Max MP +10%. Stun Resistance +10%. Paralysis Resistance +10%. Silence Resistance +10%. Fear Resistance +10%. Duration: 20 min. The effect remains after death. -->

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@ -732,6 +732,10 @@
<set name="default_action" val="SKILL_REDUCE" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="handler" val="EnchantScrolls" />
<skills>
<skill id="51049" level="1" /> <!-- Stable Scroll: Agathion Enchant Scroll Lv.1 -->
</skills>
</item>
<item id="90964" name="Sealed Doll of Border Box" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -855,6 +859,9 @@
<set name="time" val="10080" />
<set name="is_sellable" val="false" />
<set name="material" val="FISH" />
<capsuled_items>
<item id="90977" min="1" max="1" chance="100" /> <!-- Doll of Border - Baium (7-day) -->
</capsuled_items>
</item>
<item id="90975" name="Sealed Doll of Border - Queen Ant" additionalName="7-day" type="EtcItem">
<!-- Double-click to obtain Doll of Border - Queen Ant (7-day). -->
@ -867,6 +874,10 @@
<set name="time" val="10080" />
<set name="is_sellable" val="false" />
<set name="material" val="FISH" />
<set name="material" val="FISH" />
<capsuled_items>
<item id="90978" min="1" max="1" chance="100" /> <!-- Doll of Border - Queen Ant (7-day) -->
</capsuled_items>
</item>
<item id="90976" name="Sealed Doll of Border - Orfen" additionalName="7-day" type="EtcItem">
<!-- Double-click to obtain Doll of Border - Orfen (7-day). -->
@ -879,6 +890,10 @@
<set name="time" val="10080" />
<set name="is_sellable" val="false" />
<set name="material" val="FISH" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="90979" min="1" max="1" chance="100" /> <!-- Doll of Border - Orfen (7-day) -->
</capsuled_items>
</item>
<item id="90977" name="Doll of Border - Baium" additionalName="7-day" type="EtcItem">
<!-- <Baium Doll's Sorcery>. Skill Cooldown -3%. P. Def. +12%. M. Def. +12%. Silence Resistance +40%. Fear Resistance +40%. Paralysis Resistance +20%. Knockdown Resistance +20%. Pull Resistance +20%. Available for 7 d. Boosts parameters when in inventory. -->
@ -889,6 +904,12 @@
<set name="is_stackable" val="true" />
<set name="time" val="10080" />
<set name="material" val="PAPER" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39302" level="2" /> <!-- Baium Doll's Sorcery -->
</skills>
</item>
<item id="90978" name="Doll of Border - Queen Ant" additionalName="7-day" type="EtcItem">
<!-- <Queen Ant Doll's Sorcery>. P. Atk. +8%. P. Critical Damage +8%. P. Skill Critical Damage +8%. Max HP +12%. Available for 7 days. Boosts parameters when in inventory. -->
@ -899,6 +920,12 @@
<set name="is_stackable" val="true" />
<set name="time" val="10080" />
<set name="material" val="PAPER" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39303" level="2" /> <!-- Queen Ant Doll's Sorcery -->
</skills>
</item>
<item id="90979" name="Doll of Border - Orfen" additionalName="7-day" type="EtcItem">
<!-- <Orfen Doll's Sorcery>. M. Atk. +8%. M. Skill Critical Damage +8%. Max MP +12%. For 7 days. Boosts parameters when in inventory. -->
@ -909,6 +936,12 @@
<set name="is_stackable" val="true" />
<set name="time" val="10080" />
<set name="material" val="PAPER" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39304" level="2" /> <!-- Orfen Doll's Sorcery -->
</skills>
</item>
<item id="90980" name="Pearl Lv. 4" additionalName="30-day" type="Armor">
<!-- Available for 30 days. M. Def. +46, Received M. Skill Critical Damage -4%. The effect doesn't stack if two identical jewels are equipped, the higher-level jewel takes precedence. -->

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@ -108,6 +108,20 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="bodypart" val="back" />
<set name="enchant_enabled" val="true" />
<skills>
<skill id="54038" level="1" /> <!-- Sayha's Cloak -->
<skill id="54039" level="1" type="ON_ENCHANT" type_value="1" /> <!-- Sayha's Cloak +1 -->
<skill id="54039" level="2" type="ON_ENCHANT" type_value="2" /> <!-- Sayha's Cloak +1 -->
<skill id="54039" level="3" type="ON_ENCHANT" type_value="3" /> <!-- Sayha's Cloak +1 -->
<skill id="54039" level="4" type="ON_ENCHANT" type_value="4" /> <!-- Sayha's Cloak +1 -->
<skill id="54039" level="5" type="ON_ENCHANT" type_value="5" /> <!-- Sayha's Cloak +1 -->
<skill id="54039" level="6" type="ON_ENCHANT" type_value="6" /> <!-- Sayha's Cloak +1 -->
<skill id="54039" level="7" type="ON_ENCHANT" type_value="7" /> <!-- Sayha's Cloak +1 -->
<skill id="54039" level="8" type="ON_ENCHANT" type_value="8" /> <!-- Sayha's Cloak +1 -->
<skill id="54039" level="9" type="ON_ENCHANT" type_value="9" /> <!-- Sayha's Cloak +1 -->
<skill id="54039" level="10" type="ON_ENCHANT" type_value="10" /> <!-- Sayha's Cloak +1 -->
</skills>
</item>
<item id="91211" name="White Sayha's Cloak" type="Armor">
<!-- A cloak filled with Sayha's energy. Can be enchanted with Sayha's Cloak Enchantment Scrolls. Depending on the enchant value, activates various abilities. -->
@ -119,6 +133,20 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="bodypart" val="back" />
<set name="enchant_enabled" val="true" />
<skills>
<skill id="54038" level="1" /> <!-- Sayha's Cloak -->
<skill id="54039" level="1" type="ON_ENCHANT" type_value="1" /> <!-- Sayha's Cloak +1 -->
<skill id="54039" level="2" type="ON_ENCHANT" type_value="2" /> <!-- Sayha's Cloak +1 -->
<skill id="54039" level="3" type="ON_ENCHANT" type_value="3" /> <!-- Sayha's Cloak +1 -->
<skill id="54039" level="4" type="ON_ENCHANT" type_value="4" /> <!-- Sayha's Cloak +1 -->
<skill id="54039" level="5" type="ON_ENCHANT" type_value="5" /> <!-- Sayha's Cloak +1 -->
<skill id="54039" level="6" type="ON_ENCHANT" type_value="6" /> <!-- Sayha's Cloak +1 -->
<skill id="54039" level="7" type="ON_ENCHANT" type_value="7" /> <!-- Sayha's Cloak +1 -->
<skill id="54039" level="8" type="ON_ENCHANT" type_value="8" /> <!-- Sayha's Cloak +1 -->
<skill id="54039" level="9" type="ON_ENCHANT" type_value="9" /> <!-- Sayha's Cloak +1 -->
<skill id="54039" level="10" type="ON_ENCHANT" type_value="10" /> <!-- Sayha's Cloak +1 -->
</skills>
</item>
<item id="91212" name="Red Sayha's Cloak" type="Armor">
<!-- A cloak filled with Sayha's energy. Can be enchanted with Sayha's Cloak Enchantment Scrolls. Depending on the enchant value, activates various abilities. -->
@ -130,6 +158,20 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="bodypart" val="back" />
<set name="enchant_enabled" val="true" />
<skills>
<skill id="54038" level="1" /> <!-- Sayha's Cloak -->
<skill id="54039" level="1" type="ON_ENCHANT" type_value="1" /> <!-- Sayha's Cloak +1 -->
<skill id="54039" level="2" type="ON_ENCHANT" type_value="2" /> <!-- Sayha's Cloak +1 -->
<skill id="54039" level="3" type="ON_ENCHANT" type_value="3" /> <!-- Sayha's Cloak +1 -->
<skill id="54039" level="4" type="ON_ENCHANT" type_value="4" /> <!-- Sayha's Cloak +1 -->
<skill id="54039" level="5" type="ON_ENCHANT" type_value="5" /> <!-- Sayha's Cloak +1 -->
<skill id="54039" level="6" type="ON_ENCHANT" type_value="6" /> <!-- Sayha's Cloak +1 -->
<skill id="54039" level="7" type="ON_ENCHANT" type_value="7" /> <!-- Sayha's Cloak +1 -->
<skill id="54039" level="8" type="ON_ENCHANT" type_value="8" /> <!-- Sayha's Cloak +1 -->
<skill id="54039" level="9" type="ON_ENCHANT" type_value="9" /> <!-- Sayha's Cloak +1 -->
<skill id="54039" level="10" type="ON_ENCHANT" type_value="10" /> <!-- Sayha's Cloak +1 -->
</skills>
</item>
<item id="91213" name="Sayha's Cloak Enchantment Scroll" type="EtcItem">
<!-- Required for enchanting Sayha's Cloak. The maximum enchant value is +10. -->
@ -139,6 +181,11 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="etcitem_type" val="ENCHT_AM" /> <!-- BLESS_ENCHT_AM -->
<set name="handler" val="EnchantScrolls" />
<skills>
<skill id="51142" level="1" /> <!-- Radiant Sayha's Cloak Enchantment Scroll -->
</skills>
</item>
<item id="91214" name="Radiant Sayha's Cloak Enchantment Scroll" type="EtcItem">
<!-- Required to enchant Sayha's Cloak. Can be used on a cloak enchanted up to +9. In case of failure the enchanted item doesn't disappear, and its enchant value remains the same. -->
@ -148,6 +195,11 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="etcitem_type" val="ENCHT_AM" /> <!-- BLESS_ENCHT_AM -->
<set name="handler" val="EnchantScrolls" />
<skills>
<skill id="51143" level="1" /> <!-- Radiant Sayha's Cloak Enchantment Scroll -->
</skills>
</item>
<item id="91215" name="Shining Sayha's Cloak Enchantment Scroll" type="EtcItem">
<!-- Required to enchant Sayha's Cloak. Can be used on a cloak enchanted up to +7. In case of failure the enchanted item doesn't disappear, and its enchant value remains the same. -->
@ -157,6 +209,11 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="etcitem_type" val="ENCHT_AM" /> <!-- BLESS_ENCHT_AM -->
<set name="handler" val="EnchantScrolls" />
<skills>
<skill id="51144" level="1" /> <!-- Shining Sayha's Cloak Enchantment Scroll -->
</skills>
</item>
<item id="91216" name="+16 Weapon Supply Box (B-grade)" type="EtcItem">
<!-- Double-click to obtain a +16 B-grade weapon. -->
@ -574,26 +631,44 @@
<set name="is_stackable" val="true" />
<set name="material" val="FISH" />
</item>
<item id="91256" name="Baium Doll" type="EtcItem">
<item id="91256" name="Baium Doll" additionalName="Lv. 2" type="EtcItem">
<!-- <Baium Doll's Sorcery Lv. 2>. Skill Cooldown -3%. P. Def. +12%. M. Def. +12%. Silence Resistance +40%. Fear Resistance +40%. Paralysis Resistance +20%. Knockdown Resistance +20%. Pull Resistance +20%. Boosts parameters when in inventory. Can be upgraded through compounding. -->
<set name="icon" val="icon.bm_baium_doll_30d" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="material" val="PAPER" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39302" level="2" /> <!-- Baium Doll's Sorcery -->
</skills>
</item>
<item id="91257" name="Queen Ant Doll" type="EtcItem">
<item id="91257" name="Queen Ant Doll" additionalName="Lv. 2" type="EtcItem">
<!-- <Queen Ant Doll's Sorcery Lv. 2>. P. Atk. +8%. P. Critical Damage +8%. P. Skill Critical Damage +8%. Max HP +12%. Boosts parameters when in inventory. Can be upgraded through compounding. -->
<set name="icon" val="icon.bm_queen_ant_doll_30d" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="material" val="PAPER" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39303" level="2" /> <!-- Queen Ant Doll's Sorcery -->
</skills>
</item>
<item id="91258" name="Orfen Doll" type="EtcItem">
<item id="91258" name="Orfen Doll" additionalName="Lv. 2" type="EtcItem">
<!-- <Orfen Doll's Sorcery Lv. 2>. M. Atk. +8%. M. Skill Critical Damage +8%. Max MP +12%. Boosts parameters when in inventory. Can be upgraded through compounding. -->
<set name="icon" val="icon.bm_orfen_doll_30d" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="material" val="PAPER" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39304" level="2" /> <!-- Orfen Doll's Sorcery -->
</skills>
</item>
<item id="91259" name="Spirit Transformation Scroll - Singer" type="EtcItem">
<!-- For 30 min. transforms you into Singer Spirit. Effect remains after death. Cannot be used in Spirit form. Cooldown: 10 min. Spirit - Singer: you can use Song of Earth, Song of Wind, Hunter's Song, Song of Vitality. -->

View File

@ -226,20 +226,38 @@
<set name="material" val="PAPER" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39303" level="3" /> <!-- Queen Ant Doll's Sorcery -->
</skills>
</item>
<item id="91423" name="Baium Doll" additionalName="Lv. 2" type="EtcItem">
<item id="91423" name="Baium Doll" additionalName="Lv. 3" type="EtcItem">
<!-- <Baium Doll's Sorcery Lv. 3>. Skill Cooldown -4%. P. Def. +15%. M. Def. +15%. Silence Resistance +45%. Fear Resistance +45%. Paralysis Resistance +25%. Knockdown Resistance +25%. Pull Resistance +25%. Boosts parameters when in inventory. -->
<set name="icon" val="icon.bm_baium_doll_30d" />
<set name="material" val="PAPER" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39302" level="3" /> <!-- Baium Doll's Sorcery -->
</skills>
</item>
<item id="91424" name="Orfen Doll" additionalName="Lv. 2" type="EtcItem">
<item id="91424" name="Orfen Doll" additionalName="Lv. 3" type="EtcItem">
<!-- <Orfen Doll's Sorcery Lv. 3>. M. Atk. +15%. M. Skill Critical Damage +10%. Max MP +15%. Boosts parameters when in inventory. -->
<set name="icon" val="icon.bm_orfen_doll_30d" />
<set name="material" val="PAPER" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39304" level="3" /> <!-- Orfen Doll's Sorcery -->
</skills>
</item>
<item id="91425" name="Greater Vital Stone Lv. 5" additionalName="30-day" type="Armor">
<!-- Available for 30 days. While Sayha's Grace is active, Acquired XP/ SP +30%, Acquired XP (elemental hunting) +50%, Sayha's Grace Consumption -35%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->

View File

@ -28,8 +28,11 @@
<set name="material" val="FISH" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" />
<set name="time" val="43200" />
<set name="is_sellable" val="false" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="91603" min="1" max="1" chance="100" /> <!-- Doll of Border - Frintezza (30-day) -->
</capsuled_items>
</item>
<item id="91603" name="Doll of Border - Frintezza" additionalName="30-day" type="EtcItem">
<!-- <Frintezza Doll's Sorcery Lv. 1>. STR/ INT +1. DEX/ WIT +1. CON/ MEN +1. Stun Atk. Rate +10%. Paralysis Atk. Rate +10%. For 30 days. Boosts parameters when in inventory. -->
@ -39,20 +42,38 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="43200" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51297" level="1" /> <!-- Frintezza Doll's Sorcery -->
</skills>
</item>
<item id="91604" name="Frintezza Doll" additionalName="Lv. 1" type="EtcItem">
<item id="91604" name="Frintezza Doll" additionalName="Lv. 2" type="EtcItem">
<!-- <Frintezza Doll's Sorcery Lv. 2>. STR/ INT +1. DEX/ WIT +1. CON/ MEN +1. Skill Power +2%. Atk. Spd. +50. Casting Spd. +50. Speed +2. Boosts parameters when in inventory. Can be upgraded through compounding. -->
<set name="icon" val="icon.bm_doll_frintessa_30d" />
<set name="material" val="PAPER" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51297" level="2" /> <!-- Frintezza Doll's Sorcery -->
</skills>
</item>
<item id="91605" name="Frintezza Doll" additionalName="Lv. 2" type="EtcItem">
<item id="91605" name="Frintezza Doll" additionalName="Lv. 3" type="EtcItem">
<!-- <Frintezza Doll's Sorcery Lv. 3>. STR/ INT +2. DEX/ WIT +2. CON/ MEN +2. Skill Power +5%. Atk. Spd. +100. Casting Spd. +100. Speed +5. Boosts parameters when in inventory. -->
<set name="icon" val="icon.bm_doll_frintessa_30d" />
<set name="material" val="PAPER" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51297" level="3" /> <!-- Frintezza Doll's Sorcery -->
</skills>
</item>
<item id="91606" name="High Quality Agathion Virgo" additionalName="Fire Dragon" type="Armor">
<!-- Agathion Virgo that contains the Fire Dragon's spirit. Equipping it in the main slot summons the agathion. Enables its secondary skills. <Secondary skills>. Increases M. Def. and Silence/ Fear Atk. Rate. When enchanted to +6 and higher, activates the dragon power. Can be exchanged to High Quality Agathion Virgo (Earth Dragon) by Pona. -->
@ -598,17 +619,16 @@
<item id="91654" name="Adventurer's Mark Lv. 1" type="EtcItem">
<!-- Received after completing the Adventurer's Journey mission. When in inventory, HP Recovery Rate +5%, MP Recovery Rate +10%. The effect doesn't stack if several identical marks are stored in inventory, the higher-level mark takes precedence. Double-click to see the list of hunting zones for each character level. -->
<set name="icon" val="icon.etc_crest_blue_i00" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="default_action" val="SHOW_HTML" />
<set name="immediate_effect" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="10" />
<set name="price" val="1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="handler" val="ItemSkills" />
<set name="handler" val="Book" />
<set name="is_oly_restricted" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="handler" val="Book" />
<set name="is_tradable" val="false" />
<set name="is_freightable" val="true" />
<skills>
<skill id="51387" level="1" /> <!-- Adventurer's Mark -->
@ -617,17 +637,16 @@
<item id="91655" name="Adventurer's Mark Lv. 2" type="EtcItem">
<!-- Received after completing the Adventurer's Journey mission. When in inventory, HP Recovery Rate +10%, MP Recovery Rate +15%. The effect doesn't stack if several identical marks are stored in inventory, the higher-level mark takes precedence. Double-click to see the list of hunting zones for each character level. -->
<set name="icon" val="icon.etc_crest_blue_i00" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="default_action" val="SHOW_HTML" />
<set name="immediate_effect" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="10" />
<set name="price" val="1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="handler" val="ItemSkills" />
<set name="handler" val="Book" />
<set name="is_oly_restricted" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="handler" val="Book" />
<set name="is_tradable" val="false" />
<set name="is_freightable" val="true" />
<skills>
<skill id="51387" level="2" /> <!-- Adventurer's Mark -->
@ -636,17 +655,16 @@
<item id="91656" name="Adventurer's Mark Lv. 3" type="EtcItem">
<!-- Received after completing the Adventurer's Journey mission. When in inventory, HP Recovery Rate +15%, MP Recovery Rate +20%. The effect doesn't stack if several identical marks are stored in inventory, the higher-level mark takes precedence. Double-click to see the list of hunting zones for each character level. -->
<set name="icon" val="icon.etc_crest_blue_i00" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="default_action" val="SHOW_HTML" />
<set name="immediate_effect" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="10" />
<set name="price" val="1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="handler" val="ItemSkills" />
<set name="handler" val="Book" />
<set name="is_oly_restricted" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="handler" val="Book" />
<set name="is_tradable" val="false" />
<set name="is_freightable" val="true" />
<skills>
<skill id="51387" level="3" /> <!-- Adventurer's Mark -->
@ -655,17 +673,16 @@
<item id="91657" name="Adventurer's Mark Lv. 4" type="EtcItem">
<!-- Received after completing the Adventurer's Journey mission. When in inventory, HP Recovery Rate +20%, MP Recovery Rate +25%. Double-click to see the list of hunting zones for each character level. -->
<set name="icon" val="icon.etc_crest_blue_i00" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="default_action" val="SHOW_HTML" />
<set name="immediate_effect" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="10" />
<set name="price" val="1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="handler" val="ItemSkills" />
<set name="handler" val="Book" />
<set name="is_oly_restricted" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="handler" val="Book" />
<set name="is_tradable" val="false" />
<set name="is_freightable" val="true" />
<skills>
<skill id="51387" level="4" /> <!-- Adventurer's Mark -->

View File

@ -199,6 +199,20 @@
<set name="weight" val="220" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="enchant_enabled" val="true" />
<skills>
<skill id="54044" level="1" /> <!-- Special Sayha's Cloak -->
<skill id="54045" level="1" type="ON_ENCHANT" type_value="1" /> <!-- Special Sayha's Cloak +1 -->
<skill id="54045" level="2" type="ON_ENCHANT" type_value="2" /> <!-- Special Sayha's Cloak +1 -->
<skill id="54045" level="3" type="ON_ENCHANT" type_value="3" /> <!-- Special Sayha's Cloak +1 -->
<skill id="54045" level="4" type="ON_ENCHANT" type_value="4" /> <!-- Special Sayha's Cloak +1 -->
<skill id="54045" level="5" type="ON_ENCHANT" type_value="5" /> <!-- Special Sayha's Cloak +1 -->
<skill id="54045" level="6" type="ON_ENCHANT" type_value="6" /> <!-- Special Sayha's Cloak +1 -->
<skill id="54045" level="7" type="ON_ENCHANT" type_value="7" /> <!-- Special Sayha's Cloak +1 -->
<skill id="54045" level="8" type="ON_ENCHANT" type_value="8" /> <!-- Special Sayha's Cloak +1 -->
<skill id="54045" level="9" type="ON_ENCHANT" type_value="9" /> <!-- Special Sayha's Cloak +1 -->
<skill id="54045" level="10" type="ON_ENCHANT" type_value="10" /> <!-- Special Sayha's Cloak +1 -->
</skills>
</item>
<item id="91720" name="Special White Sayha's Cloak" type="Armor">
<!-- A cloak filled with Sayha's energy. Can be upgraded only with Scrolls: Enchant Special Sayha's Cloak. Activates special effects depending on the enchant value. -->
@ -210,6 +224,20 @@
<set name="weight" val="220" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="enchant_enabled" val="true" />
<skills>
<skill id="54044" level="1" /> <!-- Special Sayha's Cloak -->
<skill id="54045" level="1" type="ON_ENCHANT" type_value="1" /> <!-- Special Sayha's Cloak +1 -->
<skill id="54045" level="2" type="ON_ENCHANT" type_value="2" /> <!-- Special Sayha's Cloak +1 -->
<skill id="54045" level="3" type="ON_ENCHANT" type_value="3" /> <!-- Special Sayha's Cloak +1 -->
<skill id="54045" level="4" type="ON_ENCHANT" type_value="4" /> <!-- Special Sayha's Cloak +1 -->
<skill id="54045" level="5" type="ON_ENCHANT" type_value="5" /> <!-- Special Sayha's Cloak +1 -->
<skill id="54045" level="6" type="ON_ENCHANT" type_value="6" /> <!-- Special Sayha's Cloak +1 -->
<skill id="54045" level="7" type="ON_ENCHANT" type_value="7" /> <!-- Special Sayha's Cloak +1 -->
<skill id="54045" level="8" type="ON_ENCHANT" type_value="8" /> <!-- Special Sayha's Cloak +1 -->
<skill id="54045" level="9" type="ON_ENCHANT" type_value="9" /> <!-- Special Sayha's Cloak +1 -->
<skill id="54045" level="10" type="ON_ENCHANT" type_value="10" /> <!-- Special Sayha's Cloak +1 -->
</skills>
</item>
<item id="91721" name="Special Red Sayha's Cloak" type="Armor">
<!-- A cloak filled with Sayha's energy. Can be upgraded only with Scrolls: Enchant Special Sayha's Cloak. Activates special effects depending on the enchant value. -->
@ -221,6 +249,20 @@
<set name="weight" val="220" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="enchant_enabled" val="true" />
<skills>
<skill id="54044" level="1" /> <!-- Special Sayha's Cloak -->
<skill id="54045" level="1" type="ON_ENCHANT" type_value="1" /> <!-- Special Sayha's Cloak +1 -->
<skill id="54045" level="2" type="ON_ENCHANT" type_value="2" /> <!-- Special Sayha's Cloak +1 -->
<skill id="54045" level="3" type="ON_ENCHANT" type_value="3" /> <!-- Special Sayha's Cloak +1 -->
<skill id="54045" level="4" type="ON_ENCHANT" type_value="4" /> <!-- Special Sayha's Cloak +1 -->
<skill id="54045" level="5" type="ON_ENCHANT" type_value="5" /> <!-- Special Sayha's Cloak +1 -->
<skill id="54045" level="6" type="ON_ENCHANT" type_value="6" /> <!-- Special Sayha's Cloak +1 -->
<skill id="54045" level="7" type="ON_ENCHANT" type_value="7" /> <!-- Special Sayha's Cloak +1 -->
<skill id="54045" level="8" type="ON_ENCHANT" type_value="8" /> <!-- Special Sayha's Cloak +1 -->
<skill id="54045" level="9" type="ON_ENCHANT" type_value="9" /> <!-- Special Sayha's Cloak +1 -->
<skill id="54045" level="10" type="ON_ENCHANT" type_value="10" /> <!-- Special Sayha's Cloak +1 -->
</skills>
</item>
<item id="91722" name="Scroll: Enchant Special Sayha's Cloak" type="EtcItem">
<!-- Can be used only for enchanting Special Sayha's Cloak. In case of failure the item doesn't disappear, and its enchant value remains the same. -->
@ -230,6 +272,11 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="etcitem_type" val="ENCHT_AM" /> <!-- BLESS_ENCHT_AM -->
<set name="handler" val="EnchantScrolls" />
<skills>
<skill id="51439" level="1" /> <!-- Radiant Sayha's Cloak Enchantment Scroll -->
</skills>
</item>
<item id="91723" name="Iron Bracelet" additionalName="15 days" type="Armor">
<!-- Available for 15 d. Unlocks 1 talisman slot. -->
@ -770,6 +817,13 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="10080" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51297" level="1" /> <!-- Frintezza Doll's Sorcery -->
</skills>
</item>
<item id="91772" name="Scroll: PK" additionalName="Event" type="EtcItem">
<!-- Double-click to decrease the PK count by 1. Can be used if the PK count is 1 or higher. -->

View File

@ -476,17 +476,16 @@
<item id="91931" name="Adventurer's Mark Lv. 5" type="EtcItem">
<!-- Received after completing the Adventurer's Journey mission. When in inventory, HP Recovery Rate +25%, MP Recovery Rate +25%. Double-click to see the list of hunting zones for each character level. -->
<set name="icon" val="icon.etc_crest_blue_i00" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="default_action" val="SHOW_HTML" />
<set name="immediate_effect" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="10" />
<set name="price" val="1" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="handler" val="ItemSkills" />
<set name="handler" val="Book" />
<set name="is_oly_restricted" val="true" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="handler" val="Book" />
<set name="is_tradable" val="false" />
<set name="is_freightable" val="true" />
<skills>
<skill id="51387" level="5" /> <!-- Adventurer's Mark -->
@ -552,7 +551,8 @@
<set name="is_sellable" val="false" />
<set name="enchant_enabled" val="true" />
<skills>
<skill id="50186" level="1" type="ON_EQUIP" /> <!-- Adventurer's Agathion Griffin -->
<skill id="50185" level="1" /> <!-- Summon Agathion Griffin -->
<skill id="50186" level="1" /> <!-- Adventurer's Agathion Griffin -->
<skill id="3267" level="1" type="ON_UNEQUIP" /> <!-- Seal Agathion -->
</skills>
</item>

View File

@ -1334,6 +1334,12 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="895" min="2" max="2" chance="100" minEnchant="4" maxEnchant="4" /> <!-- Black Ore Rings -->
<item id="864" min="2" max="2" chance="100" minEnchant="4" maxEnchant="4" /> <!-- Black Ore Earrings -->
<item id="926" min="1" max="1" chance="100" minEnchant="4" maxEnchant="4" /> <!-- Black Ore Necklace -->
</capsuled_items>
</item>
<item id="92388" name="Ruby Lv. 4" type="Armor">
<!-- Soulshot/ Blessed Soulshot/ Beast Soulshot damage +8%. Effects of two identical jewels do not stack, the higher-level jewel takes precedence. -->

View File

@ -53,6 +53,19 @@
<set name="is_sellable" val="false" />
<set name="enchant_enabled" val="true" />
<set name="is_freightable" val="true" />
<skills>
<skill id="50293" level="1" /> <!-- Talisman of Speed -->
<skill id="50293" level="2" type="ON_ENCHANT" type_value="1" /> <!-- Talisman of Speed +1 -->
<skill id="50293" level="3" type="ON_ENCHANT" type_value="2" /> <!-- Talisman of Speed +2 -->
<skill id="50293" level="4" type="ON_ENCHANT" type_value="3" /> <!-- Talisman of Speed +3 -->
<skill id="50293" level="5" type="ON_ENCHANT" type_value="4" /> <!-- Talisman of Speed +4 -->
<skill id="50293" level="6" type="ON_ENCHANT" type_value="5" /> <!-- Talisman of Speed +5 -->
<skill id="50293" level="7" type="ON_ENCHANT" type_value="6" /> <!-- Talisman of Speed +6 -->
<skill id="50293" level="8" type="ON_ENCHANT" type_value="7" /> <!-- Talisman of Speed +7 -->
<skill id="50293" level="9" type="ON_ENCHANT" type_value="8" /> <!-- Talisman of Speed +8 -->
<skill id="50293" level="10" type="ON_ENCHANT" type_value="9" /> <!-- Talisman of Speed +9 -->
<skill id="50293" level="11" type="ON_ENCHANT" type_value="10" /> <!-- Talisman of Speed +10 -->
</skills>
</item>
<item id="92404" name="Zaken's Blood Sword" type="Weapon">
<set name="icon" val="icon.special_weapon_onehandsword" />
@ -74,6 +87,9 @@
<stat type="pAtkRange">40</stat>
<stat type="randomDamage">10</stat>
</stats>
<skills>
<skill id="50297" level="1" /> <!-- Zaken's Blood Sword -->
</skills>
</item>
<item id="92405" name="Core's Plasmic Bow" type="Weapon">
<set name="icon" val="icon.weapon_karupis_i00" />
@ -96,6 +112,9 @@
<stat type="pAtkRange">40</stat>
<stat type="randomDamage">5</stat>
</stats>
<skills>
<skill id="50299" level="1" /> <!-- Core's Plasmic Bow -->
</skills>
</item>
<item id="92406" name="Queen Ant's Stone Spear" additionalName="Not available" type="Weapon">
<set name="icon" val="BranchSys3.Icon.g_melisa_stormer_i00" />
@ -117,6 +136,9 @@
<stat type="pAtkRange">40</stat>
<stat type="randomDamage">10</stat>
</stats>
<skills>
<skill id="50296" level="1" /> <!-- Queen Ant's Stone Spear -->
</skills>
</item>
<item id="92407" name="Orfen's Venom Sword" type="Weapon">
<set name="icon" val="icon.weapon_the_two_handed_sword_of_hero_i01" />
@ -138,6 +160,9 @@
<stat type="pAtkRange">40</stat>
<stat type="randomDamage">10</stat>
</stats>
<skills>
<skill id="50298" level="1" /> <!-- Orfen's Venom Sword -->
</skills>
</item>
<item id="92408" name="Baium's Thunder Breaker" type="Weapon">
<set name="icon" val="icon.weapon_terakan_i00" />
@ -159,6 +184,9 @@
<stat type="pAtkRange">40</stat>
<stat type="randomDamage">5</stat>
</stats>
<skills>
<skill id="50295" level="1" /> <!-- Baium's Thunder Breaker -->
</skills>
</item>
<item id="92409" name="Special Dragon Fruit Lv. 2" type="EtcItem">
<!-- Applies a buff when used. <Buff effect>. P. Atk. +15%. M. Atk. +15%. P. Def. +20%. M. Def. +20%. Max HP +30%. Max MP +30%. Max CP +30%. HP Recovery Rate +40%. MP Recovery Rate +40%. P. Critical Rate +20. M. Critical Rate +20. P. Critical Damage +7%. M. Critical Damage +7%. Acquired XP +15%. Acquired SP +15%. A chance to absorb 7% of the inflicted damage as HP. Duration: 20 min. Cooldown: 1 min. The effect remains after death. -->
@ -296,6 +324,9 @@
<stat type="rEvas">8</stat>
<stat type="randomDamage">19</stat>
</stats>
<skills>
<skill id="50296" level="1" /> <!-- Queen Ant's Stone Spear -->
</skills>
</item>
<item id="92422" name="Tower of Insolence (1st Floor) Stone of Memory" type="EtcItem">
<!-- Teleports to the first floor of the Tower of Insolence. -->
@ -690,6 +721,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="92403" min="1" max="1" chance="100" /> <!-- Talisman of Speed Pack -->
</capsuled_items>
</item>
<item id="92460" name="+1 Talisman of Speed Pack" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -701,6 +736,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="92403" min="1" max="1" chance="100" minEnchant="1" maxEnchant="1" /> <!-- Talisman of Speed +1 -->
</capsuled_items>
</item>
<item id="92461" name="+2 Talisman of Speed Pack" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -712,6 +751,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="92403" min="1" max="1" chance="100" minEnchant="2" maxEnchant="2" /> <!-- Talisman of Speed +2 -->
</capsuled_items>
</item>
<item id="92462" name="+3 Talisman of Speed Pack" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -723,6 +766,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="92403" min="1" max="1" chance="100" minEnchant="3" maxEnchant="3" /> <!-- Talisman of Speed +3 -->
</capsuled_items>
</item>
<item id="92463" name="+4 Talisman of Speed Pack" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -734,6 +781,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="92403" min="1" max="1" chance="100" minEnchant="4" maxEnchant="4" /> <!-- Talisman of Speed +4 -->
</capsuled_items>
</item>
<item id="92464" name="+5 Talisman of Speed Pack" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -745,6 +796,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="92403" min="1" max="1" chance="100" minEnchant="5" maxEnchant="5" /> <!-- Talisman of Speed +5 -->
</capsuled_items>
</item>
<item id="92465" name="+6 Talisman of Speed Pack" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -756,6 +811,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="92403" min="1" max="1" chance="100" minEnchant="6" maxEnchant="6" /> <!-- Talisman of Speed +6 -->
</capsuled_items>
</item>
<item id="92466" name="+7 Talisman of Speed Pack" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -767,6 +826,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="92403" min="1" max="1" chance="100" minEnchant="7" maxEnchant="7" /> <!-- Talisman of Speed +7 -->
</capsuled_items>
</item>
<item id="92467" name="+8 Talisman of Speed Pack" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -778,6 +841,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="92403" min="1" max="1" chance="100" minEnchant="8" maxEnchant="8" /> <!-- Talisman of Speed +8 -->
</capsuled_items>
</item>
<item id="92468" name="Venir's Talisman Pack Lv. 1" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -789,6 +856,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="91077" min="1" max="1" chance="100" /> <!-- Venir's Talisman Pack Lv. 1 -->
</capsuled_items>
</item>
<item id="92469" name="Venir's Talisman Pack Lv. 2" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -800,6 +871,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="91078" min="1" max="1" chance="100" /> <!-- Venir's Talisman Pack Lv. 2 -->
</capsuled_items>
</item>
<item id="92470" name="Venir's Talisman Pack Lv. 3" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -811,6 +886,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="91079" min="1" max="1" chance="100" /> <!-- Venir's Talisman Pack Lv. 3 -->
</capsuled_items>
</item>
<item id="92471" name="Venir's Talisman Pack Lv. 4" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -822,6 +901,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="91080" min="1" max="1" chance="100" /> <!-- Venir's Talisman Pack Lv. 4 -->
</capsuled_items>
</item>
<item id="92472" name="Venir's Talisman Pack Lv. 5" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -833,6 +916,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="91081" min="1" max="1" chance="100" /> <!-- Venir's Talisman Pack Lv. 5 -->
</capsuled_items>
</item>
<item id="92473" name="Venir's Talisman Pack Lv. 6" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -844,6 +931,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="91082" min="1" max="1" chance="100" /> <!-- Venir's Talisman Pack Lv. 6 -->
</capsuled_items>
</item>
<item id="92474" name="Venir's Talisman Pack Lv. 7" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -855,6 +946,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="91083" min="1" max="1" chance="100" /> <!-- Venir's Talisman Pack Lv. 7 -->
</capsuled_items>
</item>
<item id="92475" name="Venir's Talisman Pack Lv. 8" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -866,6 +961,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="91084" min="1" max="1" chance="100" /> <!-- Venir's Talisman Pack Lv. 8 -->
</capsuled_items>
</item>
<item id="92476" name="Metal Ingot" type="EtcItem">
<!-- Material used by Dwarves for crafting one-handed swords, one-handed blunt weapons, daggers, dual swords and fist weapons. -->

View File

@ -161,6 +161,12 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="10080" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39303" level="2" /> <!-- Queen Ant Doll's Sorcery -->
</skills>
</item>
<item id="93014" name="Baium Doll" additionalName="7-day" type="EtcItem">
<!-- <Baium Doll's Sorcery Lv. 2>. Skill Cooldown -3%. P. Def. +12%. M. Def. +12%. Silence Resistance +40%. Fear Resistance +40%. Paralysis Resistance +20%. Knockdown Resistance +20%. Pull Resistance +20%. Available for 7 d. Boosts parameters when in inventory. -->
@ -170,6 +176,12 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="10080" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39302" level="2" /> <!-- Baium Doll's Sorcery -->
</skills>
</item>
<item id="93015" name="Orfen Doll" additionalName="7-day" type="EtcItem">
<!-- <Orfen Doll's Sorcery Lv. 2>. M. Atk. +8%. M. Skill Critical Damage +8%. Max MP +12%. For 7 days. Boosts parameters when in inventory. -->
@ -179,6 +191,12 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="10080" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39304" level="2" /> <!-- Orfen Doll's Sorcery -->
</skills>
</item>
<item id="93016" name="Queen Ant Doll" additionalName="7-day" type="EtcItem">
<!-- <Queen Ant Doll's Sorcery>. P. Atk. +12%. P. Critical Damage +10%. P. Skill Critical Damage +10%. Max HP +15%. For 7 days. Boosts parameters when in inventory. -->
@ -188,6 +206,12 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="10080" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39303" level="3" /> <!-- Queen Ant Doll's Sorcery -->
</skills>
</item>
<item id="93017" name="Baium Doll" additionalName="7-day" type="EtcItem">
<!-- <Baium Doll's Sorcery>. Skill Cooldown -4%. P. Def. +15%. M. Def. +15%. Silence Resistance +45%. Fear Resistance +45%. Paralysis Resistance +25%. Knockdown Resistance +25%. Pull Resistance +25%. Available for 7 d. Boosts parameters when in inventory. -->
@ -197,6 +221,12 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="10080" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39302" level="3" /> <!-- Baium Doll's Sorcery -->
</skills>
</item>
<item id="93018" name="Orfen Doll" additionalName="7-day" type="EtcItem">
<!-- <Orfen Doll's Sorcery>. M. Atk. +15%. M. Skill Critical Damage +10%. Max MP +15%. For 7 days. Boosts parameters when in inventory. -->
@ -206,6 +236,12 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="10080" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39304" level="3" /> <!-- Orfen Doll's Sorcery -->
</skills>
</item>
<item id="93019" name="Package: Queen Ant Doll (7-day)" type="EtcItem">
<!-- Double-click to obtain the following item:. Queen Ant Doll (7-day). Unused packages can be exchanged for Giran Seals through Game Assistant. -->
@ -217,6 +253,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93016" min="1" max="1" chance="100" /> <!-- Queen Ant Doll (7-day) -->
</capsuled_items>
</item>
<item id="93020" name="Package: Baium Doll (7-day)" type="EtcItem">
<!-- Double-click to obtain the following item:. Baium Doll (7-day). Unused packages can be exchanged for Giran Seals through Game Assistant. -->
@ -228,6 +268,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93017" min="1" max="1" chance="100" /> <!-- Package: Baium Doll (7-day) -->
</capsuled_items>
</item>
<item id="93021" name="Package: Orfen Doll (7-day)" type="EtcItem">
<!-- Double-click to obtain the following item:. Orfen Doll (7-day). Unused packages can be exchanged for Giran Seals through Game Assistant. -->
@ -239,6 +283,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93018" min="1" max="1" chance="100" /> <!-- Package: Orfen Doll (7-day) -->
</capsuled_items>
</item>
<item id="93022" name="Package: Queen Ant Doll Lv. 2 (7-day)" type="EtcItem">
<!-- Double-click to obtain Queen Ant Doll Lv. 2 (7-day). -->
@ -250,6 +298,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93013" min="1" max="1" chance="100" /> <!-- Queen Ant Doll Lv. 2 (7-day) -->
</capsuled_items>
</item>
<item id="93023" name="Package: Baium Doll Lv. 2 (7-day)" type="EtcItem">
<!-- Double-click to obtain Baium Doll Lv. 2 (7-day). -->
@ -261,6 +313,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93014" min="1" max="1" chance="100" /> <!-- Package: Baium Doll Lv. 2 (7-day) -->
</capsuled_items>
</item>
<item id="93024" name="Package: Orfen Doll Lv. 2 (7-day)" type="EtcItem">
<!-- Double-click to obtain Orfen Doll Lv. 2 (7-day). -->
@ -272,6 +328,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93015" min="1" max="1" chance="100" /> <!-- Package: Orfen Doll (7-day) -->
</capsuled_items>
</item>
<item id="93025" name="A-grade Weapon Pack" type="EtcItem">
<!-- Double-click to obtain an A-grade weapon. -->
@ -581,14 +641,16 @@
<!-- For Adventurer's Agathion Griffin only. Increases M. Def. when the agathion is enchanted. -->
<set name="icon" val="icon.star_scrl_of_ench_ag_2" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ENCHT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="etcitem_type" val="ENCHT_AM" /> <!-- BLESS_ENCHT_AM -->
<set name="handler" val="EnchantScrolls" />
<skills>
<skill id="40056" level="1" /> <!-- Scroll: Enchant Talisman of Eva -->
</skills>
</item>
<item id="93041" name="Adventurer's Cloak" type="Armor">
<set name="icon" val="icon.amor_goodness_cloak" />
@ -601,6 +663,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="enchant_enabled" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="50302" level="1" /> <!-- Adventurer's Cloak -->
</skills>
</item>
<item id="93042" name="Adventurer's Belt" type="Armor">
<!-- Inventory Slots +2, Weight Limit +1000. -->
@ -615,6 +681,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="enchant_enabled" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="50301" level="1" /> <!-- Adventurer's Belt -->
</skills>
<stats>
<stat type="pDef">10</stat>
</stats>
@ -623,16 +693,15 @@
<!-- For Adventurer's Sheep Hat. When enchanted, M. Def. +2. -->
<set name="icon" val="icon.scroll_of_unidentify_am_d" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ENCHT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="etcitem_type" val="ENCHT_AM" /> <!-- BLESS_ENCHT_AM -->
<set name="handler" val="EnchantScrolls" />
<skills>
<skill id="40091" level="1" /> <!-- Adventurer's Scroll: Enchant Hair Accessory -->
<skill id="40056" level="1" /> <!-- Scroll: Enchant Talisman of Eva -->
</skills>
</item>
<item id="93044" name="Adventurer's Sheep Hat" type="Armor">
@ -652,27 +721,31 @@
<!-- For Adventurer's Cloak only. -->
<set name="icon" val="icon.sayha2017_scrl" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ENCHT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="etcitem_type" val="ENCHT_AM" /> <!-- BLESS_ENCHT_AM -->
<set name="handler" val="EnchantScrolls" />
<skills>
<skill id="40056" level="1" /> <!-- Scroll: Enchant Talisman of Eva -->
</skills>
</item>
<item id="93046" name="Scroll: Enchant Adventurer's Belt" type="EtcItem">
<!-- For Adventurer's Belt only. -->
<set name="icon" val="icon.etc_training_scroll_kalie_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ENCHT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="etcitem_type" val="ENCHT_AM" /> <!-- BLESS_ENCHT_AM -->
<set name="handler" val="EnchantScrolls" />
<skills>
<skill id="40056" level="1" /> <!-- Scroll: Enchant Talisman of Eva -->
</skills>
</item>
<item id="93047" name="Samurai Long Sword" additionalName="Sealed" type="Weapon">
<set name="icon" val="icon.weapon_samurai_old_longsword_i00" />
@ -1150,6 +1223,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="50142" level="1" /> <!-- Blue Lantern -->
</skills>
</item>
<item id="93075" name="Gloves of Silence" type="Armor">
<!-- <Properties>. STR +1. INT +1. Max HP +150. Atk. Spd. +8%. Casting Spd. +15% -->

View File

@ -351,6 +351,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_freightable" val="true" />
<skills>
<skill id="50326" level="1" /> <!-- Summon Agathion Ignis -->
<skill id="3267" level="1" type="ON_UNEQUIP" /> <!-- Seal Agathion -->
</skills>
</item>
<item id="93129" name="Agathion Nebula" type="Armor">
<!-- Increases all Critical Rate. When enchanted to +5 and higher, decreases Skill Cooldown. Equipping it in the main slot summons Agathion Nebula. Note!. If Agathion Scorpio or Agathion Capricorn are equipped, only Agathion Nebula will be active. -->
@ -364,6 +368,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_freightable" val="true" />
<skills>
<skill id="50327" level="1" /> <!-- Summon Agathion Nebula -->
<skill id="3267" level="1" type="ON_UNEQUIP" /> <!-- Seal Agathion -->
</skills>
</item>
<item id="93130" name="Agathion Procella" type="Armor">
<!-- Increases Atk. Spd./Casting Spd. When enchanted to +5 and higher, decreases Skill MP consumption. Equipping it in the main slot summons Agathion Procella. Note!. If equipped with Agathion Libra or Agathion Sagittarius, only Agathion Procella is active. -->
@ -377,6 +385,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_freightable" val="true" />
<skills>
<skill id="50328" level="1" /> <!-- Summon Agathion Procella -->
<skill id="3267" level="1" type="ON_UNEQUIP" /> <!-- Seal Agathion -->
</skills>
</item>
<item id="93131" name="Agathion Petram" type="Armor">
<!-- Increases P./ M. Def. When enchanted to +5 and higher, increases Silence/ Fear/ Stun Atk. Rate. Equipping it in the main slot summons Agathion Petram. Note!. If Agathion Taurus or Agathion Virgo are equipped, only Agathion Petram will be active. -->
@ -390,6 +402,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_freightable" val="true" />
<skills>
<skill id="50329" level="1" /> <!-- Summon Agathion Petram -->
<skill id="3267" level="1" type="ON_UNEQUIP" /> <!-- Seal Agathion -->
</skills>
</item>
<item id="93132" name="Agathion Joy" type="Armor">
<!-- Increases the acquired XP/ SP bonus from Sayha's Grace. When enchanted to +5 and higher, increases Max HP/ MP/ CP and acquired XP/ SP. Equipping it in the main slot summons Agathion Joy. Note!. If Agathion Gemini is equipped, only Agathion Joy will be active. -->
@ -403,6 +419,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_freightable" val="true" />
<skills>
<skill id="51027" level="1" /> <!-- Summon Agathion Joy -->
<skill id="3267" level="1" type="ON_UNEQUIP" /> <!-- Seal Agathion -->
</skills>
</item>
<item id="93133" name="Scroll: Enchant Agathion" type="EtcItem">
<!-- Only for agathions. Increases M. Def. The enchanting is safe up to +3, the maximum enchant value is +10. Starting from +1, the agathion's secondary skills are enhanced with each enchant value. -->
@ -413,6 +433,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="EnchantScrolls" />
<skills>
<skill id="51338" level="1" /> <!-- Scroll: Agathion Enchant Scroll Lv.1 -->
</skills>
</item>
<item id="93134" name="Package: Agathion Ignis" type="EtcItem">
<!-- Double-click to obtain the following items. -->

View File

@ -803,6 +803,11 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<skills>
<skill id="40180" level="1" /> <!-- Sayha's Cookie - Event -->
</skills>
</item>
<item id="93275" name="Random Enhanced Samurai Long Sword Crafting" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -968,6 +973,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="92403" min="1" max="1" chance="100" minEnchant="6" maxEnchant="6" /> <!-- Talisman of Speed +6 -->
</capsuled_items>
</item>
<item id="93290" name="Victory Pack" additionalName="Event" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->

View File

@ -85,6 +85,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93296" min="1" max="1" chance="100" /> <!-- Einhasad's Pendant Lv. 1 -->
</capsuled_items>
</item>
<item id="93305" name="Package: Einhasad's Pendant Lv. 2" type="EtcItem">
<!-- Double-click to obtain the specified item. -->
@ -96,6 +100,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93297" min="1" max="1" chance="100" /> <!-- Einhasad's Pendant Lv. 2 -->
</capsuled_items>
</item>
<item id="93306" name="Package: Einhasad's Pendant Lv. 3" type="EtcItem">
<!-- Double-click to obtain the specified item. -->
@ -107,6 +115,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93298" min="1" max="1" chance="100" /> <!-- Einhasad's Pendant Lv. 3 -->
</capsuled_items>
</item>
<item id="93307" name="Package: Einhasad's Pendant Lv. 4" type="EtcItem">
<!-- Double-click to obtain the specified item. -->
@ -118,6 +130,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93299" min="1" max="1" chance="100" /> <!-- Einhasad's Pendant Lv. 4 -->
</capsuled_items>
</item>
<item id="93308" name="Package: Einhasad's Pendant Lv. 5" type="EtcItem">
<!-- Double-click to obtain the specified item. -->
@ -129,6 +145,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93300" min="1" max="1" chance="100" /> <!-- Einhasad's Pendant Lv. 5 -->
</capsuled_items>
</item>
<item id="93309" name="Piglet-Bank Lv.1" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->

View File

@ -318,6 +318,11 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="commissionItemType" val="RING" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="50353" level="1" /> <!-- Rare Accessory: Valakas' Necklace -->
</skills>
<stats>
<stat type="mDef">76</stat>
<stat type="maxMp">30</stat>
@ -669,6 +674,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="71755" min="1" max="1" chance="100" minEnchant="4" maxEnchant="15" /> <!-- Samurai Long Sword (Sealed) -->
</capsuled_items>
</item>
<item id="93437" name="+4 ~ +15 Weapon Pack - Demon's Staff" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -680,6 +689,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="71757" min="1" max="1" chance="100" minEnchant="4" maxEnchant="15" /> <!-- Demon's Staff (Sealed) -->
</capsuled_items>
</item>
<item id="93438" name="+4 ~ +15 Weapon Pack - Ecliptic Axe" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -691,6 +704,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93049" min="1" max="1" chance="100" minEnchant="4" maxEnchant="15" /> <!-- Ecliptic Axe (Sealed) -->
</capsuled_items>
</item>
<item id="93439" name="+4 ~ +15 Weapon Pack - Crystal Dagger" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -702,6 +719,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="71758" min="1" max="1" chance="100" minEnchant="4" maxEnchant="15" /> <!-- Ecliptic Axe (Sealed) -->
</capsuled_items>
</item>
<item id="93440" name="+4 ~ +15 Weapon Pack - Eminence Bow" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -713,6 +734,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="71759" min="1" max="1" chance="100" minEnchant="4" maxEnchant="15" /> <!-- Eminence Bow (Sealed) -->
</capsuled_items>
</item>
<item id="93441" name="+4 ~ +15 Weapon Pack - Orcish Poleaxe" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -724,6 +749,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="71760" min="1" max="1" chance="100" minEnchant="4" maxEnchant="15" /> <!-- Orcish Poleaxe (Sealed) -->
</capsuled_items>
</item>
<item id="93442" name="+4 ~ +15 Weapon Pack - Katana*Katana" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -735,6 +764,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="71761" min="1" max="1" chance="100" minEnchant="4" maxEnchant="15" /> <!-- Katana*Katana (Sealed) -->
</capsuled_items>
</item>
<item id="93443" name="+4 ~ +15 Weapon Pack - Yaksa Mace" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -746,6 +779,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="71762" min="1" max="1" chance="100" minEnchant="4" maxEnchant="15" /> <!-- Yaksa Mace (Sealed) -->
</capsuled_items>
</item>
<item id="93444" name="+4 ~ +15 Weapon Pack - Berserker Blade" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -757,6 +794,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="71763" min="1" max="1" chance="100" minEnchant="4" maxEnchant="15" /> <!-- Berserker Blade (Sealed) -->
</capsuled_items>
</item>
<item id="93445" name="+4 ~ +15 Weapon Pack - Great Pata" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -768,6 +809,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="71764" min="1" max="1" chance="100" minEnchant="4" maxEnchant="15" /> <!-- Great Pata (Sealed) -->
</capsuled_items>
</item>
<item id="93446" name="+4 ~ +15 Weapon Pack - Admiral's Estoc" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -779,6 +824,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="71765" min="1" max="1" chance="100" minEnchant="4" maxEnchant="15" /> <!-- Admiral's Estoc (Sealed) -->
</capsuled_items>
</item>
<item id="93447" name="+4 ~ +15 Weapon Pack - Saber Tooth" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -790,6 +839,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="71766" min="1" max="1" chance="100" minEnchant="4" maxEnchant="15" /> <!-- Saber Tooth (Sealed) -->
</capsuled_items>
</item>
<item id="93448" name="A-grade Weapon Coupon" type="EtcItem">
<!-- Can be exchanged for an A-grade weapon through the Game Assistant. -->
@ -960,6 +1013,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93422" min="1" max="1" chance="100" minEnchant="4" maxEnchant="15" /> <!-- Damascus (Sealed) -->
</capsuled_items>
</item>
<item id="93464" name="+4 ~ +15 Weapon Pack - Wizard's Tear" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -971,6 +1028,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93432" min="1" max="1" chance="100" minEnchant="4" maxEnchant="15" /> <!-- Wizard's Tear (Sealed) -->
</capsuled_items>
</item>
<item id="93465" name="+4 ~ +15 Weapon Pack - Guardian's Sword" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -982,6 +1043,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93431" min="1" max="1" chance="100" minEnchant="4" maxEnchant="15" /> <!-- Guardian's Sword (Sealed) -->
</capsuled_items>
</item>
<item id="93466" name="+4 ~ +15 Weapon Pack - Bellion Cestus" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -993,6 +1058,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93428" min="1" max="1" chance="100" minEnchant="4" maxEnchant="15" /> <!-- Bellion Cestus (Sealed) -->
</capsuled_items>
</item>
<item id="93467" name="+4 ~ +15 Weapon Pack - Bow of Peril" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -1004,6 +1073,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93429" min="1" max="1" chance="100" minEnchant="4" maxEnchant="15" /> <!-- Bow of Peril (Sealed) -->
</capsuled_items>
</item>
<item id="93468" name="+4 ~ +15 Weapon Pack - Lance" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -1015,6 +1088,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93423" min="1" max="1" chance="100" minEnchant="4" maxEnchant="15" /> <!-- Lance (Sealed) -->
</capsuled_items>
</item>
<item id="93469" name="+4 ~ +15 Weapon Pack - Staff of Evil Spirits" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -1026,6 +1103,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93426" min="1" max="1" chance="100" minEnchant="4" maxEnchant="15" /> <!-- Staff of Evil Spirits (Sealed) -->
</capsuled_items>
</item>
<item id="93470" name="+4 ~ +15 Weapon Pack - Deadman's Glory" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -1037,6 +1118,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93424" min="1" max="1" chance="100" minEnchant="4" maxEnchant="15" /> <!-- Deadman's Glory (Sealed) -->
</capsuled_items>
</item>
<item id="93471" name="+4 ~ +15 Weapon Pack - Art of Battle Axe" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -1048,6 +1133,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93425" min="1" max="1" chance="100" minEnchant="4" maxEnchant="15" /> <!-- Art of Battle Axe (Sealed) -->
</capsuled_items>
</item>
<item id="93472" name="+4 ~ +15 Weapon Pack - Samurai Long Sword*Samurai Long Sword" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -1059,6 +1148,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93430" min="1" max="1" chance="100" minEnchant="4" maxEnchant="15" /> <!-- Samurai Long Sword*Samurai Long Sword (Sealed) -->
</capsuled_items>
</item>
<item id="93473" name="+4 ~ +15 Weapon Pack - Demon's Dagger" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -1070,6 +1163,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93427" min="1" max="1" chance="100" minEnchant="4" maxEnchant="15" /> <!-- Demon's Dagger (Sealed) -->
</capsuled_items>
</item>
<item id="93474" name="+4 ~ +15 Weapon Pack - Colichemarde" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -1081,6 +1178,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93435" min="1" max="1" chance="100" minEnchant="4" maxEnchant="15" /> <!-- Colichemarde (Sealed) -->
</capsuled_items>
</item>
<item id="93475" name="+4 ~ +15 Weapon Pack - Dismantler" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -1092,6 +1193,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93434" min="1" max="1" chance="100" minEnchant="4" maxEnchant="15" /> <!-- Dismantler (Sealed) -->
</capsuled_items>
</item>
<item id="93476" name="+4 ~ +15 Weapon Pack - Star Buster" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -1103,6 +1208,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93433" min="1" max="1" chance="100" minEnchant="4" maxEnchant="15" /> <!-- Star Buster (Sealed) -->
</capsuled_items>
</item>
<item id="93477" name="L-Coins (3000 pcs.)" type="EtcItem">
<!-- Double-click to obtain 3000 L-Coins. -->

View File

@ -875,6 +875,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93501" min="1" max="1" chance="100" maxEnchant="5" /> <!-- Zubei's Breastplate (Sealed) -->
</capsuled_items>
</item>
<item id="93557" name="+0 ~ +5 Armor Pack - Blue Wolf Breastplate" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -886,6 +890,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93502" min="1" max="1" chance="100" maxEnchant="5" /> <!-- Blue Wolf Breastplate (Sealed) -->
</capsuled_items>
</item>
<item id="93558" name="+0 ~ +5 Armor Pack - Zubei's Gaiters" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -897,6 +905,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93503" min="1" max="1" chance="100" maxEnchant="5" /> <!-- Zubei's Gaiters (Sealed) -->
</capsuled_items>
</item>
<item id="93559" name="+0~+5 Armor Pack - Avadon Breastplate" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -908,6 +920,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93504" min="1" max="1" chance="100" maxEnchant="5" /> <!-- Avadon Breastplate (Sealed) -->
</capsuled_items>
</item>
<item id="93560" name="+0~+5 Armor Pack - Avadon Gaiters" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -919,6 +935,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93505" min="1" max="1" chance="100" maxEnchant="5" /> <!-- Avadon Gaiters (Sealed) -->
</capsuled_items>
</item>
<item id="93561" name="+0 ~ +5 Armor Pack - Blue Wolf Gaiters" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -930,6 +950,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93506" min="1" max="1" chance="100" maxEnchant="5" /> <!-- Blue Wolf Gaiters (Sealed) -->
</capsuled_items>
</item>
<item id="93562" name="+0 ~ +5 Armor Pack - Doom Plate Armor" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -941,6 +965,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93507" min="1" max="1" chance="100" maxEnchant="5" /> <!-- Doom Plate Armor (Sealed) -->
</capsuled_items>
</item>
<item id="93563" name="+0 ~ +5 Armor Pack - Zubei's Leather Shirt" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -952,6 +980,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93508" min="1" max="1" chance="100" maxEnchant="5" /> <!-- Zubei's Leather Shirt (Sealed) -->
</capsuled_items>
</item>
<item id="93564" name="+0 ~ +5 Armor Pack - Zubei's Leather Gaiters" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -963,6 +995,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93509" min="1" max="1" chance="100" maxEnchant="5" /> <!-- Zubei's Leather Gaiters (Sealed) -->
</capsuled_items>
</item>
<item id="93565" name="+0~+5 Armor Pack - Avadon Leather Armor" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -974,6 +1010,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93510" min="1" max="1" chance="100" maxEnchant="5" /> <!-- Avadon Leather Armor (Sealed) -->
</capsuled_items>
</item>
<item id="93566" name="+0 ~ +5 Armor Pack - Blue Wolf Leather Armor" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -985,6 +1025,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93511" min="1" max="1" chance="100" maxEnchant="5" /> <!-- Blue Wolf Leather Armor (Sealed) -->
</capsuled_items>
</item>
<item id="93567" name="+0 ~ +5 Armor Pack - Doom Leather Armor" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -996,6 +1040,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93512" min="1" max="1" chance="100" maxEnchant="5" /> <!-- Doom Leather Armor (Sealed) -->
</capsuled_items>
</item>
<item id="93568" name="+0~+5 Armor Pack - Zubei's Tunic" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -1007,6 +1055,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93513" min="1" max="1" chance="100" maxEnchant="5" /> <!-- Zubei's Tunic (Sealed) -->
</capsuled_items>
</item>
<item id="93569" name="+0 ~ +5 Armor Pack - Blue Wolf Tunic" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -1018,6 +1070,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93514" min="1" max="1" chance="100" maxEnchant="5" /> <!-- Blue Wolf Tunic (Sealed) -->
</capsuled_items>
</item>
<item id="93570" name="+0 ~ +5 Armor Pack - Doom Tunic" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -1029,6 +1085,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93515" min="1" max="1" chance="100" maxEnchant="5" /> <!-- Doom Tunic (Sealed) -->
</capsuled_items>
</item>
<item id="93571" name="+0~+5 Armor Pack - Zubei's Stockings" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -1040,6 +1100,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93516" min="1" max="1" chance="100" maxEnchant="5" /> <!-- Zubei's Stockings (Sealed) -->
</capsuled_items>
</item>
<item id="93572" name="+0 ~ +5 Armor Pack - Blue Wolf Stockings" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -1051,6 +1115,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93517" min="1" max="1" chance="100" maxEnchant="5" /> <!-- Blue Wolf Stockings (Sealed) -->
</capsuled_items>
</item>
<item id="93573" name="+0 ~ +5 Armor Pack - Doom Stockings" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -1062,6 +1130,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93518" min="1" max="1" chance="100" maxEnchant="5" /> <!-- Doom Stockings (Sealed) -->
</capsuled_items>
</item>
<item id="93574" name="+0~+5 Armor Pack - Avadon Robe" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -1073,6 +1145,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93519" min="1" max="1" chance="100" maxEnchant="5" /> <!-- Avadon Robe (Sealed) -->
</capsuled_items>
</item>
<item id="93575" name="+0 ~ +5 Armor Pack - Zubei's Gauntlets (Heavy Armor)" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -1084,6 +1160,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93520" min="1" max="1" chance="100" maxEnchant="5" /> <!-- Zubei's Gauntlets (Heavy Armor) -->
</capsuled_items>
</item>
<item id="93576" name="+0 ~ +5 Armor Pack - Zubei's Gauntlets (Light Armor)" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -1095,6 +1175,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93521" min="1" max="1" chance="100" maxEnchant="5" /> <!-- Zubei's Gauntlets (Light Armor) -->
</capsuled_items>
</item>
<item id="93577" name="+0 ~ +5 Armor Pack - Zubei's Gauntlets (Robe)" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -1106,6 +1190,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93522" min="1" max="1" chance="100" maxEnchant="5" /> <!-- Zubei's Gauntlets (Robe) -->
</capsuled_items>
</item>
<item id="93578" name="+0~+5 Armor Pack - Avadon Gloves (Heavy Armor)" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -1117,6 +1205,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93523" min="1" max="1" chance="100" maxEnchant="5" /> <!-- Avadon Gloves (Heavy Armor) -->
</capsuled_items>
</item>
<item id="93579" name="+0~+5 Armor Pack - Avadon Gloves (Light Armor)" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -1128,6 +1220,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93524" min="1" max="1" chance="100" maxEnchant="5" /> <!-- Avadon Gloves (Light Armor) -->
</capsuled_items>
</item>
<item id="93580" name="+0~+5 Armor Pack - Avadon Gloves (Robe)" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -1139,6 +1235,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93525" min="1" max="1" chance="100" maxEnchant="5" /> <!-- Avadon Gloves (Robe) -->
</capsuled_items>
</item>
<item id="93581" name="+0 ~ +5 Armor Pack - Blue Wolf Gloves (Heavy Armor)" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -1150,6 +1250,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93526" min="1" max="1" chance="100" maxEnchant="5" /> <!-- Blue Wolf Gloves (Heavy Armor) -->
</capsuled_items>
</item>
<item id="93582" name="+0 ~ +5 Armor Pack - Blue Wolf Gloves (Light Armor)" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -1161,6 +1265,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93527" min="1" max="1" chance="100" maxEnchant="5" /> <!-- Blue Wolf Gloves (Light Armor) -->
</capsuled_items>
</item>
<item id="93583" name="+0 ~ +5 Armor Pack - Blue Wolf Gloves (Robe)" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -1172,6 +1280,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93528" min="1" max="1" chance="100" maxEnchant="5" /> <!-- Blue Wolf Gloves (Robe) -->
</capsuled_items>
</item>
<item id="93584" name="+0 ~ +5 Armor Pack - Doom Gloves (Heavy Armor)" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -1183,6 +1295,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93529" min="1" max="1" chance="100" maxEnchant="5" /> <!-- Doom Gloves (Heavy Armor) -->
</capsuled_items>
</item>
<item id="93585" name="+0 ~ +5 Armor Pack - Doom Gloves (Light Armor)" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -1194,6 +1310,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93530" min="1" max="1" chance="100" maxEnchant="5" /> <!-- Doom Gloves (Light Armor) -->
</capsuled_items>
</item>
<item id="93586" name="+0 ~ +5 Armor Pack - Doom Gloves (Robe)" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -1205,6 +1325,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93531" min="1" max="1" chance="100" maxEnchant="5" /> <!-- Doom Gloves (Robe) -->
</capsuled_items>
</item>
<item id="93587" name="+0 ~ +5 Armor Pack - Zubei's Boots (Heavy Armor)" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -1216,6 +1340,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93532" min="1" max="1" chance="100" maxEnchant="5" /> <!-- Zubei's Boots (Heavy Armor) -->
</capsuled_items>
</item>
<item id="93588" name="+0 ~ +5 Armor Pack - Zubei's Boots (Light Armor)" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -1227,6 +1355,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93533" min="1" max="1" chance="100" maxEnchant="5" /> <!-- Zubei's Boots (Light Armor) -->
</capsuled_items>
</item>
<item id="93589" name="+0 ~ +5 Armor Pack - Zubei's Boots (Robe)" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -1238,6 +1370,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93534" min="1" max="1" chance="100" maxEnchant="5" /> <!-- Zubei's Boots (Robe) -->
</capsuled_items>
</item>
<item id="93590" name="+0~+5 Armor Pack - Avadon Boots (Heavy Armor)" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -1249,6 +1385,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93535" min="1" max="1" chance="100" maxEnchant="5" /> <!-- Avadon Boots (Heavy Armor) -->
</capsuled_items>
</item>
<item id="93591" name="+0~+5 Armor Pack - Avadon Boots (Light Armor)" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -1260,6 +1400,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93536" min="1" max="1" chance="100" maxEnchant="5" /> <!-- Avadon Boots (Light Armor) -->
</capsuled_items>
</item>
<item id="93592" name="+0~+5 Armor Pack - Avadon Boots (Robe)" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -1271,6 +1415,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93537" min="1" max="1" chance="100" maxEnchant="5" /> <!-- Avadon Boots (Robe) -->
</capsuled_items>
</item>
<item id="93593" name="+0 ~ +5 Armor Pack - Blue Wolf Boots (Heavy Armor)" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -1282,6 +1430,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93538" min="1" max="1" chance="100" maxEnchant="5" /> <!-- Blue Wolf Boots (Heavy Armor) -->
</capsuled_items>
</item>
<item id="93594" name="+0 ~ +5 Armor Pack - Blue Wolf Boots (Light Armor)" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -1293,6 +1445,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93539" min="1" max="1" chance="100" maxEnchant="5" /> <!-- Blue Wolf Boots (Light) -->
</capsuled_items>
</item>
<item id="93595" name="+0 ~ +5 Armor Pack - Blue Wolf Boots (Robe)" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -1304,6 +1460,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93540" min="1" max="1" chance="100" maxEnchant="5" /> <!-- Blue Wolf Boots (Robe) -->
</capsuled_items>
</item>
<item id="93596" name="+0 ~ +5 Armor Pack - Doom Boots (Heavy Armor)" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -1315,6 +1475,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93541" min="1" max="1" chance="100" maxEnchant="5" /> <!-- Doom Boots (Heavy Armor) -->
</capsuled_items>
</item>
<item id="93597" name="+0 ~ +5 Armor Pack - Doom Boots (Light Armor)" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -1326,6 +1490,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93542" min="1" max="1" chance="100" maxEnchant="5" /> <!-- Doom Boots (Light) -->
</capsuled_items>
</item>
<item id="93598" name="+0 ~ +5 Armor Pack - Doom Boots (Robe)" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -1337,6 +1505,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93543" min="1" max="1" chance="100" maxEnchant="5" /> <!-- Doom Boots (Robe) -->
</capsuled_items>
</item>
<item id="93599" name="+0~+5 Armor Pack - Avadon Circlet (Heavy Armor)" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -1348,5 +1520,9 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93544" min="1" max="1" chance="100" maxEnchant="5" /> <!-- Avadon Circlet (Heavy Armor) -->
</capsuled_items>
</item>
</list>

View File

@ -10,6 +10,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93545" min="1" max="1" chance="100" maxEnchant="5" /> <!-- Avadon Circlet (Light) -->
</capsuled_items>
</item>
<item id="93601" name="+0~+5 Armor Pack - Avadon Circlet (Robe)" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -21,6 +25,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93546" min="1" max="1" chance="100" maxEnchant="5" /> <!-- Avadon Circlet (Robe) -->
</capsuled_items>
</item>
<item id="93602" name="+0 ~ +5 Armor Pack - Zubei's Helmet (Heavy Armor)" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -32,6 +40,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93547" min="1" max="1" chance="100" maxEnchant="5" /> <!-- Zubei's Helmet (Heavy Armor) -->
</capsuled_items>
</item>
<item id="93603" name="+0 ~ +5 Armor Pack - Zubei's Helmet (Light Armor)" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -43,6 +55,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93548" min="1" max="1" chance="100" maxEnchant="5" /> <!-- Zubei's Helmet (Light) -->
</capsuled_items>
</item>
<item id="93604" name="+0 ~ +5 Armor Pack - Zubei's Helmet (Robe)" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -54,6 +70,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93549" min="1" max="1" chance="100" maxEnchant="5" /> <!-- Zubei's Helmet (Robe) -->
</capsuled_items>
</item>
<item id="93605" name="+0 ~ +5 Armor Pack - Blue Wolf Helmet (Heavy Armor)" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -65,6 +85,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93550" min="1" max="1" chance="100" maxEnchant="5" /> <!-- Blue Wolf Helmet (Heavy Armor) -->
</capsuled_items>
</item>
<item id="93606" name="+0 ~ +5 Armor Pack - Blue Wolf Helmet (Light Armor)" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -76,6 +100,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93551" min="1" max="1" chance="100" maxEnchant="5" /> <!-- Blue Wolf Helmet (Light) -->
</capsuled_items>
</item>
<item id="93607" name="+0 ~ +5 Armor Pack - Blue Wolf Helmet (Robe)" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -87,6 +115,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93552" min="1" max="1" chance="100" maxEnchant="5" /> <!-- Blue Wolf Helmet (Robe) -->
</capsuled_items>
</item>
<item id="93608" name="+0 ~ +5 Armor Pack - Doom Helmet (Heavy Armor)" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -98,6 +130,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93553" min="1" max="1" chance="100" maxEnchant="5" /> <!-- Doom Helmet (Heavy Armor) -->
</capsuled_items>
</item>
<item id="93609" name="+0 ~ +5 Armor Pack - Doom Helmet (Light Armor)" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -109,6 +145,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93554" min="1" max="1" chance="100" maxEnchant="5" /> <!-- Doom Helmet (Light) -->
</capsuled_items>
</item>
<item id="93610" name="+0 ~ +5 Armor Pack - Doom Helmet (Robe)" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->
@ -120,6 +160,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93555" min="1" max="1" chance="100" maxEnchant="5" /> <!-- Doom Helmet (Robe) -->
</capsuled_items>
</item>
<item id="93611" name="Random Craft Pack" type="EtcItem">
<!-- Double-click to obtain Charging Stone of Random Craft - 1 charge, and 30,000-10,000,000 adena. -->

View File

@ -537,6 +537,11 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<skills>
<skill id="40180" level="1" /> <!-- Sayha's Cookie - Event -->
</skills>
</item>
<item id="93849" name="Halloween Mask" type="EtcItem">
<!-- Changes appearance to that of one of Halloween Masks. Acquired XP/ SP +30% or 50% for 20 min. The effect remains after death. Cooldown: 1 min. -->

View File

@ -561,6 +561,12 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39302" level="1" /> <!-- Baium Doll's Sorcery -->
</skills>
</item>
<item id="94154" name="Queen Ant Doll Lv. 1" type="EtcItem">
<!-- <Queen Ant Doll's Sorcery Lv. 1>. P. Atk. +2%. P. Critical Damage +3%. P. Skill Critical Damage +3%. Max HP +4%. Boosts parameters when in inventory. Can be upgraded through compounding. -->
@ -569,6 +575,12 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39303" level="1" /> <!-- Queen Ant Doll's Sorcery -->
</skills>
</item>
<item id="94155" name="Orfen Doll Lv. 1" type="EtcItem">
<!-- <Orfen Doll's Sorcery Lv. 1>. M. Atk. +2%. M. Skill Critical Damage +3%. Max MP +4%. Boosts parameters when in inventory. Can be upgraded through compounding. -->
@ -577,6 +589,12 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39304" level="1" /> <!-- Orfen Doll's Sorcery -->
</skills>
</item>
<item id="94156" name="Package: Baium Doll Lv. 1" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -588,6 +606,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="94153" min="1" max="1" chance="100" /> <!-- Baium Doll Lv. 1 -->
</capsuled_items>
</item>
<item id="94157" name="Package: Baium Doll Lv. 2" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -599,6 +621,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="91256" min="1" max="1" chance="100" /> <!-- Baium Doll Lv. 2 -->
</capsuled_items>
</item>
<item id="94158" name="Package: Baium Doll Lv. 3" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -610,6 +636,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="91423" min="1" max="1" chance="100" /> <!-- Baium Doll Lv. 3 -->
</capsuled_items>
</item>
<item id="94159" name="Package: Queen Ant Doll Lv. 1" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -621,6 +651,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="94154" min="1" max="1" chance="100" /> <!-- Queen Ant Doll Lv. 1 -->
</capsuled_items>
</item>
<item id="94160" name="Package: Queen Ant Doll Lv. 2" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -632,6 +666,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="91257" min="1" max="1" chance="100" /> <!-- Queen Ant Doll Lv. 2 -->
</capsuled_items>
</item>
<item id="94161" name="Package: Queen Ant Doll Lv. 3" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -643,6 +681,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="91422" min="1" max="1" chance="100" /> <!-- Queen Ant Doll Lv. 3 -->
</capsuled_items>
</item>
<item id="94162" name="Package: Orfen Doll Lv. 1" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -654,6 +696,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="94155" min="1" max="1" chance="100" /> <!-- Orfen Doll Lv. 1 -->
</capsuled_items>
</item>
<item id="94163" name="Package: Orfen Doll Lv. 2" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -665,6 +711,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="91258" min="1" max="1" chance="100" /> <!-- Orfen Doll Lv. 2 -->
</capsuled_items>
</item>
<item id="94164" name="Package: Orfen Doll Lv. 3" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -676,6 +726,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="91424" min="1" max="1" chance="100" /> <!-- Orfen Doll Lv. 3 -->
</capsuled_items>
</item>
<item id="94165" name="PA Lineage 2 Festival Box" type="EtcItem">
<!-- Double-click to obtain one of the following items: A-grade Weapon Coupon, A-grade Armor Coupon. -->

View File

@ -639,6 +639,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93296" min="1" max="1" chance="100" /> <!-- Einhasad's Pendant Lv. 1 -->
</capsuled_items>
</item>
<item id="94259" name="Package: Einhasad's Pendant Lv. 2" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -650,6 +654,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93297" min="1" max="1" chance="100" /> <!-- Einhasad's Pendant Lv. 2 -->
</capsuled_items>
</item>
<item id="94260" name="Package: Einhasad's Pendant Lv. 3" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -661,6 +669,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93298" min="1" max="1" chance="100" /> <!-- Einhasad's Pendant Lv. 3 -->
</capsuled_items>
</item>
<item id="94261" name="Package: Einhasad's Pendant Lv. 4" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -672,6 +684,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93299" min="1" max="1" chance="100" /> <!-- Einhasad's Pendant Lv. 4 -->
</capsuled_items>
</item>
<item id="94262" name="Package: Einhasad's Pendant Lv. 5" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -683,6 +699,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="93300" min="1" max="1" chance="100" /> <!-- Einhasad's Pendant Lv. 5 -->
</capsuled_items>
</item>
<item id="94263" name="Stun Gauntlets" type="Armor">
<!-- <Properties>. STR +1. INT +1. Overweight limit +1000. Atk. Spd. +10%. Casting Spd. +18%. Max HP +200. M. Def. +50 -->

View File

@ -859,6 +859,13 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="LIQUID" />
<set name="immediate_effect" val="true" />
<set name="etcitem_type" val="POTION" />
<set name="commissionItemType" val="POTION" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39123" level="1" /> <!-- Maliss' HP Recovery Potion -->
</skills>
</item>
<item id="94383" name="Scroll: Enchant Rare Accessories" type="EtcItem">
<!-- <When enchanted from +1 to +3>. Accessories: M. Def. +1. <When enchanted to +4 or higher>. Accessories: M. Def. +3. Safe enchanting to +1 -->

View File

@ -70,6 +70,12 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="material" val="PAPER" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51297" level="1" /> <!-- Frintezza Doll's Sorcery -->
</skills>
</item>
<item id="94510" name="Daily Kit: Supplies" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -92,6 +98,10 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="FISH" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="94512" min="1" max="1" chance="100" /> <!-- Package: Frintezza's Doll (7-day) -->
</capsuled_items>
</item>
<item id="94512" name="Frintezza's Doll" additionalName="7-day" type="EtcItem">
<!-- <Frintezza Doll's Sorcery Lv. 2>. STR/ INT +1. DEX/ WIT +1. CON/ MEN +1. Skill Power +2%. Atk. Spd. +50. Casting Spd. +50. Speed +2. Boosts parameters when in inventory. -->
@ -101,6 +111,12 @@
<set name="is_sellable" val="false" />
<set name="time" val="10080" />
<set name="material" val="PAPER" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="51297" level="2" /> <!-- Frintezza Doll's Sorcery -->
</skills>
</item>
<item id="94513" name="Package: Frintezza's Doll Lv. 1" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -112,6 +128,10 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="FISH" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="94509" min="1" max="1" chance="100" /> <!-- Frintezza's Doll Lv. 1 -->
</capsuled_items>
</item>
<item id="94514" name="Package: Frintezza's Doll Lv. 2" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -123,6 +143,10 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="FISH" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="91604" min="1" max="1" chance="100" /> <!-- Frintezza's Doll Lv. 2 -->
</capsuled_items>
</item>
<item id="94515" name="Package: Frintezza's Doll Lv. 3" type="EtcItem">
<!-- Double-click to obtain the following items. -->
@ -134,6 +158,10 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="FISH" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="91605" min="1" max="1" chance="100" /> <!-- Frintezza's Doll Lv. 3 -->
</capsuled_items>
</item>
<item id="94516" name="Pet Rescuer's Gift" type="EtcItem">
<!-- Double-click to obtain one of the following items. -->

View File

@ -131,6 +131,15 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="92408" min="1" max="1" chance="2" /> <!-- Baium's Thunder Breaker -->
<item id="92404" min="1" max="1" chance="2" /> <!-- Zaken's Blood Sword -->
<item id="92405" min="1" max="1" chance="2" /> <!-- Core's Plasmic Bow -->
<item id="92407" min="1" max="1" chance="2" /> <!-- Orfen's Venom Sword -->
<item id="92406" min="1" max="1" chance="2" /> <!-- Queen Ant's Stone Spear -->
<item id="91690" min="100" max="100" chance="90" /> <!-- Special HP Recovery Potion (Event) -->
</capsuled_items>
</item>
<item id="94612" name="Boss' Weapon Fragment" type="EtcItem">
<!-- Can be exchanged for various items through the Game Assistant. <Exchangeable items>. - Baium's Thunder Breaker (100 pcs.). - Zaken's Blood Sword (70 pcs.). - Core's Plasmic Bow (70 pcs.). - Orfen's Venom Sword (50 pcs.). - Queen Ant's Stone Breaker (70 pcs.). - Random Boss' Weapon Pack (1 pc.) -->

View File

@ -3,48 +3,270 @@
<skill id="35000" toLevel="1" name="Fire Dragon's Blessing">
<!-- Buffs/ debuffs remain after death, but Fire Dragon's Blessing disappears. -->
<icon>icon.bm_blessing_dragon</icon>
<operateType>A1</operateType>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>PRESERVE_ABNORMAL</abnormalType>
<canBeDispelled>false</canBeDispelled>
<castRange>400</castRange>
<hitTime>3000</hitTime>
<reuseDelay>3600000</reuseDelay>
<effectPoint>1</effectPoint>
<effectRange>900</effectRange>
<hitTime>3000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<reuseDelay>3600000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="NoblesseBless" />
</effects>
</skill>
<skill id="35001" toLevel="1" name="Fire Dragon's Protection">
<!-- Resurrects from death fully recovered. Buffs/ debuffs remain after death, but Fire Dragon's Blessing disappears. -->
<icon>icon.bm_salvation_dragon</icon>
<operateType>A1</operateType>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>RESURRECTION_SPECIAL</abnormalType>
<castRange>400</castRange>
<hitTime>3000</hitTime>
<reuseDelay>3600000</reuseDelay>
<effectPoint>1</effectPoint>
<effectRange>900</effectRange>
<hitTime>3000</hitTime>
<operateType>A1</operateType>
<reuseDelay>3600000</reuseDelay>
<staticReuse>true</staticReuse>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ResurrectionSpecial">
<power>100</power>
</effect>
</effects>
</skill>
<skill id="35002" toLevel="1" name="Earth Dragon's Breath">
<!-- For 15 sec., the target's Atk. Spd./ Casting Spd. -30%. -->
<icon>icon.bm_dragon_breath</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<activateRate>80</activateRate>
<castRange>600</castRange>
<hitTime>1000</hitTime>
<reuseDelay>60000</reuseDelay>
<effectPoint>-190</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1000</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
<operateType>A1</operateType>
<reuseDelay>60000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<basicProperty>PHYSICAL</basicProperty>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="35003" toLevel="1" name="Earth Dragon's Defense">
<!-- For 15 sec., P. Def. +3600, M. Def. +3240, Buff Cancel Resistance +80%. -->
<icon>icon.bm_dragon_defence</icon>
<operateType>A1</operateType>
<hitTime>1000</hitTime>
<reuseDelay>600000</reuseDelay>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>HERO_BUFF</abnormalType>
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
<effectPoint>438</effectPoint>
<hitTime>1000</hitTime>
<operateType>A1</operateType>
<reuseDelay>600000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockMove" />
<effect name="PhysicalDefence">
<amount>3600</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>3240</amount>
<mode>DIFF</mode>
</effect>
<effect name="ResistDispelByCategory">
<amount>-80</amount>
<slot>BUFF</slot>
</effect>
</effects>
</skill>
<skill id="35004" toLevel="1" name="Earth Dragon Pendant">
<!-- M. Def. +9. -->
<icon>icon.bm_pendant_pvp</icon>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MagicalDefence">
<amount>9</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="35005" toLevel="11" name="+1 Earth Dragon Pendant">
<!-- M. Def. +$s1. -->
<icon>icon.bm_pendant_pvp</icon>
<magicLevel>1</magicLevel>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">10</value>
<value level="2">12</value>
<value level="3">13</value>
<value level="4">14</value>
<value level="5">15</value>
<value level="6">16</value>
<value level="7">17</value>
<value level="8">18</value>
<value level="9">20</value>
<value level="10">21</value>
<value level="11">24</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>
<value fromLevel="1" toLevel="3">0</value>
<value level="4">100</value>
<value level="5">150</value>
<value level="6">200</value>
<value level="7">300</value>
<value level="8">400</value>
<value level="9">500</value>
<value level="10">500</value>
<value level="11">600</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>
<value fromLevel="1" toLevel="3">0</value>
<value level="4">40</value>
<value level="5">50</value>
<value level="6">60</value>
<value level="7">90</value>
<value level="8">120</value>
<value level="9">150</value>
<value level="10">150</value>
<value level="11">300</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">200</value>
<value level="7">300</value>
<value level="8">400</value>
<value level="9">500</value>
<value level="10">500</value>
<value level="11">600</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PveMagicalSkillDefenceBonus">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">3</value>
<value level="6">5</value>
<value level="7">10</value>
<value level="8">20</value>
<value level="9">20</value>
<value level="10">20</value>
<value level="11">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">3</value>
<value level="6">5</value>
<value level="7">10</value>
<value level="8">20</value>
<value level="9">20</value>
<value level="10">20</value>
<value level="11">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDefenceBonus">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">3</value>
<value level="6">5</value>
<value level="7">10</value>
<value level="8">20</value>
<value level="9">20</value>
<value level="10">20</value>
<value level="11">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">3</value>
<value level="6">5</value>
<value level="7">10</value>
<value level="8">20</value>
<value level="9">20</value>
<value level="10">20</value>
<value level="11">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDefenceBonus">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">3</value>
<value level="6">5</value>
<value level="7">10</value>
<value level="8">20</value>
<value level="9">20</value>
<value level="10">20</value>
<value level="11">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">3</value>
<value level="6">5</value>
<value level="7">10</value>
<value level="8">20</value>
<value level="9">20</value>
<value level="10">20</value>
<value level="11">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShieldResist">
<amount>
<value fromLevel="1" toLevel="10">0</value>
<value level="11">10</value>
</amount>
</effect>
</effects>
</skill>
<skill id="35006" toLevel="1" name="Fire Dragon Pendant">
<!-- M. Def. +9. -->
@ -59,7 +281,7 @@
</effect>
</effects>
</skill>
<skill id="35007" toLevel="11" name="Fire Dragon Pendant +1">
<skill id="35007" toLevel="11" name="+1 Fire Dragon Pendant">
<!-- M. Def. +$s1. -->
<icon>icon.bm_pendant_pve</icon>
<magicLevel>1</magicLevel>
@ -78,7 +300,7 @@
<value level="8">18</value>
<value level="9">20</value>
<value level="10">21</value>
<value level="11">21</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">24</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -108,7 +330,7 @@
<value level="11">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
</effect>
<effect name="PhysicalDefence">
<effect name="PAtk">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">10</value>
@ -117,11 +339,11 @@
<value level="8">40</value>
<value level="9">50</value>
<value level="10">60</value>
<value level="11">60</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">80</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<effect name="MAtk">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">10</value>
@ -130,19 +352,19 @@
<value level="8">40</value>
<value level="9">50</value>
<value level="10">60</value>
<value level="11">60</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">80</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<effect name="CriticalDamage">
<amount>
<value fromLevel="1" toLevel="7">0</value>
<value level="8">5</value>
<value level="9">5</value>
<value level="10">5</value>
<value level="11">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">10</value>
</amount>
<mode>DIFF</mode>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>
@ -150,19 +372,38 @@
<value level="8">5</value>
<value level="9">5</value>
<value level="10">5</value>
<value level="11">5</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="11">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShieldResist">
<amount>
<value fromLevel="1" toLevel="10">0</value>
<value level="11">10</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="35008" toLevel="1" name="Fire Dragon Resistance">
<!-- Debuff Resistance +50%. -->
<icon>icon.bm_salvation_dragon</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<reuseDelay>30000</reuseDelay>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>RESIST_DEBUFF_DISPEL</abnormalType>
<effectPoint>1</effectPoint>
<isMagic>1</isMagic> <!-- Magic Skill -->
<operateType>A1</operateType>
<reuseDelay>30000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ResistAbnormalByCategory">
<amount>-50</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
</skill>
<skill id="35009" toLevel="1" name="Black Mask Power">
<!-- STR +1, INT +1. -->

View File

@ -1876,6 +1876,9 @@
<effect name="ModifyMagicLampPoints">
<amount>100000</amount>
</effect>
<effect name="ModifyCraftPoints">
<amount>6500</amount>
</effect>
</effects>
</skill>
<skill id="39192" toLevel="1" name="Sayha's Silver Light Blessing">

View File

@ -9,20 +9,141 @@
<icon>icon.bookmark_book_i00</icon>
<operateType>A1</operateType>
</skill>
<skill id="39302" toLevel="2" name="Baium Doll's Sorcery">
<skill id="39302" toLevel="3" name="Baium Doll's Sorcery">
<!-- A doll imbued with Baium's power. <Effect> Skill Cooldown $s1 P. Def. $s2 M. Def. $s2 Silence Resistance $s3 Fear Resistance $s3 Paralysis Resistance $s4 Knockdown Resistance $s4 Pull Resistance $s4 -->
<icon>icon.bm_baium_doll_30d</icon>
<operateType>P</operateType>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="Reuse">
<amount>
<value level="1">-2</value>
<value level="2">-3</value>
<value level="3">-4</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-2</value>
<value level="2">-3</value>
<value level="3">-4</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">5</value>
<value level="2">12</value>
<value level="3">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">5</value>
<value level="2">12</value>
<value level="3">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceTrait">
<DERANGEMENT>
<value level="1">10</value>
<value level="2">40</value>
<value level="3">45</value>
</DERANGEMENT>
<KNOCKDOWN>
<value level="1">5</value>
<value level="2">20</value>
<value level="3">25</value>
</KNOCKDOWN>
<PARALYZE>
<value level="1">5</value>
<value level="2">20</value>
<value level="3">25</value>
</PARALYZE>
<PULL>
<value level="1">5</value>
<value level="2">20</value>
<value level="3">25</value>
</PULL>
</effect>
</effects>
</skill>
<skill id="39303" toLevel="2" name="Queen Ant Doll's Sorcery">
<skill id="39303" toLevel="3" name="Queen Ant Doll's Sorcery">
<!-- A doll imbued with Queen Ant's power. <Effect> P. Atk. $s1 P. Critical Damage $s2 P. Skill Critical Damage $s2 Max HP $s3 -->
<icon>icon.bm_queen_ant_doll_30d</icon>
<operateType>P</operateType>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="PAtk">
<amount>
<value level="1">2</value>
<value level="2">8</value>
<value level="3">12</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">3</value>
<value level="2">8</value>
<value level="3">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<amount>
<value level="1">3</value>
<value level="2">8</value>
<value level="3">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">4</value>
<value level="2">12</value>
<value level="3">15</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="39304" toLevel="2" name="Orfen Doll's Sorcery">
<skill id="39304" toLevel="3" name="Orfen Doll's Sorcery">
<!-- A doll imbued with Orfen's power. <Effect> M. Atk. $s1 M. Skill Critical Damage $s2 Max MP $s3 -->
<icon>icon.bm_orfen_doll_30d</icon>
<operateType>P</operateType>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="MAtk">
<amount>
<value level="1">2</value>
<value level="2">8</value>
<value level="3">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>
<value level="1">3</value>
<value level="2">8</value>
<value level="3">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="1">4</value>
<value level="2">12</value>
<value level="3">15</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="39305" toLevel="3" name="Dark Knight Transformation">
<!-- You are transformed into Dark Knight. For 20 min., Max HP/ MP +10%, P. Atk. in PvP +5%, P. Def. in PvP +5%, Paralysis/ Silence/ Fear/ Stun Resistance +5%. The effect remains after death. -->

View File

@ -452,6 +452,24 @@
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<reuseDelay>300</reuseDelay>
<conditions>
<condition name="CanUseVitalityIncreaseItem">
<amount>35000</amount>
</condition>
</conditions>
<effects>
<effect name="SayhaGraceSupport" />
<effect name="VitalityPointUp">
<value>35000</value>
</effect>
<effect name="ModifyMagicLampPoints">
<amount>50000</amount>
</effect>
<effect name="ModifyCraftPoints">
<amount>3250</amount>
</effect>
</effects>
</skill>
<skill id="40181" toLevel="1" name="Antharas' Lair's Time Stone">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->

View File

@ -1015,6 +1015,13 @@
<!-- Max HP +5%. -->
<icon>BranchSys2.Icon.br_zaken_cloak_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MaxHp">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="45021" toLevel="1" name="White Uniform Hat (STR+1 INT+1)">
<!-- STR +1, INT +1. -->

View File

@ -1342,6 +1342,11 @@
<amount>200</amount>
</condition>
</conditions>
<selfEffects>
<effect name="ModifyDeathPoints">
<amount>-200</amount>
</effect>
</selfEffects>
<effects>
<effect name="PhysicalAttack">
<power>
@ -1374,9 +1379,6 @@
<amount>-40</amount>
<mode>PER</mode>
</effect>
<effect name="ModifyDeathPoints">
<amount>-200</amount>
</effect>
</effects>
</skill>
<skill id="45313" toLevel="3" name="Burning Field">
@ -1406,7 +1408,7 @@
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="DeathPoints">
<amount>200</amount>
<amount>300</amount>
</condition>
<condition name="EquipWeapon">
<weaponType>
@ -1425,11 +1427,15 @@
<overHit>true</overHit>
</effect>
</channelingEffects>
<effects>
<selfEffects>
<effect name="ModifyDeathPoints">
<amount>-200</amount>
<amount>
<value level="1">-300</value>
<value level="2">-250</value>
<value level="3">-200</value>
</amount>
</effect>
</effects>
</selfEffects>
</skill>
<skill id="45314" toLevel="3" name="Conflagration">
<!-- Burns the body and decreases HP. -->
@ -1508,7 +1514,7 @@
<overHit>true</overHit>
</effect>
</channelingEffects>
<effects>
<selfEffects>
<effect name="ModifyDeathPoints">
<amount>
<value level="1">-300</value>
@ -1516,7 +1522,7 @@
<value level="3">-200</value>
</amount>
</effect>
</effects>
</selfEffects>
</skill>
<skill id="45317" toLevel="3" name="Congelation">
<!-- The target is frozen and unable to move. -->
@ -1597,7 +1603,7 @@
<overHit>true</overHit>
</effect>
</channelingEffects>
<effects>
<selfEffects>
<effect name="ModifyDeathPoints">
<amount>
<value level="1">-300</value>
@ -1605,7 +1611,7 @@
<value level="3">-200</value>
</amount>
</effect>
</effects>
</selfEffects>
</skill>
<skill id="45320" toLevel="3" name="Hailstorm">
<!-- Deals continuous damage. -->
@ -4608,13 +4614,6 @@
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckAbnormal">
<type>SLEEP</type>
<level>1</level>
<hasAbnormal>true</hasAbnormal>
</condition>
</conditions>
<effects>
<effect name="MagicalAttack">
<power>
@ -4635,6 +4634,10 @@
<value level="15">190</value>
</power>
</effect>
<effect name="MagicalAttackByAbnormalSlot">
<power>500</power>
<abnormalType>SLEEP</abnormalType>
</effect>
<effect name="DispelBySlot">
<dispel>SLEEP,-1</dispel>
</effect>
@ -4705,13 +4708,6 @@
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckAbnormal">
<type>SLEEP</type>
<level>1</level>
<hasAbnormal>true</hasAbnormal>
</condition>
</conditions>
<effects>
<effect name="MagicalAttack">
<power>
@ -4732,6 +4728,10 @@
<value level="15">190</value>
</power>
</effect>
<effect name="MagicalAttackByAbnormalSlot">
<power>500</power>
<abnormalType>SLEEP</abnormalType>
</effect>
<effect name="DispelBySlot">
<dispel>SLEEP,-1</dispel>
</effect>
@ -4802,13 +4802,6 @@
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckAbnormal">
<type>SLEEP</type>
<level>1</level>
<hasAbnormal>true</hasAbnormal>
</condition>
</conditions>
<effects>
<effect name="MagicalAttack">
<power>
@ -4829,6 +4822,10 @@
<value level="15">190</value>
</power>
</effect>
<effect name="MagicalAttackByAbnormalSlot">
<power>500</power>
<abnormalType>SLEEP</abnormalType>
</effect>
<effect name="DispelBySlot">
<dispel>SLEEP,-1</dispel>
</effect>
@ -4899,13 +4896,6 @@
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckAbnormal">
<type>SLEEP</type>
<level>1</level>
<hasAbnormal>true</hasAbnormal>
</condition>
</conditions>
<effects>
<effect name="MagicalAttack">
<power>
@ -4926,6 +4916,10 @@
<value level="15">190</value>
</power>
</effect>
<effect name="MagicalAttackByAbnormalSlot">
<power>500</power>
<abnormalType>SLEEP</abnormalType>
</effect>
<effect name="DispelBySlot">
<dispel>SLEEP,-1</dispel>
</effect>

View File

@ -785,13 +785,27 @@
<skill id="50185" toLevel="1" name="Summon Agathion Griffin">
<!-- Summons Agathion Griffin. -->
<icon>icon.etc_summon_aga_agit_i00</icon>
<operateType>A1</operateType>
<hitTime>3000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="SummonAgathion">
<npcId>16055</npcId> <!-- Agathion Griffin -->
</effect>
</effects>
</skill>
<skill id="50186" toLevel="1" name="Agathion: Adventurer's Agathion Griffin">
<!-- <Effect> P. Def. +$s1. -->
<icon>icon.griffin_vehicle</icon>
<magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType>
<conditions>
<condition name="OpNeedAgathion" />
</conditions>
<effects>
<effect name="PhysicalDefence">
<amount>5</amount>
@ -802,6 +816,7 @@
<skill id="50187" toLevel="1" name="Jewel: Adventurer's Rough Jewel">
<!-- <Effect> Max HP +$s1 -->
<icon>icon.etc_crystal_piece_i00</icon>
<magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType>
<effects>
<effect name="MaxHp">
@ -813,7 +828,14 @@
<skill id="50188" toLevel="1" name="Adventurer's Talisman">
<!-- <Effect> M. Def. +$s1 -->
<icon>icon.etc_talisman_i07</icon>
<magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType>
<effects>
<effect name="MagicalDefence">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="50189" toLevel="11" name="Ring: Ring of Insolence">
<!-- <Effect> Sleep Resistance +$s1 -->

View File

@ -2184,20 +2184,6 @@
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<effects>
<effect name="Speed">
<amount>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">1</value>
<value level="6">1</value>
<value level="7">2</value>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">6</value>
<value level="11">8</value>
</amount>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">5</value>
@ -2212,6 +2198,7 @@
<value level="10">250</value>
<value level="11">300</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>
@ -2227,6 +2214,7 @@
<value level="10">250</value>
<value level="11">300</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>
@ -2241,15 +2229,31 @@
<value level="10">1800</value>
<value level="11">2500</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="TriggerSkillBySkill">
<effect name="Speed">
<amount>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">1</value>
<value level="6">1</value>
<value level="7">2</value>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">6</value>
<value level="11">8</value>
</amount>
<mode>DIFF</mode>
</effect>
<!-- effect name="TriggerSkillBySkill">
<isCritical>true</isCritical>
<attackerType>Creature</attackerType>
<chance>10</chance>
<targetType>SELF</targetType>
<minDamage>100</minDamage>
<allowWeapons>ALL</allowWeapons>
<skillId>50294</skillId> <!-- Energy of Speed -->
<skillId>50294</skillId>
<castSkillId>50294</castSkillId>
<skillLevel>
<value level="1">1</value>
@ -2264,7 +2268,7 @@
<value level="10">10</value>
<value level="11">11</value>
</skillLevel>
</effect>
</effect> -->
</effects>
</skill>
<skill id="50294" toLevel="11" name="Energy of Speed">
@ -2339,27 +2343,264 @@
</skill>
<skill id="50295" toLevel="1" name="Baium's Thunder Breaker">
<!-- A dagger containing Baium's Soul. <Level Bonus Effect> P./ M. Atk. are increased depending on level. <Lv. 60-69> P. Atk. +3-5 M. Atk. +2-3 <Lv. 70-79> P. Atk. +8 M. Atk. +5 <Lv. 80-89> P. Atk. +13-50 M. Atk. +8-51 <Lv. 90+> P. Atk. +56 and higher M. Atk. +34 and higher -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.weapon_terakan_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="StatAddForLevel">
<level>
<value level="1">59</value>
<value level="2">64</value>
<value level="3">69</value>
<value level="4">79</value>
<value level="5">80</value>
<value level="6">81</value>
<value level="7">82</value>
<value level="8">83</value>
<value level="9">84</value>
<value level="10">85</value>
<value level="11">86</value>
<value level="12">87</value>
<value level="13">88</value>
<value level="14">89</value>
<value level="15">90</value>
<value level="16">91</value>
<value level="17">92</value>
<value level="18">93</value>
<value level="19">94</value>
<value level="20">95</value>
<value level="21">96</value>
<value level="22">97</value>
<value level="23">98</value>
<value level="24">99</value>
</level>
<stat>PHYSICAL_ATTACK</stat>
<amount>
<value level="1">0</value>
<value level="2">3</value>
<value level="3">5</value>
<value level="4">8</value>
<value level="5">13</value>
<value level="6">16</value>
<value level="7">19</value>
<value level="8">22</value>
<value level="9">25</value>
<value level="10">30</value>
<value level="11">35</value>
<value level="12">40</value>
<value level="13">45</value>
<value level="14">50</value>
<value level="15">56</value>
<value level="16">62</value>
<value level="17">68</value>
<value level="18">74</value>
<value level="19">80</value>
<value level="20">87</value>
<value level="21">94</value>
<value level="22">101</value>
<value level="23">108</value>
<value level="24">115</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatAddForLevel">
<level>
<value level="1">59</value>
<value level="2">64</value>
<value level="3">69</value>
<value level="4">79</value>
<value level="5">80</value>
<value level="6">81</value>
<value level="7">82</value>
<value level="8">83</value>
<value level="9">84</value>
<value level="10">85</value>
<value level="11">86</value>
<value level="12">87</value>
<value level="13">88</value>
<value level="14">89</value>
<value level="15">90</value>
<value level="16">91</value>
<value level="17">92</value>
<value level="18">93</value>
<value level="19">94</value>
<value level="20">95</value>
<value level="21">96</value>
<value level="22">97</value>
<value level="23">98</value>
<value level="24">99</value>
</level>
<stat>MAGIC_ATTACK</stat>
<amount>
<value level="1">0</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">5</value>
<value level="5">8</value>
<value level="6">10</value>
<value level="7">12</value>
<value level="8">14</value>
<value level="9">16</value>
<value level="10">19</value>
<value level="11">22</value>
<value level="12">25</value>
<value level="13">28</value>
<value level="14">31</value>
<value level="15">34</value>
<value level="16">37</value>
<value level="17">40</value>
<value level="18">43</value>
<value level="19">46</value>
<value level="20">50</value>
<value level="21">54</value>
<value level="22">58</value>
<value level="23">62</value>
<value level="24">66</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>10</chance>
<targetType>SELF</targetType>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>50453</skillId> <!-- Baium Power -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>10</chance>
<targetType>SELF</targetType>
<isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>50453</skillId> <!-- Baium Power -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="50296" toLevel="1" name="Queen Ant's Stone Spear">
<!-- A spear containing Queen Ant's Soul and being able to use Queen Ant's power. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.g_melisa_stormer_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>10</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>true</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>50451</skillId> <!-- Queen Ant Power -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>10</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>true</allowNormalAttack>
<isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>50451</skillId> <!-- Queen Ant Power -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="50297" toLevel="1" name="Zaken's Blood Sword">
<!-- A sword containing Zaken's Soul and being able to use Zaken's power. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.special_weapon_onehandsword</icon>
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>10</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>true</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>50455</skillId> <!-- Zaken Power -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>10</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>true</allowNormalAttack>
<isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>50455</skillId> <!-- Zaken Power -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="50298" toLevel="1" name="Orfen's Venom Sword">
<!-- A sword containing Orfen's Soul and being able to use Orfen's power. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.bm_the_two_handed_sword_of_hero_i01</icon>
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>10</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>true</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>50454</skillId> <!-- Orfen Power -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>10</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>true</allowNormalAttack>
<isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>50454</skillId> <!-- Orfen Power -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="50299" toLevel="1" name="Core's Plasmic Bow">
<!-- A bow containing Core's Soul and being able to use Core's power. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.weapon_karupis_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>10</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>true</allowNormalAttack>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>50452</skillId> <!-- Core Power -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>10</chance>
<targetType>ENEMY</targetType>
<allowSkillAttack>true</allowSkillAttack>
<allowNormalAttack>true</allowNormalAttack>
<isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>50452</skillId> <!-- Core Power -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
</list>

View File

@ -2,23 +2,56 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="50300" toLevel="1" name="Queen Ant's Stone Breaker">
<!-- A blunt weapon containing Queen Ant's Soul and being able to use Queen Ant's power. -->
<icon>icon.skill0000</icon>
<icon>icon.special_weapon_onehandblunt</icon>
<operateType>A1</operateType>
</skill>
<skill id="50301" toLevel="1" name="Adventurer's Belt">
<!-- Inventory Slots +2, Weight Limit +1000. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.belt_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="EnlargeSlot">
<amount>2</amount>
<type>INVENTORY_NORMAL</type>
</effect>
<effect name="WeightLimit">
<amount>10000</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="50302" toLevel="1" name="Adventurer's Cloak">
<!-- Max HP/ MP +$s1. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.amor_goodness_cloak</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MaxHp">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="50303" toLevel="1" name="Enhanced Adventurer's Cloak">
<!-- Max HP/ MP +$s1. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.amor_goodness_cloak</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MaxHp">
<amount>2</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="50304" toLevel="1" name="Hat of Glory">
<!-- STR +1, INT+1, HP +300. -->
@ -87,48 +120,423 @@
</skill>
<skill id="50321" toLevel="11" name="Agathion: Agathion Ignis">
<!-- <Effect> P. Atk. +$s1 M. Atk. +$s1 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.agathion_fire_1</icon>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>
<value level="1">1</value>
<value level="1">2</value>
<value level="2">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">9</value>
<value level="9">11</value>
<value level="10">13</value>
<value level="11">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>
<value level="1">1</value>
<value level="1">2</value>
<value level="2">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">9</value>
<value level="9">11</value>
<value level="10">13</value>
<value level="11">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="AttackTrait">
<HOLD>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">2</value>
<value level="7">5</value>
<value level="8">8</value>
<value level="9">14</value>
<value level="10">22</value>
<value level="11">30</value>
</HOLD>
</effect>
<effect name="AttackTrait">
<SLEEP>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">2</value>
<value level="7">5</value>
<value level="8">8</value>
<value level="9">14</value>
<value level="10">22</value>
<value level="11">30</value>
</SLEEP>
</effect>
<effect name="AttackTrait">
<PARALYZE>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">2</value>
<value level="7">5</value>
<value level="8">8</value>
<value level="9">14</value>
<value level="10">22</value>
<value level="11">30</value>
</PARALYZE>
</effect>
</effects>
</skill>
<skill id="50322" toLevel="11" name="Agathion: Agathion Nebula">
<!-- <Effect> All Critical Rate +$s1 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.agathion_water_1</icon>
<operateType>P</operateType>
<effects>
<effect name="CriticalRate">
<amount>
<value level="1">1</value>
<value level="1">2</value>
<value level="2">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">7</value>
<value level="7">9</value>
<value level="8">12</value>
<value level="9">15</value>
<value level="10">18</value>
<value level="11">22</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Reuse">
<amount>
<value level="6">-1</value>
<value level="7">-2</value>
<value level="8">-3</value>
<value level="9">-5</value>
<value level="10">-7</value>
<value level="11">-10</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="6">-1</value>
<value level="7">-2</value>
<value level="8">-3</value>
<value level="9">-5</value>
<value level="10">-7</value>
<value level="11">-10</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="50323" toLevel="11" name="Agathion: Agathion Procella">
<!-- <Effect> Atk. Spd. +$s1 Casting Spd. +$s1 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.agathion_wind_1</icon>
<operateType>P</operateType>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">2</value>
<value level="2">4</value>
<value level="3">7</value>
<value level="4">10</value>
<value level="5">15</value>
<value level="6">20</value>
<value level="7">30</value>
<value level="8">50</value>
<value level="9">80</value>
<value level="10">110</value>
<value level="11">150</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">2</value>
<value level="2">4</value>
<value level="3">7</value>
<value level="4">10</value>
<value level="5">15</value>
<value level="6">20</value>
<value level="7">30</value>
<value level="8">50</value>
<value level="9">80</value>
<value level="10">110</value>
<value level="11">150</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="6">-1</value>
<value level="7">-2</value>
<value level="8">-4</value>
<value level="9">-6</value>
<value level="10">-8</value>
<value level="11">-12</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="6">-1</value>
<value level="7">-2</value>
<value level="8">-4</value>
<value level="9">-6</value>
<value level="10">-8</value>
<value level="11">-12</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="6">-1</value>
<value level="7">-2</value>
<value level="8">-4</value>
<value level="9">-6</value>
<value level="10">-8</value>
<value level="11">-12</value>
</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
</effects>
</skill>
<skill id="50324" toLevel="11" name="Agathion: Agathion Petram">
<!-- <Effect> P. Def. +$s1 M. Def. +$s1 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.agathion_earth_1</icon>
<operateType>P</operateType>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">9</value>
<value level="9">11</value>
<value level="10">13</value>
<value level="11">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="2">5</value>
<value level="3">10</value>
<value level="4">20</value>
<value level="5">30</value>
<value level="6">100</value>
<value level="7">150</value>
<value level="8">250</value>
<value level="9">360</value>
<value level="10">420</value>
<value level="11">490</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="AttackTrait">
<SHOCK>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">2</value>
<value level="7">5</value>
<value level="8">8</value>
<value level="9">14</value>
<value level="10">22</value>
<value level="11">30</value>
</SHOCK>
</effect>
<effect name="AttackTrait">
<DERANGEMENT>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">2</value>
<value level="7">5</value>
<value level="8">8</value>
<value level="9">14</value>
<value level="10">22</value>
<value level="11">30</value>
</DERANGEMENT>
</effect>
<effect name="Speed">
<amount>
<value level="9">2</value>
<value level="10">3</value>
<value level="11">4</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="50325" toLevel="11" name="Agathion: Agathion Joy">
<!-- <Effect> When Sayha's Grace is used, acquired XP +$s1 When Sayha's Grace is used, acquired SP +$s1 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.pleasure_agathion_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="ExpModify">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">6</value>
<value level="6">9</value>
<value level="7">9</value>
<value level="8">12</value>
<value level="9">16</value>
<value level="10">20</value>
<value level="11">30</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">6</value>
<value level="6">9</value>
<value level="7">9</value>
<value level="8">12</value>
<value level="9">16</value>
<value level="10">20</value>
<value level="11">30</value>
</amount>
</effect>
<effect name="MaxHp">
<amount>
<value level="6">1</value>
<value level="7">2</value>
<value level="8">5</value>
<value level="9">8</value>
<value level="10">11</value>
<value level="11">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="6">1</value>
<value level="7">2</value>
<value level="8">5</value>
<value level="9">8</value>
<value level="10">11</value>
<value level="11">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>
<value level="6">1</value>
<value level="7">2</value>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">5</value>
<value level="11">6</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="50326" toLevel="1" name="Summon Agathion Ignis">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<icon>icon.etc_summon_aga_agit_i00</icon>
<hitTime>3000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="SummonAgathion">
<npcId>15944</npcId> <!-- Ignis -->
</effect>
</effects>
</skill>
<skill id="50327" toLevel="1" name="Summon Agathion Nebula">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<icon>icon.etc_summon_aga_agit_i00</icon>
<hitTime>3000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="SummonAgathion">
<npcId>13572</npcId> <!-- Nebula -->
</effect>
</effects>
</skill>
<skill id="50328" toLevel="1" name="Summon Agathion Procella">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<icon>icon.etc_summon_aga_agit_i00</icon>
<hitTime>3000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="SummonAgathion">
<npcId>13576</npcId> <!-- Procella -->
</effect>
</effects>
</skill>
<skill id="50329" toLevel="1" name="Summon Agathion Petram">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<icon>icon.etc_summon_aga_agit_i00</icon>
<hitTime>3000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="SummonAgathion">
<npcId>13580</npcId> <!-- Petram -->
</effect>
</effects>
</skill>
<skill id="50330" toLevel="1" name="Ice Crystal Breastplate">
<!-- Ice Crystal Breastplate effect CON +2 STR +1 Overweight limit +1500 M. Def. +15 Max HP +150 Stun Resistance +20% Paralysis Resistance +20% Sleep Resistance +20% Hold Resistance +20% Silence Resistance +20% Fear Resistance +20% -->
@ -466,8 +874,45 @@
</skill>
<skill id="50353" toLevel="1" name="Rare Accessory: Valakas' Necklace">
<!-- A necklace imbued with fire dragon power. <Effect> P. Atk. +$s1 M. Atk. +$s1 P./ M. Skill Power +$s4 Damage Reflection Resistance +$s5 Skill Cooldown -$s6 Paralysis Atk. Rate +$s2 Paralysis Resistance +$s3 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.accessory_necklace_of_valakas_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShieldResist">
<amount>5</amount>
</effect>
<effect name="Reuse">
<amount>-4</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-4</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="AttackTrait">
<PARALYZE>10</PARALYZE>
</effect>
<effect name="DefenceTrait">
<PARALYZE>10</PARALYZE>
</effect>
</effects>
</skill>
<skill id="50354" toLevel="1" name="Flaming Tunic">
<!-- Flaming Tunic effect WIT +1 MEN +1 Weight limit +1500 M. Def. +15 Max MP +200 Stun Resistance +20% Paralysis Resistance +20% Sleep Resistance +20% Hold Resistance +20% Silence Resistance +20% Fear Resistance +20% -->

View File

@ -282,38 +282,168 @@
<operateType>A1</operateType>
</skill>
<skill id="50451" toLevel="1" name="Queen Ant Power">
<!-- For $s1, grants immunity to debuffs that decrease P./ M. Atk. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.accessory_ring_of_queen_ant_i05</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PA_DOWN</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>700</castRange>
<effectRange>1100</effectRange>
<hitTime>1000</hitTime>
<isTriggeredSkill>true</isTriggeredSkill>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="50452" toLevel="1" name="Core Power">
<!-- For $s1, grants immunity to debuffs that decrease P./ M. Def. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.accessory_ring_of_core_i05</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>700</castRange>
<effectRange>1100</effectRange>
<hitTime>1000</hitTime>
<isTriggeredSkill>true</isTriggeredSkill>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalDefence">
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="50453" toLevel="1" name="Baium Power">
<!-- Damage +10%. for $s1. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.accessory_ring_of_baium_i05</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PA_UP_SPECIAL</abnormalType>
<basicProperty>NONE</basicProperty>
<castRange>700</castRange>
<effectRange>1100</effectRange>
<hitTime>1000</hitTime>
<isTriggeredSkill>true</isTriggeredSkill>
<isMagic>4</isMagic> <!-- Magic Skill -->
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PveMagicalSkillDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="50454" toLevel="1" name="Orfen Power">
<!-- Inflicts Sleep on the enemy. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.accessory_earring_of_orfen_i05</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>SLEEP</abnormalType>
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>700</castRange>
<effectRange>1100</effectRange>
<hitTime>1000</hitTime>
<isTriggeredSkill>true</isTriggeredSkill>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions" />
</effects>
</skill>
<skill id="50455" toLevel="1" name="Zaken Power">
<!-- Inflicts Silence on the enemy. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.accessory_earring_of_zaken_i05</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>700</castRange>
<effectRange>1100</effectRange>
<hitTime>1000</hitTime>
<isTriggeredSkill>true</isTriggeredSkill>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<operateType>A2</operateType>
<reuseDelay>300000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Mute" />
<effect name="PhysicalMute" />
</effects>
</skill>
<skill id="50456" toLevel="1" name="Antharas Power">
<!-- Stuns the enemy. -->
<icon>icon.skill0000</icon>
<icon>icon.accessory_earring_of_antaras_i05</icon>
<operateType>A1</operateType>
</skill>
<skill id="50457" toLevel="1" name="Frintezza Power">
<!-- Inflicts Fear on the enemy. -->
<icon>icon.skill0000</icon>
<icon>icon.accessory_necklace_of_frintessa_i06</icon>
<operateType>A1</operateType>
</skill>
<skill id="50458" toLevel="1" name="Pirate Earring">

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@ -187,8 +187,19 @@
<skill id="51027" toLevel="1" name="Summon Joy Agathion">
<!-- Releases the seal of Agathion Joy. -->
<icon>icon.etc_summon_aga_agit_i00</icon>
<operateType>A1</operateType>
<hitTime>3000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>85</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="SummonAgathion">
<npcId>16056</npcId> <!-- Joy -->
</effect>
</effects>
</skill>
<skill id="51028" toLevel="1" name="Summon Pisces Agathion">
<!-- Releases the seal of Agathion Pisces. -->
@ -601,15 +612,33 @@
</skill>
<skill id="51047" toLevel="1" name="Scroll: Enchant Agathion">
<icon>icon.star_scrl_of_ench_ag</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="51048" toLevel="1" name="Quality Agathion Enchant Scroll">
<icon>icon.star_giantscrl_of_ench_ag</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="51049" toLevel="1" name="Stable Scroll: Enchant Agathion">
<icon>icon.star_giantscrl_of_ench_ag</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="51050" toLevel="1" name="Raid Lucky Charm">
<!-- Chance of dropping items and player's death XP penalty -50% when character dies. Cannot be used by chaotic characters. -->

View File

@ -381,12 +381,30 @@
</skill>
<skill id="51142" toLevel="1" name="Sayha's Cloak Enchantment Scroll">
<operateType>A1</operateType>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="51143" toLevel="1" name="Radiant Sayha's Cloak Enchantment Scroll">
<operateType>A1</operateType>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="51144" toLevel="1" name="Shining Sayha's Cloak Enchantment Scroll">
<operateType>A1</operateType>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="51145" toLevel="1" name="+8 B-grade Weapon Pack">
<operateType>A1</operateType>

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@ -708,10 +708,100 @@
<skill id="51296" toLevel="1" name="Improved Scroll: Enchant S-grade Armor">
<operateType>A1</operateType>
</skill>
<skill id="51297" toLevel="2" name="Frintezza Doll's Sorcery">
<skill id="51297" toLevel="3" name="Frintezza Doll's Sorcery">
<!-- A doll imbued with Frintezza's power. <Effect> STR +$s1 INT +$s1 Skill Power +$s2 Atk. Spd. +$s3 Casting Spd. +$s3 Speed +$s4 -->
<icon>icon.bm_doll_frintessa_30d</icon>
<operateType>P</operateType>
<effects>
<effect name="StatUp">
<amount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">2</value>
</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">2</value>
</amount>
<stat>INT</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">1</value>
<value level="3">2</value>
</amount>
<stat>DEX</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">1</value>
<value level="3">2</value>
</amount>
<stat>WIT</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">1</value>
<value level="3">2</value>
</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">1</value>
<value level="3">2</value>
</amount>
<stat>MEN</stat>
</effect>
<effect name="PhysicalSkillPower">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">20</value>
<value level="2">50</value>
<value level="3">100</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">20</value>
<value level="2">50</value>
<value level="3">100</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">5</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="51298" toLevel="1" name="Dimensional Barrier">
<!-- For 15 sec., makes you immune to 10 attacks of enemy. -->

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@ -220,7 +220,13 @@
</skill>
<skill id="51338" toLevel="1" name="Scroll: Enchant Agathion">
<icon>icon.star_scrl_of_ench_ag</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="51339" toLevel="1" name="Agathion Gift Box">
<operateType>A1</operateType>

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@ -260,6 +260,12 @@
</skill>
<skill id="51439" toLevel="1" name="Scroll: Enchant Special Sayha's Cloak">
<operateType>A1</operateType>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="51440" toLevel="6" name="Sayha's Dor Summon">
<!-- Summons Sayha's Dor. -->

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@ -198,6 +198,7 @@ MaxCp: Max. CP stat.
MaxHp: Max. HP stat.
MaxMagicCriticalRate: Stat that overrides the default config MAX_MCRIT_RATE. (l2jmobius)
MaxMp: Max. MP stat.
ModifyCraftPoints: Modifies player Craft Point count. (l2jmobius)
ModifyDeathPoints: Modifies player Death Point count. (l2jmobius)
ModifyMagicLampPoints: Modifies player MagicLamp point count. (l2jmobius)
ModifyVital: Modifies current HP/MP/CP

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@ -1542,7 +1542,21 @@
<xs:element name="AIRBIND" type="xs:unsignedByte" />
<xs:element name="DEPORT" type="xs:unsignedByte" />
<xs:element name="CHANGEBODY" type="xs:unsignedByte" />
<xs:element name="KNOCKDOWN" type="xs:unsignedByte" />
<xs:element name="KNOCKDOWN">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="ZONE" type="xs:unsignedByte" />
<xs:element name="PSYCHIC" type="xs:unsignedByte" />
<xs:element name="canKill" type="xs:boolean" />
@ -1922,7 +1936,7 @@
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:extension base="xs:short">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>