Addition of attribute system configuration file.
Contributed by facab.
This commit is contained in:
@@ -86,6 +86,7 @@ public final class Config
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public static final String SIEGE_CONFIG_FILE = "./config/Siege.ini";
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public static final String FORTSIEGE_CONFIG_FILE = "./config/FortSiege.ini";
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private static final String ATTENDANCE_CONFIG_FILE = "./config/AttendanceRewards.ini";
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private static final String ATTRIBUTE_SYSTEM_FILE = "./config/AttributeSystem.ini";
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private static final String BALTHUS_KNIGHTS_CONFIG_FILE = "./config/BalthusKnights.ini";
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private static final String CHARACTER_CONFIG_FILE = "./config/Character.ini";
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private static final String FEATURE_CONFIG_FILE = "./config/Feature.ini";
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@@ -794,10 +795,6 @@ public final class Config
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public static IdFactoryType IDFACTORY_TYPE;
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public static boolean BAD_ID_CHECKING;
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public static double ENCHANT_CHANCE_ELEMENT_STONE;
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public static double ENCHANT_CHANCE_ELEMENT_CRYSTAL;
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public static double ENCHANT_CHANCE_ELEMENT_JEWEL;
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public static double ENCHANT_CHANCE_ELEMENT_ENERGY;
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public static int[] ENCHANT_BLACKLIST;
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public static boolean DISABLE_OVER_ENCHANTING;
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public static int[] AUGMENTATION_BLACKLIST;
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@@ -942,6 +939,87 @@ public final class Config
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public static int OBSTACLE_MULTIPLIER;
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public static int MAX_ITERATIONS;
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/** Attribute System */
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public static int S_WEAPON_STONE;
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public static int S80_WEAPON_STONE;
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public static int S84_WEAPON_STONE;
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public static int R_WEAPON_STONE;
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public static int R95_WEAPON_STONE;
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public static int R99_WEAPON_STONE;
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public static int R110_WEAPON_STONE;
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public static int S_ARMOR_STONE;
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public static int S80_ARMOR_STONE;
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public static int S84_ARMOR_STONE;
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public static int R_ARMOR_STONE;
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public static int R95_ARMOR_STONE;
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public static int R99_ARMOR_STONE;
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public static int R110_ARMOR_STONE;
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public static int S_WEAPON_CRYSTAL;
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public static int S80_WEAPON_CRYSTAL;
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public static int S84_WEAPON_CRYSTAL;
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public static int R_WEAPON_CRYSTAL;
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public static int R95_WEAPON_CRYSTAL;
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public static int R99_WEAPON_CRYSTAL;
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public static int R110_WEAPON_CRYSTAL;
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public static int S_ARMOR_CRYSTAL;
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public static int S80_ARMOR_CRYSTAL;
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public static int S84_ARMOR_CRYSTAL;
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public static int R_ARMOR_CRYSTAL;
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public static int R95_ARMOR_CRYSTAL;
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public static int R99_ARMOR_CRYSTAL;
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public static int R110_ARMOR_CRYSTAL;
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public static int S_WEAPON_STONE_SUPER;
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public static int S80_WEAPON_STONE_SUPER;
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public static int S84_WEAPON_STONE_SUPER;
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public static int R_WEAPON_STONE_SUPER;
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public static int R95_WEAPON_STONE_SUPER;
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public static int R99_WEAPON_STONE_SUPER;
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public static int R110_WEAPON_STONE_SUPER;
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public static int S_ARMOR_STONE_SUPER;
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public static int S80_ARMOR_STONE_SUPER;
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public static int S84_ARMOR_STONE_SUPER;
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public static int R_ARMOR_STONE_SUPER;
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public static int R95_ARMOR_STONE_SUPER;
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public static int R99_ARMOR_STONE_SUPER;
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public static int R110_ARMOR_STONE_SUPER;
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public static int S_WEAPON_CRYSTAL_SUPER;
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public static int S80_WEAPON_CRYSTAL_SUPER;
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public static int S84_WEAPON_CRYSTAL_SUPER;
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public static int R_WEAPON_CRYSTAL_SUPER;
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public static int R95_WEAPON_CRYSTAL_SUPER;
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public static int R99_WEAPON_CRYSTAL_SUPER;
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public static int R110_WEAPON_CRYSTAL_SUPER;
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public static int S_ARMOR_CRYSTAL_SUPER;
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public static int S80_ARMOR_CRYSTAL_SUPER;
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public static int S84_ARMOR_CRYSTAL_SUPER;
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public static int R_ARMOR_CRYSTAL_SUPER;
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public static int R95_ARMOR_CRYSTAL_SUPER;
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public static int R99_ARMOR_CRYSTAL_SUPER;
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public static int R110_ARMOR_CRYSTAL_SUPER;
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public static int S_WEAPON_JEWEL;
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public static int S80_WEAPON_JEWEL;
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public static int S84_WEAPON_JEWEL;
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public static int R_WEAPON_JEWEL;
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public static int R95_WEAPON_JEWEL;
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public static int R99_WEAPON_JEWEL;
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public static int R110_WEAPON_JEWEL;
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public static int S_ARMOR_JEWEL;
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public static int S80_ARMOR_JEWEL;
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public static int S84_ARMOR_JEWEL;
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public static int R_ARMOR_JEWEL;
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public static int R95_ARMOR_JEWEL;
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public static int R99_ARMOR_JEWEL;
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public static int R110_ARMOR_JEWEL;
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// --------------------------------------------------
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// Custom Settings
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// --------------------------------------------------
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@@ -1413,7 +1491,7 @@ public final class Config
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ALLOW_WYVERN_DURING_SIEGE = Feature.getBoolean("AllowRideWyvernDuringSiege", true);
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ALLOW_MOUNTS_DURING_SIEGE = Feature.getBoolean("AllowRideMountsDuringSiege", false);
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// Load Attandance config file (if exists)
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// Load Attendance config file (if exists)
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final PropertiesParser Attandance = new PropertiesParser(ATTENDANCE_CONFIG_FILE);
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ENABLE_ATTENDANCE_REWARDS = Attandance.getBoolean("EnableAttendanceRewards", false);
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@@ -1422,6 +1500,91 @@ public final class Config
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ATTENDANCE_REWARD_DELAY = Attandance.getInt("AttendanceRewardDelay", 30);
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ATTENDANCE_POPUP_WINDOW = Attandance.getBoolean("AttendancePopupWindow", false);
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// Load AttributeSystem config file (if exists)
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final PropertiesParser AttributeSystem = new PropertiesParser(ATTRIBUTE_SYSTEM_FILE);
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S_WEAPON_STONE = AttributeSystem.getInt("SWeaponStone", 50);
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S80_WEAPON_STONE = AttributeSystem.getInt("S80WeaponStone", 50);
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S84_WEAPON_STONE = AttributeSystem.getInt("S84WeaponStone", 50);
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R_WEAPON_STONE = AttributeSystem.getInt("RWeaponStone", 50);
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R95_WEAPON_STONE = AttributeSystem.getInt("R95WeaponStone", 50);
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R99_WEAPON_STONE = AttributeSystem.getInt("R99WeaponStone", 50);
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R110_WEAPON_STONE = AttributeSystem.getInt("R110WeaponStone", 50);
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S_ARMOR_STONE = AttributeSystem.getInt("SArmorStone", 60);
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S80_ARMOR_STONE = AttributeSystem.getInt("S80ArmorStone", 80);
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S84_ARMOR_STONE = AttributeSystem.getInt("S84ArmorStone", 80);
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R_ARMOR_STONE = AttributeSystem.getInt("RArmorStone", 100);
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R95_ARMOR_STONE = AttributeSystem.getInt("R95ArmorStone", 100);
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R99_ARMOR_STONE = AttributeSystem.getInt("R99ArmorStone", 100);
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R110_ARMOR_STONE = AttributeSystem.getInt("R110ArmorStone", 100);
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S_WEAPON_CRYSTAL = AttributeSystem.getInt("SWeaponCrystal", 30);
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S80_WEAPON_CRYSTAL = AttributeSystem.getInt("S80WeaponCrystal", 40);
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S84_WEAPON_CRYSTAL = AttributeSystem.getInt("S84WeaponCrystal", 50);
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R_WEAPON_CRYSTAL = AttributeSystem.getInt("RWeaponCrystal", 60);
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R95_WEAPON_CRYSTAL = AttributeSystem.getInt("R95WeaponCrystal", 60);
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R99_WEAPON_CRYSTAL = AttributeSystem.getInt("R99WeaponCrystal", 60);
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R110_WEAPON_CRYSTAL = AttributeSystem.getInt("R110WeaponCrystal", 60);
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S_ARMOR_CRYSTAL = AttributeSystem.getInt("SArmorCrystal", 50);
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S80_ARMOR_CRYSTAL = AttributeSystem.getInt("S80ArmorCrystal", 70);
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S84_ARMOR_CRYSTAL = AttributeSystem.getInt("S84ArmorCrystal", 80);
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R_ARMOR_CRYSTAL = AttributeSystem.getInt("RArmorCrystal", 80);
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R95_ARMOR_CRYSTAL = AttributeSystem.getInt("R95ArmorCrystal", 100);
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R99_ARMOR_CRYSTAL = AttributeSystem.getInt("R99ArmorCrystal", 100);
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R110_ARMOR_CRYSTAL = AttributeSystem.getInt("R110ArmorCrystal", 100);
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S_WEAPON_STONE_SUPER = AttributeSystem.getInt("SWeaponStoneSuper", 100);
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S80_WEAPON_STONE_SUPER = AttributeSystem.getInt("S80WeaponStoneSuper", 100);
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S84_WEAPON_STONE_SUPER = AttributeSystem.getInt("S84WeaponStoneSuper", 100);
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R_WEAPON_STONE_SUPER = AttributeSystem.getInt("RWeaponStoneSuper", 100);
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R95_WEAPON_STONE_SUPER = AttributeSystem.getInt("R95WeaponStoneSuper", 100);
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R99_WEAPON_STONE_SUPER = AttributeSystem.getInt("R99WeaponStoneSuper", 100);
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R110_WEAPON_STONE_SUPER = AttributeSystem.getInt("R110WeaponStoneSuper", 100);
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S_ARMOR_STONE_SUPER = AttributeSystem.getInt("SArmorStoneSuper", 100);
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S80_ARMOR_STONE_SUPER = AttributeSystem.getInt("S80ArmorStoneSuper", 100);
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S84_ARMOR_STONE_SUPER = AttributeSystem.getInt("S84ArmorStoneSuper", 100);
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R_ARMOR_STONE_SUPER = AttributeSystem.getInt("RArmorStoneSuper", 100);
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R95_ARMOR_STONE_SUPER = AttributeSystem.getInt("R95ArmorStoneSuper", 100);
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R99_ARMOR_STONE_SUPER = AttributeSystem.getInt("R99ArmorStoneSuper", 100);
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R110_ARMOR_STONE_SUPER = AttributeSystem.getInt("R110ArmorStoneSuper", 100);
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S_WEAPON_CRYSTAL_SUPER = AttributeSystem.getInt("SWeaponCrystalSuper", 80);
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S80_WEAPON_CRYSTAL_SUPER = AttributeSystem.getInt("S80WeaponCrystalSuper", 90);
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S84_WEAPON_CRYSTAL_SUPER = AttributeSystem.getInt("S84WeaponCrystalSuper", 100);
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R_WEAPON_CRYSTAL_SUPER = AttributeSystem.getInt("RWeaponCrystalSuper", 100);
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R95_WEAPON_CRYSTAL_SUPER = AttributeSystem.getInt("R95WeaponCrystalSuper", 100);
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R99_WEAPON_CRYSTAL_SUPER = AttributeSystem.getInt("R99WeaponCrystalSuper", 100);
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R110_WEAPON_CRYSTAL_SUPER = AttributeSystem.getInt("R110WeaponCrystalSuper", 100);
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S_ARMOR_CRYSTAL_SUPER = AttributeSystem.getInt("SArmorCrystalSuper", 100);
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S80_ARMOR_CRYSTAL_SUPER = AttributeSystem.getInt("S80ArmorCrystalSuper", 100);
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S84_ARMOR_CRYSTAL_SUPER = AttributeSystem.getInt("S84ArmorCrystalSuper", 100);
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R_ARMOR_CRYSTAL_SUPER = AttributeSystem.getInt("RArmorCrystalSuper", 100);
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R95_ARMOR_CRYSTAL_SUPER = AttributeSystem.getInt("R95ArmorCrystalSuper", 100);
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R99_ARMOR_CRYSTAL_SUPER = AttributeSystem.getInt("R99ArmorCrystalSuper", 100);
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R110_ARMOR_CRYSTAL_SUPER = AttributeSystem.getInt("R110ArmorCrystalSuper", 100);
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S_WEAPON_JEWEL = AttributeSystem.getInt("SWeaponJewel", 100);
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S80_WEAPON_JEWEL = AttributeSystem.getInt("S80WeaponJewel", 100);
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S84_WEAPON_JEWEL = AttributeSystem.getInt("S84WeaponJewel", 100);
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R_WEAPON_JEWEL = AttributeSystem.getInt("RWeaponJewel", 100);
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R95_WEAPON_JEWEL = AttributeSystem.getInt("R95WeaponJewel", 100);
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R99_WEAPON_JEWEL = AttributeSystem.getInt("R99WeaponJewel", 100);
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// Only R110 is used
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R110_WEAPON_JEWEL = AttributeSystem.getInt("R110WeaponJewel", 100);
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S_ARMOR_JEWEL = AttributeSystem.getInt("SArmorJewel", 100);
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S80_ARMOR_JEWEL = AttributeSystem.getInt("S80ArmorJewel", 100);
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S84_ARMOR_JEWEL = AttributeSystem.getInt("S84ArmorJewel", 100);
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R_ARMOR_JEWEL = AttributeSystem.getInt("RArmorJewel", 100);
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R95_ARMOR_JEWEL = AttributeSystem.getInt("R95ArmorJewel", 100);
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R99_ARMOR_JEWEL = AttributeSystem.getInt("R99ArmorJewel", 100);
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// Only R110 is used
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R110_ARMOR_JEWEL = AttributeSystem.getInt("R110ArmorJewel", 100);
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// Load BalthusKnights config file (if exists)
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final PropertiesParser BalthusKnights = new PropertiesParser(BALTHUS_KNIGHTS_CONFIG_FILE);
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@@ -1609,10 +1772,6 @@ public final class Config
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ALT_FREIGHT_PRICE = Character.getInt("FreightPrice", 1000);
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MENTOR_PENALTY_FOR_MENTEE_COMPLETE = Character.getInt("MentorPenaltyForMenteeComplete", 1) * 24 * 60 * 60 * 1000;
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MENTOR_PENALTY_FOR_MENTEE_COMPLETE = Character.getInt("MentorPenaltyForMenteeLeave", 2) * 24 * 60 * 60 * 1000;
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ENCHANT_CHANCE_ELEMENT_STONE = Character.getDouble("EnchantChanceElementStone", 50);
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ENCHANT_CHANCE_ELEMENT_CRYSTAL = Character.getDouble("EnchantChanceElementCrystal", 30);
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ENCHANT_CHANCE_ELEMENT_JEWEL = Character.getDouble("EnchantChanceElementJewel", 20);
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ENCHANT_CHANCE_ELEMENT_ENERGY = Character.getDouble("EnchantChanceElementEnergy", 10);
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final String[] notenchantable = Character.getString("EnchantBlackList", "7816,7817,7818,7819,7820,7821,7822,7823,7824,7825,7826,7827,7828,7829,7830,7831,13293,13294,13296").split(",");
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ENCHANT_BLACKLIST = new int[notenchantable.length];
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for (int i = 0; i < notenchantable.length; i++)
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@@ -19,6 +19,7 @@ package org.l2jmobius.gameserver.model;
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import java.util.HashMap;
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import java.util.Map;
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import org.l2jmobius.Config;
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import org.l2jmobius.commons.util.Rnd;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.items.type.CrystalType;
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@@ -85,6 +86,19 @@ public final class Elementals
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// TODO: Higher stones
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};
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/* @formatter:off */
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private static final int[][] CHANCE_TABLE =
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{
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{Config.S_WEAPON_STONE, Config.S_ARMOR_STONE, Config.S_WEAPON_CRYSTAL, Config.S_ARMOR_CRYSTAL, Config.S_WEAPON_STONE_SUPER, Config.S_ARMOR_STONE_SUPER, Config.S_WEAPON_JEWEL, Config.S_ARMOR_JEWEL},
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{Config.S80_WEAPON_STONE, Config.S80_ARMOR_STONE, Config.S80_WEAPON_CRYSTAL, Config.S80_ARMOR_CRYSTAL, Config.S80_WEAPON_STONE_SUPER, Config.S80_ARMOR_STONE_SUPER, Config.S80_WEAPON_JEWEL, Config.S80_ARMOR_JEWEL},
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{Config.S84_WEAPON_STONE, Config.S84_ARMOR_STONE, Config.S84_WEAPON_CRYSTAL, Config.S84_ARMOR_CRYSTAL, Config.S84_WEAPON_STONE_SUPER, Config.S84_ARMOR_STONE_SUPER, Config.S84_WEAPON_JEWEL, Config.S84_ARMOR_JEWEL},
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{Config.R_WEAPON_STONE, Config.R_ARMOR_STONE, Config.R_WEAPON_CRYSTAL, Config.R_ARMOR_CRYSTAL, Config.R_WEAPON_STONE_SUPER, Config.R_ARMOR_STONE_SUPER, Config.R_WEAPON_JEWEL, Config.R_ARMOR_JEWEL},
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{Config.R95_WEAPON_STONE, Config.R95_ARMOR_STONE, Config.R95_WEAPON_CRYSTAL, Config.R95_ARMOR_CRYSTAL, Config.R95_WEAPON_STONE_SUPER, Config.R95_ARMOR_STONE_SUPER, Config.R95_WEAPON_JEWEL, Config.R95_ARMOR_JEWEL},
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{Config.R99_WEAPON_STONE, Config.R99_ARMOR_STONE, Config.R99_WEAPON_CRYSTAL, Config.R99_ARMOR_CRYSTAL, Config.R99_WEAPON_STONE_SUPER, Config.R99_ARMOR_STONE_SUPER, Config.R99_WEAPON_JEWEL, Config.R99_ARMOR_JEWEL},
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{Config.R110_WEAPON_STONE, Config.R110_ARMOR_STONE, Config.R110_WEAPON_CRYSTAL, Config.R110_ARMOR_CRYSTAL, Config.R110_WEAPON_STONE_SUPER, Config.R110_ARMOR_STONE_SUPER, Config.R110_WEAPON_JEWEL, Config.R110_ARMOR_JEWEL},
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};
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/* @formatter:on */
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public enum ElementalItemType
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{
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Stone(3),
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@@ -311,128 +325,116 @@ public final class Elementals
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return true;
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}
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/* @formatter:off */
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// +-------+----------------+----------------+----------------+----------------+
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// | Grade | Stone | Crystal | Stone-Super | Crystal-Super |
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// +-------+----------------+----------------+----------------+----------------+
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// | | Weapon | Armor | Weapon | Armor | Weapon | Armor | Weapon | Armor |
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// +-------+--------+-------+--------+-------+--------+-------+--------+-------+
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// | S | 50% | 60% | 30% | 50% | 100% | 100% | 80% | 100% |
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// +-------+--------+-------+--------+-------+--------+-------+--------+-------+
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// | S80 | 50% | 80% | 40% | 70% | 100% | 100% | 90% | 100% |
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// +-------+--------+-------+--------+-------+--------+-------+--------+-------+
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// | S84 | 50% | 80% | 50% | 80% | 100% | 100% | 100% | 100% |
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// +-------+--------+-------+--------+-------+--------+-------+--------+-------+
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// | R | 50% | 100% | 60% | 80% | 100% | 100% | 100% | 100% |
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// +-------+--------+-------+--------+-------+--------+-------+--------+-------+
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// | R95 | 50% | 100% | 60% | 100% | 100% | 100% | 100% | 100% |
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// +-------+--------+-------+--------+-------+--------+-------+--------+-------+
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// | R99 | 50% | 100% | 60% | 100% | 100% | 100% | 100% | 100% |
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// +-------+--------+-------+--------+-------+--------+-------+--------+-------+
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// | R110 | 50% | 100% | 60% | 100% | 100% | 100% | 100% | 100% |
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// +-------+--------+-------+--------+-------+--------+-------+--------+-------+
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// R110 same chance R99 not confirmed
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/* @formatter:on */
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public static boolean isSuccess(ItemInstance item, int stoneId)
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{
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switch (Elementals.getItemElemental(stoneId)._type)
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int row = -1;
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int column = -1;
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switch (item.getItem().getCrystalType())
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{
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case S:
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{
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row = 0;
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break;
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}
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case S80:
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{
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row = 1;
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break;
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}
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case S84:
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{
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row = 2;
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break;
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}
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case R:
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{
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row = 3;
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break;
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}
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case R95:
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{
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row = 4;
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break;
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}
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case R99:
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{
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row = 5;
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break;
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}
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case R110:
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{
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row = 6;
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break;
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}
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}
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switch (TABLE.get(stoneId)._type)
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||||
{
|
||||
case Stone:
|
||||
{
|
||||
if (item.isWeapon())
|
||||
{
|
||||
return Rnd.get(100) < 50;
|
||||
column = 0;
|
||||
}
|
||||
switch (item.getItem().getCrystalType())
|
||||
else // isArmor = true
|
||||
{
|
||||
case S:
|
||||
{
|
||||
return Rnd.get(100) < 60;
|
||||
}
|
||||
case S80:
|
||||
case S84:
|
||||
{
|
||||
return Rnd.get(100) < 80;
|
||||
}
|
||||
default:
|
||||
{
|
||||
return true;
|
||||
}
|
||||
column = 1;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Crystal:
|
||||
{
|
||||
if (item.isWeapon())
|
||||
{
|
||||
switch (item.getItem().getCrystalType())
|
||||
{
|
||||
case S:
|
||||
{
|
||||
return Rnd.get(100) < 30;
|
||||
}
|
||||
case S80:
|
||||
{
|
||||
return Rnd.get(100) < 40;
|
||||
}
|
||||
case S84:
|
||||
{
|
||||
return Rnd.get(100) < 50;
|
||||
}
|
||||
default:
|
||||
{
|
||||
return Rnd.get(100) < 60;
|
||||
}
|
||||
}
|
||||
column = 2;
|
||||
}
|
||||
switch (item.getItem().getCrystalType())
|
||||
else // isArmor = true
|
||||
{
|
||||
case S:
|
||||
{
|
||||
return Rnd.get(100) < 50;
|
||||
}
|
||||
case S80:
|
||||
{
|
||||
return Rnd.get(100) < 70;
|
||||
}
|
||||
case S84:
|
||||
case R:
|
||||
{
|
||||
return Rnd.get(100) < 80;
|
||||
}
|
||||
default:
|
||||
{
|
||||
return true;
|
||||
}
|
||||
column = 3;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case StoneSuper:
|
||||
{
|
||||
if (item.isWeapon())
|
||||
{
|
||||
column = 4;
|
||||
}
|
||||
else // isArmor = true
|
||||
{
|
||||
column = 5;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case CrystalSuper:
|
||||
{
|
||||
if (item.isWeapon())
|
||||
{
|
||||
switch (item.getItem().getCrystalType())
|
||||
{
|
||||
case S:
|
||||
{
|
||||
return Rnd.get(100) < 80;
|
||||
}
|
||||
case S80:
|
||||
{
|
||||
return Rnd.get(100) < 90;
|
||||
}
|
||||
default:
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
column = 6;
|
||||
}
|
||||
return true;
|
||||
else // isArmor = true
|
||||
{
|
||||
column = 7;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Jewel:
|
||||
{
|
||||
if (item.isWeapon())
|
||||
{
|
||||
column = 8;
|
||||
}
|
||||
else // isArmor = true
|
||||
{
|
||||
column = 9;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
// Super stones have 100% so will end here.
|
||||
// Patch notes do not have info about jewels chance so 100% for now, till l2wiki update, energy are not used.
|
||||
if ((row != -1) && (column != -1))
|
||||
{
|
||||
return Rnd.get(100) < CHANCE_TABLE[row][column];
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user